config.json 26 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Black and White post-process",
  6. "playgroundId": "#N55Q2M#0",
  7. "referenceImage": "bwpp.png"
  8. },
  9. {
  10. "title": "Node material #1",
  11. "playgroundId": "#QJ71C6#0",
  12. "referenceImage": "node-material1.png",
  13. "renderCount": 20
  14. },
  15. {
  16. "title": "Node material #2",
  17. "playgroundId": "#WYM31D#4",
  18. "referenceImage": "node-material2.png"
  19. },
  20. {
  21. "title": "Node material #3",
  22. "playgroundId": "#LWGVT0#2",
  23. "referenceImage": "node-material3.png"
  24. },
  25. {
  26. "title": "Node material #4",
  27. "playgroundId": "#ZYGRII#1",
  28. "referenceImage": "node-material4.png"
  29. },
  30. {
  31. "title": "Node material #5",
  32. "playgroundId": "#V8VH7B#0",
  33. "referenceImage": "node-material5.png"
  34. },
  35. {
  36. "title": "Node material #6",
  37. "playgroundId": "#2XY3Z4#0",
  38. "referenceImage": "node-material6.png"
  39. },
  40. {
  41. "title": "Basis loader",
  42. "playgroundId": "#4RN0VF#0",
  43. "referenceImage": "basis.png"
  44. },
  45. {
  46. "title": "Unindexed mesh",
  47. "playgroundId": "#4IHSY2#0",
  48. "referenceImage": "unindexedmesh.png"
  49. },
  50. {
  51. "title": "LOD + Billboards + Instances",
  52. "playgroundId": "#UAIZCS#0",
  53. "referenceImage": "lodbillboardinstances.png"
  54. },
  55. {
  56. "title": "Nested BBG",
  57. "playgroundId": "#ZG0C8B#1",
  58. "renderCount": 10,
  59. "referenceImage": "nested_BBG.png"
  60. },
  61. {
  62. "title": "Weighted animations",
  63. "playgroundId": "#LL5BIQ#72",
  64. "renderCount": 50,
  65. "referenceImage": "weighted animations.png"
  66. },
  67. {
  68. "title": "Anisotropic",
  69. "playgroundId": "#MAXCNU#1",
  70. "referenceImage": "anisotropic.png"
  71. },
  72. {
  73. "title": "Clear Coat",
  74. "playgroundId": "#YACNQS#2",
  75. "referenceImage": "clearCoat.png"
  76. },
  77. {
  78. "title": "GUI Transform StackPanel",
  79. "playgroundId": "#BS60AB#0",
  80. "referenceImage": "TransformStackPanel.png"
  81. },
  82. {
  83. "title": "GUI StackPanel",
  84. "playgroundId": "#LLVZ90#0",
  85. "referenceImage": "StackPanel.png"
  86. },
  87. {
  88. "title": "Camera rig",
  89. "playgroundId": "#ATL1CS#11",
  90. "referenceImage": "cameraRig.png"
  91. },
  92. {
  93. "title": "Sliders",
  94. "playgroundId": "#HATGQZ#3",
  95. "referenceImage": "Sliders.png",
  96. "excludeFromAutomaticTesting": true
  97. },
  98. {
  99. "title": "Pointers",
  100. "playgroundId": "#1GLEJK#5",
  101. "referenceImage": "pointers.png",
  102. "excludeFromAutomaticTesting": true
  103. },
  104. {
  105. "title": "LineEdgesRenderer",
  106. "playgroundId": "#T90MQ4#1",
  107. "renderCount": 50,
  108. "referenceImage": "LineEdgesRenderer.png"
  109. },
  110. {
  111. "title": "Solid particle system",
  112. "playgroundId": "#WCDZS#92",
  113. "renderCount": 150,
  114. "referenceImage": "sps.png"
  115. },
  116. {
  117. "title": "Simulate pointer",
  118. "playgroundId": "#8MGKWK#78",
  119. "referenceImage": "simulatePointer.png"
  120. },
  121. {
  122. "title": "Color Grading",
  123. "playgroundId": "#8EDB5N#2",
  124. "referenceImage": "colorGrading.png"
  125. },
  126. {
  127. "title": "Ribbon morphing",
  128. "playgroundId": "#ACKC2#1",
  129. "renderCount": 50,
  130. "referenceImage": "ribbon morphing.png"
  131. },
  132. {
  133. "title": "Clip planes",
  134. "playgroundId": "#Y6W087#0",
  135. "referenceImage": "clipplanes.png"
  136. },
  137. {
  138. "title": "ShadowOnlyMaterial",
