babylon.sceneSerializer.ts 29 KB

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  1. module BABYLON {
  2. var serializeLight = (light: Light): any => {
  3. var serializationObject:any = {};
  4. serializationObject.name = light.name;
  5. serializationObject.id = light.id;
  6. serializationObject.tags = Tags.GetTags(light);
  7. if (light instanceof BABYLON.PointLight) {
  8. serializationObject.type = 0;
  9. serializationObject.position = (<PointLight>light).position.asArray();
  10. } else if (light instanceof BABYLON.DirectionalLight) {
  11. serializationObject.type = 1;
  12. var directionalLight = <DirectionalLight>light;
  13. serializationObject.position = directionalLight.position.asArray();
  14. serializationObject.direction = directionalLight.direction.asArray();
  15. } else if (light instanceof BABYLON.SpotLight) {
  16. serializationObject.type = 2;
  17. var spotLight = <SpotLight>light;
  18. serializationObject.position = spotLight.position.asArray();
  19. serializationObject.direction = spotLight.position.asArray();
  20. serializationObject.angle = spotLight.angle;
  21. serializationObject.exponent = spotLight.exponent;
  22. } else if (light instanceof BABYLON.HemisphericLight) {
  23. serializationObject.type = 3;
  24. var hemisphericLight = <HemisphericLight>light;
  25. serializationObject.direction = hemisphericLight.direction.asArray();
  26. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  27. }
  28. if (light.intensity) {
  29. serializationObject.intensity = light.intensity;
  30. }
  31. serializationObject.range = light.range;
  32. serializationObject.diffuse = light.diffuse.asArray();
  33. serializationObject.specular = light.specular.asArray();
  34. return serializationObject;
  35. };
  36. var serializeCamera = (camera: FreeCamera): any => {
  37. var serializationObject:any = {};
  38. serializationObject.name = camera.name;
  39. serializationObject.tags = Tags.GetTags(camera);
  40. serializationObject.id = camera.id;
  41. serializationObject.position = camera.position.asArray();
  42. // Parent
  43. if (camera.parent) {
  44. serializationObject.parentId = camera.parent.id;
  45. }
  46. // Target
  47. serializationObject.rotation = camera.rotation.asArray();
  48. // Locked target
  49. if (camera.lockedTarget && camera.lockedTarget.id) {
  50. serializationObject.lockedTargetId = camera.lockedTarget.id;
  51. }
  52. serializationObject.fov = camera.fov;
  53. serializationObject.minZ = camera.minZ;
  54. serializationObject.maxZ = camera.maxZ;
  55. serializationObject.speed = camera.speed;
  56. serializationObject.inertia = camera.inertia;
  57. serializationObject.checkCollisions = camera.checkCollisions;
  58. serializationObject.applyGravity = camera.applyGravity;
  59. if (camera.ellipsoid) {
  60. serializationObject.ellipsoid = camera.ellipsoid.asArray();
  61. }
  62. // Animations
  63. appendAnimations(camera, serializationObject);
  64. // Layer mask
  65. serializationObject.layerMask = camera.layerMask;
  66. return serializationObject;
  67. };
  68. var appendAnimations = (source: IAnimatable, destination: any): any => {
  69. if (source.animations) {
  70. destination.animations = [];
  71. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  72. var animation = source.animations[animationIndex];
  73. destination.animations.push(serializeAnimation(animation));
  74. }
  75. }
  76. };
  77. var serializeAnimation = (animation: Animation): any => {
  78. var serializationObject:any = {};
  79. serializationObject.name = animation.name;
  80. serializationObject.property = animation.targetProperty;
  81. serializationObject.framePerSecond = animation.framePerSecond;
  82. serializationObject.dataType = animation.dataType;
  83. serializationObject.loopBehavior = animation.loopMode;
  84. var dataType = animation.dataType;
  85. serializationObject.keys = [];
  86. var keys = animation.getKeys();
  87. for (var index = 0; index < keys.length; index++) {
  88. var animationKey = keys[index];
  89. var key:any = {};
  90. key.frame = animationKey.frame;
  91. switch (dataType) {
  92. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  93. key.values = [animationKey.value];
  94. break;
  95. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  96. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  97. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  98. key.values = animationKey.value.asArray();
