babylon.nodeEditor.module.d.ts 43 KB

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  1. /// <reference types="react" />
  2. declare module "babylonjs-node-editor/components/diagram/generic/genericNodeWidget" {
  3. import * as React from "react";
  4. import { GenericNodeModel } from "babylonjs-node-editor/components/diagram/generic/genericNodeModel";
  5. import { Nullable } from 'babylonjs/types';
  6. import { GlobalState } from "babylonjs-node-editor/globalState";
  7. /**
  8. * GenericNodeWidgetProps
  9. */
  10. export interface GenericNodeWidgetProps {
  11. node: Nullable<GenericNodeModel>;
  12. globalState: GlobalState;
  13. }
  14. /**
  15. * GenericNodeWidgetState
  16. */
  17. export interface GenericNodeWidgetState {
  18. }
  19. /**
  20. * Used to display a node block for the node editor
  21. */
  22. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  23. /**
  24. * Creates a GenericNodeWidget
  25. * @param props
  26. */
  27. constructor(props: GenericNodeWidgetProps);
  28. render(): JSX.Element;
  29. }
  30. }
  31. declare module "babylonjs-node-editor/components/diagram/generic/genericNodeFactory" {
  32. import * as SRD from "storm-react-diagrams";
  33. import { GenericNodeModel } from "babylonjs-node-editor/components/diagram/generic/genericNodeModel";
  34. import { GlobalState } from "babylonjs-node-editor/globalState";
  35. /**
  36. * Node factory which creates editor nodes
  37. */
  38. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  39. private _globalState;
  40. /**
  41. * Constructs a GenericNodeFactory
  42. */
  43. constructor(globalState: GlobalState);
  44. /**
  45. * Generates a node widget
  46. * @param diagramEngine diagram engine
  47. * @param node node to generate
  48. * @returns node widget jsx
  49. */
  50. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  51. /**
  52. * Gets a new instance of a node model
  53. * @returns generic node model
  54. */
  55. getNewInstance(): GenericNodeModel;
  56. }
  57. }
  58. declare module "babylonjs-node-editor/sharedComponents/lineContainerComponent" {
  59. import * as React from "react";
  60. interface ILineContainerComponentProps {
  61. title: string;
  62. children: any[] | any;
  63. closed?: boolean;
  64. }
  65. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  66. isExpanded: boolean;
  67. }> {
  68. private static _InMemoryStorage;
  69. constructor(props: ILineContainerComponentProps);
  70. switchExpandedState(): void;
  71. renderHeader(): JSX.Element;
  72. render(): JSX.Element;
  73. }
  74. }
  75. declare module "babylonjs-node-editor/sharedComponents/buttonLineComponent" {
  76. import * as React from "react";
  77. export interface IButtonLineComponentProps {
  78. label: string;
  79. onClick: () => void;
  80. }
  81. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  82. constructor(props: IButtonLineComponentProps);
  83. render(): JSX.Element;
  84. }
  85. }
  86. declare module "babylonjs-node-editor/components/nodeList/nodeListComponent" {
  87. import * as React from "react";
  88. import { GlobalState } from "babylonjs-node-editor/globalState";
  89. import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock';
  90. interface INodeListComponentProps {
  91. globalState: GlobalState;
  92. onAddValueNode: (b: string) => void;
  93. onAddNodeFromClass: (ObjectClass: typeof NodeMaterialBlock) => void;
  94. }
  95. export class NodeListComponent extends React.Component<INodeListComponentProps> {
  96. render(): JSX.Element;
  97. }
  98. }
  99. declare module "babylonjs-node-editor/components/propertyTab/propertyTabComponent" {
  100. import * as React from "react";
  101. import { GlobalState } from "babylonjs-node-editor/globalState";
  102. import { Nullable } from 'babylonjs/types';
  103. import { DefaultNodeModel } from "babylonjs-node-editor/components/diagram/defaultNodeModel";
  104. interface IPropertyTabComponentProps {
  105. globalState: GlobalState;
  106. }
  107. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  108. currentNode: Nullable<DefaultNodeModel>;
  109. }> {
  110. constructor(props: IPropertyTabComponentProps);
  111. componentWillMount(): void;
  112. render(): JSX.Element;
  113. }
  114. }
  115. declare module "babylonjs-node-editor/portal" {
  116. import * as React from "react";
  117. import { GlobalState } from "babylonjs-node-editor/globalState";
  118. interface IPortalProps {
  119. globalState: GlobalState;
  120. }
  121. export class Portal extends React.Component<IPortalProps> {
  122. render(): React.ReactPortal;
  123. }
  124. }
  125. declare module "babylonjs-node-editor/sharedComponents/fileButtonLineComponent" {
  126. import * as React from "react";
  127. interface IFileButtonLineComponentProps {
  128. label: string;
  129. onClick: (file: File) => void;
  130. accept: string;
  131. }
  132. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  133. constructor(props: IFileButtonLineComponentProps);
  134. onChange(evt: any): void;
  135. render(): JSX.Element;
  136. }
  137. }
  138. declare module "babylonjs-node-editor/components/propertyTab/properties/texturePropertyTabComponent" {
  139. import * as React from "react";
