configuration.ts 7.9 KB

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  1. import { ITemplateConfiguration } from './../templateManager';
  2. export interface ViewerConfiguration {
  3. // configuration version
  4. version?: string;
  5. extends?: string; // is this configuration extending an existing configuration?
  6. pageUrl?: string; // will be used for sharing and other fun stuff. This is the page showing the model (not the model's url!)
  7. configuration?: string | {
  8. url?: string;
  9. payload?: any;
  10. mapper?: string; // json (default), html, yaml, xml, etc'. if not provided, file extension will be used.
  11. };
  12. // names of functions in the window context.
  13. observers?: IObserversConfiguration;
  14. canvasElement?: string; // if there is a need to override the standard implementation - ID of HTMLCanvasElement
  15. model?: IModelConfiguration | string;
  16. scene?: ISceneConfiguration;
  17. optimizer?: ISceneOptimizerConfiguration | boolean;
  18. // at the moment, support only a single camera.
  19. camera?: ICameraConfiguration,
  20. skybox?: boolean | ISkyboxConfiguration;
  21. ground?: boolean | IGroundConfiguration;
  22. lights?: { [name: string]: boolean | ILightConfiguration },
  23. // engine configuration. optional!
  24. engine?: {
  25. antialiasing?: boolean;
  26. disableResize?: boolean;
  27. engineOptions?: { [key: string]: any };
  28. adaptiveQuality?: boolean;
  29. },
  30. //templateStructure?: ITemplateStructure,
  31. templates?: {
  32. main: ITemplateConfiguration,
  33. [key: string]: ITemplateConfiguration
  34. };
  35. customShaders?: {
  36. shaders?: {
  37. [key: string]: string;
  38. };
  39. includes?: {
  40. [key: string]: string;
  41. }
  42. }
  43. // features that are being tested.
  44. // those features' syntax will change and move out!
  45. // Don't use in production (or be ready to make the changes :) )
  46. lab?: {
  47. flashlight?: boolean | {
  48. exponent?: number;
  49. angle?: number;
  50. intensity?: number;
  51. diffuse?: { r: number, g: number, b: number };
  52. specular?: { r: number, g: number, b: number };
  53. }
  54. hideLoadingDelay?: number;
  55. }
  56. }
  57. export interface IModelConfiguration {
  58. url?: string;
  59. loader?: string; // obj, gltf?
  60. position?: { x: number, y: number, z: number };
  61. rotation?: { x: number, y: number, z: number, w?: number };
  62. scaling?: { x: number, y: number, z: number };
  63. parentObjectIndex?: number; // the index of the parent object of the model in the loaded meshes array.
  64. castShadow?: boolean;
  65. normalize?: boolean | {
  66. center?: boolean;
  67. unitSize?: boolean;
  68. parentIndex?: number;
  69. }; // shoud the model be scaled to unit-size
  70. title?: string;
  71. subtitle?: string;
  72. thumbnail?: string; // URL or data-url
  73. // [propName: string]: any; // further configuration, like title and creator
  74. }
  75. export interface ISkyboxConfiguration {
  76. cubeTexture?: {
  77. noMipMap?: boolean;
  78. gammaSpace?: boolean;
  79. url?: string | Array<string>;
  80. };
  81. color?: { r: number, g: number, b: number };
  82. pbr?: boolean; // deprecated
  83. scale?: number;
  84. blur?: number; // deprecated
  85. material?: {
  86. imageProcessingConfiguration?: IImageProcessingConfiguration;
  87. [propName: string]: any;
  88. };
  89. infiniteDIstance?: boolean;
  90. }
  91. export interface IGroundConfiguration {
  92. size?: number;
  93. receiveShadows?: boolean;
  94. shadowLevel?: number;
  95. shadowOnly?: boolean; // deprecated
  96. mirror?: boolean | {
  97. sizeRatio?: number;
  98. blurKernel?: number;
  99. amount?: number;
  100. fresnelWeight?: number;
  101. fallOffDistance?: number;
  102. textureType?: number;
  103. };
  104. texture?: string;
  105. color?: { r: number, g: number, b: number };
  106. opacity?: number;
  107. material?: { // deprecated!