  99. break;
  100. }
  101. serializationObject.keys.push(key);
  102. }
  103. return serializationObject;
  104. };
  105. var serializeMultiMaterial = (material: MultiMaterial): any => {
  106. var serializationObject:any = {};
  107. serializationObject.name = material.name;
  108. serializationObject.id = material.id;
  109. serializationObject.tags = Tags.GetTags(material);
  110. serializationObject.materials = [];
  111. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  112. var subMat = material.subMaterials[matIndex];
  113. if (subMat) {
  114. serializationObject.materials.push(subMat.id);
  115. } else {
  116. serializationObject.materials.push(null);
  117. }
  118. }
  119. return serializationObject;
  120. };
  121. var serializeMaterial = (material: StandardMaterial): any => {
  122. var serializationObject:any = {};
  123. serializationObject.name = material.name;
  124. serializationObject.ambient = material.ambientColor.asArray();
  125. serializationObject.diffuse = material.diffuseColor.asArray();
  126. serializationObject.specular = material.specularColor.asArray();
  127. serializationObject.specularPower = material.specularPower;
  128. serializationObject.emissive = material.emissiveColor.asArray();
  129. serializationObject.alpha = material.alpha;
  130. serializationObject.id = material.id;
  131. serializationObject.tags = Tags.GetTags(material);
  132. serializationObject.backFaceCulling = material.backFaceCulling;
  133. if (material.diffuseTexture) {
  134. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  135. }
  136. if (material.ambientTexture) {
  137. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  138. }
  139. if (material.opacityTexture) {
  140. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  141. }
  142. if (material.reflectionTexture) {
  143. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  144. }
  145. if (material.emissiveTexture) {
  146. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  147. }
  148. if (material.specularTexture) {
  149. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  150. }
  151. if (material.bumpTexture) {
  152. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  153. }
  154. return serializationObject;
  155. };
  156. var serializeTexture = (texture: BaseTexture): any => {
  157. var serializationObject:any = {};
  158. if (!texture.name) {
  159. return null;
  160. }
  161. if (texture instanceof BABYLON.CubeTexture) {
  162. serializationObject.name = texture.name;
  163. serializationObject.hasAlpha = texture.hasAlpha;
  164. serializationObject.level = texture.level;
  165. serializationObject.coordinatesMode = texture.coordinatesMode;
  166. return serializationObject;
  167. }
  168. if (texture instanceof BABYLON.MirrorTexture) {
  169. var mirrorTexture = <MirrorTexture>texture;
  170. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  171. serializationObject.renderList = [];
  172. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  173. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  174. }
  175. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  176. } else if (texture instanceof BABYLON.RenderTargetTexture) {
  177. var renderTargetTexture = <RenderTargetTexture>texture;
  178. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  179. serializationObject.renderList = [];
  180. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  181. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  182. }
  183. }
  184. var regularTexture = <Texture>texture;
  185. serializationObject.name = texture.name;
  186. serializationObject.hasAlpha = texture.hasAlpha;
  187. serializationObject.level = texture.level;
  188. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  189. serializationObject.coordinatesMode = texture.coordinatesMode;
  190. serializationObject.uOffset = regularTexture.uOffset;
  191. serializationObject.vOffset = regularTexture.vOffset;
  192. serializationObject.uScale = regularTexture.uScale;
  193. serializationObject.vScale = regularTexture.vScale;
  194. serializationObject.uAng = regularTexture.uAng;
  195. serializationObject.vAng = regularTexture.vAng;
  196. serializationObject.wAng = regularTexture.wAng;
  197. serializationObject.wrapU = texture.wrapU;
  198. serializationObject.wrapV = texture.wrapV;
