babylon.asciiArtPostProcess.js 32 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
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  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-post-process", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-post-process"] = factory(require("babylonjs"));
  8. else
  9. root["POSTPROCESSES"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
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  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-asciiArt.ts");
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  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. <<<<<<< HEAD
  101. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  102. =======
  103. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  104. >>>>>>> c561ead7a93fc6094d0854d66d037d358954fe3b
  105. \***********************************************************/
  106. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  107. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  108. "use strict";
  109. __webpack_require__.r(__webpack_exports__);
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  126. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  127. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  128. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  129. /*! *****************************************************************************
  130. Copyright (c) Microsoft Corporation. All rights reserved.
  131. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  132. this file except in compliance with the License. You may obtain a copy of the
  133. License at http://www.apache.org/licenses/LICENSE-2.0
  134. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  135. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  136. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  137. MERCHANTABLITY OR NON-INFRINGEMENT.
  138. See the Apache Version 2.0 License for specific language governing permissions
  139. and limitations under the License.
  140. ***************************************************************************** */
  141. /* global Reflect, Promise */
  142. var extendStatics = function(d, b) {
  143. extendStatics = Object.setPrototypeOf ||
  144. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  145. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  146. return extendStatics(d, b);
  147. };
  148. function __extends(d, b) {
  149. extendStatics(d, b);
  150. function __() { this.constructor = d; }
  151. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  152. }
  153. var __assign = function() {
  154. __assign = Object.assign || function __assign(t) {
  155. for (var s, i = 1, n = arguments.length; i < n; i++) {
  156. s = arguments[i];
  157. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  158. }
  159. return t;
  160. }
  161. return __assign.apply(this, arguments);
  162. }
  163. function __rest(s, e) {
  164. var t = {};
  165. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  166. t[p] = s[p];
  167. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  168. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  169. t[p[i]] = s[p[i]];
  170. return t;
  171. }
  172. function __decorate(decorators, target, key, desc) {
  173. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  174. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  175. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  176. return c > 3 && r && Object.defineProperty(target, key, r), r;
  177. }
  178. function __param(paramIndex, decorator) {
  179. return function (target, key) { decorator(target, key, paramIndex); }
  180. }
  181. function __metadata(metadataKey, metadataValue) {
  182. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  183. }
  184. function __awaiter(thisArg, _arguments, P, generator) {
  185. return new (P || (P = Promise))(function (resolve, reject) {
  186. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  187. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  188. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  189. step((generator = generator.apply(thisArg, _arguments || [])).next());
  190. });
  191. }
  192. function __generator(thisArg, body) {
  193. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  194. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  195. function verb(n) { return function (v) { return step([n, v]); }; }
  196. function step(op) {
  197. if (f) throw new TypeError("Generator is already executing.");
  198. while (_) try {
  199. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  200. if (y = 0, t) op = [op[0] & 2, t.value];
  201. switch (op[0]) {
  202. case 0: case 1: t = op; break;
  203. case 4: _.label++; return { value: op[1], done: false };
  204. case 5: _.label++; y = op[1]; op = [0]; continue;
  205. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  206. default:
  207. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  208. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  209. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  210. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  211. if (t[2]) _.ops.pop();
  212. _.trys.pop(); continue;
  213. }
  214. op = body.call(thisArg, _);
  215. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  216. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  217. }
  218. }
  219. function __exportStar(m, exports) {
  220. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  221. }
  222. function __values(o) {
  223. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  224. if (m) return m.call(o);
  225. return {
  226. next: function () {
  227. if (o && i >= o.length) o = void 0;
  228. return { value: o && o[i++], done: !o };
  229. }
  230. };
  231. }
