babylonjs.materials.js 407 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
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  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
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  18. /******/ // Check if module is in cache
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  31. /******/
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  33. /******/ module.l = true;
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  35. /******/ // Return the exports of the module
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  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
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  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
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  52. /******/
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  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
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  66. /******/ __webpack_require__.t = function(value, mode) {
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  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. <<<<<<< HEAD
  101. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  102. =======
  103. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  104. >>>>>>> c561ead7a93fc6094d0854d66d037d358954fe3b
  105. \***********************************************************/
  106. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  107. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  108. "use strict";
  109. __webpack_require__.r(__webpack_exports__);
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  126. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  127. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  128. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  129. /*! *****************************************************************************
  130. Copyright (c) Microsoft Corporation. All rights reserved.
  131. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  132. this file except in compliance with the License. You may obtain a copy of the
  133. License at http://www.apache.org/licenses/LICENSE-2.0
  134. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  135. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  136. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  137. MERCHANTABLITY OR NON-INFRINGEMENT.
  138. See the Apache Version 2.0 License for specific language governing permissions
  139. and limitations under the License.
  140. ***************************************************************************** */
  141. /* global Reflect, Promise */
  142. var extendStatics = function(d, b) {
  143. extendStatics = Object.setPrototypeOf ||
  144. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  145. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  146. return extendStatics(d, b);
  147. };
  148. function __extends(d, b) {
  149. extendStatics(d, b);
  150. function __() { this.constructor = d; }
  151. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  152. }
  153. var __assign = function() {
  154. __assign = Object.assign || function __assign(t) {
  155. for (var s, i = 1, n = arguments.length; i < n; i++) {
  156. s = arguments[i];
  157. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  158. }
  159. return t;
  160. }
  161. return __assign.apply(this, arguments);
  162. }
  163. function __rest(s, e) {
  164. var t = {};
  165. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  166. t[p] = s[p];
  167. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  168. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  169. t[p[i]] = s[p[i]];
  170. return t;
  171. }
  172. function __decorate(decorators, target, key, desc) {
  173. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  174. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  175. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  176. return c > 3 && r && Object.defineProperty(target, key, r), r;
  177. }
  178. function __param(paramIndex, decorator) {
  179. return function (target, key) { decorator(target, key, paramIndex); }
  180. }
  181. function __metadata(metadataKey, metadataValue) {
  182. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  183. }
  184. function __awaiter(thisArg, _arguments, P, generator) {
  185. return new (P || (P = Promise))(function (resolve, reject) {
  186. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  187. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  188. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  189. step((generator = generator.apply(thisArg, _arguments || [])).next());
  190. });
  191. }
  192. function __generator(thisArg, body) {
  193. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  194. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  195. function verb(n) { return function (v) { return step([n, v]); }; }
  196. function step(op) {
  197. if (f) throw new TypeError("Generator is already executing.");
  198. while (_) try {
  199. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  200. if (y = 0, t) op = [op[0] & 2, t.value];
  201. switch (op[0]) {
  202. case 0: case 1: t = op; break;
  203. case 4: _.label++; return { value: op[1], done: false };
  204. case 5: _.label++; y = op[1]; op = [0]; continue;
  205. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  206. default:
  207. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  208. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  209. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  210. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  211. if (t[2]) _.ops.pop();
  212. _.trys.pop(); continue;
  213. }
  214. op = body.call(thisArg, _);
  215. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  216. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  217. }
  218. }
  219. function __exportStar(m, exports) {
  220. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  221. }
  222. function __values(o) {
  223. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  224. if (m) return m.call(o);
  225. return {
  226. next: function () {
  227. if (o && i >= o.length) o = void 0;
  228. return { value: o && o[i++], done: !o };
  229. }
  230. };
  231. }
  232. function __read(o, n) {
  233. var m = typeof Symbol === "function" && o[Symbol.iterator];
  234. if (!m) return o;
  235. var i = m.call(o), r, ar = [], e;
  236. try {
  237. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  238. }
  239. catch (error) { e = { error: error }; }
  240. finally {
  241. try {
  242. if (r && !r.done && (m = i["return"])) m.call(i);
  243. }
  244. finally { if (e) throw e.error; }
  245. }
  246. return ar;
  247. }
  248. function __spread() {
  249. for (var ar = [], i = 0; i < arguments.length; i++)
  250. ar = ar.concat(__read(arguments[i]));
  251. return ar;
  252. }
  253. function __await(v) {
  254. return this instanceof __await ? (this.v = v, this) : new __await(v);
  255. }
  256. function __asyncGenerator(thisArg, _arguments, generator) {
  257. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  258. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  259. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  260. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  261. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  262. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  263. function fulfill(value) { resume("next", value); }
  264. function reject(value) { resume("throw", value); }
  265. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  266. }
  267. function __asyncDelegator(o) {
  268. var i, p;
  269. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  270. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  271. }
  272. function __asyncValues(o) {
  273. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  274. var m = o[Symbol.asyncIterator], i;
  275. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  276. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  277. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  278. }
  279. function __makeTemplateObject(cooked, raw) {
  280. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  281. return cooked;
  282. };
  283. function __importStar(mod) {
  284. if (mod && mod.__esModule) return mod;
  285. var result = {};
  286. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  287. result.default = mod;
  288. return result;
  289. }
  290. function __importDefault(mod) {
  291. return (mod && mod.__esModule) ? mod : { default: mod };
  292. }
  293. /***/ }),
  294. /***/ "../../node_modules/webpack/buildin/global.js":
  295. /*!***********************************!*\
  296. !*** (webpack)/buildin/global.js ***!
  297. \***********************************/
  298. /*! no static exports found */
  299. /***/ (function(module, exports) {
  300. var g;
  301. // This works in non-strict mode
  302. g = (function() {
  303. return this;
  304. })();
  305. try {
  306. // This works if eval is allowed (see CSP)
  307. g = g || new Function("return this")();
  308. } catch (e) {
  309. // This works if the window reference is available
  310. if (typeof window === "object") g = window;
  311. }
  312. // g can still be undefined, but nothing to do about it...
  313. // We return undefined, instead of nothing here, so it's
  314. // easier to handle this case. if(!global) { ...}
  315. module.exports = g;
  316. /***/ }),
  317. /***/ "./cell/cell.fragment.ts":
  318. /*!*******************************!*\
  319. !*** ./cell/cell.fragment.ts ***!
  320. \*******************************/
  321. /*! exports provided: cellPixelShader */
  322. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  323. "use strict";
  324. __webpack_require__.r(__webpack_exports__);
  325. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  326. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  327. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  328. var name = 'cellPixelShader';
  329. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  330. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  331. /** @hidden */
  332. var cellPixelShader = { name: name, shader: shader };
  333. /***/ }),
  334. /***/ "./cell/cell.vertex.ts":
  335. /*!*****************************!*\
  336. !*** ./cell/cell.vertex.ts ***!
  337. \*****************************/
  338. /*! exports provided: cellVertexShader */
  339. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  340. "use strict";
  341. __webpack_require__.r(__webpack_exports__);
  342. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  343. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  344. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  345. var name = 'cellVertexShader';
  346. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  347. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  348. /** @hidden */
  349. var cellVertexShader = { name: name, shader: shader };
  350. /***/ }),
  351. /***/ "./cell/cellMaterial.ts":
  352. /*!******************************!*\
  353. !*** ./cell/cellMaterial.ts ***!
  354. \******************************/
  355. /*! exports provided: CellMaterial */
  356. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  357. "use strict";
  358. __webpack_require__.r(__webpack_exports__);
  359. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  360. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  361. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  362. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  363. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  364. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  365. var CellMaterialDefines = /** @class */ (function (_super) {
  366. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterialDefines, _super);
  367. function CellMaterialDefines() {
  368. var _this = _super.call(this) || this;
  369. _this.DIFFUSE = false;
  370. _this.CLIPPLANE = false;
  371. _this.CLIPPLANE2 = false;
  372. _this.CLIPPLANE3 = false;
  373. _this.CLIPPLANE4 = false;
  374. _this.ALPHATEST = false;
  375. _this.POINTSIZE = false;
  376. _this.FOG = false;
  377. _this.NORMAL = false;
  378. _this.UV1 = false;
  379. _this.UV2 = false;
  380. _this.VERTEXCOLOR = false;
  381. _this.VERTEXALPHA = false;
  382. _this.NUM_BONE_INFLUENCERS = 0;
  383. _this.BonesPerMesh = 0;
  384. _this.INSTANCES = false;
  385. _this.NDOTL = true;
  386. _this.CUSTOMUSERLIGHTING = true;
  387. _this.CELLBASIC = true;
  388. _this.DEPTHPREPASS = false;
  389. _this.rebuild();
  390. return _this;
  391. }
  392. return CellMaterialDefines;
  393. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  394. var CellMaterial = /** @class */ (function (_super) {
  395. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterial, _super);
  396. function CellMaterial(name, scene) {
  397. var _this = _super.call(this, name, scene) || this;
  398. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  399. _this._computeHighLevel = false;
  400. _this._disableLighting = false;
  401. _this._maxSimultaneousLights = 4;
  402. return _this;
  403. }
  404. CellMaterial.prototype.needAlphaBlending = function () {
  405. return (this.alpha < 1.0);
  406. };
  407. CellMaterial.prototype.needAlphaTesting = function () {
  408. return false;
  409. };
  410. CellMaterial.prototype.getAlphaTestTexture = function () {
  411. return null;
  412. };
  413. // Methods
  414. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  415. if (this.isFrozen) {
  416. if (this._wasPreviouslyReady && subMesh.effect) {
  417. return true;
  418. }
  419. }
  420. if (!subMesh._materialDefines) {
  421. subMesh._materialDefines = new CellMaterialDefines();
  422. }
  423. var defines = subMesh._materialDefines;
  424. var scene = this.getScene();
  425. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  426. if (this._renderId === scene.getRenderId()) {
  427. return true;
  428. }
  429. }
  430. var engine = scene.getEngine();
  431. // Textures
  432. if (defines._areTexturesDirty) {
  433. defines._needUVs = false;
  434. if (scene.texturesEnabled) {
  435. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  436. if (!this._diffuseTexture.isReady()) {
  437. return false;
  438. }
  439. else {
  440. defines._needUVs = true;
  441. defines.DIFFUSE = true;
  442. }
  443. }
  444. }
  445. }
  446. // High level
  447. defines.CELLBASIC = !this.computeHighLevel;
  448. // Misc.
  449. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  450. // Lights
  451. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  452. // Values that need to be evaluated on every frame
  453. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  454. // Attribs
  455. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  456. // Get correct effect
  457. if (defines.isDirty) {
  458. defines.markAsProcessed();
  459. scene.resetCachedMaterial();
  460. // Fallbacks
  461. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  462. if (defines.FOG) {
  463. fallbacks.addFallback(1, "FOG");
  464. }
  465. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  466. if (defines.NUM_BONE_INFLUENCERS > 0) {
  467. fallbacks.addCPUSkinningFallback(0, mesh);
  468. }
  469. //Attributes
  470. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  471. if (defines.NORMAL) {
  472. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  473. }
  474. if (defines.UV1) {
  475. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  476. }
  477. if (defines.UV2) {
  478. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  479. }
  480. if (defines.VERTEXCOLOR) {
  481. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  482. }
  483. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  484. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  485. var shaderName = "cell";
  486. var join = defines.toString();
  487. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  488. "vFogInfos", "vFogColor", "pointSize",
  489. "vDiffuseInfos",
  490. "mBones",
  491. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  492. ];
  493. var samplers = ["diffuseSampler"];
  494. var uniformBuffers = new Array();
  495. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  496. uniformsNames: uniforms,
  497. uniformBuffersNames: uniformBuffers,
  498. samplers: samplers,
  499. defines: defines,
  500. maxSimultaneousLights: this.maxSimultaneousLights
  501. });
  502. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  503. attributes: attribs,
  504. uniformsNames: uniforms,
  505. uniformBuffersNames: uniformBuffers,
  506. samplers: samplers,
  507. defines: join,
  508. fallbacks: fallbacks,
  509. onCompiled: this.onCompiled,
  510. onError: this.onError,
  511. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  512. }, engine), defines);
  513. }
  514. if (!subMesh.effect || !subMesh.effect.isReady()) {
  515. return false;
  516. }
  517. this._renderId = scene.getRenderId();
  518. this._wasPreviouslyReady = true;
  519. return true;
  520. };
  521. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  522. var scene = this.getScene();
  523. var defines = subMesh._materialDefines;
  524. if (!defines) {
  525. return;
  526. }
  527. var effect = subMesh.effect;
  528. if (!effect) {
  529. return;
  530. }
  531. this._activeEffect = effect;
  532. // Matrices
  533. this.bindOnlyWorldMatrix(world);
  534. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  535. // Bones
  536. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  537. if (this._mustRebind(scene, effect)) {
  538. // Textures
  539. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  540. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  541. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  542. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  543. }
  544. // Clip plane
  545. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  546. // Point size
  547. if (this.pointsCloud) {
  548. this._activeEffect.setFloat("pointSize", this.pointSize);
  549. }
  550. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  551. }
  552. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  553. // Lights
  554. if (scene.lightsEnabled && !this.disableLighting) {
  555. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  556. }
  557. // View
  558. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  559. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  560. }
  561. // Fog
  562. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  563. this._afterBind(mesh, this._activeEffect);
  564. };
  565. CellMaterial.prototype.getAnimatables = function () {
  566. var results = [];
  567. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  568. results.push(this._diffuseTexture);
  569. }
  570. return results;
  571. };
  572. CellMaterial.prototype.getActiveTextures = function () {
  573. var activeTextures = _super.prototype.getActiveTextures.call(this);
  574. if (this._diffuseTexture) {
  575. activeTextures.push(this._diffuseTexture);
  576. }
  577. return activeTextures;
  578. };
  579. CellMaterial.prototype.hasTexture = function (texture) {
  580. if (_super.prototype.hasTexture.call(this, texture)) {
  581. return true;
  582. }
  583. return this._diffuseTexture === texture;
  584. };
  585. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  586. if (this._diffuseTexture) {
  587. this._diffuseTexture.dispose();
  588. }
  589. _super.prototype.dispose.call(this, forceDisposeEffect);
  590. };
  591. CellMaterial.prototype.getClassName = function () {
  592. return "CellMaterial";
  593. };
  594. CellMaterial.prototype.clone = function (name) {
  595. var _this = this;
  596. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  597. };
  598. CellMaterial.prototype.serialize = function () {
  599. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  600. serializationObject.customType = "BABYLON.CellMaterial";
  601. return serializationObject;
  602. };
  603. // Statics
  604. CellMaterial.Parse = function (source, scene, rootUrl) {
  605. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  606. };
  607. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  608. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  609. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  610. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  611. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  612. ], CellMaterial.prototype, "diffuseTexture", void 0);
  613. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  614. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  615. ], CellMaterial.prototype, "diffuseColor", void 0);
  616. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  617. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  618. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  619. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  620. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  621. ], CellMaterial.prototype, "computeHighLevel", void 0);
  622. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  623. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  624. ], CellMaterial.prototype, "_disableLighting", void 0);
  625. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  626. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  627. ], CellMaterial.prototype, "disableLighting", void 0);
  628. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  629. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  630. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  631. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  632. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  633. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  634. return CellMaterial;
  635. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  636. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  637. /***/ }),
  638. /***/ "./cell/index.ts":
  639. /*!***********************!*\
  640. !*** ./cell/index.ts ***!
  641. \***********************/
  642. /*! exports provided: CellMaterial */
  643. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  644. "use strict";
  645. __webpack_require__.r(__webpack_exports__);
  646. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  647. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  648. /***/ }),
  649. /***/ "./custom/customMaterial.ts":
  650. /*!**********************************!*\
  651. !*** ./custom/customMaterial.ts ***!
