babylon.solidParticle.ts 880 B

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  1. module BABYLON {
  2. export class SolidParticle {
  3. public idx: number;
  4. public color = new Color4(1, 1, 1, 1);
  5. public position = Vector3.Zero();
  6. public rotation = Vector3.Zero();
  7. public quaternion: Vector4;
  8. public scale = new Vector3(1 ,1, 1);
  9. public uvs = new Vector4(0,0, 1,1);
  10. public velocity = Vector3.Zero();
  11. public alive = true;
  12. public _pos: number;
  13. public _shape: Vector3[];
  14. public _shapeUV : number[];
  15. public previous: SolidParticle;
  16. public next: SolidParticle;
  17. constructor(particleIndex: number, positionIndex: number, shape: Vector3[], shapeUV: number[], public shapeId: number) {
  18. this.idx = particleIndex;
  19. this._pos = positionIndex;
  20. this._shape = shape;
  21. this._shapeUV = shapeUV;
  22. }
  23. }
  24. }