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- module BABYLON {
- export interface ISceneLoaderPlugin {
- extensions: string;
- importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
- load: (scene: Scene, data: string, rootUrl: string) => boolean;
- }
- export class SceneLoader {
- // Flags
- private static _ForceFullSceneLoadingForIncremental = false;
- private static _ShowLoadingScreen = true;
- public static get ForceFullSceneLoadingForIncremental() {
- return SceneLoader._ForceFullSceneLoadingForIncremental;
- }
- public static set ForceFullSceneLoadingForIncremental(value: boolean) {
- SceneLoader._ForceFullSceneLoadingForIncremental = value;
- }
- public static get ShowLoadingScreen() {
- return SceneLoader._ShowLoadingScreen;
- }
- public static set ShowLoadingScreen(value: boolean) {
- SceneLoader._ShowLoadingScreen = value;
- }
- // Members
- private static _registeredPlugins = new Array<ISceneLoaderPlugin>();
- private static _getPluginForFilename(sceneFilename): ISceneLoaderPlugin {
- var dotPosition = sceneFilename.lastIndexOf(".");
- var queryStringPosition = sceneFilename.indexOf("?");
- var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase();
- for (var index = 0; index < this._registeredPlugins.length; index++) {
- var plugin = this._registeredPlugins[index];
- if (plugin.extensions.indexOf(extension) !== -1) {
- return plugin;
- }
- }
- return this._registeredPlugins[this._registeredPlugins.length - 1];
- }
- // Public functions
- public static RegisterPlugin(plugin: ISceneLoaderPlugin): void {
- plugin.extensions = plugin.extensions.toLowerCase();
- SceneLoader._registeredPlugins.push(plugin);
- }
- public static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, e:any) => void): void {
- var manifestChecked = success => {
- scene.database = database;
- var plugin = SceneLoader._getPluginForFilename(sceneFilename);
- var importMeshFromData = data => {
- var meshes = [];
- var particleSystems = [];
- var skeletons = [];
- try {
- if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
- if (onerror) {
- onerror(scene, 'unable to load the scene');
- }
- return;
- }
- } catch (e) {
- if (onerror) {
- onerror(scene, e);
- }
- return;
- }
- if (onsuccess) {
- scene.importedMeshesFiles.push(rootUrl + sceneFilename);
- onsuccess(meshes, particleSystems, skeletons);
- }
- };
- if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
- // Direct load
- importMeshFromData(sceneFilename.substr(5));
- return;
- }
- BABYLON.Tools.LoadFile(rootUrl + sceneFilename, data => {
- importMeshFromData(data);
- }, progressCallBack, database);
- };
- // Checking if a manifest file has been set for this scene and if offline mode has been requested
- var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
- }
- /**
- * Load a scene
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param engine is the instance of BABYLON.Engine to use to create the scene
- */
- public static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void {
- SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror);
- }
- /**
- * Append a scene
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param scene is the instance of BABYLON.Scene to append to
- */
- public static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void {
- var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename);
- var database;
- if (SceneLoader.ShowLoadingScreen) {
- scene.getEngine().displayLoadingUI();
- }
- var loadSceneFromData = data => {
- scene.database = database;
- if (!plugin.load(scene, data, rootUrl)) {
- if (onerror) {
- onerror(scene);
- }
- scene.getEngine().hideLoadingUI();
- return;
- }
- if (onsuccess) {
- onsuccess(scene);
- }
- if (SceneLoader.ShowLoadingScreen) {
- scene.executeWhenReady(() => {
- scene.getEngine().hideLoadingUI();
- });
- }
- };
- var manifestChecked = success => {
- BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
- };
- if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
- // Direct load
- loadSceneFromData(sceneFilename.substr(5));
- return;
- }
- if (rootUrl.indexOf("file:") === -1) {
- // Checking if a manifest file has been set for this scene and if offline mode has been requested
- database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
- }
- // Loading file from disk via input file or drag'n'drop
- else {
- BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
- }
- }
- };
- }
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