  199. // Animations
  200. appendAnimations(texture, serializationObject);
  201. return serializationObject;
  202. };
  203. var serializeSkeleton = (skeleton:Skeleton): any => {
  204. var serializationObject:any = {};
  205. serializationObject.name = skeleton.name;
  206. serializationObject.id = skeleton.id;
  207. serializationObject.bones = [];
  208. for (var index = 0; index < skeleton.bones.length; index++) {
  209. var bone = skeleton.bones[index];
  210. var serializedBone:any = {
  211. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  212. name: bone.name,
  213. matrix: bone.getLocalMatrix().toArray()
  214. };
  215. serializationObject.bones.push(serializedBone);
  216. if (bone.animations && bone.animations.length > 0) {
  217. serializedBone.animation = serializeAnimation(bone.animations[0]);
  218. }
  219. }
  220. return serializationObject;
  221. };
  222. var serializeParticleSystem = (particleSystem:ParticleSystem): any => {
  223. var serializationObject:any = {};
  224. serializationObject.emitterId = particleSystem.emitter.id;
  225. serializationObject.capacity = particleSystem.getCapacity();
  226. if (particleSystem.particleTexture) {
  227. serializationObject.textureName = particleSystem.particleTexture.name;
  228. }
  229. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  230. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  231. serializationObject.minSize = particleSystem.minSize;
  232. serializationObject.maxSize = particleSystem.maxSize;
  233. serializationObject.minLifeTime = particleSystem.minLifeTime;
  234. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  235. serializationObject.emitRate = particleSystem.emitRate;
  236. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  237. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  238. serializationObject.gravity = particleSystem.gravity.asArray();
  239. serializationObject.direction1 = particleSystem.direction1.asArray();
  240. serializationObject.direction2 = particleSystem.direction2.asArray();
  241. serializationObject.color1 = particleSystem.color1.asArray();
  242. serializationObject.color2 = particleSystem.color2.asArray();
  243. serializationObject.colorDead = particleSystem.colorDead.asArray();
  244. serializationObject.updateSpeed = particleSystem.updateSpeed;
  245. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  246. serializationObject.textureMask = particleSystem.textureMask.asArray();
  247. serializationObject.blendMode = particleSystem.blendMode;
  248. return serializationObject;
  249. };
  250. var serializeLensFlareSystem = (lensFlareSystem:LensFlareSystem):any => {
  251. var serializationObject:any = {};
  252. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  253. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  254. serializationObject.flares = [];
  255. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  256. var flare = lensFlareSystem.lensFlares[index];
  257. serializationObject.flares.push({
  258. size: flare.size,
  259. position: flare.position,
  260. color: flare.color.asArray(),
  261. textureName: BABYLON.Tools.GetFilename(flare.texture.name)
  262. });
  263. }
  264. return serializationObject;
  265. };
  266. var serializeShadowGenerator = (light: Light):any => {
  267. var serializationObject:any = {};
  268. var shadowGenerator = light.getShadowGenerator();
  269. serializationObject.lightId = light.id;
  270. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  271. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  272. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  273. serializationObject.renderList = [];
  274. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  275. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  276. serializationObject.renderList.push(mesh.id);
  277. }
  278. return serializationObject;
  279. };
  280. var serializedGeometries: Geometry[] = [];
  281. var serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {
  282. if (serializedGeometries[geometry.id]) {
  283. return;
  284. }
  285. if (geometry instanceof Geometry.Primitives.Box) {
  286. serializationGeometries.boxes.push(serializeBox(<Geometry.Primitives.Box>geometry));
  287. }
  288. else if (geometry instanceof Geometry.Primitives.Sphere) {
  289. serializationGeometries.spheres.push(serializeSphere(<Geometry.Primitives.Sphere>geometry));
  290. }