  652. \**********************************/
  653. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  654. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  655. "use strict";
  656. __webpack_require__.r(__webpack_exports__);
  657. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  658. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  659. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  660. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  661. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  662. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  663. var CustomShaderStructure = /** @class */ (function () {
  664. function CustomShaderStructure() {
  665. }
  666. return CustomShaderStructure;
  667. }());
  668. var ShaderSpecialParts = /** @class */ (function () {
  669. function ShaderSpecialParts() {
  670. }
  671. return ShaderSpecialParts;
  672. }());
  673. var CustomMaterial = /** @class */ (function (_super) {
  674. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CustomMaterial, _super);
  675. function CustomMaterial(name, scene) {
  676. var _this = _super.call(this, name, scene) || this;
  677. _this.CustomParts = new ShaderSpecialParts();
  678. _this.customShaderNameResolve = _this.Builder;
  679. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  680. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  681. return _this;
  682. }
  683. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  684. for (var el in this._newUniformInstances) {
  685. var ea = el.toString().split('-');
  686. if (ea[0] == 'vec2') {
  687. effect.setVector2(ea[1], this._newUniformInstances[el]);
  688. }
  689. else if (ea[0] == 'vec3') {
  690. effect.setVector3(ea[1], this._newUniformInstances[el]);
  691. }
  692. else if (ea[0] == 'vec4') {
  693. effect.setVector4(ea[1], this._newUniformInstances[el]);
  694. }
  695. else if (ea[0] == 'mat4') {
  696. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  697. }
  698. else if (ea[0] == 'float') {
  699. effect.setFloat(ea[1], this._newUniformInstances[el]);
  700. }
  701. }
  702. for (var el in this._newSamplerInstances) {
  703. var ea = el.toString().split('-');
  704. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  705. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  706. }
  707. }
  708. };
  709. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  710. if (name == "uniform") {
  711. for (var ind in this._newUniforms) {
  712. if (this._customUniform[ind].indexOf('sampler') == -1) {
  713. arr.push(this._newUniforms[ind]);
  714. }
  715. }
  716. }
  717. if (name == "sampler") {
  718. for (var ind in this._newUniforms) {
  719. if (this._customUniform[ind].indexOf('sampler') != -1) {
  720. arr.push(this._newUniforms[ind]);
  721. }
  722. }
  723. }
  724. return arr;
  725. };
  726. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  727. var _this = this;
  728. if (this._isCreatedShader) {
  729. return this._createdShaderName;
  730. }
  731. this._isCreatedShader = false;
  732. CustomMaterial.ShaderIndexer++;
  733. var name = "custom_" + CustomMaterial.ShaderIndexer;
  734. this.ReviewUniform("uniform", uniforms);
  735. this.ReviewUniform("sampler", samplers);
  736. var fn_afterBind = this._afterBind.bind(this);
  737. this._afterBind = function (m, e) {
  738. if (!e) {
  739. return;
  740. }
  741. _this.AttachAfterBind(m, e);
  742. try {
  743. fn_afterBind(m, e);
  744. }
  745. catch (e) { }
  746. };
  747. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  748. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  749. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  750. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  751. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  752. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  753. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  754. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  755. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  756. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  757. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  758. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  759. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  760. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  761. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  762. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  763. this._isCreatedShader = true;
  764. this._createdShaderName = name;
  765. return name;
  766. };
  767. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  768. if (!this._customUniform) {
  769. this._customUniform = new Array();
  770. this._newUniforms = new Array();
  771. this._newSamplerInstances = new Array();
  772. this._newUniformInstances = new Array();
  773. }
  774. if (param) {
  775. if (kind.indexOf("sampler") == -1) {
  776. this._newUniformInstances[kind + "-" + name] = param;
  777. }
  778. else {
  779. this._newUniformInstances[kind + "-" + name] = param;
  780. }
  781. }
  782. this._customUniform.push("uniform " + kind + " " + name + ";");
  783. this._newUniforms.push(name);
  784. return this;
  785. };
  786. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  787. this.CustomParts.Fragment_Begin = shaderPart;
  788. return this;
  789. };
  790. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  791. this.CustomParts.Fragment_Definitions = shaderPart;
  792. return this;
  793. };
  794. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  795. this.CustomParts.Fragment_MainBegin = shaderPart;
  796. return this;
  797. };
  798. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  799. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  800. return this;
  801. };
  802. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  803. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  804. return this;
  805. };
  806. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  807. this.CustomParts.Fragment_Before_Lights = shaderPart;
  808. return this;
  809. };
  810. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  811. this.CustomParts.Fragment_Before_Fog = shaderPart;
  812. return this;
  813. };
  814. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  815. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  816. return this;
  817. };
  818. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  819. this.CustomParts.Vertex_Begin = shaderPart;
  820. return this;
  821. };
  822. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  823. this.CustomParts.Vertex_Definitions = shaderPart;
  824. return this;
  825. };
  826. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  827. this.CustomParts.Vertex_MainBegin = shaderPart;
  828. return this;
  829. };
  830. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  831. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  832. return this;
  833. };
  834. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  835. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  836. return this;
  837. };
  838. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  839. this.CustomParts.Vertex_MainEnd = shaderPart;
  840. return this;
  841. };
  842. CustomMaterial.ShaderIndexer = 1;
  843. return CustomMaterial;
  844. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  845. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  846. /***/ }),
  847. /***/ "./custom/index.ts":
  848. /*!*************************!*\
  849. !*** ./custom/index.ts ***!
  850. \*************************/
  851. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  852. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  853. "use strict";
  854. __webpack_require__.r(__webpack_exports__);
  855. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  856. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  857. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  858. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  859. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  860. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  861. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  862. /***/ }),
  863. /***/ "./custom/pbrCustomMaterial.ts":
  864. /*!*************************************!*\
  865. !*** ./custom/pbrCustomMaterial.ts ***!
  866. \*************************************/
  867. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  868. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  869. "use strict";
  870. __webpack_require__.r(__webpack_exports__);
  871. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  872. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  873. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  874. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  875. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  876. var ShaderAlebdoParts = /** @class */ (function () {
  877. function ShaderAlebdoParts() {
  878. }
  879. return ShaderAlebdoParts;
  880. }());
  881. var PBRCustomMaterial = /** @class */ (function (_super) {
  882. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](PBRCustomMaterial, _super);
  883. function PBRCustomMaterial(name, scene) {
  884. var _this = _super.call(this, name, scene) || this;
  885. _this.CustomParts = new ShaderAlebdoParts();
  886. _this.customShaderNameResolve = _this.Builder;
  887. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  888. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  889. return _this;
  890. }
  891. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  892. for (var el in this._newUniformInstances) {
  893. var ea = el.toString().split('-');
  894. if (ea[0] == 'vec2') {
  895. effect.setVector2(ea[1], this._newUniformInstances[el]);
  896. }
  897. else if (ea[0] == 'vec3') {
  898. effect.setVector3(ea[1], this._newUniformInstances[el]);
  899. }
  900. else if (ea[0] == 'vec4') {
  901. effect.setVector4(ea[1], this._newUniformInstances[el]);
  902. }
  903. else if (ea[0] == 'mat4') {
  904. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  905. }
  906. else if (ea[0] == 'float') {
  907. effect.setFloat(ea[1], this._newUniformInstances[el]);
  908. }
  909. }
  910. for (var el in this._newSamplerInstances) {
  911. var ea = el.toString().split('-');
  912. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  913. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  914. }
  915. }
  916. };
  917. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  918. if (name == "uniform") {
  919. for (var ind in this._newUniforms) {
  920. if (this._customUniform[ind].indexOf('sampler') == -1) {
  921. arr.push(this._newUniforms[ind]);
  922. }
  923. }
  924. }
  925. if (name == "sampler") {
  926. for (var ind in this._newUniforms) {
  927. if (this._customUniform[ind].indexOf('sampler') != -1) {
  928. arr.push(this._newUniforms[ind]);
  929. }
  930. }
  931. }
  932. return arr;
  933. };
  934. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  935. var _this = this;
  936. if (this._isCreatedShader) {
  937. return this._createdShaderName;
  938. }
  939. this._isCreatedShader = false;
  940. PBRCustomMaterial.ShaderIndexer++;
  941. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  942. this.ReviewUniform("uniform", uniforms);
  943. this.ReviewUniform("sampler", samplers);
  944. var fn_afterBind = this._afterBind.bind(this);
  945. this._afterBind = function (m, e) {
  946. if (!e) {
  947. return;
  948. }
  949. _this.AttachAfterBind(m, e);
  950. try {
  951. fn_afterBind(m, e);
  952. }
  953. catch (e) { }
  954. };
  955. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  956. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  957. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  958. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  959. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  960. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  961. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  962. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  963. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  964. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  965. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  966. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  967. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  968. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  969. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  970. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  971. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  972. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  973. this._isCreatedShader = true;
  974. this._createdShaderName = name;
  975. return name;
  976. };
  977. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  978. if (!this._customUniform) {
  979. this._customUniform = new Array();
  980. this._newUniforms = new Array();
  981. this._newSamplerInstances = new Array();
  982. this._newUniformInstances = new Array();
  983. }
  984. if (param) {
  985. if (kind.indexOf("sampler") == -1) {
  986. this._newUniformInstances[kind + "-" + name] = param;
  987. }
  988. else {
  989. this._newUniformInstances[kind + "-" + name] = param;
  990. }
  991. }
  992. this._customUniform.push("uniform " + kind + " " + name + ";");
  993. this._newUniforms.push(name);
  994. return this;
  995. };
  996. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  997. this.CustomParts.Fragment_Begin = shaderPart;
  998. return this;
  999. };
  1000. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  1001. this.CustomParts.Fragment_Definitions = shaderPart;
  1002. return this;
  1003. };
  1004. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1005. this.CustomParts.Fragment_MainBegin = shaderPart;
  1006. return this;
  1007. };
  1008. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1009. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1010. return this;
  1011. };
  1012. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1013. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1014. return this;
  1015. };
  1016. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1017. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1018. return this;
  1019. };
  1020. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1021. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1022. return this;
  1023. };
  1024. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1025. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1026. return this;
  1027. };
  1028. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1029. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1030. return this;
  1031. };
  1032. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1033. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1034. return this;
  1035. };
  1036. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1037. this.CustomParts.Vertex_Begin = shaderPart;
  1038. return this;
  1039. };
  1040. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1041. this.CustomParts.Vertex_Definitions = shaderPart;
  1042. return this;
  1043. };
  1044. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1045. this.CustomParts.Vertex_MainBegin = shaderPart;
  1046. return this;
  1047. };
  1048. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1049. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1050. return this;
  1051. };
  1052. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1053. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1054. return this;
  1055. };
  1056. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1057. this.CustomParts.Vertex_MainEnd = shaderPart;
  1058. return this;
  1059. };
  1060. PBRCustomMaterial.ShaderIndexer = 1;
  1061. return PBRCustomMaterial;
  1062. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1063. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1064. /***/ }),
  1065. /***/ "./fire/fire.fragment.ts":
  1066. /*!*******************************!*\
  1067. !*** ./fire/fire.fragment.ts ***!
  1068. \*******************************/
  1069. /*! exports provided: firePixelShader */
  1070. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1071. "use strict";
  1072. __webpack_require__.r(__webpack_exports__);
  1073. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1074. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1075. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1076. var name = 'firePixelShader';
  1077. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1078. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1079. /** @hidden */
  1080. var firePixelShader = { name: name, shader: shader };
  1081. /***/ }),
  1082. /***/ "./fire/fire.vertex.ts":
  1083. /*!*****************************!*\
  1084. !*** ./fire/fire.vertex.ts ***!
  1085. \*****************************/
  1086. /*! exports provided: fireVertexShader */
  1087. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1088. "use strict";
  1089. __webpack_require__.r(__webpack_exports__);
  1090. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1091. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1092. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1093. var name = 'fireVertexShader';
  1094. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1095. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1096. /** @hidden */
  1097. var fireVertexShader = { name: name, shader: shader };
  1098. /***/ }),
  1099. /***/ "./fire/fireMaterial.ts":
  1100. /*!******************************!*\
  1101. !*** ./fire/fireMaterial.ts ***!
  1102. \******************************/
  1103. /*! exports provided: FireMaterial */
  1104. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1105. "use strict";
  1106. __webpack_require__.r(__webpack_exports__);
  1107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1108. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1109. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1110. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1111. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1112. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1113. var FireMaterialDefines = /** @class */ (function (_super) {
  1114. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterialDefines, _super);
  1115. function FireMaterialDefines() {
  1116. var _this = _super.call(this) || this;
  1117. _this.DIFFUSE = false;
  1118. _this.CLIPPLANE = false;
  1119. _this.CLIPPLANE2 = false;
  1120. _this.CLIPPLANE3 = false;
  1121. _this.CLIPPLANE4 = false;
  1122. _this.ALPHATEST = false;
  1123. _this.DEPTHPREPASS = false;
  1124. _this.POINTSIZE = false;
  1125. _this.FOG = false;
  1126. _this.UV1 = false;
  1127. _this.VERTEXCOLOR = false;
  1128. _this.VERTEXALPHA = false;
  1129. _this.BonesPerMesh = 0;
  1130. _this.NUM_BONE_INFLUENCERS = 0;
  1131. _this.INSTANCES = false;
  1132. _this.rebuild();
  1133. return _this;
  1134. }
  1135. return FireMaterialDefines;
  1136. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1137. var FireMaterial = /** @class */ (function (_super) {
  1138. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterial, _super);
  1139. function FireMaterial(name, scene) {
  1140. var _this = _super.call(this, name, scene) || this;
  1141. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1142. _this.speed = 1.0;
  1143. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1144. _this._lastTime = 0;
  1145. return _this;
  1146. }
  1147. FireMaterial.prototype.needAlphaBlending = function () {
  1148. return false;
  1149. };
  1150. FireMaterial.prototype.needAlphaTesting = function () {
  1151. return true;
  1152. };
  1153. FireMaterial.prototype.getAlphaTestTexture = function () {
  1154. return null;
  1155. };
  1156. // Methods
  1157. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1158. if (this.isFrozen) {
  1159. if (this._wasPreviouslyReady && subMesh.effect) {
  1160. return true;
  1161. }
  1162. }
  1163. if (!subMesh._materialDefines) {
  1164. subMesh._materialDefines = new FireMaterialDefines();
  1165. }
  1166. var defines = subMesh._materialDefines;
  1167. var scene = this.getScene();
  1168. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1169. if (this._renderId === scene.getRenderId()) {
  1170. return true;
  1171. }
  1172. }
  1173. var engine = scene.getEngine();
  1174. // Textures
  1175. if (defines._areTexturesDirty) {
  1176. defines._needUVs = false;
  1177. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1178. if (!this._diffuseTexture.isReady()) {
  1179. return false;
  1180. }
  1181. else {
  1182. defines._needUVs = true;
  1183. defines.DIFFUSE = true;
  1184. }
  1185. }
  1186. }
  1187. defines.ALPHATEST = this._opacityTexture ? true : false;
  1188. // Misc.