  140. import { GlobalState } from "babylonjs-node-editor/globalState";
  141. import { TextureNodeModel } from "babylonjs-node-editor/components/diagram/texture/textureNodeModel";
  142. interface ITexturePropertyTabComponentProps {
  143. globalState: GlobalState;
  144. node: TextureNodeModel;
  145. }
  146. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps> {
  147. /**
  148. * Replaces the texture of the node
  149. * @param file the file of the texture to use
  150. */
  151. replaceTexture(file: File): void;
  152. render(): JSX.Element;
  153. }
  154. }
  155. declare module "babylonjs-node-editor/components/diagram/texture/textureNodeModel" {
  156. import { Nullable } from 'babylonjs/types';
  157. import { Texture } from 'babylonjs/Materials/Textures/texture';
  158. import { DefaultNodeModel } from "babylonjs-node-editor/components/diagram/defaultNodeModel";
  159. import { GlobalState } from "babylonjs-node-editor/globalState";
  160. /**
  161. * Texture node model which stores information about a node editor block
  162. */
  163. export class TextureNodeModel extends DefaultNodeModel {
  164. /**
  165. * Texture for the node if it exists
  166. */
  167. texture: Nullable<Texture>;
  168. /**
  169. * Constructs the node model
  170. */
  171. constructor();
  172. renderProperties(globalState: GlobalState): JSX.Element;
  173. }
  174. }
  175. declare module "babylonjs-node-editor/sharedComponents/textureLineComponent" {
  176. import * as React from "react";
  177. import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
  178. interface ITextureLineComponentProps {
  179. texture: BaseTexture;
  180. width: number;
  181. height: number;
  182. globalState?: any;
  183. hideChannelSelect?: boolean;
  184. }
  185. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  186. displayRed: boolean;
  187. displayGreen: boolean;
  188. displayBlue: boolean;
  189. displayAlpha: boolean;
  190. face: number;
  191. }> {
  192. constructor(props: ITextureLineComponentProps);
  193. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  194. displayRed: boolean;
  195. displayGreen: boolean;
  196. displayBlue: boolean;
  197. displayAlpha: boolean;
  198. face: number;
  199. }): boolean;
  200. componentDidMount(): void;
  201. componentDidUpdate(): void;
  202. updatePreview(): void;
  203. render(): JSX.Element;
  204. }
  205. }
  206. declare module "babylonjs-node-editor/components/diagram/texture/textureNodeWidget" {
  207. import * as React from "react";
  208. import { TextureNodeModel } from "babylonjs-node-editor/components/diagram/texture/textureNodeModel";
  209. import { Nullable } from 'babylonjs/types';
  210. import { GlobalState } from "babylonjs-node-editor/globalState";
  211. /**
  212. * GenericNodeWidgetProps
  213. */
  214. export interface TextureNodeWidgetProps {
  215. node: Nullable<TextureNodeModel>;
  216. globalState: GlobalState;
  217. }
  218. /**
  219. * Used to display a node block for the node editor
  220. */
  221. export class TextureNodeWidget extends React.Component<TextureNodeWidgetProps> {
  222. /**
  223. * Creates a GenericNodeWidget
  224. * @param props
  225. */
  226. constructor(props: TextureNodeWidgetProps);
  227. render(): JSX.Element;
  228. }
  229. }
  230. declare module "babylonjs-node-editor/components/diagram/texture/textureNodeFactory" {
  231. import * as SRD from "storm-react-diagrams";
  232. import { TextureNodeModel } from "babylonjs-node-editor/components/diagram/texture/textureNodeModel";
  233. import { GlobalState } from "babylonjs-node-editor/globalState";
  234. /**
  235. * Node factory which creates editor nodes
  236. */
  237. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  238. private _globalState;
  239. /**
  240. * Constructs a TextureNodeFactory
  241. */
  242. constructor(globalState: GlobalState);
  243. /**
  244. * Generates a node widget
  245. * @param diagramEngine diagram engine
  246. * @param node node to generate
  247. * @returns node widget jsx
  248. */
  249. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  250. /**
  251. * Gets a new instance of a node model
  252. * @returns texture node model
  253. */
  254. getNewInstance(): TextureNodeModel;
  255. }
  256. }
  257. declare module "babylonjs-node-editor/graphEditor" {
  258. import * as React from "react";
  259. import { GlobalState } from "babylonjs-node-editor/globalState";
  260. import { GenericNodeModel } from "babylonjs-node-editor/components/diagram/generic/genericNodeModel";
  261. import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock';
  262. import { NodeMaterialConnectionPoint } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPoint';
  263. import { TextureNodeModel } from "babylonjs-node-editor/components/diagram/texture/textureNodeModel";
  264. interface IGraphEditorProps {
  265. globalState: GlobalState;
  266. }
  267. export class NodeCreationOptions {
  268. column: number;
  269. nodeMaterialBlock?: NodeMaterialBlock;
  270. type?: string;
  271. }
  272. export class GraphEditor extends React.Component<IGraphEditorProps> {
  273. private _engine;
  274. private _model;
  275. private _nodes;
  276. /**