  291. else if (geometry instanceof Geometry.Primitives.Cylinder) {
  292. serializationGeometries.cylinders.push(serializeCylinder(<Geometry.Primitives.Cylinder>geometry));
  293. }
  294. else if (geometry instanceof Geometry.Primitives.Torus) {
  295. serializationGeometries.toruses.push(serializeTorus(<Geometry.Primitives.Torus>geometry));
  296. }
  297. else if (geometry instanceof Geometry.Primitives.Ground) {
  298. serializationGeometries.grounds.push(serializeGround(<Geometry.Primitives.Ground>geometry));
  299. }
  300. else if (geometry instanceof Geometry.Primitives.Plane) {
  301. serializationGeometries.planes.push(serializePlane(<Geometry.Primitives.Plane>geometry));
  302. }
  303. else if (geometry instanceof Geometry.Primitives.TorusKnot) {
  304. serializationGeometries.torusKnots.push(serializeTorusKnot(<Geometry.Primitives.TorusKnot>geometry));
  305. }
  306. else if (geometry instanceof Geometry.Primitives._Primitive) {
  307. throw new Error("Unknow primitive type");
  308. }
  309. else {
  310. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  311. }
  312. serializedGeometries[geometry.id] = true;
  313. };
  314. var serializeGeometryBase = (geometry: Geometry): any => {
  315. var serializationObject: any = {};
  316. serializationObject.id = geometry.id;
  317. if (Tags.HasTags(geometry)) {
  318. serializationObject.tags = Tags.GetTags(geometry);
  319. }
  320. return serializationObject;
  321. };
  322. var serializeVertexData = (vertexData: Geometry): any => {
  323. var serializationObject = serializeGeometryBase(vertexData);
  324. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
  325. serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
  326. }
  327. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
  328. serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
  329. }
  330. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
  331. serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
  332. }
  333. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
  334. serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
  335. }
  336. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
  337. serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
  338. }
  339. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
  340. serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
  341. serializationObject.matricesIndices._isExpanded = true;
  342. }
  343. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
  344. serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
  345. }
  346. serializationObject.indices = vertexData.getIndices();
  347. return serializationObject;
  348. };
  349. var serializePrimitive = (primitive: Geometry.Primitives._Primitive): any => {
  350. var serializationObject = serializeGeometryBase(primitive);
  351. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  352. return serializationObject;
  353. };
  354. var serializeBox = (box: Geometry.Primitives.Box): any => {
  355. var serializationObject = serializePrimitive(box);
  356. serializationObject.size = box.size;
  357. return serializationObject;
  358. };
  359. var serializeSphere = (sphere: Geometry.Primitives.Sphere): any => {
  360. var serializationObject = serializePrimitive(sphere);
  361. serializationObject.segments = sphere.segments;
  362. serializationObject.diameter = sphere.diameter;
  363. return serializationObject;
  364. };
  365. var serializeCylinder = (cylinder: Geometry.Primitives.Cylinder): any => {
  366. var serializationObject = serializePrimitive(cylinder);
  367. serializationObject.height = cylinder.height;
  368. serializationObject.diameterTop = cylinder.diameterTop;
  369. serializationObject.diameterBottom = cylinder.diameterBottom;
  370. serializationObject.tessellation = cylinder.tessellation;
  371. return serializationObject;
  372. };
  373. var serializeTorus = (torus: Geometry.Primitives.Torus): any => {
  374. var serializationObject = serializePrimitive(torus);
  375. serializationObject.diameter = torus.diameter;
  376. serializationObject.thickness = torus.thickness;
  377. serializationObject.tessellation = torus.tessellation;
  378. return serializationObject;
  379. };
  380. var serializeGround = (ground: Geometry.Primitives.Ground): any => {
  381. var serializationObject = serializePrimitive(ground);
  382. serializationObject.width = ground.width;