  232. function __read(o, n) {
  233. var m = typeof Symbol === "function" && o[Symbol.iterator];
  234. if (!m) return o;
  235. var i = m.call(o), r, ar = [], e;
  236. try {
  237. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  238. }
  239. catch (error) { e = { error: error }; }
  240. finally {
  241. try {
  242. if (r && !r.done && (m = i["return"])) m.call(i);
  243. }
  244. finally { if (e) throw e.error; }
  245. }
  246. return ar;
  247. }
  248. function __spread() {
  249. for (var ar = [], i = 0; i < arguments.length; i++)
  250. ar = ar.concat(__read(arguments[i]));
  251. return ar;
  252. }
  253. function __await(v) {
  254. return this instanceof __await ? (this.v = v, this) : new __await(v);
  255. }
  256. function __asyncGenerator(thisArg, _arguments, generator) {
  257. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  258. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  259. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  260. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  261. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  262. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  263. function fulfill(value) { resume("next", value); }
  264. function reject(value) { resume("throw", value); }
  265. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  266. }
  267. function __asyncDelegator(o) {
  268. var i, p;
  269. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  270. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  271. }
  272. function __asyncValues(o) {
  273. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  274. var m = o[Symbol.asyncIterator], i;
  275. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  276. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  277. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  278. }
  279. function __makeTemplateObject(cooked, raw) {
  280. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  281. return cooked;
  282. };
  283. function __importStar(mod) {
  284. if (mod && mod.__esModule) return mod;
  285. var result = {};
  286. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  287. result.default = mod;
  288. return result;
  289. }
  290. function __importDefault(mod) {
  291. return (mod && mod.__esModule) ? mod : { default: mod };
  292. }
  293. /***/ }),
  294. /***/ "../../node_modules/webpack/buildin/global.js":
  295. /*!***********************************!*\
  296. !*** (webpack)/buildin/global.js ***!
  297. \***********************************/
  298. /*! no static exports found */
  299. /***/ (function(module, exports) {
  300. var g;
  301. // This works in non-strict mode
  302. g = (function() {
  303. return this;
  304. })();
  305. try {
  306. // This works if eval is allowed (see CSP)
  307. g = g || new Function("return this")();
  308. } catch (e) {
  309. // This works if the window reference is available
  310. if (typeof window === "object") g = window;
  311. }
  312. // g can still be undefined, but nothing to do about it...
  313. // We return undefined, instead of nothing here, so it's
  314. // easier to handle this case. if(!global) { ...}
  315. module.exports = g;
  316. /***/ }),
  317. /***/ "./asciiArt/asciiArtPostProcess.ts":
  318. /*!*****************************************!*\
  319. !*** ./asciiArt/asciiArtPostProcess.ts ***!
  320. \*****************************************/
  321. /*! exports provided: AsciiArtFontTexture, AsciiArtPostProcess */
  322. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  323. "use strict";
  324. __webpack_require__.r(__webpack_exports__);
  325. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AsciiArtFontTexture", function() { return AsciiArtFontTexture; });
  326. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AsciiArtPostProcess", function() { return AsciiArtPostProcess; });
  327. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  328. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  329. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  330. /* harmony import */ var _asciiart_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./asciiart.fragment */ "./asciiArt/asciiart.fragment.ts");
  331. /**
  332. * AsciiArtFontTexture is the helper class used to easily create your ascii art font texture.
  333. *
  334. * It basically takes care rendering the font front the given font size to a texture.
  335. * This is used later on in the postprocess.
  336. */
  337. var AsciiArtFontTexture = /** @class */ (function (_super) {
  338. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](AsciiArtFontTexture, _super);
  339. /**
  340. * Create a new instance of the Ascii Art FontTexture class
  341. * @param name the name of the texture
  342. * @param font the font to use, use the W3C CSS notation
  343. * @param text the caracter set to use in the rendering.
  344. * @param scene the scene that owns the texture
  345. */
  346. function AsciiArtFontTexture(name, font, text, scene) {
  347. if (scene === void 0) { scene = null; }
  348. var _this = _super.call(this, scene) || this;
  349. scene = _this.getScene();
  350. if (!scene) {
  351. return _this;
  352. }
  353. _this.name = name;
  354. _this._text == text;
  355. _this._font == font;
  356. _this.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].CLAMP_ADDRESSMODE;
  357. _this.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].CLAMP_ADDRESSMODE;
  358. //this.anisotropicFilteringLevel = 1;
  359. // Get the font specific info.
  360. var maxCharHeight = _this.getFontHeight(font);
  361. var maxCharWidth = _this.getFontWidth(font);
  362. _this._charSize = Math.max(maxCharHeight.height, maxCharWidth);
  363. // This is an approximate size, but should always be able to fit at least the maxCharCount.
