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- using System;
- using System.Collections.Generic;
- using System.Windows.Forms;
- using Autodesk.Max;
- namespace Max2Babylon
- {
- public partial class ScenePropertiesForm : Form
- {
- public ScenePropertiesForm()
- {
- InitializeComponent();
- }
- private void butOK_Click(object sender, EventArgs e)
- {
- Tools.UpdateVector3Control(gravityControl, Loader.Core.RootNode, "babylonjs_gravity");
- Tools.UpdateCheckBox(chkQuaternions, Loader.Core.RootNode, "babylonjs_exportquaternions");
- Tools.UpdateCheckBox(chkAnimations, Loader.Core.RootNode, "babylonjs_donotoptimizeanimations");
- Tools.UpdateCheckBox(chkAutoPlay, Loader.Core.RootNode, "babylonjs_sound_autoplay");
- Tools.UpdateCheckBox(chkLoop, Loader.Core.RootNode, "babylonjs_sound_loop");
- Tools.UpdateNumericUpDown(nupVolume, new List<IINode> { Loader.Core.RootNode }, "babylonjs_sound_volume");
- Tools.UpdateTextBox(txtSound, new List<IINode> { Loader.Core.RootNode }, "babylonjs_sound_filename");
- }
- private void ScenePropertiesForm_Load(object sender, EventArgs e)
- {
- Tools.PrepareVector3Control(gravityControl, Loader.Core.RootNode, "babylonjs_gravity", 0, -0.9f);
- Tools.PrepareCheckBox(chkQuaternions, Loader.Core.RootNode, "babylonjs_exportquaternions", 1);
- Tools.PrepareCheckBox(chkAnimations, Loader.Core.RootNode, "babylonjs_donotoptimizeanimations", 0);
- Tools.PrepareCheckBox(chkAutoPlay, Loader.Core.RootNode, "babylonjs_sound_autoplay", 1);
- Tools.PrepareCheckBox(chkLoop, Loader.Core.RootNode, "babylonjs_sound_loop", 1);
- Tools.PrepareNumericUpDown(nupVolume, new List<IINode>{Loader.Core.RootNode}, "babylonjs_sound_volume", 1.0f);
- Tools.PrepareTextBox(txtSound, Loader.Core.RootNode, "babylonjs_sound_filename");
- }
- private void cmdBrowse_Click(object sender, EventArgs e)
- {
- if (ofdOpenSound.ShowDialog() == DialogResult.OK)
- {
- txtSound.Text = ofdOpenSound.FileName;
- }
- }
- }
- }
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