  383. serializationObject.height = ground.height;
  384. serializationObject.subdivisions = ground.subdivisions;
  385. return serializationObject;
  386. };
  387. var serializePlane = (plane: Geometry.Primitives.Plane): any => {
  388. var serializationObject = serializePrimitive(plane);
  389. serializationObject.size = plane.size;
  390. return serializationObject;
  391. };
  392. var serializeTorusKnot = (torusKnot: Geometry.Primitives.TorusKnot): any => {
  393. var serializationObject = serializePrimitive(torusKnot);
  394. serializationObject.radius = torusKnot.radius;
  395. serializationObject.tube = torusKnot.tube;
  396. serializationObject.radialSegments = torusKnot.radialSegments;
  397. serializationObject.tubularSegments = torusKnot.tubularSegments;
  398. serializationObject.p = torusKnot.p;
  399. serializationObject.q = torusKnot.q;
  400. return serializationObject;
  401. };
  402. var serializeMesh = (mesh: Mesh, serializationScene: any):any => {
  403. var serializationObject:any = {};
  404. serializationObject.name = mesh.name;
  405. serializationObject.id = mesh.id;
  406. if (Tags.HasTags(mesh)) {
  407. serializationObject.tags = Tags.GetTags(mesh);
  408. }
  409. serializationObject.position = mesh.position.asArray();
  410. if (mesh.rotationQuaternion) {
  411. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  412. } else if (mesh.rotation) {
  413. serializationObject.rotation = mesh.rotation.asArray();
  414. }
  415. serializationObject.scaling = mesh.scaling.asArray();
  416. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  417. serializationObject.isEnabled = mesh.isEnabled();
  418. serializationObject.isVisible = mesh.isVisible;
  419. serializationObject.infiniteDistance = mesh.infiniteDistance;
  420. serializationObject.pickable = mesh.isPickable;
  421. serializationObject.receiveShadows = mesh.receiveShadows;
  422. serializationObject.billboardMode = mesh.billboardMode;
  423. serializationObject.visibility = mesh.visibility;
  424. serializationObject.checkCollisions = mesh.checkCollisions;
  425. // Parent
  426. if (mesh.parent) {
  427. serializationObject.parentId = mesh.parent.id;
  428. }
  429. // Geometry
  430. var geometry = mesh._geometry;
  431. if (geometry) {
  432. var geometryId = geometry.id;
  433. serializationObject.geometryId = geometryId;
  434. if (!mesh.getScene().getGeometryByID(geometryId)) {
  435. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize too be able to reload the mesh with its geometry
  436. serializeGeometry(geometry, serializationScene.geometries);
  437. }
  438. // SubMeshes
  439. serializationObject.subMeshes = [];
  440. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  441. var subMesh = mesh.subMeshes[subIndex];
  442. serializationObject.subMeshes.push({
  443. materialIndex: subMesh.materialIndex,
  444. verticesStart: subMesh.verticesStart,
  445. verticesCount: subMesh.verticesCount,
  446. indexStart: subMesh.indexStart,
  447. indexCount: subMesh.indexCount
  448. });
  449. }
  450. }
  451. // Material
  452. if (mesh.material) {
  453. serializationObject.materialId = mesh.material.id;
  454. } else {
  455. mesh.material = null;
  456. }
  457. // Skeleton
  458. if (mesh.skeleton) {
  459. serializationObject.skeletonId = mesh.skeleton.id;
  460. }
  461. // Physics
  462. if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
  463. serializationObject.physicsMass = mesh.getPhysicsMass();
  464. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  465. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  466. switch (mesh.getPhysicsImpostor()) {
  467. case BABYLON.PhysicsEngine.BoxImpostor:
  468. serializationObject.physicsImpostor = 1;
  469. break;
  470. case BABYLON.PhysicsEngine.SphereImpostor:
  471. serializationObject.physicsImpostor = 2;
  472. break;
  473. }
  474. }
  475. // Instances
  476. serializationObject.instances = [];
  477. for (var index = 0; index < mesh.instances.length; index++) {
  478. var instance = mesh.instances[index];
  479. var serializationInstance = {
  480. name: instance.name,
  481. position: instance.position,
  482. rotation: instance.rotation,
  483. rotationQuaternion: instance.rotationQuaternion,
  484. scaling: instance.scaling
  485. };
  486. serializationObject.instances.push(serializationInstance);
  487. // Animations