  139. "playgroundId": "#1KF7V1#18",
  140. "referenceImage": "shadowOnlyMaterial.png"
  141. },
  142. {
  143. "title": "Gizmos",
  144. "playgroundId": "#8GY6J8#48",
  145. "renderCount": 50,
  146. "referenceImage": "Gizmos.png"
  147. },
  148. {
  149. "title": "GUI3D SpherePanel",
  150. "playgroundId": "#HB4C01#9",
  151. "renderCount": 50,
  152. "referenceImage": "spherepanel.png"
  153. },
  154. {
  155. "title": "Particle Helper",
  156. "playgroundId": "#1VGT5D#2",
  157. "renderCount": 50,
  158. "referenceImage": "particle_helper.png"
  159. },
  160. {
  161. "title": "Chibi Rex",
  162. "playgroundId": "#QATUCH#11",
  163. "renderCount": 50,
  164. "referenceImage": "chibi_rex.png"
  165. },
  166. {
  167. "title": "Yeti",
  168. "playgroundId": "#QATUCH#3",
  169. "renderCount": 150,
  170. "referenceImage": "yeti.png"
  171. },
  172. {
  173. "title": "Sponza",
  174. "sceneFolder": "/Scenes/Sponza/",
  175. "sceneFilename": "Sponza.babylon",
  176. "referenceImage": "Sponza.png"
  177. },
  178. {
  179. "title": "Windows cafe",
  180. "sceneFolder": "/Scenes/WCafe/",
  181. "sceneFilename": "WCafe.babylon",
  182. "referenceImage": "WCafe.png"
  183. },
  184. {
  185. "title": "Espilit",
  186. "sceneFolder": "/Scenes/Espilit/",
  187. "sceneFilename": "espilit.babylon",
  188. "referenceImage": "Espilit.png"
  189. },
  190. {
  191. "title": "The car",
  192. "sceneFolder": "/Scenes/TheCar/",
  193. "sceneFilename": "TheCar.binary.babylon",
  194. "referenceImage": "TheCar.png",
  195. "errorRatio": 5
  196. },
  197. {
  198. "title": "Viper",
  199. "sceneFolder": "/Scenes/Viper/",
  200. "sceneFilename": "Viper.babylon",
  201. "referenceImage": "Viper.png"
  202. },
  203. {
  204. "title": "Retail",
  205. "sceneFolder": "/Scenes/Retail/",
  206. "sceneFilename": "Retail.babylon",
  207. "referenceImage": "retail.png"
  208. },
  209. {
  210. "title": "Hill Valley",
  211. "sceneFolder": "/Scenes/hillvalley/",
  212. "sceneFilename": "HillValley.incremental.babylon",
  213. "referenceImage": "Hillvalley.png"
  214. },
  215. {
  216. "title": "Heart",
  217. "sceneFolder": "/Scenes/Heart/",
  218. "sceneFilename": "Heart.babylon",
  219. "referenceImage": "Heart.png"
  220. },
  221. {
  222. "title": "Mansion",
  223. "sceneFolder": "/Scenes/Mansion/",
  224. "sceneFilename": "Mansion.babylon",
  225. "referenceImage": "mansion.png",
  226. "excludeFromAutomaticTesting": true
  227. },
  228. {
  229. "title": "SpaceDeK",
  230. "sceneFolder": "/Scenes/SpaceDek/",
  231. "sceneFilename": "SpaceDek.babylon",
  232. "referenceImage": "SpaceDeK.png",
  233. "errorRatio": 5
  234. },
  235. {
  236. "title": "Flat2009",
  237. "sceneFolder": "/Scenes/Flat2009/",
  238. "sceneFilename": "Flat2009.babylon",
  239. "referenceImage": "Flat2009.png"
  240. },
  241. {
  242. "title": "CSG",
  243. "scriptToRun": "/Demos/CSG/csg.js",
  244. "functionToCall": "CreateCSGTestScene",
  245. "referenceImage": "csg.png"
  246. },
  247. {
  248. "title": "Charting",
  249. "renderCount": 20,
  250. "scriptToRun": "/Demos/Charting/charting.js",
  251. "functionToCall": "CreateChartingTestScene",
  252. "referenceImage": "charting.png"
  253. },
  254. {
  255. "title": "Fog",
  256. "scriptToRun": "/Demos/Fog/fog.js",
  257. "functionToCall": "CreateFogScene",
  258. "referenceImage": "fog.png"
  259. },
  260. {
  261. "title": "Polygon",
  262. "scriptToRun": "/Demos/Polygon/polygon.js",
  263. "functionToCall": "CreatePolygonScene",
  264. "referenceImage": "polygon.png"
  265. },
