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- var __extends = this.__extends || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var CustomProceduralTexture = (function (_super) {
- __extends(CustomProceduralTexture, _super);
- function CustomProceduralTexture(name, texturePath, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, "empty", scene, fallbackTexture, generateMipMaps);
- this._animate = true;
- this._time = 0;
- this._shaderLoaded = false;
- this._updateTexture = false;
- this._texturePath = texturePath;
- //readJson
- this.loadJson(texturePath);
- // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
- this.refreshRate = 1;
- }
- CustomProceduralTexture.prototype.loadJson = function (jsonUrl) {
- function noConfigFile() {
- BABYLON.Tools.Log("No config file found in " + jsonUrl);
- }
- var that = this;
- var configFileUrl = jsonUrl + "/config.json";
- var xhr = new XMLHttpRequest();
- xhr.open("GET", configFileUrl, true);
- xhr.addEventListener("load", function () {
- if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, 1)) {
- try {
- that._config = JSON.parse(xhr.response);
- that._updateTexture = true;
- that._shaderLoaded = true;
- } catch (ex) {
- noConfigFile();
- }
- } else {
- noConfigFile();
- }
- }, false);
- xhr.addEventListener("error", function (event) {
- noConfigFile();
- }, false);
- try {
- xhr.send();
- } catch (ex) {
- BABYLON.Tools.Error("Error on XHR send request.");
- }
- };
- CustomProceduralTexture.prototype.render = function (useCameraPostProcess) {
- //if config and shader not loaded, do not render
- if (!this._shaderLoaded)
- return;
- if (this._updateTexture) {
- this.reset();
- this.setFragment(this._texturePath + "/custom");
- this.updateTextures();
- this.updateShaderUniforms();
- this._shaderLoaded = true;
- this._animate = this._config.animate;
- this.refreshRate = this._config.refreshrate;
- this.isReady();
- this._updateTexture = false;
- return;
- }
- if (this._animate) {
- this._time += this.getScene().getAnimationRatio() * 0.03;
- this.updateShaderUniforms();
- }
- _super.prototype.render.call(this, useCameraPostProcess);
- };
- CustomProceduralTexture.prototype.updateTextures = function () {
- for (var i = 0; i < this._config.texture2Ds.length; i++) {
- this.setTexture(this._config.texture2Ds[i].textureName, new BABYLON.Texture(this._texturePath + "/" + this._config.texture2Ds[i].textureRelativeUrl, this.getScene(), false, false, BABYLON.Texture.TRILINEAR_SAMPLINGMODE, null, null, null, true));
- }
- };
- CustomProceduralTexture.prototype.updateShaderUniforms = function () {
- for (var j = 0; j < this._config.uniforms.length; j++) {
- var uniform = this._config.uniforms[j];
- switch (uniform.type) {
- case "float":
- this.setFloat(uniform.name, uniform.value);
- break;
- case "color3":
- this.setColor3(uniform.name, new BABYLON.Color3(uniform.r, uniform.g, uniform.b));
- break;
- case "color4":
- this.setColor4(uniform.name, new BABYLON.Color4(uniform.r, uniform.g, uniform.b, uniform.a));
- break;
- case "vector2":
- this.setVector2(uniform.name, new BABYLON.Vector2(uniform.x, uniform.y));
- break;
- case "vector3":
- this.setVector3(uniform.name, new BABYLON.Vector3(uniform.x, uniform.y, uniform.z));
- break;
- }
- }
- };
- Object.defineProperty(CustomProceduralTexture.prototype, "animate", {
- get: function () {
- return this._animate;
- },
- set: function (value) {
- this._animate = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- return CustomProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.CustomProceduralTexture = CustomProceduralTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.customProceduralTexture.js.map
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