  364. var textureWidth = Math.ceil(_this._charSize * text.length);
  365. var textureHeight = _this._charSize;
  366. // Create the texture that will store the font characters.
  367. _this._texture = scene.getEngine().createDynamicTexture(textureWidth, textureHeight, false, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].NEAREST_SAMPLINGMODE);
  368. //scene.getEngine().setclamp
  369. var textureSize = _this.getSize();
  370. // Create a canvas with the final size: the one matching the texture.
  371. var canvas = document.createElement("canvas");
  372. canvas.width = textureSize.width;
  373. canvas.height = textureSize.height;
  374. var context = canvas.getContext("2d");
  375. context.textBaseline = "top";
  376. context.font = font;
  377. context.fillStyle = "white";
  378. context.imageSmoothingEnabled = false;
  379. // Sets the text in the texture.
  380. for (var i = 0; i < text.length; i++) {
  381. context.fillText(text[i], i * _this._charSize, -maxCharHeight.offset);
  382. }
  383. // Flush the text in the dynamic texture.
  384. scene.getEngine().updateDynamicTexture(_this._texture, canvas, false, true);
  385. return _this;
  386. }
  387. Object.defineProperty(AsciiArtFontTexture.prototype, "charSize", {
  388. /**
  389. * Gets the size of one char in the texture (each char fits in size * size space in the texture).
  390. */
  391. get: function () {
  392. return this._charSize;
  393. },
  394. enumerable: true,
  395. configurable: true
  396. });
  397. /**
  398. * Gets the max char width of a font.
  399. * @param font the font to use, use the W3C CSS notation
  400. * @return the max char width
  401. */
  402. AsciiArtFontTexture.prototype.getFontWidth = function (font) {
  403. var fontDraw = document.createElement("canvas");
  404. var ctx = fontDraw.getContext('2d');
  405. ctx.fillStyle = 'white';
  406. ctx.font = font;
  407. return ctx.measureText("W").width;
  408. };
  409. // More info here: https://videlais.com/2014/03/16/the-many-and-varied-problems-with-measuring-font-height-for-html5-canvas/
  410. /**
  411. * Gets the max char height of a font.
  412. * @param font the font to use, use the W3C CSS notation
  413. * @return the max char height
  414. */
  415. AsciiArtFontTexture.prototype.getFontHeight = function (font) {
  416. var fontDraw = document.createElement("canvas");
  417. var ctx = fontDraw.getContext('2d');
  418. ctx.fillRect(0, 0, fontDraw.width, fontDraw.height);
  419. ctx.textBaseline = 'top';
  420. ctx.fillStyle = 'white';
  421. ctx.font = font;
  422. ctx.fillText('jH|', 0, 0);
  423. var pixels = ctx.getImageData(0, 0, fontDraw.width, fontDraw.height).data;
  424. var start = -1;
  425. var end = -1;
  426. for (var row = 0; row < fontDraw.height; row++) {
  427. for (var column = 0; column < fontDraw.width; column++) {
  428. var index = (row * fontDraw.width + column) * 4;
  429. if (pixels[index] === 0) {
  430. if (column === fontDraw.width - 1 && start !== -1) {
  431. end = row;
  432. row = fontDraw.height;
  433. break;
  434. }
  435. continue;
  436. }
  437. else {
  438. if (start === -1) {
  439. start = row;
  440. }
  441. break;
  442. }
  443. }
  444. }
  445. return { height: (end - start) + 1, offset: start - 1 };
  446. };
  447. /**
  448. * Clones the current AsciiArtTexture.
  449. * @return the clone of the texture.
  450. */
  451. AsciiArtFontTexture.prototype.clone = function () {
  452. return new AsciiArtFontTexture(this.name, this._font, this._text, this.getScene());
  453. };
  454. /**
  455. * Parses a json object representing the texture and returns an instance of it.