  266. {
  267. "title": "Soft Shadows",
  268. "playgroundId": "#0YYQ3N#0",
  269. "referenceImage": "softShadows.png"
  270. },
  271. {
  272. "title": "Fresnel",
  273. "playgroundId": "#603JUZ#1",
  274. "referenceImage": "fresnel.png"
  275. },
  276. {
  277. "title": "Highlights",
  278. "scriptToRun": "/Demos/Highlights/highlights.js",
  279. "functionToCall": "CreateHighlightsScene",
  280. "referenceImage": "highlights.png",
  281. "rootPath": "/Demos/Highlights/",
  282. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  283. },
  284. {
  285. "title": "Lines",
  286. "scriptToRun": "/Demos/Lines/lines.js",
  287. "functionToCall": "CreateLinesTestScene",
  288. "referenceImage": "lines.png",
  289. "replace": "updateVerticesDataDirectly, updateVerticesData"
  290. },
  291. {
  292. "title": "Bones",
  293. "scriptToRun": "/Demos/Bones/bones.js",
  294. "functionToCall": "CreateBonesTestScene",
  295. "referenceImage": "bones.png",
  296. "replace": "Dude.babylon, dude.babylon"
  297. },
  298. {
  299. "title": "LOD",
  300. "renderCount": 10,
  301. "playgroundId": "#FFMFW5#0",
  302. "referenceImage": "lod.png",
  303. "errorRatio": 5
  304. },
  305. {
  306. "title": "Lens",
  307. "scriptToRun": "/Demos/Lens/lensFlares.js",
  308. "functionToCall": "CreateLensFlaresTestScene",
  309. "referenceImage": "lens.png",
  310. "rootPath": "/Demos/Lens/",
  311. "replaceUrl": "lens4.png, lens5.png"
  312. },
  313. {
  314. "title": "Self shadowing",
  315. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  316. "functionToCall": "CreateShadowsTestScene",
  317. "referenceImage": "selfShadowing.png"
  318. },
  319. {
  320. "title": "Advanced shadows",
  321. "renderCount": 20,
  322. "playgroundId": "#SLV8LW#0",
  323. "referenceImage": "advancedShadows.png"
  324. },
  325. {
  326. "title": "point light shadows",
  327. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  328. "functionToCall": "CreatePointLightShadowScene",
  329. "referenceImage": "pointLightShadows.png",
  330. "replace": "/ground, /Ground"
  331. },
  332. {
  333. "title": "Displacement map",
  334. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  335. "functionToCall": "CreateDisplacementTestScene",
  336. "referenceImage": "displacementMap.png",
  337. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  338. },
  339. {
  340. "title": "Normals",
  341. "playgroundId": "#WXKLLJ#2",
  342. "referenceImage": "normals.png"
  343. },
  344. {
  345. "title": "Custom render target",
  346. "renderCount": 20,
  347. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  348. "functionToCall": "CreateCustomRenderTargetTestScene",
  349. "referenceImage": "customRTT.png"
  350. },
  351. {
  352. "title": "Draco Mesh Compression",
  353. "playgroundId": "#22MFU2#4",
  354. "referenceImage": "draco.png"
  355. },
  356. {
  357. "title": "GLTF Normals",
  358. "playgroundId": "#SMEAEB#0",
  359. "referenceImage": "gltfnormals.png"
  360. },
  361. {
  362. "title": "GLTF Animation Node",
  363. "playgroundId": "#DS8AA7#18",
  364. "replace": "__folder__, Animation_Node, __page__, 0",
  365. "referenceImage": "gltfAnimationNode.png"
  366. },
  367. {
  368. "title": "GLTF Animation Node Misc",
  369. "playgroundId": "#DS8AA7#18",
  370. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  371. "referenceImage": "gltfAnimationNodeMisc.png"
  372. },
  373. {
  374. "title": "GLTF Animation Skin (0)",
  375. "playgroundId": "#DS8AA7#18",
  376. "replace": "__folder__, Animation_Skin, __page__, 0",
  377. "referenceImage": "gltfAnimationSkin0.png"
