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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- module BABYLON {
- class NormalMaterialDefines extends MaterialDefines {
- public DIFFUSE = false;
- public CLIPPLANE = false;
- public ALPHATEST = false;
- public POINTSIZE = false;
- public FOG = false;
- public LIGHT0 = false;
- public LIGHT1 = false;
- public LIGHT2 = false;
- public LIGHT3 = false;
- public SPOTLIGHT0 = false;
- public SPOTLIGHT1 = false;
- public SPOTLIGHT2 = false;
- public SPOTLIGHT3 = false;
- public HEMILIGHT0 = false;
- public HEMILIGHT1 = false;
- public HEMILIGHT2 = false;
- public HEMILIGHT3 = false;
- public DIRLIGHT0 = false;
- public DIRLIGHT1 = false;
- public DIRLIGHT2 = false;
- public DIRLIGHT3 = false;
- public POINTLIGHT0 = false;
- public POINTLIGHT1 = false;
- public POINTLIGHT2 = false;
- public POINTLIGHT3 = false;
- public SHADOW0 = false;
- public SHADOW1 = false;
- public SHADOW2 = false;
- public SHADOW3 = false;
- public SHADOWS = false;
- public SHADOWVSM0 = false;
- public SHADOWVSM1 = false;
- public SHADOWVSM2 = false;
- public SHADOWVSM3 = false;
- public SHADOWPCF0 = false;
- public SHADOWPCF1 = false;
- public SHADOWPCF2 = false;
- public SHADOWPCF3 = false;
- public NORMAL = false;
- public UV1 = false;
- public UV2 = false;
- public VERTEXCOLOR = false;
- public VERTEXALPHA = false;
- public NUM_BONE_INFLUENCERS = 0;
- public BonesPerMesh = 0;
- public INSTANCES = false;
- constructor() {
- super();
- this._keys = Object.keys(this);
- }
- }
- export class NormalMaterial extends Material {
- @serializeAsTexture()
- public diffuseTexture: BaseTexture;
- @serializeAsColor3()
- public diffuseColor = new Color3(1, 1, 1);
-
- @serialize()
- public disableLighting = false;
- private _worldViewProjectionMatrix = Matrix.Zero();
- private _scaledDiffuse = new Color3();
- private _renderId: number;
- private _defines = new NormalMaterialDefines();
- private _cachedDefines = new NormalMaterialDefines();
- constructor(name: string, scene: Scene) {
- super(name, scene);
- this._cachedDefines.BonesPerMesh = -1;
- }
- public needAlphaBlending(): boolean {
- return (this.alpha < 1.0);
- }
- public needAlphaTesting(): boolean {
- return false;
- }
- public getAlphaTestTexture(): BaseTexture {
- return null;
- }
- // Methods
- private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (!mesh) {
- return true;
- }
- if (this._defines.INSTANCES !== useInstances) {
- return false;
- }
- if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
- return true;
- }
- return false;
- }
- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (this.checkReadyOnlyOnce) {
- if (this._wasPreviouslyReady) {
- return true;
- }
- }
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- if (this._checkCache(scene, mesh, useInstances)) {
- return true;
- }
- }
- }
- var engine = scene.getEngine();
- var needNormals = false;
- var needUVs = false;
- this._defines.reset();
- // Textures
- if (scene.texturesEnabled) {
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- if (!this.diffuseTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.DIFFUSE = true;
- }
- }
- }
- // Effect
- if (scene.clipPlane) {
- this._defines.CLIPPLANE = true;
- }
- if (engine.getAlphaTesting()) {
- this._defines.ALPHATEST = true;
- }
- // Point size
- if (this.pointsCloud || scene.forcePointsCloud) {
- this._defines.POINTSIZE = true;
- }
- // Fog
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
- this._defines.FOG = true;
- }
- var lightIndex = 0;
- if (scene.lightsEnabled && !this.disableLighting) {
- needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines);
- }
- // Attribs
- if (mesh) {
- if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
- this._defines.NORMAL = true;
- }
- if (needUVs) {
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
- this._defines.UV1 = true;
- }
- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- this._defines.UV2 = true;
- }
- }
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
- this._defines.VERTEXCOLOR = true;
- if (mesh.hasVertexAlpha) {
- this._defines.VERTEXALPHA = true;
- }
- }
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
- }
- // Instances
- if (useInstances) {
- this._defines.INSTANCES = true;
- }
- }
- // Get correct effect
- if (!this._defines.isEqual(this._cachedDefines)) {
- this._defines.cloneTo(this._cachedDefines);
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new EffectFallbacks();
- if (this._defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks);
-
- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [VertexBuffer.PositionKind];
- if (this._defines.NORMAL) {
- attribs.push(VertexBuffer.NormalKind);
- }
- if (this._defines.UV1) {
- attribs.push(VertexBuffer.UVKind);
- }
- if (this._defines.UV2) {
- attribs.push(VertexBuffer.UV2Kind);
- }
- if (this._defines.VERTEXCOLOR) {
- attribs.push(VertexBuffer.ColorKind);
- }
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
- MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
- var shaderName = "normal";
- var join = this._defines.toString();
- this._effect = scene.getEngine().createEffect(shaderName,
- attribs,
- ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
- "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
- "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
- "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
- "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
- "vFogInfos", "vFogColor", "pointSize",
- "vDiffuseInfos",
- "mBones",
- "vClipPlane", "diffuseMatrix",
- "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3", "depthValues"
- ],
- ["diffuseSampler",
- "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
- ],
- join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: 4 });
- }
- if (!this._effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- if (mesh) {
- if (!mesh._materialDefines) {
- mesh._materialDefines = new NormalMaterialDefines();
- }
- this._defines.cloneTo(mesh._materialDefines);
- }
- return true;
- }
- public bindOnlyWorldMatrix(world: Matrix): void {
- this._effect.setMatrix("world", world);
- }
- public bind(world: Matrix, mesh?: Mesh): void {
- var scene = this.getScene();
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- MaterialHelper.BindBonesParameters(mesh, this._effect);
- if (scene.getCachedMaterial() !== this) {
- // Textures
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
- }
- // Clip plane
- MaterialHelper.BindClipPlane(this._effect, scene);
- // Point size
- if (this.pointsCloud) {
- this._effect.setFloat("pointSize", this.pointSize);
- }
- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
- }
- this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
- // Lights
- if (scene.lightsEnabled && !this.disableLighting) {
- MaterialHelper.BindLights(scene, mesh, this._effect, this._defines);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- this._effect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- MaterialHelper.BindFogParameters(scene, mesh, this._effect);
- super.bind(world, mesh);
- }
- public getAnimatables(): IAnimatable[] {
- var results = [];
- if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
- results.push(this.diffuseTexture);
- }
- return results;
- }
- public dispose(forceDisposeEffect?: boolean): void {
- if (this.diffuseTexture) {
- this.diffuseTexture.dispose();
- }
- super.dispose(forceDisposeEffect);
- }
- public clone(name: string): NormalMaterial {
- return SerializationHelper.Clone(() => new NormalMaterial(name, this.getScene()), this);
- }
- public serialize(): any {
- var serializationObject = SerializationHelper.Serialize(this);
- serializationObject.customType = "BABYLON.NormalMaterial";
- return serializationObject;
- }
- // Statics
- public static Parse(source: any, scene: Scene, rootUrl: string): NormalMaterial {
- return SerializationHelper.Parse(() => new NormalMaterial(source.name, scene), source, scene, rootUrl);
- }
- }
- }
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