babylon.sceneSerializer.js 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759
  1. var BABYLON;
  2. (function (BABYLON) {
  3. var serializeLight = function (light) {
  4. var serializationObject = {};
  5. serializationObject.name = light.name;
  6. serializationObject.id = light.id;
  7. serializationObject.tags = BABYLON.Tags.GetTags(light);
  8. if (light instanceof BABYLON.PointLight) {
  9. serializationObject.type = 0;
  10. serializationObject.position = light.position.asArray();
  11. } else if (light instanceof BABYLON.DirectionalLight) {
  12. serializationObject.type = 1;
  13. var directionalLight = light;
  14. serializationObject.position = directionalLight.position.asArray();
  15. serializationObject.direction = directionalLight.direction.asArray();
  16. } else if (light instanceof BABYLON.SpotLight) {
  17. serializationObject.type = 2;
  18. var spotLight = light;
  19. serializationObject.position = spotLight.position.asArray();
  20. serializationObject.direction = spotLight.position.asArray();
  21. serializationObject.angle = spotLight.angle;
  22. serializationObject.exponent = spotLight.exponent;
  23. } else if (light instanceof BABYLON.HemisphericLight) {
  24. serializationObject.type = 3;
  25. var hemisphericLight = light;
  26. serializationObject.direction = hemisphericLight.direction.asArray();
  27. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  28. }
  29. if (light.intensity) {
  30. serializationObject.intensity = light.intensity;
  31. }
  32. serializationObject.range = light.range;
  33. serializationObject.diffuse = light.diffuse.asArray();
  34. serializationObject.specular = light.specular.asArray();
  35. return serializationObject;
  36. };
  37. var serializeCamera = function (camera) {
  38. var serializationObject = {};
  39. serializationObject.name = camera.name;
  40. serializationObject.tags = BABYLON.Tags.GetTags(camera);
  41. serializationObject.id = camera.id;
  42. serializationObject.position = camera.position.asArray();
  43. // Parent
  44. if (camera.parent) {
  45. serializationObject.parentId = camera.parent.id;
  46. }
  47. // Target
  48. serializationObject.rotation = camera.rotation.asArray();
  49. // Locked target
  50. if (camera.lockedTarget && camera.lockedTarget.id) {
  51. serializationObject.lockedTargetId = camera.lockedTarget.id;
  52. }
  53. serializationObject.fov = camera.fov;
  54. serializationObject.minZ = camera.minZ;
  55. serializationObject.maxZ = camera.maxZ;
  56. serializationObject.speed = camera.speed;
  57. serializationObject.inertia = camera.inertia;
  58. serializationObject.checkCollisions = camera.checkCollisions;
  59. serializationObject.applyGravity = camera.applyGravity;
  60. if (camera.ellipsoid) {
  61. serializationObject.ellipsoid = camera.ellipsoid.asArray();
  62. }
  63. // Animations
  64. appendAnimations(camera, serializationObject);
  65. // Layer mask
  66. serializationObject.layerMask = camera.layerMask;
  67. return serializationObject;
  68. };
  69. var appendAnimations = function (source, destination) {
  70. if (source.animations) {
  71. destination.animations = [];
  72. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  73. var animation = source.animations[animationIndex];
  74. destination.animations.push(serializeAnimation(animation));
  75. }
  76. }
  77. };
  78. var serializeAnimation = function (animation) {
  79. var serializationObject = {};
  80. serializationObject.name = animation.name;
  81. serializationObject.property = animation.targetProperty;
  82. serializationObject.framePerSecond = animation.framePerSecond;
  83. serializationObject.dataType = animation.dataType;
  84. serializationObject.loopBehavior = animation.loopMode;
  85. var dataType = animation.dataType;
  86. serializationObject.keys = [];
  87. var keys = animation.getKeys();
  88. for (var index = 0; index < keys.length; index++) {
  89. var animationKey = keys[index];
  90. var key = {};
  91. key.frame = animationKey.frame;
  92. switch (dataType) {
  93. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  94. key.values = [animationKey.value];
  95. break;
  96. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  97. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  98. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  99. key.values = animationKey.value.asArray();