  277. * Current row/column position used when adding new nodes
  278. */
  279. private _rowPos;
  280. /**
  281. * Creates a node and recursivly creates its parent nodes from it's input
  282. * @param nodeMaterialBlock
  283. */
  284. createNodeFromObject(options: NodeCreationOptions): GenericNodeModel | TextureNodeModel;
  285. componentDidMount(): void;
  286. componentWillUnmount(): void;
  287. constructor(props: IGraphEditorProps);
  288. addNodeFromClass(ObjectClass: typeof NodeMaterialBlock): GenericNodeModel | TextureNodeModel;
  289. addValueNode(type: string, column?: number, connection?: NodeMaterialConnectionPoint): GenericNodeModel | TextureNodeModel | null;
  290. render(): JSX.Element;
  291. }
  292. }
  293. declare module "babylonjs-node-editor/sharedComponents/numericInputComponent" {
  294. import * as React from "react";
  295. interface INumericInputComponentProps {
  296. label: string;
  297. value: number;
  298. step?: number;
  299. onChange: (value: number) => void;
  300. }
  301. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  302. value: string;
  303. }> {
  304. static defaultProps: {
  305. step: number;
  306. };
  307. private _localChange;
  308. constructor(props: INumericInputComponentProps);
  309. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  310. value: string;
  311. }): boolean;
  312. updateValue(evt: any): void;
  313. render(): JSX.Element;
  314. }
  315. }
  316. declare module "babylonjs-node-editor/sharedComponents/propertyChangedEvent" {
  317. export class PropertyChangedEvent {
  318. object: any;
  319. property: string;
  320. value: any;
  321. initialValue: any;
  322. }
  323. }
  324. declare module "babylonjs-node-editor/sharedComponents/vector2LineComponent" {
  325. import * as React from "react";
  326. import { Vector2 } from "babylonjs/Maths/math";
  327. import { Observable } from "babylonjs/Misc/observable";
  328. import { PropertyChangedEvent } from "babylonjs-node-editor/sharedComponents/propertyChangedEvent";
  329. interface IVector2LineComponentProps {
  330. label: string;
  331. target: any;
  332. propertyName: string;
  333. step?: number;
  334. onChange?: (newvalue: Vector2) => void;
  335. onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
  336. }
  337. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  338. isExpanded: boolean;
  339. value: Vector2;
  340. }> {
  341. static defaultProps: {
  342. step: number;
  343. };
  344. private _localChange;
  345. constructor(props: IVector2LineComponentProps);
  346. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  347. isExpanded: boolean;
  348. value: Vector2;
  349. }): boolean;
  350. switchExpandState(): void;
  351. raiseOnPropertyChanged(previousValue: Vector2): void;
  352. updateStateX(value: number): void;
  353. updateStateY(value: number): void;
  354. render(): JSX.Element;
  355. }
  356. }
  357. declare module "babylonjs-node-editor/components/propertyTab/properties/vector2PropertyTabComponent" {
  358. import * as React from "react";
  359. import { GlobalState } from "babylonjs-node-editor/globalState";
  360. import { GenericNodeModel } from "babylonjs-node-editor/components/diagram/generic/genericNodeModel";
  361. interface IVector2PropertyTabComponentProps {
  362. globalState: GlobalState;
  363. node: GenericNodeModel;
  364. }
  365. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  366. render(): JSX.Element;
  367. }
  368. }
  369. declare module "babylonjs-node-editor/sharedComponents/vector3LineComponent" {
  370. import * as React from "react";
  371. import { Vector3 } from "babylonjs/Maths/math";
  372. import { Observable } from "babylonjs/Misc/observable";
  373. import { PropertyChangedEvent } from "babylonjs-node-editor/sharedComponents/propertyChangedEvent";
  374. interface IVector3LineComponentProps {
  375. label: string;
  376. target: any;
  377. propertyName: string;
  378. step?: number;
  379. onChange?: (newvalue: Vector3) => void;
  380. onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
  381. }
  382. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  383. isExpanded: boolean;
  384. value: Vector3;
  385. }> {
  386. static defaultProps: {
  387. step: number;
  388. };
  389. private _localChange;
  390. constructor(props: IVector3LineComponentProps);
  391. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  392. isExpanded: boolean;
  393. value: Vector3;
  394. }): boolean;
  395. switchExpandState(): void;
  396. raiseOnPropertyChanged(previousValue: Vector3): void;
  397. updateVector3(): void;
  398. updateStateX(value: number): void;
  399. updateStateY(value: number): void;
  400. updateStateZ(value: number): void;
  401. render(): JSX.Element;
  402. }
  403. }
  404. declare module "babylonjs-node-editor/components/propertyTab/properties/vector3PropertyTabComponent" {
  405. import * as React from "react";
  406. import { GlobalState } from "babylonjs-node-editor/globalState";
  407. import { GenericNodeModel } from "babylonjs-node-editor/components/diagram/generic/genericNodeModel";
  408. interface IVector3PropertyTabComponentProps {
  409. globalState: GlobalState;
  410. node: GenericNodeModel;
  411. }