  488. appendAnimations(instance, serializationInstance);
  489. }
  490. // Animations
  491. appendAnimations(mesh, serializationObject);
  492. // Layer mask
  493. serializationObject.layerMask = mesh.layerMask;
  494. return serializationObject;
  495. };
  496. export class SceneSerializer {
  497. public static Serialize(scene: Scene): any {
  498. var serializationObject:any = {};
  499. // Scene
  500. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  501. serializationObject.autoClear = scene.autoClear;
  502. serializationObject.clearColor = scene.clearColor.asArray();
  503. serializationObject.ambientColor = scene.ambientColor.asArray();
  504. serializationObject.gravity = scene.gravity.asArray();
  505. // Fog
  506. if (scene.fogMode && scene.fogMode !== 0) {
  507. serializationObject.fogMode = scene.fogMode;
  508. serializationObject.fogColor = scene.fogColor.asArray();
  509. serializationObject.fogStart = scene.fogStart;
  510. serializationObject.fogEnd = scene.fogEnd;
  511. serializationObject.fogDensity = scene.fogDensity;
  512. }
  513. // Lights
  514. serializationObject.lights = [];
  515. for (var index = 0; index < scene.lights.length; index++) {
  516. var light = scene.lights[index];
  517. serializationObject.lights.push(serializeLight(light));
  518. }
  519. // Cameras
  520. serializationObject.cameras = [];
  521. for (index = 0; index < scene.cameras.length; index++) {
  522. var camera = scene.cameras[index];
  523. if (camera instanceof BABYLON.FreeCamera) {
  524. serializationObject.cameras.push(serializeCamera(<FreeCamera>camera));
  525. }
  526. }
  527. if (scene.activeCamera) {
  528. serializationObject.activeCameraID = scene.activeCamera.id;
  529. }
  530. // Materials
  531. serializationObject.materials = [];
  532. serializationObject.multiMaterials = [];
  533. for (index = 0; index < scene.materials.length; index++) {
  534. var material = scene.materials[index];
  535. if (material instanceof BABYLON.StandardMaterial) {
  536. serializationObject.materials.push(serializeMaterial(<StandardMaterial>material));
  537. } else if (material instanceof BABYLON.MultiMaterial) {
  538. serializationObject.multiMaterials.push(serializeMultiMaterial(<MultiMaterial>material));
  539. }
  540. }
  541. // Skeletons
  542. serializationObject.skeletons = [];
  543. for (index = 0; index < scene.skeletons.length; index++) {
  544. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  545. }
  546. // Geometries
  547. serializationObject.geometries = {};
  548. serializationObject.geometries.boxes = [];
  549. serializationObject.geometries.spheres = [];
  550. serializationObject.geometries.cylinders = [];
  551. serializationObject.geometries.toruses = [];
  552. serializationObject.geometries.grounds = [];
  553. serializationObject.geometries.planes = [];
  554. serializationObject.geometries.torusKnots = [];
  555. serializationObject.geometries.vertexData = [];
  556. serializedGeometries = [];
  557. var geometries = scene.getGeometries();
  558. for (var index = 0; index < geometries.length; index++) {
  559. var geometry = geometries[index];
  560. if (geometry.isReady()) {
  561. serializeGeometry(geometry, serializationObject.geometries);
  562. }
  563. }
  564. // Meshes
  565. serializationObject.meshes = [];
  566. for (index = 0; index < scene.meshes.length; index++) {
  567. var abstractMesh = scene.meshes[index];
  568. if (abstractMesh instanceof Mesh) {
  569. var mesh = <Mesh>abstractMesh;
  570. if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
  571. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  572. }
  573. }
  574. }
  575. // Particles Systems
  576. serializationObject.particleSystems = [];
  577. for (index = 0; index < scene.particleSystems.length; index++) {
  578. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  579. }
  580. // Lens flares
  581. serializationObject.lensFlareSystems = [];
  582. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  583. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  584. }
  585. // Shadows
  586. serializationObject.shadowGenerators = [];
  587. for (index = 0; index < scene.lights.length; index++) {
  588. light = scene.lights[index];
  589. if (light.getShadowGenerator()) {
  590. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  591. }
  592. }
  593. return serializationObject;
  594. }
  595. }
  596. }