  378. },
  379. {
  380. "title": "GLTF Animation Skin (1)",
  381. "playgroundId": "#DS8AA7#18",
  382. "replace": "__folder__, Animation_Skin, __page__, 1",
  383. "referenceImage": "gltfAnimationSkin1.png"
  384. },
  385. {
  386. "title": "GLTF Animation Skin Type",
  387. "playgroundId": "#DS8AA7#18",
  388. "replace": "__folder__, Animation_SkinType, __page__, 0",
  389. "referenceImage": "gltfAnimationSkinType.png"
  390. },
  391. {
  392. "title": "GLTF Buffer Interleaved",
  393. "playgroundId": "#DS8AA7#18",
  394. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  395. "referenceImage": "gltfBufferInterleaved.png"
  396. },
  397. {
  398. "title": "GLTF Material",
  399. "playgroundId": "#DS8AA7#18",
  400. "replace": "__folder__, Material, __page__, 0",
  401. "referenceImage": "gltfMaterial.png"
  402. },
  403. {
  404. "title": "GLTF Material Alpha Blend",
  405. "playgroundId": "#DS8AA7#18",
  406. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  407. "referenceImage": "gltfMaterialAlphaBlend.png"
  408. },
  409. {
  410. "title": "GLTF Material Alpha Mask",
  411. "playgroundId": "#DS8AA7#18",
  412. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  413. "referenceImage": "gltfMaterialAlphaMask.png"
  414. },
  415. {
  416. "title": "GLTF Material Double Sided (Front)",
  417. "playgroundId": "#DS8AA7#18",
  418. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  419. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  420. },
  421. {
  422. "title": "GLTF Material Double Sided (Back)",
  423. "playgroundId": "#DS8AA7#18",
  424. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  425. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  426. },
  427. {
  428. "title": "GLTF Material Metallic Roughness (0)",
  429. "playgroundId": "#DS8AA7#18",
  430. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  431. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  432. },
  433. {
  434. "title": "GLTF Material Metallic Roughness (1)",
  435. "playgroundId": "#DS8AA7#18",
  436. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  437. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  438. },
  439. {
  440. "title": "GLTF Material Mixed",
  441. "playgroundId": "#DS8AA7#18",
  442. "replace": "__folder__, Material_Mixed, __page__, 0",
  443. "referenceImage": "gltfMaterialMixed.png"
  444. },
  445. {
  446. "title": "GLTF Material Specular Glossiness (0)",
  447. "playgroundId": "#DS8AA7#18",
  448. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  449. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  450. },
  451. {
  452. "title": "GLTF Material Specular Glossiness (1)",
  453. "playgroundId": "#DS8AA7#18",
  454. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  455. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  456. },
  457. {
  458. "title": "GLTF Mesh Primitive Attribute",
  459. "playgroundId": "#DS8AA7#18",
  460. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  461. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  462. },
  463. {
  464. "title": "GLTF Mesh Primitive Mode (0)",
  465. "playgroundId": "#DS8AA7#18",
  466. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  467. "referenceImage": "gltfMeshPrimitiveMode0.png"
  468. },
  469. {
  470. "title": "GLTF Mesh Primitive Mode (1)",
  471. "playgroundId": "#DS8AA7#18",
  472. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  473. "referenceImage": "gltfMeshPrimitiveMode1.png"
  474. },
  475. {
  476. "title": "GLTF Mesh Primitive Vertex Color",