  412. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  413. render(): JSX.Element;
  414. }
  415. }
  416. <<<<<<< HEAD
  417. declare module "babylonjs-node-editor/components/diagram/generic/genericNodeModel" {
  418. import { Nullable } from 'babylonjs/types';
  419. import { Vector2, Vector3, Vector4, Matrix } from 'babylonjs/Maths/math';
  420. import { DefaultNodeModel } from "babylonjs-node-editor/components/diagram/defaultNodeModel";
  421. import { DiagramModel } from 'storm-react-diagrams/dist/@types/src/models/DiagramModel';
  422. import { GraphEditor, NodeCreationOptions } from "babylonjs-node-editor/graphEditor";
  423. import { GenericPortModel } from "babylonjs-node-editor/components/diagram/generic/genericPortModel";
  424. import { NodeMaterialConnectionPoint } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPoint';
  425. import { GlobalState } from "babylonjs-node-editor/globalState";
  426. /**
  427. * Generic node model which stores information about a node editor block
  428. */
  429. export class GenericNodeModel extends DefaultNodeModel {
  430. /**
  431. * Labels for the block
  432. */
  433. headerLabels: Array<{
  434. text: string;
  435. }>;
  436. /**
  437. * Vector2 for the node if it exists
  438. */
  439. vector2: Nullable<Vector2>;
  440. /**
  441. * Vector3 for the node if it exists
  442. */
  443. vector3: Nullable<Vector3>;
  444. /**
  445. * Vector4 for the node if it exists
  446. */
  447. vector4: Nullable<Vector4>;
  448. /**
  449. * Matrix for the node if it exists
  450. */
  451. matrix: Nullable<Matrix>;
  452. /**
  453. * Constructs the node model
  454. */
  455. constructor();
  456. prepareConnection(type: string, outPort: GenericPortModel, connection?: NodeMaterialConnectionPoint): void;
  457. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  458. renderProperties(globalState: GlobalState): JSX.Element | null;
  459. }
  460. }
  461. declare module "babylonjs-node-editor/components/diagram/generic/genericPortModel" {
  462. import { LinkModel, PortModel } from "storm-react-diagrams";
  463. import { Nullable } from 'babylonjs/types';
  464. import { NodeMaterialConnectionPoint } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPoint';
  465. import { GenericNodeModel } from "babylonjs-node-editor/components/diagram/generic/genericNodeModel";
  466. =======
  467. declare module "babylonjs-node-editor/components/propertyTab/propertyTabComponent" {
  468. import * as React from "react";
  469. import { GlobalState } from "babylonjs-node-editor/globalState";
  470. import { Nullable } from 'babylonjs/types';
  471. import { GenericNodeModel } from "babylonjs-node-editor/components/diagram/generic/genericNodeModel";
  472. interface IPropertyTabComponentProps {
  473. globalState: GlobalState;
  474. }
  475. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  476. currentNode: Nullable<GenericNodeModel>;
  477. }> {
  478. constructor(props: IPropertyTabComponentProps);
  479. componentWillMount(): void;
  480. render(): JSX.Element;
  481. }
  482. }
  483. declare module "babylonjs-node-editor/components/graphEditor" {
  484. import * as React from "react";
  485. import { GlobalState } from "babylonjs-node-editor/globalState";
  486. import { GenericNodeModel } from "babylonjs-node-editor/components/diagram/generic/genericNodeModel";
  487. import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock';
  488. import { NodeMaterialConnectionPoint } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPoint';
  489. interface IGraphEditorProps {
  490. globalState: GlobalState;
  491. }
  492. export class GraphEditor extends React.Component<IGraphEditorProps> {
  493. private _engine;
  494. private _model;
  495. private _nodes;
  496. /**
  497. * Current row/column position used when adding new nodes
  498. */
  499. private _rowPos;
  500. /**
  501. * Creates a node and recursivly creates its parent nodes from it's input
  502. * @param nodeMaterialBlock
  503. */
  504. createNodeFromObject(options: {
  505. column: number;
  506. nodeMaterialBlock?: NodeMaterialBlock;
  507. }): GenericNodeModel;
  508. componentDidMount(): void;
  509. componentWillUnmount(): void;
  510. constructor(props: IGraphEditorProps);
  511. addNodeFromClass(ObjectClass: typeof NodeMaterialBlock): GenericNodeModel;
  512. addValueNode(type: string, column?: number, connection?: NodeMaterialConnectionPoint): GenericNodeModel;
  513. render(): JSX.Element;
  514. }
  515. }
  516. declare module "babylonjs-node-editor/sharedComponents/popup" {
  517. export class Popup {
  518. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  519. private static _CopyStyles;
  520. }
  521. }
  522. declare module "babylonjs-node-editor/nodeEditor" {
  523. import { NodeMaterial } from "babylonjs/Materials/Node/nodeMaterial";
  524. /**
  525. * Interface used to specify creation options for the node editor
  526. */
  527. export interface INodeEditorOptions {
  528. /**
  529. * Defines the DOM element that will host the node editor
  530. */
  531. hostElement?: HTMLDivElement;
  532. nodeMaterial?: NodeMaterial;
  533. }
  534. /**
  535. * Class used to create a node editor
  536. */
  537. export class NodeEditor {
  538. /**