  456. * @param source the source JSON representation
  457. * @param scene the scene to create the texture for
  458. * @return the parsed texture
  459. */
  460. AsciiArtFontTexture.Parse = function (source, scene) {
  461. var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new AsciiArtFontTexture(source.name, source.font, source.text, scene); }, source, scene, null);
  462. return texture;
  463. };
  464. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  465. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("font")
  466. ], AsciiArtFontTexture.prototype, "_font", void 0);
  467. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  468. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("text")
  469. ], AsciiArtFontTexture.prototype, "_text", void 0);
  470. return AsciiArtFontTexture;
  471. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["BaseTexture"]));
  472. /**
  473. * AsciiArtPostProcess helps rendering everithing in Ascii Art.
  474. *
  475. * Simmply add it to your scene and let the nerd that lives in you have fun.
  476. * Example usage: var pp = new AsciiArtPostProcess("myAscii", "20px Monospace", camera);
  477. */
  478. var AsciiArtPostProcess = /** @class */ (function (_super) {
  479. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](AsciiArtPostProcess, _super);
  480. /**
  481. * Instantiates a new Ascii Art Post Process.
  482. * @param name the name to give to the postprocess
  483. * @camera the camera to apply the post process to.
  484. * @param options can either be the font name or an option object following the IAsciiArtPostProcessOptions format
  485. */
  486. function AsciiArtPostProcess(name, camera, options) {
  487. var _this = _super.call(this, name, 'asciiart', ['asciiArtFontInfos', 'asciiArtOptions'], ['asciiArtFont'], {
  488. width: camera.getEngine().getRenderWidth(),
  489. height: camera.getEngine().getRenderHeight()
  490. }, camera, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].TRILINEAR_SAMPLINGMODE, camera.getEngine(), true) || this;
  491. /**
  492. * This defines the amount you want to mix the "tile" or caracter space colored in the ascii art.
  493. * This number is defined between 0 and 1;
  494. */
  495. _this.mixToTile = 0;
  496. /**
  497. * This defines the amount you want to mix the normal rendering pass in the ascii art.
  498. * This number is defined between 0 and 1;
  499. */
  500. _this.mixToNormal = 0;
  501. // Default values.
  502. var font = "40px Monospace";
  503. var characterSet = " `-.'_:,\"=^;<+!*?/cL\\zrs7TivJtC{3F)Il(xZfY5S2eajo14[nuyE]P6V9kXpKwGhqAUbOd8#HRDB0$mgMW&Q%N@";
  504. // Use options.
  505. if (options) {
  506. if (typeof (options) === "string") {
  507. font = options;
  508. }
  509. else {
  510. font = options.font || font;
  511. characterSet = options.characterSet || characterSet;
  512. _this.mixToTile = options.mixToTile || _this.mixToTile;
  513. _this.mixToNormal = options.mixToNormal || _this.mixToNormal;
  514. }
  515. }
  516. _this._asciiArtFontTexture = new AsciiArtFontTexture(name, font, characterSet, camera.getScene());
  517. var textureSize = _this._asciiArtFontTexture.getSize();
  518. _this.onApply = function (effect) {
  519. effect.setTexture("asciiArtFont", _this._asciiArtFontTexture);
  520. effect.setFloat4("asciiArtFontInfos", _this._asciiArtFontTexture.charSize, characterSet.length, textureSize.width, textureSize.height);
  521. effect.setFloat4("asciiArtOptions", _this.width, _this.height, _this.mixToNormal, _this.mixToTile);
  522. };
  523. return _this;
  524. }
  525. return AsciiArtPostProcess;
  526. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PostProcess"]));
  527. /***/ }),
  528. /***/ "./asciiArt/asciiart.fragment.ts":
  529. /*!***************************************!*\
  530. !*** ./asciiArt/asciiart.fragment.ts ***!
