luaacro 4500fab3ac Max2Babylon: added "do not optimize animations" %!s(int64=10) %!d(string=hai) anos
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Sources 4500fab3ac Max2Babylon: added "do not optimize animations" %!s(int64=10) %!d(string=hai) anos
README.md 5849f66fb3 Adding Actions Builder with the README.md file %!s(int64=10) %!d(string=hai) anos
actionsbuilder.actionNode.ts 5849f66fb3 Adding Actions Builder with the README.md file %!s(int64=10) %!d(string=hai) anos
actionsbuilder.contextMenu.ts 5849f66fb3 Adding Actions Builder with the README.md file %!s(int64=10) %!d(string=hai) anos
actionsbuilder.list.ts 4500fab3ac Max2Babylon: added "do not optimize animations" %!s(int64=10) %!d(string=hai) anos
actionsbuilder.main.ts 4500fab3ac Max2Babylon: added "do not optimize animations" %!s(int64=10) %!d(string=hai) anos
actionsbuilder.parameters.ts 4500fab3ac Max2Babylon: added "do not optimize animations" %!s(int64=10) %!d(string=hai) anos
actionsbuilder.toolbar.ts 5849f66fb3 Adding Actions Builder with the README.md file %!s(int64=10) %!d(string=hai) anos
actionsbuilder.ts 5849f66fb3 Adding Actions Builder with the README.md file %!s(int64=10) %!d(string=hai) anos
actionsbuilder.utils.ts 5849f66fb3 Adding Actions Builder with the README.md file %!s(int64=10) %!d(string=hai) anos
actionsbuilder.viewer.ts 8b55a434c5 Actions Builder %!s(int64=10) %!d(string=hai) anos
gulpfile.js 5849f66fb3 Adding Actions Builder with the README.md file %!s(int64=10) %!d(string=hai) anos
package.json 5849f66fb3 Adding Actions Builder with the README.md file %!s(int64=10) %!d(string=hai) anos
raphaeljs.d.ts 5849f66fb3 Adding Actions Builder with the README.md file %!s(int64=10) %!d(string=hai) anos

README.md

Babylon.js Actions Builder

The Actions Builder is a part of the 3ds Max plugin (Max2Babylon) that allows to build actions without any line of code.

Tutorial and informations about the Actions Builder here

Built files are located in "./Sources"

Install and Build files

Install dependencies:

npm install

Build Actions Builder:

gulp

Build JS files from their respective TS files:

gulp debug

Build on save:

gulp watch

Update gulpfile.js to add your own files:

var files = [
    // Files
    ...
    "file1.js",
    "file2.js",
    ...
];