  539. * Show the node editor
  540. * @param options defines the options to use to configure the node editor
  541. */
  542. static Show(options: INodeEditorOptions): void;
  543. }
  544. }
  545. declare module "babylonjs-node-editor/index" {
  546. export * from "babylonjs-node-editor/nodeEditor";
  547. }
  548. declare module "babylonjs-node-editor/legacy/legacy" {
  549. export * from "babylonjs-node-editor/index";
  550. }
  551. declare module "babylonjs-node-editor" {
  552. export * from "babylonjs-node-editor/legacy/legacy";
  553. }
  554. /// <reference types="react" />
  555. declare module NODEEDITOR {
  556. >>>>>>> c561ead7a93fc6094d0854d66d037d358954fe3b
  557. /**
  558. * Port model for the generic node
  559. */
  560. export class GenericPortModel extends PortModel {
  561. /**
  562. * If the port is input or output
  563. */
  564. position: string | "input" | "output";
  565. /**
  566. * What the port is connected to
  567. */
  568. connection: Nullable<NodeMaterialConnectionPoint>;
  569. static idCounter: number;
  570. constructor(name: string, type?: string);
  571. syncWithNodeMaterialConnectionPoint(connection: NodeMaterialConnectionPoint): void;
  572. getNodeModel(): GenericNodeModel;
  573. link(outPort: GenericPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  574. getInputFromBlock(): void;
  575. createLinkModel(): LinkModel;
  576. getValue: Function;
  577. static SortInputOutput(a: Nullable<GenericPortModel>, b: Nullable<GenericPortModel>): {
  578. input: GenericPortModel;
  579. output: GenericPortModel;
  580. } | null;
  581. }
  582. }
  583. declare module "babylonjs-node-editor/components/diagram/defaultNodeModel" {
  584. import { NodeModel, DiagramModel } from "storm-react-diagrams";
  585. import { Nullable } from 'babylonjs/types';
  586. import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock';
  587. import { GenericPortModel } from "babylonjs-node-editor/components/diagram/generic/genericPortModel";
  588. import { GraphEditor, NodeCreationOptions } from "babylonjs-node-editor/graphEditor";
  589. import { NodeMaterialConnectionPoint } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPoint';
  590. import { GlobalState } from "babylonjs-node-editor/globalState";
  591. /**
  592. * Generic node model which stores information about a node editor block
  593. */
  594. export class DefaultNodeModel extends NodeModel {
  595. /**
  596. * The babylon block this node represents
  597. */
  598. block: Nullable<NodeMaterialBlock>;
  599. ports: {
  600. [s: string]: GenericPortModel;
  601. };
  602. /**
  603. * Constructs the node model
  604. */
  605. constructor(key: string);
  606. prepareConnection(type: string, outPort: GenericPortModel, connection?: NodeMaterialConnectionPoint): void;
  607. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  608. renderProperties(globalState: GlobalState): JSX.Element | null;
  609. }
  610. }
  611. declare module "babylonjs-node-editor/globalState" {
  612. import { NodeMaterial } from "babylonjs/Materials/Node/nodeMaterial";
  613. import { Nullable } from "babylonjs/types";
  614. import { Observable } from 'babylonjs/Misc/observable';
  615. import { DefaultNodeModel } from "babylonjs-node-editor/components/diagram/defaultNodeModel";
  616. export class GlobalState {
  617. nodeMaterial?: NodeMaterial;
  618. hostElement: HTMLElement;
  619. hostDocument: HTMLDocument;
  620. onSelectionChangedObservable: Observable<Nullable<DefaultNodeModel>>;
  621. }
  622. }
  623. declare module "babylonjs-node-editor/sharedComponents/popup" {
  624. export class Popup {
  625. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  626. private static _CopyStyles;
  627. }
  628. }
  629. declare module "babylonjs-node-editor/nodeEditor" {
  630. import { NodeMaterial } from "babylonjs/Materials/Node/nodeMaterial";
  631. /**
  632. * Interface used to specify creation options for the node editor
  633. */
  634. export interface INodeEditorOptions {
  635. nodeMaterial: NodeMaterial;
  636. }
  637. /**
  638. * Class used to create a node editor
  639. */
  640. export class NodeEditor {
  641. /**
  642. * Show the node editor
  643. * @param options defines the options to use to configure the node editor
  644. */
  645. static Show(options: INodeEditorOptions): void;
  646. }
  647. }
  648. declare module "babylonjs-node-editor/index" {
  649. export * from "babylonjs-node-editor/nodeEditor";
  650. }
  651. declare module "babylonjs-node-editor/legacy/legacy" {
  652. export * from "babylonjs-node-editor/index";
  653. }
  654. declare module "babylonjs-node-editor" {
  655. export * from "babylonjs-node-editor/legacy/legacy";
  656. }
  657. /// <reference types="react" />
  658. declare module NODEEDITOR {
  659. /**
  660. * GenericNodeWidgetProps
  661. */
  662. export interface GenericNodeWidgetProps {
  663. node: BABYLON.Nullable<GenericNodeModel>;
  664. globalState: GlobalState;
  665. }
  666. /**
  667. * GenericNodeWidgetState
  668. */
  669. export interface GenericNodeWidgetState {
  670. }
  671. /**
  672. * Used to display a node block for the node editor
  673. */
  674. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  675. /**