  100. break;
  101. }
  102. serializationObject.keys.push(key);
  103. }
  104. return serializationObject;
  105. };
  106. var serializeMultiMaterial = function (material) {
  107. var serializationObject = {};
  108. serializationObject.name = material.name;
  109. serializationObject.id = material.id;
  110. serializationObject.tags = BABYLON.Tags.GetTags(material);
  111. serializationObject.materials = [];
  112. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  113. var subMat = material.subMaterials[matIndex];
  114. if (subMat) {
  115. serializationObject.materials.push(subMat.id);
  116. } else {
  117. serializationObject.materials.push(null);
  118. }
  119. }
  120. return serializationObject;
  121. };
  122. var serializeMaterial = function (material) {
  123. var serializationObject = {};
  124. serializationObject.name = material.name;
  125. serializationObject.ambient = material.ambientColor.asArray();
  126. serializationObject.diffuse = material.diffuseColor.asArray();
  127. serializationObject.specular = material.specularColor.asArray();
  128. serializationObject.specularPower = material.specularPower;
  129. serializationObject.emissive = material.emissiveColor.asArray();
  130. serializationObject.alpha = material.alpha;
  131. serializationObject.id = material.id;
  132. serializationObject.tags = BABYLON.Tags.GetTags(material);
  133. serializationObject.backFaceCulling = material.backFaceCulling;
  134. if (material.diffuseTexture) {
  135. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  136. }
  137. if (material.ambientTexture) {
  138. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  139. }
  140. if (material.opacityTexture) {
  141. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  142. }
  143. if (material.reflectionTexture) {
  144. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  145. }
  146. if (material.emissiveTexture) {
  147. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  148. }
  149. if (material.specularTexture) {
  150. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  151. }
  152. if (material.bumpTexture) {
  153. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  154. }
  155. return serializationObject;
  156. };
  157. var serializeTexture = function (texture) {
  158. var serializationObject = {};
  159. if (!texture.name) {
  160. return null;
  161. }
  162. if (texture instanceof BABYLON.CubeTexture) {
  163. serializationObject.name = texture.name;
  164. serializationObject.hasAlpha = texture.hasAlpha;
  165. serializationObject.level = texture.level;
  166. serializationObject.coordinatesMode = texture.coordinatesMode;
  167. return serializationObject;
  168. }
  169. if (texture instanceof BABYLON.MirrorTexture) {
  170. var mirrorTexture = texture;
  171. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  172. serializationObject.renderList = [];
  173. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  174. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  175. }
  176. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  177. } else if (texture instanceof BABYLON.RenderTargetTexture) {
  178. var renderTargetTexture = texture;
  179. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  180. serializationObject.renderList = [];
  181. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  182. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  183. }
  184. }
  185. var regularTexture = texture;
  186. serializationObject.name = texture.name;
  187. serializationObject.hasAlpha = texture.hasAlpha;
  188. serializationObject.level = texture.level;
  189. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  190. serializationObject.coordinatesMode = texture.coordinatesMode;
  191. serializationObject.uOffset = regularTexture.uOffset;
  192. serializationObject.vOffset = regularTexture.vOffset;
  193. serializationObject.uScale = regularTexture.uScale;
  194. serializationObject.vScale = regularTexture.vScale;
  195. serializationObject.uAng = regularTexture.uAng;
  196. serializationObject.vAng = regularTexture.vAng;
  197. serializationObject.wAng = regularTexture.wAng;
  198. serializationObject.wrapU = texture.wrapU;
  199. serializationObject.wrapV = texture.wrapV;
  200. // Animations