  1189. if (defines._areMiscDirty) {
  1190. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1191. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1192. }
  1193. // Values that need to be evaluated on every frame
  1194. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1195. // Attribs
  1196. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1197. // Get correct effect
  1198. if (defines.isDirty) {
  1199. defines.markAsProcessed();
  1200. scene.resetCachedMaterial();
  1201. // Fallbacks
  1202. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1203. if (defines.FOG) {
  1204. fallbacks.addFallback(1, "FOG");
  1205. }
  1206. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1207. fallbacks.addCPUSkinningFallback(0, mesh);
  1208. }
  1209. //Attributes
  1210. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1211. if (defines.UV1) {
  1212. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1213. }
  1214. if (defines.VERTEXCOLOR) {
  1215. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1216. }
  1217. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1219. // Legacy browser patch
  1220. var shaderName = "fire";
  1221. var join = defines.toString();
  1222. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1223. attributes: attribs,
  1224. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1225. "vFogInfos", "vFogColor", "pointSize",
  1226. "vDiffuseInfos",
  1227. "mBones",
  1228. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1229. // Fire
  1230. "time", "speed"
  1231. ],
  1232. uniformBuffersNames: [],
  1233. samplers: ["diffuseSampler",
  1234. // Fire
  1235. "distortionSampler", "opacitySampler"
  1236. ],
  1237. defines: join,
  1238. fallbacks: fallbacks,
  1239. onCompiled: this.onCompiled,
  1240. onError: this.onError,
  1241. indexParameters: null,
  1242. maxSimultaneousLights: 4,
  1243. transformFeedbackVaryings: null
  1244. }, engine), defines);
  1245. }
  1246. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1247. return false;
  1248. }
  1249. this._renderId = scene.getRenderId();
  1250. this._wasPreviouslyReady = true;
  1251. return true;
  1252. };
  1253. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1254. var scene = this.getScene();
  1255. var defines = subMesh._materialDefines;
  1256. if (!defines) {
  1257. return;
  1258. }
  1259. var effect = subMesh.effect;
  1260. if (!effect) {
  1261. return;
  1262. }
  1263. this._activeEffect = effect;
  1264. // Matrices
  1265. this.bindOnlyWorldMatrix(world);
  1266. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1267. // Bones
  1268. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1269. if (this._mustRebind(scene, effect)) {
  1270. // Textures
  1271. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1272. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1273. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1274. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1275. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1276. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1277. }
  1278. // Clip plane
  1279. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1280. // Point size
  1281. if (this.pointsCloud) {
  1282. this._activeEffect.setFloat("pointSize", this.pointSize);
  1283. }
  1284. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1285. }
  1286. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1287. // View
  1288. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1289. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1290. }
  1291. // Fog
  1292. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1293. // Time
  1294. this._lastTime += scene.getEngine().getDeltaTime();
  1295. this._activeEffect.setFloat("time", this._lastTime);
  1296. // Speed
  1297. this._activeEffect.setFloat("speed", this.speed);
  1298. this._afterBind(mesh, this._activeEffect);
  1299. };
  1300. FireMaterial.prototype.getAnimatables = function () {
  1301. var results = [];
  1302. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1303. results.push(this._diffuseTexture);
  1304. }
  1305. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1306. results.push(this._distortionTexture);
  1307. }
  1308. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1309. results.push(this._opacityTexture);
  1310. }
  1311. return results;
  1312. };
  1313. FireMaterial.prototype.getActiveTextures = function () {
  1314. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1315. if (this._diffuseTexture) {
  1316. activeTextures.push(this._diffuseTexture);
  1317. }
  1318. if (this._distortionTexture) {
  1319. activeTextures.push(this._distortionTexture);
  1320. }
  1321. if (this._opacityTexture) {
  1322. activeTextures.push(this._opacityTexture);
  1323. }
  1324. return activeTextures;
  1325. };
  1326. FireMaterial.prototype.hasTexture = function (texture) {
  1327. if (_super.prototype.hasTexture.call(this, texture)) {
  1328. return true;
  1329. }
  1330. if (this._diffuseTexture === texture) {
  1331. return true;
  1332. }
  1333. if (this._distortionTexture === texture) {
  1334. return true;
  1335. }
  1336. if (this._opacityTexture === texture) {
  1337. return true;
  1338. }
  1339. return false;
  1340. };
  1341. FireMaterial.prototype.getClassName = function () {
  1342. return "FireMaterial";
  1343. };
  1344. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1345. if (this._diffuseTexture) {
  1346. this._diffuseTexture.dispose();
  1347. }
  1348. if (this._distortionTexture) {
  1349. this._distortionTexture.dispose();
  1350. }
  1351. _super.prototype.dispose.call(this, forceDisposeEffect);
  1352. };
  1353. FireMaterial.prototype.clone = function (name) {
  1354. var _this = this;
  1355. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1356. };
  1357. FireMaterial.prototype.serialize = function () {
  1358. var serializationObject = _super.prototype.serialize.call(this);
  1359. serializationObject.customType = "BABYLON.FireMaterial";
  1360. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1361. serializationObject.speed = this.speed;
  1362. if (this._diffuseTexture) {
  1363. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1364. }
  1365. if (this._distortionTexture) {
  1366. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1367. }
  1368. if (this._opacityTexture) {
  1369. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1370. }
  1371. return serializationObject;
  1372. };
  1373. FireMaterial.Parse = function (source, scene, rootUrl) {
  1374. var material = new FireMaterial(source.name, scene);
  1375. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1376. material.speed = source.speed;
  1377. material.alpha = source.alpha;
  1378. material.id = source.id;
  1379. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1380. material.backFaceCulling = source.backFaceCulling;
  1381. material.wireframe = source.wireframe;
  1382. if (source._diffuseTexture) {
  1383. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1384. }
  1385. if (source._distortionTexture) {
  1386. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1387. }
  1388. if (source._opacityTexture) {
  1389. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1390. }
  1391. if (source.checkReadyOnlyOnce) {
  1392. material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
  1393. }
  1394. return material;
  1395. };
  1396. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1397. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1398. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1399. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1400. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1401. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1402. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1403. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1404. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1405. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1406. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1407. ], FireMaterial.prototype, "distortionTexture", void 0);
  1408. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1409. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1410. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1411. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1412. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1413. ], FireMaterial.prototype, "opacityTexture", void 0);
  1414. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1415. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1416. ], FireMaterial.prototype, "diffuseColor", void 0);
  1417. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1418. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1419. ], FireMaterial.prototype, "speed", void 0);
  1420. return FireMaterial;
  1421. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1422. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1423. /***/ }),
  1424. /***/ "./fire/index.ts":
  1425. /*!***********************!*\
  1426. !*** ./fire/index.ts ***!
  1427. \***********************/
  1428. /*! exports provided: FireMaterial */
  1429. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1430. "use strict";
  1431. __webpack_require__.r(__webpack_exports__);
  1432. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1433. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1434. /***/ }),
  1435. /***/ "./fur/fur.fragment.ts":
  1436. /*!*****************************!*\
  1437. !*** ./fur/fur.fragment.ts ***!
  1438. \*****************************/
  1439. /*! exports provided: furPixelShader */
  1440. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1441. "use strict";
  1442. __webpack_require__.r(__webpack_exports__);
  1443. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1444. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1445. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1446. var name = 'furPixelShader';
  1447. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1448. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1449. /** @hidden */
  1450. var furPixelShader = { name: name, shader: shader };
  1451. /***/ }),
  1452. /***/ "./fur/fur.vertex.ts":
  1453. /*!***************************!*\
  1454. !*** ./fur/fur.vertex.ts ***!
  1455. \***************************/
  1456. /*! exports provided: furVertexShader */
  1457. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1458. "use strict";
  1459. __webpack_require__.r(__webpack_exports__);
  1460. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1461. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1462. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1463. var name = 'furVertexShader';
  1464. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1465. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1466. /** @hidden */
  1467. var furVertexShader = { name: name, shader: shader };
  1468. /***/ }),
  1469. /***/ "./fur/furMaterial.ts":
  1470. /*!****************************!*\
  1471. !*** ./fur/furMaterial.ts ***!
  1472. \****************************/
  1473. /*! exports provided: FurMaterial */
  1474. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1475. "use strict";
  1476. __webpack_require__.r(__webpack_exports__);
  1477. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1478. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1479. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1480. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1481. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1482. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1483. var FurMaterialDefines = /** @class */ (function (_super) {
  1484. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterialDefines, _super);
  1485. function FurMaterialDefines() {
  1486. var _this = _super.call(this) || this;
  1487. _this.DIFFUSE = false;
  1488. _this.HEIGHTMAP = false;
  1489. _this.CLIPPLANE = false;
  1490. _this.CLIPPLANE2 = false;
  1491. _this.CLIPPLANE3 = false;
  1492. _this.CLIPPLANE4 = false;
  1493. _this.ALPHATEST = false;
  1494. _this.DEPTHPREPASS = false;
  1495. _this.POINTSIZE = false;
  1496. _this.FOG = false;
  1497. _this.NORMAL = false;
  1498. _this.UV1 = false;
  1499. _this.UV2 = false;
  1500. _this.VERTEXCOLOR = false;
  1501. _this.VERTEXALPHA = false;
  1502. _this.NUM_BONE_INFLUENCERS = 0;
  1503. _this.BonesPerMesh = 0;
  1504. _this.INSTANCES = false;
  1505. _this.HIGHLEVEL = false;
  1506. _this.rebuild();
  1507. return _this;
  1508. }
  1509. return FurMaterialDefines;
  1510. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1511. var FurMaterial = /** @class */ (function (_super) {
  1512. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterial, _super);
  1513. function FurMaterial(name, scene) {
  1514. var _this = _super.call(this, name, scene) || this;
  1515. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1516. _this.furLength = 1;
  1517. _this.furAngle = 0;
  1518. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1519. _this.furOffset = 0.0;
  1520. _this.furSpacing = 12;
  1521. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1522. _this.furSpeed = 100;
  1523. _this.furDensity = 20;
  1524. _this.furOcclusion = 0.0;
  1525. _this._disableLighting = false;
  1526. _this._maxSimultaneousLights = 4;
  1527. _this.highLevelFur = true;
  1528. _this._furTime = 0;
  1529. return _this;
  1530. }
  1531. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1532. get: function () {
  1533. return this._furTime;
  1534. },
  1535. set: function (furTime) {
  1536. this._furTime = furTime;
  1537. },
  1538. enumerable: true,
  1539. configurable: true
  1540. });
  1541. FurMaterial.prototype.needAlphaBlending = function () {
  1542. return (this.alpha < 1.0);
  1543. };
  1544. FurMaterial.prototype.needAlphaTesting = function () {
  1545. return false;
  1546. };
  1547. FurMaterial.prototype.getAlphaTestTexture = function () {
  1548. return null;
  1549. };
  1550. FurMaterial.prototype.updateFur = function () {
  1551. for (var i = 1; i < this._meshes.length; i++) {
  1552. var offsetFur = this._meshes[i].material;
  1553. offsetFur.furLength = this.furLength;
  1554. offsetFur.furAngle = this.furAngle;
  1555. offsetFur.furGravity = this.furGravity;
  1556. offsetFur.furSpacing = this.furSpacing;
  1557. offsetFur.furSpeed = this.furSpeed;
  1558. offsetFur.furColor = this.furColor;
  1559. offsetFur.diffuseTexture = this.diffuseTexture;
  1560. offsetFur.furTexture = this.furTexture;
  1561. offsetFur.highLevelFur = this.highLevelFur;
  1562. offsetFur.furTime = this.furTime;
  1563. offsetFur.furDensity = this.furDensity;
  1564. }
  1565. };
  1566. // Methods
  1567. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1568. if (this.isFrozen) {
  1569. if (this._wasPreviouslyReady && subMesh.effect) {
  1570. return true;
  1571. }
  1572. }
  1573. if (!subMesh._materialDefines) {
  1574. subMesh._materialDefines = new FurMaterialDefines();
  1575. }
  1576. var defines = subMesh._materialDefines;
  1577. var scene = this.getScene();
  1578. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1579. if (this._renderId === scene.getRenderId()) {
  1580. return true;
  1581. }
  1582. }
  1583. var engine = scene.getEngine();
  1584. // Textures
  1585. if (defines._areTexturesDirty) {
  1586. if (scene.texturesEnabled) {
  1587. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1588. if (!this.diffuseTexture.isReady()) {
  1589. return false;
  1590. }
  1591. else {
  1592. defines._needUVs = true;
  1593. defines.DIFFUSE = true;
  1594. }
  1595. }
  1596. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1597. if (!this.heightTexture.isReady()) {
  1598. return false;
  1599. }
  1600. else {
  1601. defines._needUVs = true;
  1602. defines.HEIGHTMAP = true;
  1603. }
  1604. }
  1605. }
  1606. }
  1607. // High level
  1608. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1609. defines.HIGHLEVEL = true;
  1610. defines.markAsUnprocessed();
  1611. }
  1612. // Misc.