  108. [propName: string]: any;
  109. };
  110. }
  111. export interface ISceneConfiguration {
  112. debug?: boolean;
  113. autoRotate?: boolean; // deprecated
  114. rotationSpeed?: number; // deprecated
  115. defaultCamera?: boolean; // deprecated
  116. defaultLight?: boolean; // deprecated
  117. clearColor?: { r: number, g: number, b: number, a: number };
  118. imageProcessingConfiguration?: IImageProcessingConfiguration;
  119. environmentTexture?: string;
  120. }
  121. export interface ISceneOptimizerConfiguration {
  122. targetFrameRate?: number;
  123. trackerDuration?: number;
  124. autoGeneratePriorities?: boolean;
  125. improvementMode?: boolean;
  126. degradation?: string; // low, moderate, high
  127. types?: {
  128. texture?: ISceneOptimizerParameters;
  129. hardwareScaling?: ISceneOptimizerParameters;
  130. shadow?: ISceneOptimizerParameters;
  131. postProcess?: ISceneOptimizerParameters;
  132. lensFlare?: ISceneOptimizerParameters;
  133. particles?: ISceneOptimizerParameters;
  134. renderTarget?: ISceneOptimizerParameters;
  135. mergeMeshes?: ISceneOptimizerParameters;
  136. }
  137. }
  138. export interface IObserversConfiguration {
  139. onEngineInit?: string;
  140. onSceneInit?: string;
  141. onModelLoaded?: string;
  142. }
  143. export interface ICameraConfiguration {
  144. position?: { x: number, y: number, z: number };
  145. rotation?: { x: number, y: number, z: number, w: number };
  146. fov?: number;
  147. fovMode?: number;
  148. minZ?: number;
  149. maxZ?: number;
  150. inertia?: number;
  151. behaviors?: {
  152. [name: string]: number | {
  153. type: number;
  154. [propName: string]: any;
  155. };
  156. };
  157. [propName: string]: any;
  158. }
  159. export interface ILightConfiguration {
  160. type: number;
  161. name?: string;
  162. disabled?: boolean;
  163. position?: { x: number, y: number, z: number };
  164. target?: { x: number, y: number, z: number };
  165. direction?: { x: number, y: number, z: number };
  166. diffuse?: { r: number, g: number, b: number };
  167. specular?: { r: number, g: number, b: number };
  168. intensity?: number;
  169. intensityMode?: number;
  170. radius?: number;
  171. shadownEnabled?: boolean; // only on specific lights!
  172. shadowConfig?: {
  173. useBlurExponentialShadowMap?: boolean;
  174. useKernelBlur?: boolean;
  175. blurKernel?: number;
  176. blurScale?: number;
  177. minZ?: number;
  178. maxZ?: number;
  179. frustumSize?: number;
  180. angleScale?: number;
  181. [propName: string]: any;
  182. }
  183. [propName: string]: any;
  184. // no behaviors for light at the moment, but allowing configuration for future reference.
  185. behaviors?: {
  186. [name: string]: number | {
  187. type: number;
  188. [propName: string]: any;
  189. };
  190. };
  191. }
  192. export interface ISceneOptimizerParameters {
  193. priority?: number;
  194. maximumSize?: number;
  195. step?: number;
  196. }
  197. export interface IImageProcessingConfiguration {
  198. colorGradingEnabled?: boolean;
  199. colorCurvesEnabled?: boolean;
  200. colorCurves?: {
  201. globalHue?: number;
  202. globalDensity?: number;
  203. globalSaturation?: number;
  204. globalExposure?: number;
  205. highlightsHue?: number;
  206. highlightsDensity?: number;
  207. highlightsSaturation?: number;
  208. highlightsExposure?: number;
  209. midtonesHue?: number;
  210. midtonesDensity?: number;
  211. midtonesSaturation?: number;
  212. midtonesExposure?: number;
  213. shadowsHue?: number;
  214. shadowsDensity?: number;
  215. shadowsSaturation?: number;
  216. shadowsExposure?: number;
  217. };
  218. colorGradingWithGreenDepth?: boolean;
  219. colorGradingBGR?: boolean;
  220. exposure?: number;
  221. toneMappingEnabled?: boolean;
  222. contrast?: number;
  223. vignetteEnabled?: boolean;
  224. vignetteStretch?: number;
  225. vignetteCentreX?: number;
  226. vignetteCentreY?: number;
  227. vignetteWeight?: number;
  228. vignetteColor?: { r: number, g: number, b: number, a?: number };
  229. vignetteCameraFov?: number;
  230. vignetteBlendMode?: number;
  231. vignetteM?: boolean;
  232. applyByPostProcess?: boolean;
  233. }