  201. appendAnimations(texture, serializationObject);
  202. return serializationObject;
  203. };
  204. var serializeSkeleton = function (skeleton) {
  205. var serializationObject = {};
  206. serializationObject.name = skeleton.name;
  207. serializationObject.id = skeleton.id;
  208. serializationObject.bones = [];
  209. for (var index = 0; index < skeleton.bones.length; index++) {
  210. var bone = skeleton.bones[index];
  211. var serializedBone = {
  212. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  213. name: bone.name,
  214. matrix: bone.getLocalMatrix().toArray()
  215. };
  216. serializationObject.bones.push(serializedBone);
  217. if (bone.animations && bone.animations.length > 0) {
  218. serializedBone.animation = serializeAnimation(bone.animations[0]);
  219. }
  220. }
  221. return serializationObject;
  222. };
  223. var serializeParticleSystem = function (particleSystem) {
  224. var serializationObject = {};
  225. serializationObject.emitterId = particleSystem.emitter.id;
  226. serializationObject.capacity = particleSystem.getCapacity();
  227. if (particleSystem.particleTexture) {
  228. serializationObject.textureName = particleSystem.particleTexture.name;
  229. }
  230. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  231. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  232. serializationObject.minSize = particleSystem.minSize;
  233. serializationObject.maxSize = particleSystem.maxSize;
  234. serializationObject.minLifeTime = particleSystem.minLifeTime;
  235. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  236. serializationObject.emitRate = particleSystem.emitRate;
  237. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  238. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  239. serializationObject.gravity = particleSystem.gravity.asArray();
  240. serializationObject.direction1 = particleSystem.direction1.asArray();
  241. serializationObject.direction2 = particleSystem.direction2.asArray();
  242. serializationObject.color1 = particleSystem.color1.asArray();
  243. serializationObject.color2 = particleSystem.color2.asArray();
  244. serializationObject.colorDead = particleSystem.colorDead.asArray();
  245. serializationObject.updateSpeed = particleSystem.updateSpeed;
  246. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  247. serializationObject.textureMask = particleSystem.textureMask.asArray();
  248. serializationObject.blendMode = particleSystem.blendMode;
  249. return serializationObject;
  250. };
  251. var serializeLensFlareSystem = function (lensFlareSystem) {
  252. var serializationObject = {};
  253. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  254. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  255. serializationObject.flares = [];
  256. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  257. var flare = lensFlareSystem.lensFlares[index];
  258. serializationObject.flares.push({
  259. size: flare.size,
  260. position: flare.position,
  261. color: flare.color.asArray(),
  262. textureName: BABYLON.Tools.GetFilename(flare.texture.name)
  263. });
  264. }
  265. return serializationObject;
  266. };
  267. var serializeShadowGenerator = function (light) {
  268. var serializationObject = {};
  269. var shadowGenerator = light.getShadowGenerator();
  270. serializationObject.lightId = light.id;
  271. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  272. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  273. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  274. serializationObject.renderList = [];
  275. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  276. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  277. serializationObject.renderList.push(mesh.id);
  278. }
  279. return serializationObject;
  280. };
  281. var serializedGeometries = [];
  282. var serializeGeometry = function (geometry, serializationGeometries) {
  283. if (serializedGeometries[geometry.id]) {
  284. return;
  285. }
  286. if (geometry instanceof BABYLON.Geometry.Primitives.Box) {
  287. serializationGeometries.boxes.push(serializeBox(geometry));
  288. } else if (geometry instanceof BABYLON.Geometry.Primitives.Sphere) {
  289. serializationGeometries.spheres.push(serializeSphere(geometry));
  290. } else if (geometry instanceof BABYLON.Geometry.Primitives.Cylinder) {