  1613. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1614. // Lights
  1615. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1616. // Values that need to be evaluated on every frame
  1617. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1618. // Attribs
  1619. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1620. // Get correct effect
  1621. if (defines.isDirty) {
  1622. defines.markAsProcessed();
  1623. scene.resetCachedMaterial();
  1624. // Fallbacks
  1625. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1626. if (defines.FOG) {
  1627. fallbacks.addFallback(1, "FOG");
  1628. }
  1629. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1630. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1631. fallbacks.addCPUSkinningFallback(0, mesh);
  1632. }
  1633. //Attributes
  1634. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1635. if (defines.NORMAL) {
  1636. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1637. }
  1638. if (defines.UV1) {
  1639. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1640. }
  1641. if (defines.UV2) {
  1642. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1643. }
  1644. if (defines.VERTEXCOLOR) {
  1645. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1646. }
  1647. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1648. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1649. // Legacy browser patch
  1650. var shaderName = "fur";
  1651. var join = defines.toString();
  1652. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1653. "vFogInfos", "vFogColor", "pointSize",
  1654. "vDiffuseInfos",
  1655. "mBones",
  1656. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1657. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1658. ];
  1659. var samplers = ["diffuseSampler",
  1660. "heightTexture", "furTexture"
  1661. ];
  1662. var uniformBuffers = new Array();
  1663. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1664. uniformsNames: uniforms,
  1665. uniformBuffersNames: uniformBuffers,
  1666. samplers: samplers,
  1667. defines: defines,
  1668. maxSimultaneousLights: this.maxSimultaneousLights
  1669. });
  1670. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1671. attributes: attribs,
  1672. uniformsNames: uniforms,
  1673. uniformBuffersNames: uniformBuffers,
  1674. samplers: samplers,
  1675. defines: join,
  1676. fallbacks: fallbacks,
  1677. onCompiled: this.onCompiled,
  1678. onError: this.onError,
  1679. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1680. }, engine), defines);
  1681. }
  1682. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1683. return false;
  1684. }
  1685. this._renderId = scene.getRenderId();
  1686. this._wasPreviouslyReady = true;
  1687. return true;
  1688. };
  1689. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1690. var scene = this.getScene();
  1691. var defines = subMesh._materialDefines;
  1692. if (!defines) {
  1693. return;
  1694. }
  1695. var effect = subMesh.effect;
  1696. if (!effect) {
  1697. return;
  1698. }
  1699. this._activeEffect = effect;
  1700. // Matrices
  1701. this.bindOnlyWorldMatrix(world);
  1702. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1703. // Bones
  1704. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1705. if (scene.getCachedMaterial() !== this) {
  1706. // Textures
  1707. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1708. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1709. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1710. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1711. }
  1712. if (this._heightTexture) {
  1713. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1714. }
  1715. // Clip plane
  1716. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1717. // Point size
  1718. if (this.pointsCloud) {
  1719. this._activeEffect.setFloat("pointSize", this.pointSize);
  1720. }
  1721. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1722. }
  1723. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1724. if (scene.lightsEnabled && !this.disableLighting) {
  1725. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1726. }
  1727. // View
  1728. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1729. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1730. }
  1731. // Fog
  1732. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1733. this._activeEffect.setFloat("furLength", this.furLength);
  1734. this._activeEffect.setFloat("furAngle", this.furAngle);
  1735. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1736. if (this.highLevelFur) {
  1737. this._activeEffect.setVector3("furGravity", this.furGravity);
  1738. this._activeEffect.setFloat("furOffset", this.furOffset);
  1739. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1740. this._activeEffect.setFloat("furDensity", this.furDensity);
  1741. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1742. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1743. this._activeEffect.setFloat("furTime", this._furTime);
  1744. this._activeEffect.setTexture("furTexture", this.furTexture);
  1745. }
  1746. this._afterBind(mesh, this._activeEffect);
  1747. };
  1748. FurMaterial.prototype.getAnimatables = function () {
  1749. var results = [];
  1750. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1751. results.push(this.diffuseTexture);
  1752. }
  1753. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1754. results.push(this.heightTexture);
  1755. }
  1756. return results;
  1757. };
  1758. FurMaterial.prototype.getActiveTextures = function () {
  1759. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1760. if (this._diffuseTexture) {
  1761. activeTextures.push(this._diffuseTexture);
  1762. }
  1763. if (this._heightTexture) {
  1764. activeTextures.push(this._heightTexture);
  1765. }
  1766. return activeTextures;
  1767. };
  1768. FurMaterial.prototype.hasTexture = function (texture) {
  1769. if (_super.prototype.hasTexture.call(this, texture)) {
  1770. return true;
  1771. }
  1772. if (this.diffuseTexture === texture) {
  1773. return true;
  1774. }
  1775. if (this._heightTexture === texture) {
  1776. return true;
  1777. }
  1778. return false;
  1779. };
  1780. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1781. if (this.diffuseTexture) {
  1782. this.diffuseTexture.dispose();
  1783. }
  1784. if (this._meshes) {
  1785. for (var i = 1; i < this._meshes.length; i++) {
  1786. var mat = this._meshes[i].material;
  1787. if (mat) {
  1788. mat.dispose(forceDisposeEffect);
  1789. }
  1790. this._meshes[i].dispose();
  1791. }
  1792. }
  1793. _super.prototype.dispose.call(this, forceDisposeEffect);
  1794. };
  1795. FurMaterial.prototype.clone = function (name) {
  1796. var _this = this;
  1797. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1798. };
  1799. FurMaterial.prototype.serialize = function () {
  1800. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1801. serializationObject.customType = "BABYLON.FurMaterial";
  1802. if (this._meshes) {
  1803. serializationObject.sourceMeshName = this._meshes[0].name;
  1804. serializationObject.quality = this._meshes.length;
  1805. }
  1806. return serializationObject;
  1807. };
  1808. FurMaterial.prototype.getClassName = function () {
  1809. return "FurMaterial";
  1810. };
  1811. // Statics
  1812. FurMaterial.Parse = function (source, scene, rootUrl) {
  1813. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1814. if (source.sourceMeshName && material.highLevelFur) {
  1815. scene.executeWhenReady(function () {
  1816. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1817. if (sourceMesh) {
  1818. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1819. material.furTexture = furTexture;
  1820. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1821. }
  1822. });
  1823. }
  1824. return material;
  1825. };
  1826. FurMaterial.GenerateTexture = function (name, scene) {
  1827. // Generate fur textures
  1828. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1829. var context = texture.getContext();
  1830. for (var i = 0; i < 20000; ++i) {
  1831. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1832. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1833. }
  1834. texture.update(false);
  1835. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1836. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1837. return texture;
  1838. };
  1839. // Creates and returns an array of meshes used as shells for the Fur Material
  1840. // that can be disposed later in your code
  1841. // The quality is in interval [0, 100]
  1842. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1843. var meshes = [sourceMesh];
  1844. var mat = sourceMesh.material;
  1845. var i;
  1846. if (!(mat instanceof FurMaterial)) {
  1847. throw "The material of the source mesh must be a Fur Material";
  1848. }
  1849. for (i = 1; i < quality; i++) {
  1850. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1851. sourceMesh.getScene().materials.pop();
  1852. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1853. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1854. offsetFur.furLength = mat.furLength;
  1855. offsetFur.furAngle = mat.furAngle;
  1856. offsetFur.furGravity = mat.furGravity;
  1857. offsetFur.furSpacing = mat.furSpacing;
  1858. offsetFur.furSpeed = mat.furSpeed;
  1859. offsetFur.furColor = mat.furColor;
  1860. offsetFur.diffuseTexture = mat.diffuseTexture;
  1861. offsetFur.furOffset = i / quality;
  1862. offsetFur.furTexture = mat.furTexture;
  1863. offsetFur.highLevelFur = mat.highLevelFur;
  1864. offsetFur.furTime = mat.furTime;
  1865. offsetFur.furDensity = mat.furDensity;
  1866. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1867. offsetMesh.material = offsetFur;
  1868. offsetMesh.skeleton = sourceMesh.skeleton;
  1869. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1870. meshes.push(offsetMesh);
  1871. }
  1872. for (i = 1; i < meshes.length; i++) {
  1873. meshes[i].parent = sourceMesh;
  1874. }
  1875. sourceMesh.material._meshes = meshes;
  1876. return meshes;
  1877. };
  1878. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1879. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1880. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1881. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1882. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1883. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1884. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1885. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1886. ], FurMaterial.prototype, "_heightTexture", void 0);
  1887. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1888. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1889. ], FurMaterial.prototype, "heightTexture", void 0);
  1890. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1891. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1892. ], FurMaterial.prototype, "diffuseColor", void 0);
  1893. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1894. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1895. ], FurMaterial.prototype, "furLength", void 0);
  1896. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1897. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1898. ], FurMaterial.prototype, "furAngle", void 0);
  1899. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1900. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1901. ], FurMaterial.prototype, "furColor", void 0);
  1902. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1903. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1904. ], FurMaterial.prototype, "furOffset", void 0);
  1905. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1906. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1907. ], FurMaterial.prototype, "furSpacing", void 0);
  1908. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1909. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1910. ], FurMaterial.prototype, "furGravity", void 0);
  1911. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1912. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1913. ], FurMaterial.prototype, "furSpeed", void 0);
  1914. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1915. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1916. ], FurMaterial.prototype, "furDensity", void 0);
  1917. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1918. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1919. ], FurMaterial.prototype, "furOcclusion", void 0);
  1920. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1921. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1922. ], FurMaterial.prototype, "_disableLighting", void 0);
  1923. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1924. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1925. ], FurMaterial.prototype, "disableLighting", void 0);
  1926. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1927. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1928. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1929. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1930. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1931. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1932. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1933. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1934. ], FurMaterial.prototype, "highLevelFur", void 0);
  1935. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1936. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1937. ], FurMaterial.prototype, "furTime", null);
  1938. return FurMaterial;
  1939. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1940. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1941. /***/ }),
  1942. /***/ "./fur/index.ts":
  1943. /*!**********************!*\
  1944. !*** ./fur/index.ts ***!
  1945. \**********************/
  1946. /*! exports provided: FurMaterial */
  1947. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1948. "use strict";
  1949. __webpack_require__.r(__webpack_exports__);
  1950. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1951. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1952. /***/ }),
  1953. /***/ "./gradient/gradient.fragment.ts":
  1954. /*!***************************************!*\
  1955. !*** ./gradient/gradient.fragment.ts ***!
  1956. \***************************************/
  1957. /*! exports provided: gradientPixelShader */
  1958. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1959. "use strict";
  1960. __webpack_require__.r(__webpack_exports__);
  1961. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  1962. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1963. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1964. var name = 'gradientPixelShader';
  1965. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  1966. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1967. /** @hidden */
  1968. var gradientPixelShader = { name: name, shader: shader };
  1969. /***/ }),
  1970. /***/ "./gradient/gradient.vertex.ts":
  1971. /*!*************************************!*\
  1972. !*** ./gradient/gradient.vertex.ts ***!
  1973. \*************************************/
  1974. /*! exports provided: gradientVertexShader */
  1975. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1976. "use strict";
  1977. __webpack_require__.r(__webpack_exports__);
  1978. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  1979. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1980. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1981. var name = 'gradientVertexShader';
  1982. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1983. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1984. /** @hidden */
  1985. var gradientVertexShader = { name: name, shader: shader };
  1986. /***/ }),
  1987. /***/ "./gradient/gradientMaterial.ts":
  1988. /*!**************************************!*\
  1989. !*** ./gradient/gradientMaterial.ts ***!
  1990. \**************************************/
  1991. /*! exports provided: GradientMaterial */
  1992. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1993. "use strict";
  1994. __webpack_require__.r(__webpack_exports__);
  1995. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  1996. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1997. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1998. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1999. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  2000. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  2001. var GradientMaterialDefines = /** @class */ (function (_super) {
  2002. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterialDefines, _super);
  2003. function GradientMaterialDefines() {
  2004. var _this = _super.call(this) || this;
  2005. _this.EMISSIVE = false;
  2006. _this.CLIPPLANE = false;
  2007. _this.CLIPPLANE2 = false;
  2008. _this.CLIPPLANE3 = false;
  2009. _this.CLIPPLANE4 = false;
  2010. _this.ALPHATEST = false;
  2011. _this.DEPTHPREPASS = false;
  2012. _this.POINTSIZE = false;
  2013. _this.FOG = false;
  2014. _this.NORMAL = false;
  2015. _this.UV1 = false;
  2016. _this.UV2 = false;
  2017. _this.VERTEXCOLOR = false;
  2018. _this.VERTEXALPHA = false;
  2019. _this.NUM_BONE_INFLUENCERS = 0;
  2020. _this.BonesPerMesh = 0;
  2021. _this.INSTANCES = false;
  2022. _this.rebuild();
  2023. return _this;
  2024. }
  2025. return GradientMaterialDefines;
  2026. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2027. var GradientMaterial = /** @class */ (function (_super) {
  2028. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterial, _super);
  2029. function GradientMaterial(name, scene) {
  2030. var _this = _super.call(this, name, scene) || this;
  2031. _this._maxSimultaneousLights = 4;
  2032. // The gradient top color, red by default
  2033. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2034. _this.topColorAlpha = 1.0;
  2035. // The gradient top color, blue by default
  2036. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2037. _this.bottomColorAlpha = 1.0;
  2038. // Gradient offset
  2039. _this.offset = 0;
  2040. _this.scale = 1.0;
  2041. _this.smoothness = 1.0;
  2042. _this._disableLighting = false;
  2043. return _this;
  2044. }
  2045. GradientMaterial.prototype.needAlphaBlending = function () {
  2046. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2047. };
  2048. GradientMaterial.prototype.needAlphaTesting = function () {
  2049. return true;
  2050. };
  2051. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2052. return null;
  2053. };
  2054. // Methods
  2055. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2056. if (this.isFrozen) {
  2057. if (this._wasPreviouslyReady && subMesh.effect) {
  2058. return true;
  2059. }
  2060. }
  2061. if (!subMesh._materialDefines) {
  2062. subMesh._materialDefines = new GradientMaterialDefines();
  2063. }
  2064. var defines = subMesh._materialDefines;
  2065. var scene = this.getScene();
  2066. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2067. if (this._renderId === scene.getRenderId()) {
  2068. return true;
  2069. }
  2070. }
  2071. var engine = scene.getEngine();
  2072. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2073. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2074. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2075. defines.EMISSIVE = this._disableLighting;
  2076. // Attribs
  2077. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2078. // Get correct effect
  2079. if (defines.isDirty) {
  2080. defines.markAsProcessed();
  2081. scene.resetCachedMaterial();
  2082. // Fallbacks
  2083. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2084. if (defines.FOG) {
  2085. fallbacks.addFallback(1, "FOG");
  2086. }
  2087. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2088. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2089. fallbacks.addCPUSkinningFallback(0, mesh);
  2090. }
  2091. //Attributes
  2092. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2093. if (defines.NORMAL) {
  2094. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2095. }
  2096. if (defines.UV1) {
  2097. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2098. }
  2099. if (defines.UV2) {
  2100. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2101. }
  2102. if (defines.VERTEXCOLOR) {
  2103. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2104. }
  2105. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2106. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2107. // Legacy browser patch
  2108. var shaderName = "gradient";
  2109. var join = defines.toString();
  2110. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2111. "vFogInfos", "vFogColor", "pointSize",
  2112. "mBones",
  2113. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  2114. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2115. ];
  2116. var samplers = [];
  2117. var uniformBuffers = new Array();
  2118. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2119. uniformsNames: uniforms,
  2120. uniformBuffersNames: uniformBuffers,
  2121. samplers: samplers,
  2122. defines: defines,
  2123. maxSimultaneousLights: 4
  2124. });
  2125. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2126. attributes: attribs,
  2127. uniformsNames: uniforms,
  2128. uniformBuffersNames: uniformBuffers,
  2129. samplers: samplers,
  2130. defines: join,
  2131. fallbacks: fallbacks,
  2132. onCompiled: this.onCompiled,
  2133. onError: this.onError,
  2134. indexParameters: { maxSimultaneousLights: 4 }
  2135. }, engine), defines);
  2136. }
  2137. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2138. return false;
  2139. }
  2140. this._renderId = scene.getRenderId();
  2141. this._wasPreviouslyReady = true;
  2142. return true;
  2143. };
  2144. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2145. var scene = this.getScene();
  2146. var defines = subMesh._materialDefines;
  2147. if (!defines) {
  2148. return;
  2149. }
  2150. var effect = subMesh.effect;
  2151. if (!effect) {
  2152. return;
  2153. }
  2154. this._activeEffect = effect;
  2155. // Matrices
  2156. this.bindOnlyWorldMatrix(world);
  2157. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2158. // Bones
  2159. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2160. if (this._mustRebind(scene, effect)) {
  2161. // Clip plane
  2162. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2163. // Point size
  2164. if (this.pointsCloud) {
  2165. this._activeEffect.setFloat("pointSize", this.pointSize);
  2166. }
  2167. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2168. }
  2169. if (scene.lightsEnabled && !this.disableLighting) {
  2170. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2171. }
  2172. // View
  2173. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2174. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2175. }
  2176. // Fog
  2177. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2178. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2179. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2180. this._activeEffect.setFloat("offset", this.offset);
  2181. this._activeEffect.setFloat("scale", this.scale);
  2182. this._activeEffect.setFloat("smoothness", this.smoothness);
  2183. this._afterBind(mesh, this._activeEffect);
  2184. };
  2185. GradientMaterial.prototype.getAnimatables = function () {
  2186. return [];
  2187. };
  2188. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2189. _super.prototype.dispose.call(this, forceDisposeEffect);
  2190. };
  2191. GradientMaterial.prototype.clone = function (name) {
  2192. var _this = this;
  2193. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2194. };
  2195. GradientMaterial.prototype.serialize = function () {
  2196. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2197. serializationObject.customType = "BABYLON.GradientMaterial";
  2198. return serializationObject;
  2199. };
  2200. GradientMaterial.prototype.getClassName = function () {
  2201. return "GradientMaterial";
  2202. };
  2203. // Statics
  2204. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2205. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2206. };
  2207. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2208. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2209. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2210. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2211. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2212. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2213. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2214. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2215. ], GradientMaterial.prototype, "topColor", void 0);
  2216. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2217. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2218. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2219. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2220. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2221. ], GradientMaterial.prototype, "bottomColor", void 0);
  2222. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2223. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2224. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2225. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2226. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2227. ], GradientMaterial.prototype, "offset", void 0);
  2228. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2229. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2230. ], GradientMaterial.prototype, "scale", void 0);
  2231. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2232. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2233. ], GradientMaterial.prototype, "smoothness", void 0);
  2234. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2235. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2236. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2237. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2238. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2239. ], GradientMaterial.prototype, "disableLighting", void 0);
  2240. return GradientMaterial;
  2241. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2242. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2243. /***/ }),
  2244. /***/ "./gradient/index.ts":
  2245. /*!***************************!*\
  2246. !*** ./gradient/index.ts ***!
  2247. \***************************/
  2248. /*! exports provided: GradientMaterial */
  2249. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2250. "use strict";
  2251. __webpack_require__.r(__webpack_exports__);
  2252. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2253. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2254. /***/ }),
  2255. /***/ "./grid/grid.fragment.ts":
  2256. /*!*******************************!*\
  2257. !*** ./grid/grid.fragment.ts ***!
  2258. \*******************************/
  2259. /*! exports provided: gridPixelShader */
  2260. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2261. "use strict";
  2262. __webpack_require__.r(__webpack_exports__);
  2263. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2264. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2265. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2266. var name = 'gridPixelShader';
  2267. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2268. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2269. /** @hidden */
  2270. var gridPixelShader = { name: name, shader: shader };
  2271. /***/ }),
  2272. /***/ "./grid/grid.vertex.ts":
  2273. /*!*****************************!*\
  2274. !*** ./grid/grid.vertex.ts ***!
  2275. \*****************************/
  2276. /*! exports provided: gridVertexShader */
  2277. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2278. "use strict";
  2279. __webpack_require__.r(__webpack_exports__);
  2280. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2281. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2282. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2283. var name = 'gridVertexShader';
  2284. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n\nuniform mat4 projection;\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 worldView;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#ifdef FOG\nvec4 worldPos=world*vec4(position,1.0);\n#endif\n#include<fogVertex>\nvec4 cameraSpacePosition=worldView*vec4(position,1.0);\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2285. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2286. /** @hidden */
  2287. var gridVertexShader = { name: name, shader: shader };
  2288. /***/ }),
  2289. /***/ "./grid/gridMaterial.ts":
  2290. /*!******************************!*\
  2291. !*** ./grid/gridMaterial.ts ***!
