babylon.sceneLoader.js 6.6 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var SceneLoader = (function () {
  4. function SceneLoader() {
  5. }
  6. Object.defineProperty(SceneLoader, "ForceFullSceneLoadingForIncremental", {
  7. get: function () {
  8. return SceneLoader._ForceFullSceneLoadingForIncremental;
  9. },
  10. set: function (value) {
  11. SceneLoader._ForceFullSceneLoadingForIncremental = value;
  12. },
  13. enumerable: true,
  14. configurable: true
  15. });
  16. Object.defineProperty(SceneLoader, "ShowLoadingScreen", {
  17. get: function () {
  18. return SceneLoader._ShowLoadingScreen;
  19. },
  20. set: function (value) {
  21. SceneLoader._ShowLoadingScreen = value;
  22. },
  23. enumerable: true,
  24. configurable: true
  25. });
  26. SceneLoader._getPluginForFilename = function (sceneFilename) {
  27. var dotPosition = sceneFilename.lastIndexOf(".");
  28. var queryStringPosition = sceneFilename.indexOf("?");
  29. var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase();
  30. for (var index = 0; index < this._registeredPlugins.length; index++) {
  31. var plugin = this._registeredPlugins[index];
  32. if (plugin.extensions.indexOf(extension) !== -1) {
  33. return plugin;
  34. }
  35. }
  36. return this._registeredPlugins[this._registeredPlugins.length - 1];
  37. };
  38. // Public functions
  39. SceneLoader.RegisterPlugin = function (plugin) {
  40. plugin.extensions = plugin.extensions.toLowerCase();
  41. SceneLoader._registeredPlugins.push(plugin);
  42. };
  43. SceneLoader.ImportMesh = function (meshesNames, rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
  44. var manifestChecked = function (success) {
  45. scene.database = database;
  46. var plugin = SceneLoader._getPluginForFilename(sceneFilename);
  47. var importMeshFromData = function (data) {
  48. var meshes = [];
  49. var particleSystems = [];
  50. var skeletons = [];
  51. try {
  52. if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
  53. if (onerror) {
  54. onerror(scene, 'unable to load the scene');
  55. }
  56. return;
  57. }
  58. } catch (e) {
  59. if (onerror) {
  60. onerror(scene, e);
  61. }
  62. return;
  63. }
  64. if (onsuccess) {
  65. scene.importedMeshesFiles.push(rootUrl + sceneFilename);
  66. onsuccess(meshes, particleSystems, skeletons);
  67. }
  68. };
  69. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  70. // Direct load
  71. importMeshFromData(sceneFilename.substr(5));
  72. return;
  73. }
  74. BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) {
  75. importMeshFromData(data);
  76. }, progressCallBack, database);
  77. };
  78. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  79. var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
  80. };
  81. /**
  82. * Load a scene
  83. * @param rootUrl a string that defines the root url for scene and resources
  84. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  85. * @param engine is the instance of BABYLON.Engine to use to create the scene
  86. */
  87. SceneLoader.Load = function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) {
  88. SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror);
  89. };
  90. /**
  91. * Append a scene
  92. * @param rootUrl a string that defines the root url for scene and resources
  93. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  94. * @param scene is the instance of BABYLON.Scene to append to
  95. */
  96. SceneLoader.Append = function (rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
  97. var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename);
  98. var database;
  99. if (SceneLoader.ShowLoadingScreen) {
  100. scene.getEngine().displayLoadingUI();
  101. }
  102. var loadSceneFromData = function (data) {
  103. scene.database = database;
  104. if (!plugin.load(scene, data, rootUrl)) {
  105. if (onerror) {
  106. onerror(scene);
  107. }
  108. scene.getEngine().hideLoadingUI();
  109. return;
  110. }
  111. if (onsuccess) {
  112. onsuccess(scene);
  113. }
  114. if (SceneLoader.ShowLoadingScreen) {
  115. scene.executeWhenReady(function () {
  116. scene.getEngine().hideLoadingUI();
  117. });
  118. }
  119. };
  120. var manifestChecked = function (success) {
  121. BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
  122. };
  123. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  124. // Direct load
  125. loadSceneFromData(sceneFilename.substr(5));
  126. return;
  127. }
  128. if (rootUrl.indexOf("file:") === -1) {
  129. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  130. database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
  131. } else {
  132. BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
  133. }
  134. };
  135. SceneLoader._ForceFullSceneLoadingForIncremental = false;
  136. SceneLoader._ShowLoadingScreen = true;
  137. SceneLoader._registeredPlugins = new Array();
  138. return SceneLoader;
  139. })();
  140. BABYLON.SceneLoader = SceneLoader;
  141. ;
  142. })(BABYLON || (BABYLON = {}));
  143. //# sourceMappingURL=babylon.sceneLoader.js.map