  291. serializationGeometries.cylinders.push(serializeCylinder(geometry));
  292. } else if (geometry instanceof BABYLON.Geometry.Primitives.Torus) {
  293. serializationGeometries.toruses.push(serializeTorus(geometry));
  294. } else if (geometry instanceof BABYLON.Geometry.Primitives.Ground) {
  295. serializationGeometries.grounds.push(serializeGround(geometry));
  296. } else if (geometry instanceof BABYLON.Geometry.Primitives.Plane) {
  297. serializationGeometries.planes.push(serializePlane(geometry));
  298. } else if (geometry instanceof BABYLON.Geometry.Primitives.TorusKnot) {
  299. serializationGeometries.torusKnots.push(serializeTorusKnot(geometry));
  300. } else if (geometry instanceof BABYLON.Geometry.Primitives._Primitive) {
  301. throw new Error("Unknow primitive type");
  302. } else {
  303. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  304. }
  305. serializedGeometries[geometry.id] = true;
  306. };
  307. var serializeGeometryBase = function (geometry) {
  308. var serializationObject = {};
  309. serializationObject.id = geometry.id;
  310. if (BABYLON.Tags.HasTags(geometry)) {
  311. serializationObject.tags = BABYLON.Tags.GetTags(geometry);
  312. }
  313. return serializationObject;
  314. };
  315. var serializeVertexData = function (vertexData) {
  316. var serializationObject = serializeGeometryBase(vertexData);
  317. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
  318. serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
  319. }
  320. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
  321. serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
  322. }
  323. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
  324. serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
  325. }
  326. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
  327. serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
  328. }
  329. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
  330. serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
  331. }
  332. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
  333. serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
  334. serializationObject.matricesIndices._isExpanded = true;
  335. }
  336. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
  337. serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
  338. }
  339. serializationObject.indices = vertexData.getIndices();
  340. return serializationObject;
  341. };
  342. var serializePrimitive = function (primitive) {
  343. var serializationObject = serializeGeometryBase(primitive);
  344. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  345. return serializationObject;
  346. };
  347. var serializeBox = function (box) {
  348. var serializationObject = serializePrimitive(box);
  349. serializationObject.size = box.size;
  350. return serializationObject;
  351. };
  352. var serializeSphere = function (sphere) {
  353. var serializationObject = serializePrimitive(sphere);
  354. serializationObject.segments = sphere.segments;
  355. serializationObject.diameter = sphere.diameter;
  356. return serializationObject;
  357. };
  358. var serializeCylinder = function (cylinder) {
  359. var serializationObject = serializePrimitive(cylinder);
  360. serializationObject.height = cylinder.height;
  361. serializationObject.diameterTop = cylinder.diameterTop;
  362. serializationObject.diameterBottom = cylinder.diameterBottom;
  363. serializationObject.tessellation = cylinder.tessellation;
  364. return serializationObject;
  365. };
  366. var serializeTorus = function (torus) {
  367. var serializationObject = serializePrimitive(torus);
  368. serializationObject.diameter = torus.diameter;
  369. serializationObject.thickness = torus.thickness;
  370. serializationObject.tessellation = torus.tessellation;
  371. return serializationObject;
  372. };
  373. var serializeGround = function (ground) {
  374. var serializationObject = serializePrimitive(ground);
  375. serializationObject.width = ground.width;
  376. serializationObject.height = ground.height;
  377. serializationObject.subdivisions = ground.subdivisions;
  378. return serializationObject;
  379. };
  380. var serializePlane = function (plane) {
  381. var serializationObject = serializePrimitive(plane);