  2292. \******************************/
  2293. /*! exports provided: GridMaterial */
  2294. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2295. "use strict";
  2296. __webpack_require__.r(__webpack_exports__);
  2297. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2298. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2299. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2300. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2301. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2302. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2303. var GridMaterialDefines = /** @class */ (function (_super) {
  2304. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterialDefines, _super);
  2305. function GridMaterialDefines() {
  2306. var _this = _super.call(this) || this;
  2307. _this.OPACITY = false;
  2308. _this.TRANSPARENT = false;
  2309. _this.FOG = false;
  2310. _this.PREMULTIPLYALPHA = false;
  2311. _this.UV1 = false;
  2312. _this.UV2 = false;
  2313. _this.rebuild();
  2314. return _this;
  2315. }
  2316. return GridMaterialDefines;
  2317. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2318. /**
  2319. * The grid materials allows you to wrap any shape with a grid.
  2320. * Colors are customizable.
  2321. */
  2322. var GridMaterial = /** @class */ (function (_super) {
  2323. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterial, _super);
  2324. /**
  2325. * constructor
  2326. * @param name The name given to the material in order to identify it afterwards.
  2327. * @param scene The scene the material is used in.
  2328. */
  2329. function GridMaterial(name, scene) {
  2330. var _this = _super.call(this, name, scene) || this;
  2331. /**
  2332. * Main color of the grid (e.g. between lines)
  2333. */
  2334. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2335. /**
  2336. * Color of the grid lines.
  2337. */
  2338. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2339. /**
  2340. * The scale of the grid compared to unit.
  2341. */
  2342. _this.gridRatio = 1.0;
  2343. /**
  2344. * Allows setting an offset for the grid lines.
  2345. */
  2346. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2347. /**
  2348. * The frequency of thicker lines.
  2349. */
  2350. _this.majorUnitFrequency = 10;
  2351. /**
  2352. * The visibility of minor units in the grid.
  2353. */
  2354. _this.minorUnitVisibility = 0.33;
  2355. /**
  2356. * The grid opacity outside of the lines.
  2357. */
  2358. _this.opacity = 1.0;
  2359. /**
  2360. * Determine RBG output is premultiplied by alpha value.
  2361. */
  2362. _this.preMultiplyAlpha = false;
  2363. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2364. return _this;
  2365. }
  2366. /**
  2367. * Returns wehter or not the grid requires alpha blending.
  2368. */
  2369. GridMaterial.prototype.needAlphaBlending = function () {
  2370. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2371. };
  2372. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2373. return this.needAlphaBlending();
  2374. };
  2375. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2376. if (this.isFrozen) {
  2377. if (this._wasPreviouslyReady && subMesh.effect) {
  2378. return true;
  2379. }
  2380. }
  2381. if (!subMesh._materialDefines) {
  2382. subMesh._materialDefines = new GridMaterialDefines();
  2383. }
  2384. var defines = subMesh._materialDefines;
  2385. var scene = this.getScene();
  2386. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2387. if (this._renderId === scene.getRenderId()) {
  2388. return true;
  2389. }
  2390. }
  2391. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2392. defines.TRANSPARENT = !defines.TRANSPARENT;
  2393. defines.markAsUnprocessed();
  2394. }
  2395. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2396. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2397. defines.markAsUnprocessed();
  2398. }
  2399. // Textures
  2400. if (defines._areTexturesDirty) {
  2401. defines._needUVs = false;
  2402. if (scene.texturesEnabled) {
  2403. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2404. if (!this._opacityTexture.isReady()) {
  2405. return false;
  2406. }
  2407. else {
  2408. defines._needUVs = true;
  2409. defines.OPACITY = true;
  2410. }
  2411. }
  2412. }
  2413. }
  2414. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2415. // Get correct effect
  2416. if (defines.isDirty) {
  2417. defines.markAsProcessed();
  2418. scene.resetCachedMaterial();
  2419. // Attributes
  2420. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2421. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2422. if (defines.UV1) {
  2423. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2424. }
  2425. if (defines.UV2) {
  2426. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2427. }
  2428. // Defines
  2429. var join = defines.toString();
  2430. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "worldView", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2431. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2432. }
  2433. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2434. return false;
  2435. }
  2436. this._renderId = scene.getRenderId();
  2437. this._wasPreviouslyReady = true;
  2438. return true;
  2439. };
  2440. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2441. var scene = this.getScene();
  2442. var defines = subMesh._materialDefines;
  2443. if (!defines) {
  2444. return;
  2445. }
  2446. var effect = subMesh.effect;
  2447. if (!effect) {
  2448. return;
  2449. }
  2450. this._activeEffect = effect;
  2451. // Matrices
  2452. this.bindOnlyWorldMatrix(world);
  2453. this._activeEffect.setMatrix("worldView", world.multiply(scene.getViewMatrix()));
  2454. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2455. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2456. // Uniforms
  2457. if (this._mustRebind(scene, effect)) {
  2458. this._activeEffect.setColor3("mainColor", this.mainColor);
  2459. this._activeEffect.setColor3("lineColor", this.lineColor);
  2460. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2461. this._gridControl.x = this.gridRatio;
  2462. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2463. this._gridControl.z = this.minorUnitVisibility;
  2464. this._gridControl.w = this.opacity;
  2465. this._activeEffect.setVector4("gridControl", this._gridControl);
  2466. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2467. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2468. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2469. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2470. }
  2471. }
  2472. // Fog
  2473. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2474. this._afterBind(mesh, this._activeEffect);
  2475. };
  2476. /**
  2477. * Dispose the material and its associated resources.
  2478. * @param forceDisposeEffect will also dispose the used effect when true
  2479. */
  2480. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2481. _super.prototype.dispose.call(this, forceDisposeEffect);
  2482. };
  2483. GridMaterial.prototype.clone = function (name) {
  2484. var _this = this;
  2485. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2486. };
  2487. GridMaterial.prototype.serialize = function () {
  2488. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2489. serializationObject.customType = "BABYLON.GridMaterial";
  2490. return serializationObject;
  2491. };
  2492. GridMaterial.prototype.getClassName = function () {
  2493. return "GridMaterial";
  2494. };
  2495. GridMaterial.Parse = function (source, scene, rootUrl) {
  2496. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2497. };
  2498. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2499. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2500. ], GridMaterial.prototype, "mainColor", void 0);
  2501. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2502. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2503. ], GridMaterial.prototype, "lineColor", void 0);
  2504. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2505. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2506. ], GridMaterial.prototype, "gridRatio", void 0);
  2507. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2508. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2509. ], GridMaterial.prototype, "gridOffset", void 0);
  2510. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2511. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2512. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2513. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2514. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2515. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2516. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2517. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2518. ], GridMaterial.prototype, "opacity", void 0);
  2519. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2520. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2521. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2522. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2523. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2524. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2525. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2526. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2527. ], GridMaterial.prototype, "opacityTexture", void 0);
  2528. return GridMaterial;
  2529. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2530. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2531. /***/ }),
  2532. /***/ "./grid/index.ts":
  2533. /*!***********************!*\
  2534. !*** ./grid/index.ts ***!
  2535. \***********************/
  2536. /*! exports provided: GridMaterial */
  2537. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2538. "use strict";
  2539. __webpack_require__.r(__webpack_exports__);
  2540. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2541. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2542. /***/ }),
  2543. /***/ "./index.ts":
  2544. /*!******************!*\
  2545. !*** ./index.ts ***!
  2546. \******************/
  2547. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2548. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2549. "use strict";
  2550. __webpack_require__.r(__webpack_exports__);
  2551. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2552. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2553. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2554. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2555. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2556. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2557. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2558. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2559. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2560. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2561. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2562. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2563. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2564. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2565. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2566. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2567. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2568. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2569. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2570. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2571. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2572. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2573. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2574. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2575. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2576. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2577. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2578. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2579. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2580. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2581. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2582. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2583. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2584. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2585. /***/ }),
  2586. /***/ "./lava/index.ts":
  2587. /*!***********************!*\
  2588. !*** ./lava/index.ts ***!
  2589. \***********************/
  2590. /*! exports provided: LavaMaterial */
  2591. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2592. "use strict";
  2593. __webpack_require__.r(__webpack_exports__);
  2594. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2595. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2596. /***/ }),
  2597. /***/ "./lava/lava.fragment.ts":
  2598. /*!*******************************!*\
  2599. !*** ./lava/lava.fragment.ts ***!
  2600. \*******************************/
  2601. /*! exports provided: lavaPixelShader */
  2602. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2603. "use strict";
  2604. __webpack_require__.r(__webpack_exports__);
  2605. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2606. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2607. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2608. var name = 'lavaPixelShader';
  2609. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2610. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2611. /** @hidden */
  2612. var lavaPixelShader = { name: name, shader: shader };
  2613. /***/ }),
  2614. /***/ "./lava/lava.vertex.ts":
  2615. /*!*****************************!*\
  2616. !*** ./lava/lava.vertex.ts ***!
  2617. \*****************************/
  2618. /*! exports provided: lavaVertexShader */
  2619. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2620. "use strict";
  2621. __webpack_require__.r(__webpack_exports__);
  2622. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2623. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2624. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2625. var name = 'lavaVertexShader';
  2626. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2627. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2628. /** @hidden */
  2629. var lavaVertexShader = { name: name, shader: shader };
  2630. /***/ }),
  2631. /***/ "./lava/lavaMaterial.ts":
  2632. /*!******************************!*\
  2633. !*** ./lava/lavaMaterial.ts ***!
  2634. \******************************/
  2635. /*! exports provided: LavaMaterial */
  2636. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2637. "use strict";
  2638. __webpack_require__.r(__webpack_exports__);
  2639. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2640. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2641. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2642. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2643. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2644. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2645. var LavaMaterialDefines = /** @class */ (function (_super) {
  2646. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterialDefines, _super);
  2647. function LavaMaterialDefines() {
  2648. var _this = _super.call(this) || this;
  2649. _this.DIFFUSE = false;
  2650. _this.CLIPPLANE = false;
  2651. _this.CLIPPLANE2 = false;
  2652. _this.CLIPPLANE3 = false;
  2653. _this.CLIPPLANE4 = false;
  2654. _this.ALPHATEST = false;
  2655. _this.DEPTHPREPASS = false;
  2656. _this.POINTSIZE = false;
  2657. _this.FOG = false;
  2658. _this.LIGHT0 = false;
  2659. _this.LIGHT1 = false;
  2660. _this.LIGHT2 = false;
  2661. _this.LIGHT3 = false;
  2662. _this.SPOTLIGHT0 = false;
  2663. _this.SPOTLIGHT1 = false;
  2664. _this.SPOTLIGHT2 = false;
  2665. _this.SPOTLIGHT3 = false;
  2666. _this.HEMILIGHT0 = false;
  2667. _this.HEMILIGHT1 = false;
  2668. _this.HEMILIGHT2 = false;
  2669. _this.HEMILIGHT3 = false;
  2670. _this.DIRLIGHT0 = false;
  2671. _this.DIRLIGHT1 = false;
  2672. _this.DIRLIGHT2 = false;
  2673. _this.DIRLIGHT3 = false;
  2674. _this.POINTLIGHT0 = false;
  2675. _this.POINTLIGHT1 = false;
  2676. _this.POINTLIGHT2 = false;
  2677. _this.POINTLIGHT3 = false;
  2678. _this.SHADOW0 = false;
  2679. _this.SHADOW1 = false;
  2680. _this.SHADOW2 = false;
  2681. _this.SHADOW3 = false;
  2682. _this.SHADOWS = false;
  2683. _this.SHADOWESM0 = false;
  2684. _this.SHADOWESM1 = false;
  2685. _this.SHADOWESM2 = false;
  2686. _this.SHADOWESM3 = false;
  2687. _this.SHADOWPOISSON0 = false;
  2688. _this.SHADOWPOISSON1 = false;
  2689. _this.SHADOWPOISSON2 = false;
  2690. _this.SHADOWPOISSON3 = false;
  2691. _this.SHADOWPCF0 = false;
  2692. _this.SHADOWPCF1 = false;
  2693. _this.SHADOWPCF2 = false;
  2694. _this.SHADOWPCF3 = false;
  2695. _this.SHADOWPCSS0 = false;
  2696. _this.SHADOWPCSS1 = false;
  2697. _this.SHADOWPCSS2 = false;
  2698. _this.SHADOWPCSS3 = false;
  2699. _this.NORMAL = false;
  2700. _this.UV1 = false;
  2701. _this.UV2 = false;
  2702. _this.VERTEXCOLOR = false;
  2703. _this.VERTEXALPHA = false;
  2704. _this.NUM_BONE_INFLUENCERS = 0;
  2705. _this.BonesPerMesh = 0;
  2706. _this.INSTANCES = false;
  2707. _this.UNLIT = false;
  2708. _this.rebuild();
  2709. return _this;
  2710. }
  2711. return LavaMaterialDefines;
  2712. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2713. var LavaMaterial = /** @class */ (function (_super) {
  2714. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterial, _super);
  2715. function LavaMaterial(name, scene) {
  2716. var _this = _super.call(this, name, scene) || this;
  2717. _this.speed = 1;
  2718. _this.movingSpeed = 1;
  2719. _this.lowFrequencySpeed = 1;
  2720. _this.fogDensity = 0.15;
  2721. _this._lastTime = 0;
  2722. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2723. _this._disableLighting = false;
  2724. _this._unlit = false;
  2725. _this._maxSimultaneousLights = 4;
  2726. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2727. return _this;
  2728. }
  2729. LavaMaterial.prototype.needAlphaBlending = function () {
  2730. return (this.alpha < 1.0);
  2731. };
  2732. LavaMaterial.prototype.needAlphaTesting = function () {
  2733. return false;
  2734. };
  2735. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2736. return null;
  2737. };
  2738. // Methods
  2739. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2740. if (this.isFrozen) {
  2741. if (this._wasPreviouslyReady && subMesh.effect) {
  2742. return true;
  2743. }
  2744. }
  2745. if (!subMesh._materialDefines) {
  2746. subMesh._materialDefines = new LavaMaterialDefines();
  2747. }
  2748. var defines = subMesh._materialDefines;
  2749. var scene = this.getScene();
  2750. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2751. if (this._renderId === scene.getRenderId()) {
  2752. return true;
  2753. }
  2754. }
  2755. var engine = scene.getEngine();
  2756. // Textures
  2757. if (defines._areTexturesDirty) {
  2758. defines._needUVs = false;
  2759. if (scene.texturesEnabled) {
  2760. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2761. if (!this._diffuseTexture.isReady()) {
  2762. return false;
  2763. }
  2764. else {
  2765. defines._needUVs = true;
  2766. defines.DIFFUSE = true;
  2767. }
  2768. }
  2769. }
  2770. }
  2771. // Misc.
