David Catuhe d435568c17 Moving previous releases 10 years ago
..
babylon.anaglyphCamera.js ed4ba5a9e0 Changing priorities between rotationQuaternion and rotation when loading/saving 11 years ago
babylon.anaglyphCamera.ts ed4ba5a9e0 Changing priorities between rotationQuaternion and rotation when loading/saving 11 years ago
babylon.arcRotateCamera.js d435568c17 Moving previous releases 10 years ago
babylon.arcRotateCamera.ts 39e67048b8 Changed the target screen offset to a Vector2. 10 years ago
babylon.camera.js c626aab4ed Fixing light exclusion mechanism 11 years ago
babylon.camera.ts abc9760177 Fixing loading bugs 11 years ago
babylon.deviceOrientationCamera.js a09571b428 TypeScript port done! 11 years ago
babylon.deviceOrientationCamera.ts a09571b428 TypeScript port done! 11 years ago
babylon.followCamera.js 583c5fb50b New Mesh.applyDisplacementMap function 11 years ago
babylon.followCamera.ts 583c5fb50b New Mesh.applyDisplacementMap function 11 years ago
babylon.freeCamera.js 71ffc27007 New mesh.renderOutline feature 11 years ago
babylon.freeCamera.ts 71ffc27007 New mesh.renderOutline feature 11 years ago
babylon.gamepadCamera.js 619a17f520 New assetsManager 11 years ago
babylon.gamepadCamera.ts 619a17f520 New assetsManager 11 years ago
babylon.oculusCamera.js b6a2789961 BABYLON.OculusOrientedCamera was replaced by BABYLON.OculusCamera for better integration into camera system 11 years ago
babylon.oculusCamera.ts 8b4add46ca Fix on TS version of WebVRCamera and VRDeviceOrientationCamera 11 years ago
babylon.oculusGamepadCamera.js a47da246d7 OculusGamepadCamera 11 years ago
babylon.oculusGamepadCamera.ts a47da246d7 OculusGamepadCamera 11 years ago
babylon.targetCamera.js 71ffc27007 New mesh.renderOutline feature 11 years ago
babylon.targetCamera.ts 31d8f311ac refactored freeCamera and followCamera to subclass targetCamera 11 years ago
babylon.touchCamera.js d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position 11 years ago
babylon.touchCamera.ts d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position 11 years ago
babylon.virtualJoysticksCamera.js 619a17f520 New assetsManager 11 years ago
babylon.virtualJoysticksCamera.ts 619a17f520 New assetsManager 11 years ago
babylon.vrDeviceOrientationCamera.js 8b4add46ca Fix on TS version of WebVRCamera and VRDeviceOrientationCamera 11 years ago
babylon.vrDeviceOrientationCamera.ts 8b4add46ca Fix on TS version of WebVRCamera and VRDeviceOrientationCamera 11 years ago
babylon.webVRCamera.js 3e55ace201 Fixing post process issue 11 years ago
babylon.webVRCamera.ts 3e55ace201 Fixing post process issue 11 years ago