  382. serializationObject.size = plane.size;
  383. return serializationObject;
  384. };
  385. var serializeTorusKnot = function (torusKnot) {
  386. var serializationObject = serializePrimitive(torusKnot);
  387. serializationObject.radius = torusKnot.radius;
  388. serializationObject.tube = torusKnot.tube;
  389. serializationObject.radialSegments = torusKnot.radialSegments;
  390. serializationObject.tubularSegments = torusKnot.tubularSegments;
  391. serializationObject.p = torusKnot.p;
  392. serializationObject.q = torusKnot.q;
  393. return serializationObject;
  394. };
  395. var serializeMesh = function (mesh, serializationScene) {
  396. var serializationObject = {};
  397. serializationObject.name = mesh.name;
  398. serializationObject.id = mesh.id;
  399. if (BABYLON.Tags.HasTags(mesh)) {
  400. serializationObject.tags = BABYLON.Tags.GetTags(mesh);
  401. }
  402. serializationObject.position = mesh.position.asArray();
  403. if (mesh.rotationQuaternion) {
  404. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  405. } else if (mesh.rotation) {
  406. serializationObject.rotation = mesh.rotation.asArray();
  407. }
  408. serializationObject.scaling = mesh.scaling.asArray();
  409. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  410. serializationObject.isEnabled = mesh.isEnabled();
  411. serializationObject.isVisible = mesh.isVisible;
  412. serializationObject.infiniteDistance = mesh.infiniteDistance;
  413. serializationObject.pickable = mesh.isPickable;
  414. serializationObject.receiveShadows = mesh.receiveShadows;
  415. serializationObject.billboardMode = mesh.billboardMode;
  416. serializationObject.visibility = mesh.visibility;
  417. serializationObject.checkCollisions = mesh.checkCollisions;
  418. // Parent
  419. if (mesh.parent) {
  420. serializationObject.parentId = mesh.parent.id;
  421. }
  422. // Geometry
  423. var geometry = mesh._geometry;
  424. if (geometry) {
  425. var geometryId = geometry.id;
  426. serializationObject.geometryId = geometryId;
  427. if (!mesh.getScene().getGeometryByID(geometryId)) {
  428. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize too be able to reload the mesh with its geometry
  429. serializeGeometry(geometry, serializationScene.geometries);
  430. }
  431. // SubMeshes
  432. serializationObject.subMeshes = [];
  433. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  434. var subMesh = mesh.subMeshes[subIndex];
  435. serializationObject.subMeshes.push({
  436. materialIndex: subMesh.materialIndex,
  437. verticesStart: subMesh.verticesStart,
  438. verticesCount: subMesh.verticesCount,
  439. indexStart: subMesh.indexStart,
  440. indexCount: subMesh.indexCount
  441. });
  442. }
  443. }
  444. // Material
  445. if (mesh.material) {
  446. serializationObject.materialId = mesh.material.id;
  447. } else {
  448. mesh.material = null;
  449. }
  450. // Skeleton
  451. if (mesh.skeleton) {
  452. serializationObject.skeletonId = mesh.skeleton.id;
  453. }
  454. // Physics
  455. if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
  456. serializationObject.physicsMass = mesh.getPhysicsMass();
  457. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  458. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  459. switch (mesh.getPhysicsImpostor()) {
  460. case BABYLON.PhysicsEngine.BoxImpostor:
  461. serializationObject.physicsImpostor = 1;
  462. break;
  463. case BABYLON.PhysicsEngine.SphereImpostor:
  464. serializationObject.physicsImpostor = 2;
  465. break;
  466. }
  467. }
  468. // Instances
  469. serializationObject.instances = [];
  470. for (var index = 0; index < mesh.instances.length; index++) {
  471. var instance = mesh.instances[index];
  472. var serializationInstance = {
  473. name: instance.name,
  474. position: instance.position,
  475. rotation: instance.rotation,
  476. rotationQuaternion: instance.rotationQuaternion,
  477. scaling: instance.scaling
  478. };
  479. serializationObject.instances.push(serializationInstance);
  480. // Animations
  481. appendAnimations(instance, serializationInstance);
  482. }
  483. // Animations
  484. appendAnimations(mesh, serializationObject);
  485. // Layer mask
  486. serializationObject.layerMask = mesh.layerMask;
  487. return serializationObject;
  488. };