  2772. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2773. // Lights
  2774. defines._needNormals = true;
  2775. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2776. // Values that need to be evaluated on every frame
  2777. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2778. // Attribs
  2779. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2780. // Get correct effect
  2781. if (defines.isDirty) {
  2782. defines.markAsProcessed();
  2783. scene.resetCachedMaterial();
  2784. // Fallbacks
  2785. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2786. if (defines.FOG) {
  2787. fallbacks.addFallback(1, "FOG");
  2788. }
  2789. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2790. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2791. fallbacks.addCPUSkinningFallback(0, mesh);
  2792. }
  2793. //Attributes
  2794. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2795. if (defines.NORMAL) {
  2796. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2797. }
  2798. if (defines.UV1) {
  2799. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2800. }
  2801. if (defines.UV2) {
  2802. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2803. }
  2804. if (defines.VERTEXCOLOR) {
  2805. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2806. }
  2807. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2808. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2809. // Legacy browser patch
  2810. var shaderName = "lava";
  2811. var join = defines.toString();
  2812. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2813. "vFogInfos", "vFogColor", "pointSize",
  2814. "vDiffuseInfos",
  2815. "mBones",
  2816. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  2817. "time", "speed", "movingSpeed",
  2818. "fogColor", "fogDensity", "lowFrequencySpeed"
  2819. ];
  2820. var samplers = ["diffuseSampler",
  2821. "noiseTexture"
  2822. ];
  2823. var uniformBuffers = new Array();
  2824. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2825. uniformsNames: uniforms,
  2826. uniformBuffersNames: uniformBuffers,
  2827. samplers: samplers,
  2828. defines: defines,
  2829. maxSimultaneousLights: this.maxSimultaneousLights
  2830. });
  2831. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2832. attributes: attribs,
  2833. uniformsNames: uniforms,
  2834. uniformBuffersNames: uniformBuffers,
  2835. samplers: samplers,
  2836. defines: join,
  2837. fallbacks: fallbacks,
  2838. onCompiled: this.onCompiled,
  2839. onError: this.onError,
  2840. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2841. }, engine), defines);
  2842. }
  2843. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2844. return false;
  2845. }
  2846. this._renderId = scene.getRenderId();
  2847. this._wasPreviouslyReady = true;
  2848. return true;
  2849. };
  2850. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2851. var scene = this.getScene();
  2852. var defines = subMesh._materialDefines;
  2853. if (!defines) {
  2854. return;
  2855. }
  2856. var effect = subMesh.effect;
  2857. if (!effect) {
  2858. return;
  2859. }
  2860. this._activeEffect = effect;
  2861. defines.UNLIT = this._unlit;
  2862. // Matrices
  2863. this.bindOnlyWorldMatrix(world);
  2864. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2865. // Bones
  2866. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2867. if (this._mustRebind(scene, effect)) {
  2868. // Textures
  2869. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2870. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2871. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2872. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2873. }
  2874. if (this.noiseTexture) {
  2875. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2876. }
  2877. // Clip plane
  2878. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2879. // Point size
  2880. if (this.pointsCloud) {
  2881. this._activeEffect.setFloat("pointSize", this.pointSize);
  2882. }
  2883. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2884. }
  2885. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2886. if (scene.lightsEnabled && !this.disableLighting) {
  2887. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2888. }
  2889. // View
  2890. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2891. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2892. }
  2893. // Fog
  2894. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2895. this._lastTime += scene.getEngine().getDeltaTime();
  2896. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2897. if (!this.fogColor) {
  2898. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2899. }
  2900. this._activeEffect.setColor3("fogColor", this.fogColor);
  2901. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2902. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2903. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2904. this._afterBind(mesh, this._activeEffect);
  2905. };
  2906. LavaMaterial.prototype.getAnimatables = function () {
  2907. var results = [];
  2908. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2909. results.push(this.diffuseTexture);
  2910. }
  2911. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2912. results.push(this.noiseTexture);
  2913. }
  2914. return results;
  2915. };
  2916. LavaMaterial.prototype.getActiveTextures = function () {
  2917. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2918. if (this._diffuseTexture) {
  2919. activeTextures.push(this._diffuseTexture);
  2920. }
  2921. return activeTextures;
  2922. };
  2923. LavaMaterial.prototype.hasTexture = function (texture) {
  2924. if (_super.prototype.hasTexture.call(this, texture)) {
  2925. return true;
  2926. }
  2927. if (this.diffuseTexture === texture) {
  2928. return true;
  2929. }
  2930. return false;
  2931. };
  2932. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2933. if (this.diffuseTexture) {
  2934. this.diffuseTexture.dispose();
  2935. }
  2936. if (this.noiseTexture) {
  2937. this.noiseTexture.dispose();
  2938. }
  2939. _super.prototype.dispose.call(this, forceDisposeEffect);
  2940. };
  2941. LavaMaterial.prototype.clone = function (name) {
  2942. var _this = this;
  2943. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2944. };
  2945. LavaMaterial.prototype.serialize = function () {
  2946. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2947. serializationObject.customType = "BABYLON.LavaMaterial";
  2948. return serializationObject;
  2949. };
  2950. LavaMaterial.prototype.getClassName = function () {
  2951. return "LavaMaterial";
  2952. };
  2953. // Statics
  2954. LavaMaterial.Parse = function (source, scene, rootUrl) {
  2955. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  2956. };
  2957. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2958. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  2959. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  2960. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2961. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2962. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  2963. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2964. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  2965. ], LavaMaterial.prototype, "noiseTexture", void 0);
  2966. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2967. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2968. ], LavaMaterial.prototype, "fogColor", void 0);
  2969. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2970. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2971. ], LavaMaterial.prototype, "speed", void 0);
  2972. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2973. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2974. ], LavaMaterial.prototype, "movingSpeed", void 0);
  2975. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2976. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2977. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  2978. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2979. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2980. ], LavaMaterial.prototype, "fogDensity", void 0);
  2981. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2982. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2983. ], LavaMaterial.prototype, "diffuseColor", void 0);
  2984. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2985. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2986. ], LavaMaterial.prototype, "_disableLighting", void 0);
  2987. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2988. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2989. ], LavaMaterial.prototype, "disableLighting", void 0);
  2990. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2991. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  2992. ], LavaMaterial.prototype, "_unlit", void 0);
  2993. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2994. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2995. ], LavaMaterial.prototype, "unlit", void 0);
  2996. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2997. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2998. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  2999. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3000. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3001. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3002. return LavaMaterial;
  3003. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3004. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3005. /***/ }),
  3006. /***/ "./legacy/legacy.ts":
  3007. /*!**************************!*\
  3008. !*** ./legacy/legacy.ts ***!
  3009. \**************************/
  3010. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3011. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3012. "use strict";
  3013. __webpack_require__.r(__webpack_exports__);
  3014. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3015. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3016. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3017. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3018. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3019. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3020. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3021. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3022. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3023. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3024. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3025. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3026. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3027. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3028. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3029. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3030. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3031. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3032. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3033. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3034. /**
  3035. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3036. *
  3037. * This is the entry point for the UMD module.
  3038. * The entry point for a future ESM package should be index.ts
  3039. */
  3040. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3041. if (typeof globalObject !== "undefined") {
  3042. globalObject.BABYLON = globalObject.BABYLON || {};
  3043. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3044. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3045. }
  3046. }
  3047. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3048. /***/ }),
  3049. /***/ "./mix/index.ts":
  3050. /*!**********************!*\
  3051. !*** ./mix/index.ts ***!
  3052. \**********************/
  3053. /*! exports provided: MixMaterial */
  3054. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3055. "use strict";
  3056. __webpack_require__.r(__webpack_exports__);
  3057. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3058. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3059. /***/ }),
  3060. /***/ "./mix/mix.fragment.ts":
  3061. /*!*****************************!*\
  3062. !*** ./mix/mix.fragment.ts ***!
  3063. \*****************************/
  3064. /*! exports provided: mixPixelShader */
  3065. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3066. "use strict";
  3067. __webpack_require__.r(__webpack_exports__);
  3068. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3069. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3070. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3071. var name = 'mixPixelShader';
  3072. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3073. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3074. /** @hidden */
  3075. var mixPixelShader = { name: name, shader: shader };
  3076. /***/ }),
  3077. /***/ "./mix/mix.vertex.ts":
  3078. /*!***************************!*\
  3079. !*** ./mix/mix.vertex.ts ***!
  3080. \***************************/
  3081. /*! exports provided: mixVertexShader */
  3082. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3083. "use strict";
  3084. __webpack_require__.r(__webpack_exports__);
  3085. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3086. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3087. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3088. var name = 'mixVertexShader';
  3089. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3090. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3091. /** @hidden */
  3092. var mixVertexShader = { name: name, shader: shader };
  3093. /***/ }),
  3094. /***/ "./mix/mixMaterial.ts":
  3095. /*!****************************!*\
  3096. !*** ./mix/mixMaterial.ts ***!
  3097. \****************************/
  3098. /*! exports provided: MixMaterial */
  3099. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3100. "use strict";
  3101. __webpack_require__.r(__webpack_exports__);
  3102. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3103. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3104. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3105. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3106. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3107. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3108. var MixMaterialDefines = /** @class */ (function (_super) {
  3109. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterialDefines, _super);
  3110. function MixMaterialDefines() {
  3111. var _this = _super.call(this) || this;
  3112. _this.DIFFUSE = false;
  3113. _this.CLIPPLANE = false;
  3114. _this.CLIPPLANE2 = false;
  3115. _this.CLIPPLANE3 = false;
  3116. _this.CLIPPLANE4 = false;
  3117. _this.ALPHATEST = false;
  3118. _this.DEPTHPREPASS = false;
  3119. _this.POINTSIZE = false;
  3120. _this.FOG = false;
  3121. _this.SPECULARTERM = false;
  3122. _this.NORMAL = false;
  3123. _this.UV1 = false;
  3124. _this.UV2 = false;
  3125. _this.VERTEXCOLOR = false;
  3126. _this.VERTEXALPHA = false;
  3127. _this.NUM_BONE_INFLUENCERS = 0;
  3128. _this.BonesPerMesh = 0;
  3129. _this.INSTANCES = false;
  3130. _this.MIXMAP2 = false;
  3131. _this.rebuild();
  3132. return _this;
  3133. }
  3134. return MixMaterialDefines;
  3135. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3136. var MixMaterial = /** @class */ (function (_super) {
  3137. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterial, _super);
  3138. function MixMaterial(name, scene) {
  3139. var _this = _super.call(this, name, scene) || this;
  3140. /**
  3141. * Uniforms
  3142. */
  3143. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3144. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3145. _this.specularPower = 64;
  3146. _this._disableLighting = false;
  3147. _this._maxSimultaneousLights = 4;
  3148. return _this;
  3149. }
  3150. MixMaterial.prototype.needAlphaBlending = function () {
  3151. return (this.alpha < 1.0);
  3152. };
  3153. MixMaterial.prototype.needAlphaTesting = function () {
  3154. return false;
  3155. };
  3156. MixMaterial.prototype.getAlphaTestTexture = function () {
  3157. return null;
  3158. };
  3159. // Methods
  3160. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3161. if (this.isFrozen) {
  3162. if (this._wasPreviouslyReady && subMesh.effect) {
  3163. return true;
  3164. }
  3165. }
  3166. if (!subMesh._materialDefines) {
  3167. subMesh._materialDefines = new MixMaterialDefines();
  3168. }
  3169. var defines = subMesh._materialDefines;
  3170. var scene = this.getScene();
  3171. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3172. if (this._renderId === scene.getRenderId()) {
  3173. return true;
  3174. }
  3175. }
  3176. var engine = scene.getEngine();
  3177. // Textures
  3178. if (scene.texturesEnabled) {
  3179. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3180. return false;
  3181. }
  3182. defines._needUVs = true;
  3183. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3184. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3185. return false;
  3186. }
  3187. defines.DIFFUSE = true;
  3188. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3189. return false;
  3190. }
  3191. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3192. return false;
  3193. }
  3194. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3195. return false;
  3196. }
  3197. if (this._mixTexture2) {
  3198. if (!this._mixTexture2.isReady()) {
  3199. return false;
  3200. }
  3201. defines.MIXMAP2 = true;
  3202. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3203. return false;
  3204. }
  3205. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3206. return false;
  3207. }
  3208. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3209. return false;
  3210. }
  3211. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3212. return false;
  3213. }
  3214. }
  3215. }
  3216. }
  3217. // Misc.
  3218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3219. // Lights
  3220. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3221. // Values that need to be evaluated on every frame
  3222. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3223. // Attribs
  3224. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3225. // Get correct effect
  3226. if (defines.isDirty) {
  3227. defines.markAsProcessed();
  3228. scene.resetCachedMaterial();
  3229. // Fallbacks
  3230. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3231. if (defines.FOG) {
  3232. fallbacks.addFallback(1, "FOG");
  3233. }
  3234. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3235. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3236. fallbacks.addCPUSkinningFallback(0, mesh);
  3237. }
  3238. //Attributes
  3239. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3240. if (defines.NORMAL) {
  3241. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3242. }
  3243. if (defines.UV1) {
  3244. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3245. }
  3246. if (defines.UV2) {
  3247. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3248. }
  3249. if (defines.VERTEXCOLOR) {
  3250. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3251. }
  3252. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3253. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3254. // Legacy browser patch
  3255. var shaderName = "mix";
  3256. var join = defines.toString();
  3257. var uniforms = [
  3258. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3259. "vFogInfos", "vFogColor", "pointSize",
  3260. "vTextureInfos",
  3261. "mBones",
  3262. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  3263. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3264. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3265. ];
  3266. var samplers = [
  3267. "mixMap1Sampler", "mixMap2Sampler",
  3268. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3269. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3270. ];
  3271. var uniformBuffers = new Array();
  3272. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3273. uniformsNames: uniforms,
  3274. uniformBuffersNames: uniformBuffers,
  3275. samplers: samplers,
  3276. defines: defines,
  3277. maxSimultaneousLights: this.maxSimultaneousLights
  3278. });
  3279. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3280. attributes: attribs,
  3281. uniformsNames: uniforms,
  3282. uniformBuffersNames: uniformBuffers,
  3283. samplers: samplers,
  3284. defines: join,
  3285. fallbacks: fallbacks,
  3286. onCompiled: this.onCompiled,
  3287. onError: this.onError,
  3288. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3289. }, engine), defines);
  3290. }
  3291. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3292. return false;
  3293. }
  3294. this._renderId = scene.getRenderId();
  3295. this._wasPreviouslyReady = true;
  3296. return true;
  3297. };
  3298. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3299. var scene = this.getScene();
  3300. var defines = subMesh._materialDefines;
  3301. if (!defines) {
  3302. return;
  3303. }
  3304. var effect = subMesh.effect;
  3305. if (!effect) {
  3306. return;
  3307. }
  3308. this._activeEffect = effect;
  3309. // Matrices
  3310. this.bindOnlyWorldMatrix(world);
  3311. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3312. // Bones
  3313. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3314. if (this._mustRebind(scene, effect)) {
  3315. // Textures
  3316. if (this._mixTexture1) {
  3317. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3318. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3319. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3320. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3321. if (this._diffuseTexture1) {
  3322. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3323. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3324. }
  3325. if (this._diffuseTexture2) {
  3326. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3327. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3328. }
  3329. if (this._diffuseTexture3) {
  3330. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3331. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3332. }
  3333. if (this._diffuseTexture4) {
  3334. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3335. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3336. }
  3337. }
  3338. }
  3339. if (this._mixTexture2) {
  3340. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3341. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3342. if (this._diffuseTexture5) {
  3343. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3344. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3345. }
  3346. if (this._diffuseTexture6) {
  3347. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3348. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3349. }
  3350. if (this._diffuseTexture7) {
  3351. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3352. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3353. }
  3354. if (this._diffuseTexture8) {
  3355. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3356. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3357. }
  3358. }
  3359. }
  3360. // Clip plane
  3361. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3362. // Point size
  3363. if (this.pointsCloud) {
  3364. this._activeEffect.setFloat("pointSize", this.pointSize);
  3365. }
  3366. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3367. }
  3368. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3369. if (defines.SPECULARTERM) {
  3370. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3371. }
  3372. if (scene.lightsEnabled && !this.disableLighting) {
  3373. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3374. }
  3375. // View
  3376. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3377. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3378. }
  3379. // Fog
  3380. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3381. this._afterBind(mesh, this._activeEffect);
  3382. };
  3383. MixMaterial.prototype.getAnimatables = function () {
  3384. var results = [];
  3385. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3386. results.push(this._mixTexture1);
  3387. }
  3388. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3389. results.push(this._mixTexture2);
  3390. }
  3391. return results;
  3392. };
  3393. MixMaterial.prototype.getActiveTextures = function () {
  3394. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3395. // Mix map 1
  3396. if (this._mixTexture1) {
  3397. activeTextures.push(this._mixTexture1);
  3398. }
  3399. if (this._diffuseTexture1) {
  3400. activeTextures.push(this._diffuseTexture1);
  3401. }
  3402. if (this._diffuseTexture2) {
  3403. activeTextures.push(this._diffuseTexture2);
  3404. }
  3405. if (this._diffuseTexture3) {
  3406. activeTextures.push(this._diffuseTexture3);
  3407. }
  3408. if (this._diffuseTexture4) {
  3409. activeTextures.push(this._diffuseTexture4);
  3410. }
  3411. // Mix map 2
  3412. if (this._mixTexture2) {
  3413. activeTextures.push(this._mixTexture2);
  3414. }
  3415. if (this._diffuseTexture5) {
  3416. activeTextures.push(this._diffuseTexture5);
  3417. }
  3418. if (this._diffuseTexture6) {
  3419. activeTextures.push(this._diffuseTexture6);
  3420. }
  3421. if (this._diffuseTexture7) {
  3422. activeTextures.push(this._diffuseTexture7);
  3423. }
  3424. if (this._diffuseTexture8) {
  3425. activeTextures.push(this._diffuseTexture8);
  3426. }
  3427. return activeTextures;
  3428. };
  3429. MixMaterial.prototype.hasTexture = function (texture) {
  3430. if (_super.prototype.hasTexture.call(this, texture)) {
  3431. return true;
  3432. }
  3433. // Mix map 1
  3434. if (this._mixTexture1 === texture) {
  3435. return true;
  3436. }
  3437. if (this._diffuseTexture1 === texture) {
  3438. return true;
  3439. }
  3440. if (this._diffuseTexture2 === texture) {
  3441. return true;
  3442. }
  3443. if (this._diffuseTexture3 === texture) {
  3444. return true;
  3445. }
  3446. if (this._diffuseTexture4 === texture) {
  3447. return true;
  3448. }
  3449. // Mix map 2
  3450. if (this._mixTexture2 === texture) {
  3451. return true;
  3452. }
  3453. if (this._diffuseTexture5 === texture) {
  3454. return true;
  3455. }
  3456. if (this._diffuseTexture6 === texture) {
  3457. return true;
  3458. }
  3459. if (this._diffuseTexture7 === texture) {
  3460. return true;
  3461. }
  3462. if (this._diffuseTexture8 === texture) {
  3463. return true;
  3464. }
  3465. return false;
  3466. };
  3467. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3468. if (this._mixTexture1) {
  3469. this._mixTexture1.dispose();
  3470. }
  3471. _super.prototype.dispose.call(this, forceDisposeEffect);
  3472. };
  3473. MixMaterial.prototype.clone = function (name) {
  3474. var _this = this;
  3475. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3476. };
  3477. MixMaterial.prototype.serialize = function () {
  3478. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3479. serializationObject.customType = "BABYLON.MixMaterial";
  3480. return serializationObject;
  3481. };
  3482. MixMaterial.prototype.getClassName = function () {
  3483. return "MixMaterial";
  3484. };
  3485. // Statics
  3486. MixMaterial.Parse = function (source, scene, rootUrl) {
  3487. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3488. };
  3489. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3490. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3491. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3492. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3493. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3494. ], MixMaterial.prototype, "mixTexture1", void 0);
  3495. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3496. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3497. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3498. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3499. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3500. ], MixMaterial.prototype, "mixTexture2", void 0);
  3501. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3502. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3503. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3504. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3505. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3506. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3507. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3508. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3509. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3510. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3511. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3512. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3513. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3514. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3515. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3516. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3517. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3518. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3519. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3520. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3521. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3522. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3523. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3524. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3525. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3526. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3527. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3528. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3529. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3530. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3531. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3532. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3533. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3534. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3535. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3536. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3537. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3538. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3539. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3540. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3541. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3542. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3543. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3544. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3545. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3546. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3547. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3548. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3549. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3551. ], MixMaterial.prototype, "diffuseColor", void 0);
  3552. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3553. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3554. ], MixMaterial.prototype, "specularColor", void 0);
  3555. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3556. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3557. ], MixMaterial.prototype, "specularPower", void 0);
  3558. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3559. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3560. ], MixMaterial.prototype, "_disableLighting", void 0);
  3561. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3562. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3563. ], MixMaterial.prototype, "disableLighting", void 0);
  3564. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3565. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3566. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3567. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3568. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3569. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3570. return MixMaterial;
  3571. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3572. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3573. /***/ }),
  3574. /***/ "./normal/index.ts":
  3575. /*!*************************!*\
  3576. !*** ./normal/index.ts ***!