  676. * Creates a GenericNodeWidget
  677. * @param props
  678. */
  679. constructor(props: GenericNodeWidgetProps);
  680. render(): JSX.Element;
  681. }
  682. }
  683. declare module NODEEDITOR {
  684. /**
  685. * Node factory which creates editor nodes
  686. */
  687. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  688. private _globalState;
  689. /**
  690. * Constructs a GenericNodeFactory
  691. */
  692. constructor(globalState: GlobalState);
  693. /**
  694. * Generates a node widget
  695. * @param diagramEngine diagram engine
  696. * @param node node to generate
  697. * @returns node widget jsx
  698. */
  699. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  700. /**
  701. * Gets a new instance of a node model
  702. * @returns generic node model
  703. */
  704. getNewInstance(): GenericNodeModel;
  705. }
  706. }
  707. declare module NODEEDITOR {
  708. interface ILineContainerComponentProps {
  709. title: string;
  710. children: any[] | any;
  711. closed?: boolean;
  712. }
  713. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  714. isExpanded: boolean;
  715. }> {
  716. private static _InMemoryStorage;
  717. constructor(props: ILineContainerComponentProps);
  718. switchExpandedState(): void;
  719. renderHeader(): JSX.Element;
  720. render(): JSX.Element;
  721. }
  722. }
  723. declare module NODEEDITOR {
  724. export interface IButtonLineComponentProps {
  725. label: string;
  726. onClick: () => void;
  727. }
  728. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  729. constructor(props: IButtonLineComponentProps);
  730. render(): JSX.Element;
  731. }
  732. }
  733. declare module NODEEDITOR {
  734. interface INodeListComponentProps {
  735. globalState: GlobalState;
  736. onAddValueNode: (b: string) => void;
  737. onAddNodeFromClass: (ObjectClass: typeof BABYLON.NodeMaterialBlock) => void;
  738. }
  739. export class NodeListComponent extends React.Component<INodeListComponentProps> {
  740. render(): JSX.Element;
  741. }
  742. }
  743. declare module NODEEDITOR {
  744. interface IPropertyTabComponentProps {
  745. globalState: GlobalState;
  746. }
  747. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  748. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  749. }> {
  750. constructor(props: IPropertyTabComponentProps);
  751. componentWillMount(): void;
  752. render(): JSX.Element;
  753. }
  754. }
  755. declare module NODEEDITOR {
  756. interface IPortalProps {
  757. globalState: GlobalState;
  758. }
  759. export class Portal extends React.Component<IPortalProps> {
  760. render(): React.ReactPortal;
  761. }
  762. }
  763. declare module NODEEDITOR {
  764. interface IFileButtonLineComponentProps {
  765. label: string;
  766. onClick: (file: File) => void;
  767. accept: string;
  768. }
  769. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  770. constructor(props: IFileButtonLineComponentProps);
  771. onChange(evt: any): void;
  772. render(): JSX.Element;
  773. }
  774. }
  775. declare module NODEEDITOR {
  776. interface ITexturePropertyTabComponentProps {
  777. globalState: GlobalState;
  778. node: TextureNodeModel;
  779. }
  780. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps> {
  781. /**
  782. * Replaces the texture of the node
  783. * @param file the file of the texture to use
  784. */
  785. replaceTexture(file: File): void;
  786. render(): JSX.Element;
  787. }
  788. }
  789. declare module NODEEDITOR {
  790. /**
  791. * BABYLON.Texture node model which stores information about a node editor block
  792. */
  793. export class TextureNodeModel extends DefaultNodeModel {
  794. /**
  795. * BABYLON.Texture for the node if it exists
  796. */
  797. texture: BABYLON.Nullable<BABYLON.Texture>;
  798. /**
  799. * Constructs the node model
  800. */
  801. constructor();
  802. renderProperties(globalState: GlobalState): JSX.Element;
  803. }
  804. }
  805. declare module NODEEDITOR {
  806. interface ITextureLineComponentProps {
  807. texture: BABYLON.BaseTexture;
  808. width: number;
  809. height: number;
  810. globalState?: any;
  811. hideChannelSelect?: boolean;
  812. }
  813. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  814. displayRed: boolean;
  815. displayGreen: boolean;
  816. displayBlue: boolean;
  817. displayAlpha: boolean;
  818. face: number;
  819. }> {
  820. constructor(props: ITextureLineComponentProps);
  821. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  822. displayRed: boolean;
  823. displayGreen: boolean;
  824. displayBlue: boolean;
  825. displayAlpha: boolean;
  826. face: number;
  827. }): boolean;
  828. componentDidMount(): void;
  829. componentDidUpdate(): void;
  830. updatePreview(): void;
  831. render(): JSX.Element;
  832. }
  833. }
  834. declare module NODEEDITOR {
  835. /**
  836. * GenericNodeWidgetProps
  837. */
  838. export interface TextureNodeWidgetProps {
  839. node: BABYLON.Nullable<TextureNodeModel>;
  840. globalState: GlobalState;
  841. }
  842. /**
  843. * Used to display a node block for the node editor
  844. */
  845. export class TextureNodeWidget extends React.Component<TextureNodeWidgetProps> {
  846. /**
  847. * Creates a GenericNodeWidget