  489. var SceneSerializer = (function () {
  490. function SceneSerializer() {
  491. }
  492. SceneSerializer.Serialize = function (scene) {
  493. var serializationObject = {};
  494. // Scene
  495. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  496. serializationObject.autoClear = scene.autoClear;
  497. serializationObject.clearColor = scene.clearColor.asArray();
  498. serializationObject.ambientColor = scene.ambientColor.asArray();
  499. serializationObject.gravity = scene.gravity.asArray();
  500. // Fog
  501. if (scene.fogMode && scene.fogMode !== 0) {
  502. serializationObject.fogMode = scene.fogMode;
  503. serializationObject.fogColor = scene.fogColor.asArray();
  504. serializationObject.fogStart = scene.fogStart;
  505. serializationObject.fogEnd = scene.fogEnd;
  506. serializationObject.fogDensity = scene.fogDensity;
  507. }
  508. // Lights
  509. serializationObject.lights = [];
  510. for (var index = 0; index < scene.lights.length; index++) {
  511. var light = scene.lights[index];
  512. serializationObject.lights.push(serializeLight(light));
  513. }
  514. // Cameras
  515. serializationObject.cameras = [];
  516. for (index = 0; index < scene.cameras.length; index++) {
  517. var camera = scene.cameras[index];
  518. if (camera instanceof BABYLON.FreeCamera) {
  519. serializationObject.cameras.push(serializeCamera(camera));
  520. }
  521. }
  522. if (scene.activeCamera) {
  523. serializationObject.activeCameraID = scene.activeCamera.id;
  524. }
  525. // Materials
  526. serializationObject.materials = [];
  527. serializationObject.multiMaterials = [];
  528. for (index = 0; index < scene.materials.length; index++) {
  529. var material = scene.materials[index];
  530. if (material instanceof BABYLON.StandardMaterial) {
  531. serializationObject.materials.push(serializeMaterial(material));
  532. } else if (material instanceof BABYLON.MultiMaterial) {
  533. serializationObject.multiMaterials.push(serializeMultiMaterial(material));
  534. }
  535. }
  536. // Skeletons
  537. serializationObject.skeletons = [];
  538. for (index = 0; index < scene.skeletons.length; index++) {
  539. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  540. }
  541. // Geometries
  542. serializationObject.geometries = {};
  543. serializationObject.geometries.boxes = [];
  544. serializationObject.geometries.spheres = [];
  545. serializationObject.geometries.cylinders = [];
  546. serializationObject.geometries.toruses = [];
  547. serializationObject.geometries.grounds = [];
  548. serializationObject.geometries.planes = [];
  549. serializationObject.geometries.torusKnots = [];
  550. serializationObject.geometries.vertexData = [];
  551. serializedGeometries = [];
  552. var geometries = scene.getGeometries();
  553. for (var index = 0; index < geometries.length; index++) {
  554. var geometry = geometries[index];
  555. if (geometry.isReady()) {
  556. serializeGeometry(geometry, serializationObject.geometries);
  557. }
  558. }
  559. // Meshes
  560. serializationObject.meshes = [];
  561. for (index = 0; index < scene.meshes.length; index++) {
  562. var abstractMesh = scene.meshes[index];
  563. if (abstractMesh instanceof BABYLON.Mesh) {
  564. var mesh = abstractMesh;
  565. if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
  566. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  567. }
  568. }
  569. }
  570. // Particles Systems
  571. serializationObject.particleSystems = [];
  572. for (index = 0; index < scene.particleSystems.length; index++) {
  573. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  574. }
  575. // Lens flares
  576. serializationObject.lensFlareSystems = [];
  577. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  578. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  579. }
  580. // Shadows
  581. serializationObject.shadowGenerators = [];
  582. for (index = 0; index < scene.lights.length; index++) {
  583. light = scene.lights[index];
  584. if (light.getShadowGenerator()) {
  585. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  586. }
  587. }
  588. return serializationObject;
  589. };
  590. return SceneSerializer;
  591. })();
  592. BABYLON.SceneSerializer = SceneSerializer;
  593. })(BABYLON || (BABYLON = {}));
  594. //# sourceMappingURL=babylon.sceneSerializer.js.map