  3577. \*************************/
  3578. /*! exports provided: NormalMaterial */
  3579. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3580. "use strict";
  3581. __webpack_require__.r(__webpack_exports__);
  3582. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3583. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3584. /***/ }),
  3585. /***/ "./normal/normal.fragment.ts":
  3586. /*!***********************************!*\
  3587. !*** ./normal/normal.fragment.ts ***!
  3588. \***********************************/
  3589. /*! exports provided: normalPixelShader */
  3590. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3591. "use strict";
  3592. __webpack_require__.r(__webpack_exports__);
  3593. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3594. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3595. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3596. var name = 'normalPixelShader';
  3597. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3598. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3599. /** @hidden */
  3600. var normalPixelShader = { name: name, shader: shader };
  3601. /***/ }),
  3602. /***/ "./normal/normal.vertex.ts":
  3603. /*!*********************************!*\
  3604. !*** ./normal/normal.vertex.ts ***!
  3605. \*********************************/
  3606. /*! exports provided: normalVertexShader */
  3607. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3608. "use strict";
  3609. __webpack_require__.r(__webpack_exports__);
  3610. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3611. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3612. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3613. var name = 'normalVertexShader';
  3614. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3615. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3616. /** @hidden */
  3617. var normalVertexShader = { name: name, shader: shader };
  3618. /***/ }),
  3619. /***/ "./normal/normalMaterial.ts":
  3620. /*!**********************************!*\
  3621. !*** ./normal/normalMaterial.ts ***!
  3622. \**********************************/
  3623. /*! exports provided: NormalMaterial */
  3624. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3625. "use strict";
  3626. __webpack_require__.r(__webpack_exports__);
  3627. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3628. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3629. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3630. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3631. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3632. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3633. var NormalMaterialDefines = /** @class */ (function (_super) {
  3634. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterialDefines, _super);
  3635. function NormalMaterialDefines() {
  3636. var _this = _super.call(this) || this;
  3637. _this.DIFFUSE = false;
  3638. _this.CLIPPLANE = false;
  3639. _this.CLIPPLANE2 = false;
  3640. _this.CLIPPLANE3 = false;
  3641. _this.CLIPPLANE4 = false;
  3642. _this.ALPHATEST = false;
  3643. _this.DEPTHPREPASS = false;
  3644. _this.POINTSIZE = false;
  3645. _this.FOG = false;
  3646. _this.LIGHT0 = false;
  3647. _this.LIGHT1 = false;
  3648. _this.LIGHT2 = false;
  3649. _this.LIGHT3 = false;
  3650. _this.SPOTLIGHT0 = false;
  3651. _this.SPOTLIGHT1 = false;
  3652. _this.SPOTLIGHT2 = false;
  3653. _this.SPOTLIGHT3 = false;
  3654. _this.HEMILIGHT0 = false;
  3655. _this.HEMILIGHT1 = false;
  3656. _this.HEMILIGHT2 = false;
  3657. _this.HEMILIGHT3 = false;
  3658. _this.DIRLIGHT0 = false;
  3659. _this.DIRLIGHT1 = false;
  3660. _this.DIRLIGHT2 = false;
  3661. _this.DIRLIGHT3 = false;
  3662. _this.POINTLIGHT0 = false;
  3663. _this.POINTLIGHT1 = false;
  3664. _this.POINTLIGHT2 = false;
  3665. _this.POINTLIGHT3 = false;
  3666. _this.SHADOW0 = false;
  3667. _this.SHADOW1 = false;
  3668. _this.SHADOW2 = false;
  3669. _this.SHADOW3 = false;
  3670. _this.SHADOWS = false;
  3671. _this.SHADOWESM0 = false;
  3672. _this.SHADOWESM1 = false;
  3673. _this.SHADOWESM2 = false;
  3674. _this.SHADOWESM3 = false;
  3675. _this.SHADOWPOISSON0 = false;
  3676. _this.SHADOWPOISSON1 = false;
  3677. _this.SHADOWPOISSON2 = false;
  3678. _this.SHADOWPOISSON3 = false;
  3679. _this.SHADOWPCF0 = false;
  3680. _this.SHADOWPCF1 = false;
  3681. _this.SHADOWPCF2 = false;
  3682. _this.SHADOWPCF3 = false;
  3683. _this.SHADOWPCSS0 = false;
  3684. _this.SHADOWPCSS1 = false;
  3685. _this.SHADOWPCSS2 = false;
  3686. _this.SHADOWPCSS3 = false;
  3687. _this.NORMAL = false;
  3688. _this.UV1 = false;
  3689. _this.UV2 = false;
  3690. _this.NUM_BONE_INFLUENCERS = 0;
  3691. _this.BonesPerMesh = 0;
  3692. _this.INSTANCES = false;
  3693. _this.LIGHTING = false;
  3694. _this.rebuild();
  3695. return _this;
  3696. }
  3697. return NormalMaterialDefines;
  3698. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3699. var NormalMaterial = /** @class */ (function (_super) {
  3700. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterial, _super);
  3701. function NormalMaterial(name, scene) {
  3702. var _this = _super.call(this, name, scene) || this;
  3703. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3704. _this._disableLighting = false;
  3705. _this._maxSimultaneousLights = 4;
  3706. return _this;
  3707. }
  3708. NormalMaterial.prototype.needAlphaBlending = function () {
  3709. return (this.alpha < 1.0);
  3710. };
  3711. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3712. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3713. };
  3714. NormalMaterial.prototype.needAlphaTesting = function () {
  3715. return false;
  3716. };
  3717. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3718. return null;
  3719. };
  3720. // Methods
  3721. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3722. if (this.isFrozen) {
  3723. if (this._wasPreviouslyReady && subMesh.effect) {
  3724. return true;
  3725. }
  3726. }
  3727. if (!subMesh._materialDefines) {
  3728. subMesh._materialDefines = new NormalMaterialDefines();
  3729. }
  3730. var defines = subMesh._materialDefines;
  3731. var scene = this.getScene();
  3732. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3733. if (this._renderId === scene.getRenderId()) {
  3734. return true;
  3735. }
  3736. }
  3737. var engine = scene.getEngine();
  3738. // Textures
  3739. if (defines._areTexturesDirty) {
  3740. defines._needUVs = false;
  3741. if (scene.texturesEnabled) {
  3742. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3743. if (!this._diffuseTexture.isReady()) {
  3744. return false;
  3745. }
  3746. else {
  3747. defines._needUVs = true;
  3748. defines.DIFFUSE = true;
  3749. }
  3750. }
  3751. }
  3752. }
  3753. // Misc.
  3754. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3755. // Lights
  3756. defines._needNormals = true;
  3757. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3758. // Values that need to be evaluated on every frame
  3759. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3760. defines.LIGHTING = !this._disableLighting;
  3761. // Attribs
  3762. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3763. // Get correct effect
  3764. if (defines.isDirty) {
  3765. defines.markAsProcessed();
  3766. scene.resetCachedMaterial();
  3767. // Fallbacks
  3768. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3769. if (defines.FOG) {
  3770. fallbacks.addFallback(1, "FOG");
  3771. }
  3772. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3773. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3774. fallbacks.addCPUSkinningFallback(0, mesh);
  3775. }
  3776. //Attributes
  3777. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3778. if (defines.NORMAL) {
  3779. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3780. }
  3781. if (defines.UV1) {
  3782. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3783. }
  3784. if (defines.UV2) {
  3785. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3786. }
  3787. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3788. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3789. var shaderName = "normal";
  3790. var join = defines.toString();
  3791. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3792. "vFogInfos", "vFogColor", "pointSize",
  3793. "vDiffuseInfos",
  3794. "mBones",
  3795. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  3796. ];
  3797. var samplers = ["diffuseSampler"];
  3798. var uniformBuffers = new Array();
  3799. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3800. uniformsNames: uniforms,
  3801. uniformBuffersNames: uniformBuffers,
  3802. samplers: samplers,
  3803. defines: defines,
  3804. maxSimultaneousLights: 4
  3805. });
  3806. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3807. attributes: attribs,
  3808. uniformsNames: uniforms,
  3809. uniformBuffersNames: uniformBuffers,
  3810. samplers: samplers,
  3811. defines: join,
  3812. fallbacks: fallbacks,
  3813. onCompiled: this.onCompiled,
  3814. onError: this.onError,
  3815. indexParameters: { maxSimultaneousLights: 4 }
  3816. }, engine), defines);
  3817. }
  3818. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3819. return false;
  3820. }
  3821. this._renderId = scene.getRenderId();
  3822. this._wasPreviouslyReady = true;
  3823. return true;
  3824. };
  3825. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3826. var scene = this.getScene();
  3827. var defines = subMesh._materialDefines;
  3828. if (!defines) {
  3829. return;
  3830. }
  3831. var effect = subMesh.effect;
  3832. if (!effect) {
  3833. return;
  3834. }
  3835. this._activeEffect = effect;
  3836. // Matrices
  3837. this.bindOnlyWorldMatrix(world);
  3838. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3839. // Bones
  3840. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3841. if (this._mustRebind(scene, effect)) {
  3842. // Textures
  3843. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3844. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3845. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3846. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3847. }
  3848. // Clip plane
  3849. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3850. // Point size
  3851. if (this.pointsCloud) {
  3852. this._activeEffect.setFloat("pointSize", this.pointSize);
  3853. }
  3854. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3855. }
  3856. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3857. // Lights
  3858. if (scene.lightsEnabled && !this.disableLighting) {
  3859. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3860. }
  3861. // View
  3862. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3863. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3864. }
  3865. // Fog
  3866. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3867. this._afterBind(mesh, this._activeEffect);
  3868. };
  3869. NormalMaterial.prototype.getAnimatables = function () {
  3870. var results = [];
  3871. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3872. results.push(this.diffuseTexture);
  3873. }
  3874. return results;
  3875. };
  3876. NormalMaterial.prototype.getActiveTextures = function () {
  3877. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3878. if (this._diffuseTexture) {
  3879. activeTextures.push(this._diffuseTexture);
  3880. }
  3881. return activeTextures;
  3882. };
  3883. NormalMaterial.prototype.hasTexture = function (texture) {
  3884. if (_super.prototype.hasTexture.call(this, texture)) {
  3885. return true;
  3886. }
  3887. if (this.diffuseTexture === texture) {
  3888. return true;
  3889. }
  3890. return false;
  3891. };
  3892. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3893. if (this.diffuseTexture) {
  3894. this.diffuseTexture.dispose();
  3895. }
  3896. _super.prototype.dispose.call(this, forceDisposeEffect);
  3897. };
  3898. NormalMaterial.prototype.clone = function (name) {
  3899. var _this = this;
  3900. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3901. };
  3902. NormalMaterial.prototype.serialize = function () {
  3903. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3904. serializationObject.customType = "BABYLON.NormalMaterial";
  3905. return serializationObject;
  3906. };
  3907. NormalMaterial.prototype.getClassName = function () {
  3908. return "NormalMaterial";
  3909. };
  3910. // Statics
  3911. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3912. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3913. };
  3914. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3915. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3916. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3917. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3918. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3919. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3920. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3921. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3922. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3923. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3924. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3925. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3926. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3927. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3928. ], NormalMaterial.prototype, "disableLighting", void 0);
  3929. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3930. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3931. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3932. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3933. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3934. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3935. return NormalMaterial;
  3936. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3937. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3938. /***/ }),
  3939. /***/ "./shadowOnly/index.ts":
  3940. /*!*****************************!*\
  3941. !*** ./shadowOnly/index.ts ***!