  848. * @param props
  849. */
  850. constructor(props: TextureNodeWidgetProps);
  851. render(): JSX.Element;
  852. }
  853. }
  854. declare module NODEEDITOR {
  855. /**
  856. * Node factory which creates editor nodes
  857. */
  858. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  859. private _globalState;
  860. /**
  861. * Constructs a TextureNodeFactory
  862. */
  863. constructor(globalState: GlobalState);
  864. /**
  865. * Generates a node widget
  866. * @param diagramEngine diagram engine
  867. * @param node node to generate
  868. * @returns node widget jsx
  869. */
  870. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  871. /**
  872. * Gets a new instance of a node model
  873. * @returns texture node model
  874. */
  875. getNewInstance(): TextureNodeModel;
  876. }
  877. }
  878. declare module NODEEDITOR {
  879. interface IGraphEditorProps {
  880. globalState: GlobalState;
  881. }
  882. export class NodeCreationOptions {
  883. column: number;
  884. nodeMaterialBlock?: BABYLON.NodeMaterialBlock;
  885. type?: string;
  886. }
  887. export class GraphEditor extends React.Component<IGraphEditorProps> {
  888. private _engine;
  889. private _model;
  890. private _nodes;
  891. /**
  892. * Current row/column position used when adding new nodes
  893. */
  894. private _rowPos;
  895. /**
  896. * Creates a node and recursivly creates its parent nodes from it's input
  897. * @param nodeMaterialBlock
  898. */
  899. createNodeFromObject(options: NodeCreationOptions): GenericNodeModel | TextureNodeModel;
  900. componentDidMount(): void;
  901. componentWillUnmount(): void;
  902. constructor(props: IGraphEditorProps);
  903. addNodeFromClass(ObjectClass: typeof BABYLON.NodeMaterialBlock): GenericNodeModel | TextureNodeModel;
  904. addValueNode(type: string, column?: number, connection?: BABYLON.NodeMaterialConnectionPoint): GenericNodeModel | TextureNodeModel | null;
  905. render(): JSX.Element;
  906. }
  907. }
  908. declare module NODEEDITOR {
  909. interface INumericInputComponentProps {
  910. label: string;
  911. value: number;
  912. step?: number;
  913. onChange: (value: number) => void;
  914. }
  915. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  916. value: string;
  917. }> {
  918. static defaultProps: {
  919. step: number;
  920. };
  921. private _localChange;
  922. constructor(props: INumericInputComponentProps);
  923. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  924. value: string;
  925. }): boolean;
  926. updateValue(evt: any): void;
  927. render(): JSX.Element;
  928. }
  929. }
  930. declare module NODEEDITOR {
  931. export class PropertyChangedEvent {
  932. object: any;
  933. property: string;
  934. value: any;
  935. initialValue: any;
  936. }
  937. }
  938. declare module NODEEDITOR {
  939. interface IVector2LineComponentProps {
  940. label: string;
  941. target: any;
  942. propertyName: string;
  943. step?: number;
  944. onChange?: (newvalue: BABYLON.Vector2) => void;
  945. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  946. }
  947. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  948. isExpanded: boolean;
  949. value: BABYLON.Vector2;
  950. }> {
  951. static defaultProps: {
  952. step: number;
  953. };
  954. private _localChange;
  955. constructor(props: IVector2LineComponentProps);
  956. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  957. isExpanded: boolean;
  958. value: BABYLON.Vector2;
  959. }): boolean;
  960. switchExpandState(): void;
  961. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  962. updateStateX(value: number): void;
  963. updateStateY(value: number): void;
  964. render(): JSX.Element;
  965. }
  966. }
  967. declare module NODEEDITOR {
  968. interface IVector2PropertyTabComponentProps {
  969. globalState: GlobalState;
  970. node: GenericNodeModel;
  971. }
  972. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  973. render(): JSX.Element;
  974. }
  975. }
  976. declare module NODEEDITOR {
  977. interface IVector3LineComponentProps {
  978. label: string;
  979. target: any;
  980. propertyName: string;
  981. step?: number;
  982. onChange?: (newvalue: BABYLON.Vector3) => void;
  983. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  984. <<<<<<< HEAD
  985. =======
  986. }
  987. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  988. isExpanded: boolean;
  989. value: BABYLON.Vector3;
  990. }> {
  991. static defaultProps: {
  992. step: number;
  993. };
  994. private _localChange;
  995. constructor(props: IVector3LineComponentProps);
  996. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  997. isExpanded: boolean;
  998. value: BABYLON.Vector3;
  999. }): boolean;
  1000. switchExpandState(): void;
  1001. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  1002. updateVector3(): void;
  1003. updateStateX(value: number): void;
  1004. updateStateY(value: number): void;
  1005. updateStateZ(value: number): void;
  1006. render(): JSX.Element;
  1007. }
  1008. }
  1009. declare module NODEEDITOR {
  1010. interface IVector3PropertyTabComponentProps {
  1011. globalState: GlobalState;
  1012. node: GenericNodeModel;
  1013. }