  477. "playgroundId": "#DS8AA7#18",
  478. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  479. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  480. },
  481. {
  482. "title": "GLTF Mesh Primitives",
  483. "playgroundId": "#DS8AA7#18",
  484. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  485. "referenceImage": "gltfMeshPrimitives.png"
  486. },
  487. {
  488. "title": "GLTF Mesh Primitives UV (0)",
  489. "playgroundId": "#DS8AA7#18",
  490. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  491. "referenceImage": "gltfMeshPrimitivesUV0.png"
  492. },
  493. {
  494. "title": "GLTF Mesh Primitives UV (1)",
  495. "playgroundId": "#DS8AA7#18",
  496. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  497. "referenceImage": "gltfMeshPrimitivesUV1.png"
  498. },
  499. {
  500. "title": "GLTF Node Attribute (0)",
  501. "playgroundId": "#DS8AA7#18",
  502. "replace": "__folder__, Node_Attribute, __page__, 0",
  503. "referenceImage": "gltfNodeAttribute0.png"
  504. },
  505. {
  506. "title": "GLTF Node Attribute (1)",
  507. "playgroundId": "#DS8AA7#18",
  508. "replace": "__folder__, Node_Attribute, __page__, 1",
  509. "referenceImage": "gltfNodeAttribute1.png"
  510. },
  511. {
  512. "title": "GLTF Node NegativeScale (0)",
  513. "playgroundId": "#DS8AA7#18",
  514. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  515. "referenceImage": "gltfNodeNegativeScale0.png"
  516. },
  517. {
  518. "title": "GLTF Node NegativeScale (1)",
  519. "playgroundId": "#DS8AA7#18",
  520. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  521. "referenceImage": "gltfNodeNegativeScale1.png"
  522. },
  523. {
  524. "title": "GLTF Texture Sampler (0)",
  525. "playgroundId": "#DS8AA7#18",
  526. "replace": "__folder__, Texture_Sampler, __page__, 0",
  527. "referenceImage": "gltfTextureSampler0.png"
  528. },
  529. {
  530. "title": "GLTF Texture Sampler (1)",
  531. "playgroundId": "#DS8AA7#18",
  532. "replace": "__folder__, Texture_Sampler, __page__, 1",
  533. "referenceImage": "gltfTextureSampler1.png"
  534. },
  535. {
  536. "title": "GLTF Serializer with Negative World Matrix",
  537. "playgroundId": "#KX53VK#27",
  538. "referenceImage": "glTFSerializerNegativeWorldMatrix.png",
  539. "errorRatio": 1.1
  540. },
  541. {
  542. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  543. "playgroundId": "#KX53VK#30",
  544. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png",
  545. "errorRatio": 1.1
  546. },
  547. {
  548. "title": "GLTF Buggy with Draco Mesh Compression",
  549. "playgroundId": "#JNW207#1",
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  645. {
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  676. {
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  725. {
  726. "title": "TGA",
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  728. "referenceImage": "tga.png"
  729. },
  730. {
  731. "title": "DDS",
  732. "playgroundId": "#ZI77S7#3",
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  734. },
  735. {
  736. "title": "DDS2D",
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  740. {
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  744. },
  745. {
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  753. "referenceImage": "ssao2.png",
  754. "renderCount": 200,
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  763. {
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  767. },
  768. {
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  772. },
  773. {
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