  531. \***************************************/
  532. /*! exports provided: asciiartPixelShader */
  533. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  534. "use strict";
  535. __webpack_require__.r(__webpack_exports__);
  536. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "asciiartPixelShader", function() { return asciiartPixelShader; });
  537. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  538. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  539. var name = 'asciiartPixelShader';
  540. var shader = "\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D asciiArtFont;\n\nuniform vec4 asciiArtFontInfos;\nuniform vec4 asciiArtOptions;\n\nfloat getLuminance(vec3 color)\n{\nreturn clamp(dot(color,vec3(0.2126,0.7152,0.0722)),0.,1.);\n}\n\nvoid main(void)\n{\nfloat caracterSize=asciiArtFontInfos.x;\nfloat numChar=asciiArtFontInfos.y-1.0;\nfloat fontx=asciiArtFontInfos.z;\nfloat fonty=asciiArtFontInfos.w;\nfloat screenx=asciiArtOptions.x;\nfloat screeny=asciiArtOptions.y;\nfloat tileX=float(floor((gl_FragCoord.x)/caracterSize))*caracterSize/screenx;\nfloat tileY=float(floor((gl_FragCoord.y)/caracterSize))*caracterSize/screeny;\nvec2 tileUV=vec2(tileX,tileY);\nvec4 tileColor=texture2D(textureSampler,tileUV);\nvec4 baseColor=texture2D(textureSampler,vUV);\nfloat tileLuminance=getLuminance(tileColor.rgb);\nfloat offsetx=(float(floor(tileLuminance*numChar)))*caracterSize/fontx;\nfloat offsety=0.0;\nfloat x=float(mod(gl_FragCoord.x,caracterSize))/fontx;\nfloat y=float(mod(gl_FragCoord.y,caracterSize))/fonty;\nvec4 finalColor=texture2D(asciiArtFont,vec2(offsetx+x,offsety+(caracterSize/fonty-y)));\nfinalColor.rgb*=tileColor.rgb;\nfinalColor.a=1.0;\nfinalColor=mix(finalColor,tileColor,asciiArtOptions.w);\nfinalColor=mix(finalColor,baseColor,asciiArtOptions.z);\ngl_FragColor=finalColor;\n}";
  541. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  542. /** @hidden */
  543. var asciiartPixelShader = { name: name, shader: shader };
  544. /***/ }),
  545. /***/ "./asciiArt/index.ts":
  546. /*!***************************!*\
  547. !*** ./asciiArt/index.ts ***!
  548. \***************************/
  549. /*! exports provided: AsciiArtFontTexture, AsciiArtPostProcess */
  550. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  551. "use strict";
  552. __webpack_require__.r(__webpack_exports__);
  553. /* harmony import */ var _asciiArtPostProcess__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./asciiArtPostProcess */ "./asciiArt/asciiArtPostProcess.ts");
  554. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "AsciiArtFontTexture", function() { return _asciiArtPostProcess__WEBPACK_IMPORTED_MODULE_0__["AsciiArtFontTexture"]; });
  555. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "AsciiArtPostProcess", function() { return _asciiArtPostProcess__WEBPACK_IMPORTED_MODULE_0__["AsciiArtPostProcess"]; });
  556. /***/ }),
  557. /***/ "./legacy/legacy-asciiArt.ts":
  558. /*!***********************************!*\
  559. !*** ./legacy/legacy-asciiArt.ts ***!
  560. \***********************************/
  561. /*! exports provided: AsciiArtFontTexture, AsciiArtPostProcess */
  562. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  563. "use strict";
  564. __webpack_require__.r(__webpack_exports__);
  565. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _asciiArt_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../asciiArt/index */ "./asciiArt/index.ts");
  566. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "AsciiArtFontTexture", function() { return _asciiArt_index__WEBPACK_IMPORTED_MODULE_0__["AsciiArtFontTexture"]; });
  567. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "AsciiArtPostProcess", function() { return _asciiArt_index__WEBPACK_IMPORTED_MODULE_0__["AsciiArtPostProcess"]; });
  568. /**
  569. * This is the entry point for the UMD module.
  570. * The entry point for a future ESM package should be index.ts
  571. */
  572. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  573. if (typeof globalObject !== "undefined") {
  574. for (var key in _asciiArt_index__WEBPACK_IMPORTED_MODULE_0__) {
  575. globalObject.BABYLON[key] = _asciiArt_index__WEBPACK_IMPORTED_MODULE_0__[key];
  576. }
  577. }
  578. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  579. /***/ }),
  580. /***/ "babylonjs/Misc/decorators":
  581. /*!****************************************************************************************************!*\
  582. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  583. \****************************************************************************************************/
  584. /*! no static exports found */
  585. /***/ (function(module, exports) {
  586. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  587. /***/ })
  588. /******/ });
  589. });
  590. //# sourceMappingURL=babylon.asciiArtPostProcess.js.map