  1014. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  1015. render(): JSX.Element;
  1016. }
  1017. }
  1018. declare module NODEEDITOR {
  1019. interface IPropertyTabComponentProps {
  1020. globalState: GlobalState;
  1021. >>>>>>> c561ead7a93fc6094d0854d66d037d358954fe3b
  1022. }
  1023. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  1024. isExpanded: boolean;
  1025. value: BABYLON.Vector3;
  1026. }> {
  1027. static defaultProps: {
  1028. step: number;
  1029. };
  1030. private _localChange;
  1031. constructor(props: IVector3LineComponentProps);
  1032. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  1033. isExpanded: boolean;
  1034. value: BABYLON.Vector3;
  1035. }): boolean;
  1036. switchExpandState(): void;
  1037. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  1038. updateVector3(): void;
  1039. updateStateX(value: number): void;
  1040. updateStateY(value: number): void;
  1041. updateStateZ(value: number): void;
  1042. render(): JSX.Element;
  1043. }
  1044. }
  1045. declare module NODEEDITOR {
  1046. interface IVector3PropertyTabComponentProps {
  1047. globalState: GlobalState;
  1048. node: GenericNodeModel;
  1049. }
  1050. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  1051. render(): JSX.Element;
  1052. }
  1053. }
  1054. declare module NODEEDITOR {
  1055. /**
  1056. * Generic node model which stores information about a node editor block
  1057. */
  1058. export class GenericNodeModel extends DefaultNodeModel {
  1059. /**
  1060. * Labels for the block
  1061. */
  1062. headerLabels: Array<{
  1063. text: string;
  1064. }>;
  1065. /**
  1066. * BABYLON.Vector2 for the node if it exists
  1067. */
  1068. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  1069. /**
  1070. * BABYLON.Vector3 for the node if it exists
  1071. */
  1072. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  1073. /**
  1074. * BABYLON.Vector4 for the node if it exists
  1075. */
  1076. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  1077. /**
  1078. * BABYLON.Matrix for the node if it exists
  1079. */
  1080. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  1081. /**
  1082. * Constructs the node model
  1083. */
  1084. constructor();
  1085. prepareConnection(type: string, outPort: GenericPortModel, connection?: BABYLON.NodeMaterialConnectionPoint): void;
  1086. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1087. renderProperties(globalState: GlobalState): JSX.Element | null;
  1088. }
  1089. }
  1090. declare module NODEEDITOR {
  1091. /**
  1092. * Port model for the generic node
  1093. */
  1094. export class GenericPortModel extends PortModel {
  1095. /**
  1096. * If the port is input or output
  1097. */
  1098. position: string | "input" | "output";
  1099. /**
  1100. * What the port is connected to
  1101. */
  1102. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  1103. static idCounter: number;
  1104. constructor(name: string, type?: string);
  1105. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  1106. getNodeModel(): GenericNodeModel;
  1107. link(outPort: GenericPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  1108. getInputFromBlock(): void;
  1109. createLinkModel(): LinkModel;
  1110. getValue: Function;
  1111. static SortInputOutput(a: BABYLON.Nullable<GenericPortModel>, b: BABYLON.Nullable<GenericPortModel>): {
  1112. input: GenericPortModel;
  1113. output: GenericPortModel;
  1114. } | null;
  1115. }
  1116. }
  1117. declare module NODEEDITOR {
  1118. /**
  1119. * Generic node model which stores information about a node editor block
  1120. */
  1121. export class DefaultNodeModel extends NodeModel {
  1122. /**
  1123. * The babylon block this node represents
  1124. */
  1125. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  1126. ports: {
  1127. [s: string]: GenericPortModel;
  1128. };
  1129. /**
  1130. * Constructs the node model
  1131. */
  1132. constructor(key: string);
  1133. prepareConnection(type: string, outPort: GenericPortModel, connection?: BABYLON.NodeMaterialConnectionPoint): void;
  1134. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1135. renderProperties(globalState: GlobalState): JSX.Element | null;
  1136. }
  1137. }
  1138. declare module NODEEDITOR {
  1139. export class GlobalState {
  1140. nodeMaterial?: BABYLON.NodeMaterial;
  1141. hostElement: HTMLElement;
  1142. hostDocument: HTMLDocument;
  1143. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  1144. }
  1145. }
  1146. declare module NODEEDITOR {
  1147. export class Popup {
  1148. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  1149. private static _CopyStyles;
  1150. }
  1151. }
  1152. declare module NODEEDITOR {
  1153. /**
  1154. * Interface used to specify creation options for the node editor
  1155. */
  1156. export interface INodeEditorOptions {
  1157. nodeMaterial: BABYLON.NodeMaterial;
  1158. }
  1159. /**
  1160. * Class used to create a node editor
  1161. */
  1162. export class NodeEditor {
  1163. /**
  1164. * Show the node editor
  1165. * @param options defines the options to use to configure the node editor
  1166. */
  1167. static Show(options: INodeEditorOptions): void;
  1168. }
  1169. }