  3942. \*****************************/
  3943. /*! exports provided: ShadowOnlyMaterial */
  3944. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3945. "use strict";
  3946. __webpack_require__.r(__webpack_exports__);
  3947. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3948. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3949. /***/ }),
  3950. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3951. /*!*******************************************!*\
  3952. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  3953. \*******************************************/
  3954. /*! exports provided: shadowOnlyPixelShader */
  3955. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3956. "use strict";
  3957. __webpack_require__.r(__webpack_exports__);
  3958. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  3959. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3960. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3961. var name = 'shadowOnlyPixelShader';
  3962. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3963. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3964. /** @hidden */
  3965. var shadowOnlyPixelShader = { name: name, shader: shader };
  3966. /***/ }),
  3967. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  3968. /*!*****************************************!*\
  3969. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  3970. \*****************************************/
  3971. /*! exports provided: shadowOnlyVertexShader */
  3972. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3973. "use strict";
  3974. __webpack_require__.r(__webpack_exports__);
  3975. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  3976. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3977. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3978. var name = 'shadowOnlyVertexShader';
  3979. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3980. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3981. /** @hidden */
  3982. var shadowOnlyVertexShader = { name: name, shader: shader };
  3983. /***/ }),
  3984. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  3985. /*!******************************************!*\
  3986. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  3987. \******************************************/
  3988. /*! exports provided: ShadowOnlyMaterial */
  3989. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3990. "use strict";
  3991. __webpack_require__.r(__webpack_exports__);
  3992. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  3993. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3994. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3995. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3996. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  3997. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  3998. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  3999. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterialDefines, _super);
  4000. function ShadowOnlyMaterialDefines() {
  4001. var _this = _super.call(this) || this;
  4002. _this.CLIPPLANE = false;
  4003. _this.CLIPPLANE2 = false;
  4004. _this.CLIPPLANE3 = false;
  4005. _this.CLIPPLANE4 = false;
  4006. _this.POINTSIZE = false;
  4007. _this.FOG = false;
  4008. _this.NORMAL = false;
  4009. _this.NUM_BONE_INFLUENCERS = 0;
  4010. _this.BonesPerMesh = 0;
  4011. _this.INSTANCES = false;
  4012. _this.rebuild();
  4013. return _this;
  4014. }
  4015. return ShadowOnlyMaterialDefines;
  4016. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4017. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4018. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterial, _super);
  4019. function ShadowOnlyMaterial(name, scene) {
  4020. var _this = _super.call(this, name, scene) || this;
  4021. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4022. return _this;
  4023. }
  4024. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4025. return true;
  4026. };
  4027. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4028. return false;
  4029. };
  4030. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4031. return null;
  4032. };
  4033. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4034. get: function () {
  4035. return this._activeLight;
  4036. },
  4037. set: function (light) {
  4038. this._activeLight = light;
  4039. },
  4040. enumerable: true,
  4041. configurable: true
  4042. });
  4043. // Methods
  4044. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4045. if (this.isFrozen) {
  4046. if (this._wasPreviouslyReady && subMesh.effect) {
  4047. return true;
  4048. }
  4049. }
  4050. if (!subMesh._materialDefines) {
  4051. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4052. }
  4053. var defines = subMesh._materialDefines;
  4054. var scene = this.getScene();
  4055. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4056. if (this._renderId === scene.getRenderId()) {
  4057. return true;
  4058. }
  4059. }
  4060. var engine = scene.getEngine();
  4061. // Ensure that active light is the first shadow light
  4062. if (this._activeLight) {
  4063. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4064. var light = _a[_i];
  4065. if (light.shadowEnabled) {
  4066. if (this._activeLight === light) {
  4067. break; // We are good
  4068. }
  4069. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4070. if (lightPosition !== -1) {
  4071. mesh.lightSources.splice(lightPosition, 1);
  4072. mesh.lightSources.splice(0, 0, this._activeLight);
  4073. }
  4074. break;
  4075. }
  4076. }
  4077. }
  4078. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4079. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4080. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4081. // Attribs
  4082. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4083. // Get correct effect
  4084. if (defines.isDirty) {
  4085. defines.markAsProcessed();
  4086. scene.resetCachedMaterial();
  4087. // Fallbacks
  4088. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4089. if (defines.FOG) {
  4090. fallbacks.addFallback(1, "FOG");
  4091. }
  4092. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4093. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4094. fallbacks.addCPUSkinningFallback(0, mesh);
  4095. }
  4096. //Attributes
  4097. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4098. if (defines.NORMAL) {
  4099. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4100. }
  4101. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4102. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4103. var shaderName = "shadowOnly";
  4104. var join = defines.toString();
  4105. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4106. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4107. "mBones",
  4108. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4"
  4109. ];
  4110. var samplers = new Array();
  4111. var uniformBuffers = new Array();
  4112. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4113. uniformsNames: uniforms,
  4114. uniformBuffersNames: uniformBuffers,
  4115. samplers: samplers,
  4116. defines: defines,
  4117. maxSimultaneousLights: 1
  4118. });
  4119. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4120. attributes: attribs,
  4121. uniformsNames: uniforms,
  4122. uniformBuffersNames: uniformBuffers,
  4123. samplers: samplers,
  4124. defines: join,
  4125. fallbacks: fallbacks,
  4126. onCompiled: this.onCompiled,
  4127. onError: this.onError,
  4128. indexParameters: { maxSimultaneousLights: 1 }
  4129. }, engine), defines);
  4130. }
  4131. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4132. return false;
  4133. }
  4134. this._renderId = scene.getRenderId();
  4135. this._wasPreviouslyReady = true;
  4136. return true;
  4137. };
  4138. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4139. var scene = this.getScene();
  4140. var defines = subMesh._materialDefines;
  4141. if (!defines) {
  4142. return;
  4143. }
  4144. var effect = subMesh.effect;
  4145. if (!effect) {
  4146. return;
  4147. }
  4148. this._activeEffect = effect;
  4149. // Matrices
  4150. this.bindOnlyWorldMatrix(world);
  4151. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4152. // Bones
  4153. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4154. if (this._mustRebind(scene, effect)) {
  4155. // Clip plane
  4156. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4157. // Point size
  4158. if (this.pointsCloud) {
  4159. this._activeEffect.setFloat("pointSize", this.pointSize);
  4160. }
  4161. this._activeEffect.setFloat("alpha", this.alpha);
  4162. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4163. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4164. }
  4165. // Lights
  4166. if (scene.lightsEnabled) {
  4167. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4168. }
  4169. // View
  4170. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4171. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4172. }
  4173. // Fog
  4174. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4175. this._afterBind(mesh, this._activeEffect);
  4176. };
  4177. ShadowOnlyMaterial.prototype.clone = function (name) {
  4178. var _this = this;
  4179. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4180. };
  4181. ShadowOnlyMaterial.prototype.serialize = function () {
  4182. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4183. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4184. return serializationObject;
  4185. };
  4186. ShadowOnlyMaterial.prototype.getClassName = function () {
  4187. return "ShadowOnlyMaterial";
  4188. };
  4189. // Statics
  4190. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4191. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4192. };
  4193. return ShadowOnlyMaterial;
  4194. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4195. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4196. /***/ }),
  4197. /***/ "./simple/index.ts":
  4198. /*!*************************!*\
  4199. !*** ./simple/index.ts ***!
  4200. \*************************/
  4201. /*! exports provided: SimpleMaterial */
  4202. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4203. "use strict";
  4204. __webpack_require__.r(__webpack_exports__);
  4205. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4206. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4207. /***/ }),
  4208. /***/ "./simple/simple.fragment.ts":
  4209. /*!***********************************!*\
  4210. !*** ./simple/simple.fragment.ts ***!
  4211. \***********************************/
  4212. /*! exports provided: simplePixelShader */
  4213. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4214. "use strict";
  4215. __webpack_require__.r(__webpack_exports__);
  4216. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4217. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4218. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4219. var name = 'simplePixelShader';
  4220. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4221. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4222. /** @hidden */
  4223. var simplePixelShader = { name: name, shader: shader };
  4224. /***/ }),
  4225. /***/ "./simple/simple.vertex.ts":
  4226. /*!*********************************!*\
  4227. !*** ./simple/simple.vertex.ts ***!
  4228. \*********************************/
  4229. /*! exports provided: simpleVertexShader */
  4230. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4231. "use strict";
  4232. __webpack_require__.r(__webpack_exports__);
  4233. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4234. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4235. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4236. var name = 'simpleVertexShader';
  4237. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4238. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4239. /** @hidden */
  4240. var simpleVertexShader = { name: name, shader: shader };
  4241. /***/ }),
  4242. /***/ "./simple/simpleMaterial.ts":
  4243. /*!**********************************!*\
  4244. !*** ./simple/simpleMaterial.ts ***!
  4245. \**********************************/
  4246. /*! exports provided: SimpleMaterial */
  4247. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4248. "use strict";
  4249. __webpack_require__.r(__webpack_exports__);
  4250. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4251. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4252. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4253. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4254. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4255. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4256. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4257. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterialDefines, _super);
  4258. function SimpleMaterialDefines() {
  4259. var _this = _super.call(this) || this;
  4260. _this.DIFFUSE = false;
  4261. _this.CLIPPLANE = false;
  4262. _this.CLIPPLANE2 = false;
  4263. _this.CLIPPLANE3 = false;
  4264. _this.CLIPPLANE4 = false;
  4265. _this.ALPHATEST = false;
  4266. _this.DEPTHPREPASS = false;
  4267. _this.POINTSIZE = false;
  4268. _this.FOG = false;
  4269. _this.NORMAL = false;
  4270. _this.UV1 = false;
  4271. _this.UV2 = false;
  4272. _this.VERTEXCOLOR = false;
  4273. _this.VERTEXALPHA = false;
  4274. _this.NUM_BONE_INFLUENCERS = 0;
  4275. _this.BonesPerMesh = 0;
  4276. _this.INSTANCES = false;
  4277. _this.rebuild();
  4278. return _this;
  4279. }
  4280. return SimpleMaterialDefines;
  4281. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4282. var SimpleMaterial = /** @class */ (function (_super) {
  4283. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterial, _super);
  4284. function SimpleMaterial(name, scene) {
  4285. var _this = _super.call(this, name, scene) || this;
  4286. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4287. _this._disableLighting = false;
  4288. _this._maxSimultaneousLights = 4;
  4289. return _this;
  4290. }
  4291. SimpleMaterial.prototype.needAlphaBlending = function () {
  4292. return (this.alpha < 1.0);
  4293. };
  4294. SimpleMaterial.prototype.needAlphaTesting = function () {
  4295. return false;
  4296. };
  4297. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4298. return null;
  4299. };
  4300. // Methods
  4301. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4302. if (this.isFrozen) {
  4303. if (this._wasPreviouslyReady && subMesh.effect) {
  4304. return true;
  4305. }
  4306. }
  4307. if (!subMesh._materialDefines) {
  4308. subMesh._materialDefines = new SimpleMaterialDefines();
  4309. }
  4310. var defines = subMesh._materialDefines;
  4311. var scene = this.getScene();
  4312. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4313. if (this._renderId === scene.getRenderId()) {
  4314. return true;
  4315. }
  4316. }
  4317. var engine = scene.getEngine();
  4318. // Textures
  4319. if (defines._areTexturesDirty) {
  4320. defines._needUVs = false;
  4321. if (scene.texturesEnabled) {
  4322. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4323. if (!this._diffuseTexture.isReady()) {
  4324. return false;
  4325. }
  4326. else {
  4327. defines._needUVs = true;
  4328. defines.DIFFUSE = true;
  4329. }
  4330. }
  4331. }
  4332. }
  4333. // Misc.
  4334. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4335. // Lights
  4336. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4337. // Values that need to be evaluated on every frame
  4338. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4339. // Attribs
  4340. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4341. // Get correct effect
  4342. if (defines.isDirty) {
  4343. defines.markAsProcessed();
  4344. scene.resetCachedMaterial();
  4345. // Fallbacks
  4346. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4347. if (defines.FOG) {
  4348. fallbacks.addFallback(1, "FOG");
  4349. }
  4350. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4351. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4352. fallbacks.addCPUSkinningFallback(0, mesh);
  4353. }
  4354. //Attributes
  4355. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4356. if (defines.NORMAL) {
  4357. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4358. }
  4359. if (defines.UV1) {
  4360. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4361. }
  4362. if (defines.UV2) {
  4363. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4364. }
  4365. if (defines.VERTEXCOLOR) {
  4366. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4367. }
  4368. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4369. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4370. var shaderName = "simple";
  4371. var join = defines.toString();
  4372. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4373. "vFogInfos", "vFogColor", "pointSize",
  4374. "vDiffuseInfos",
  4375. "mBones",
  4376. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  4377. ];
  4378. var samplers = ["diffuseSampler"];
  4379. var uniformBuffers = new Array();
  4380. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4381. uniformsNames: uniforms,
  4382. uniformBuffersNames: uniformBuffers,
  4383. samplers: samplers,
  4384. defines: defines,
  4385. maxSimultaneousLights: this.maxSimultaneousLights
  4386. });
  4387. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4388. attributes: attribs,
  4389. uniformsNames: uniforms,
  4390. uniformBuffersNames: uniformBuffers,
  4391. samplers: samplers,
  4392. defines: join,
  4393. fallbacks: fallbacks,
  4394. onCompiled: this.onCompiled,
  4395. onError: this.onError,
  4396. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4397. }, engine), defines);
  4398. }
  4399. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4400. return false;
  4401. }
  4402. this._renderId = scene.getRenderId();
  4403. this._wasPreviouslyReady = true;
  4404. return true;
  4405. };
  4406. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4407. var scene = this.getScene();
  4408. var defines = subMesh._materialDefines;
  4409. if (!defines) {
  4410. return;
  4411. }
  4412. var effect = subMesh.effect;
  4413. if (!effect) {
  4414. return;
  4415. }
  4416. this._activeEffect = effect;
  4417. // Matrices
  4418. this.bindOnlyWorldMatrix(world);
  4419. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4420. // Bones
  4421. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4422. if (this._mustRebind(scene, effect)) {
  4423. // Textures
  4424. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4425. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4426. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4427. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4428. }
  4429. // Clip plane
  4430. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4431. // Point size
  4432. if (this.pointsCloud) {
  4433. this._activeEffect.setFloat("pointSize", this.pointSize);
  4434. }
  4435. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4436. }
  4437. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4438. // Lights
  4439. if (scene.lightsEnabled && !this.disableLighting) {
  4440. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4441. }
  4442. // View
  4443. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4444. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4445. }
  4446. // Fog
  4447. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4448. this._afterBind(mesh, this._activeEffect);
  4449. };
  4450. SimpleMaterial.prototype.getAnimatables = function () {
  4451. var results = [];
  4452. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4453. results.push(this._diffuseTexture);
  4454. }
  4455. return results;
  4456. };
  4457. SimpleMaterial.prototype.getActiveTextures = function () {
  4458. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4459. if (this._diffuseTexture) {
  4460. activeTextures.push(this._diffuseTexture);
  4461. }
  4462. return activeTextures;
  4463. };
  4464. SimpleMaterial.prototype.hasTexture = function (texture) {
  4465. if (_super.prototype.hasTexture.call(this, texture)) {
  4466. return true;
  4467. }
  4468. if (this.diffuseTexture === texture) {
  4469. return true;
  4470. }
  4471. return false;
  4472. };
  4473. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4474. if (this._diffuseTexture) {
  4475. this._diffuseTexture.dispose();
  4476. }
  4477. _super.prototype.dispose.call(this, forceDisposeEffect);
  4478. };
  4479. SimpleMaterial.prototype.clone = function (name) {
  4480. var _this = this;
  4481. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4482. };
  4483. SimpleMaterial.prototype.serialize = function () {
  4484. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4485. serializationObject.customType = "BABYLON.SimpleMaterial";
  4486. return serializationObject;
  4487. };
  4488. SimpleMaterial.prototype.getClassName = function () {
  4489. return "SimpleMaterial";
  4490. };
  4491. // Statics
  4492. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4493. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4494. };
  4495. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4496. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4497. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4498. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4499. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4500. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4501. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4502. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4503. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4504. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4505. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4506. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4507. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4508. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4509. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4510. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4511. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4512. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4513. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4514. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4515. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4516. return SimpleMaterial;
  4517. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4518. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4519. /***/ }),
  4520. /***/ "./sky/index.ts":
  4521. /*!**********************!*\
  4522. !*** ./sky/index.ts ***!
  4523. \**********************/
  4524. /*! exports provided: SkyMaterial */
  4525. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4526. "use strict";
  4527. __webpack_require__.r(__webpack_exports__);
  4528. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4529. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4530. /***/ }),
  4531. /***/ "./sky/sky.fragment.ts":
  4532. /*!*****************************!*\
  4533. !*** ./sky/sky.fragment.ts ***!
  4534. \*****************************/
  4535. /*! exports provided: skyPixelShader */
  4536. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4537. "use strict";
  4538. __webpack_require__.r(__webpack_exports__);
  4539. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4540. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4541. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4542. var name = 'skyPixelShader';
  4543. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4544. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4545. /** @hidden */
  4546. var skyPixelShader = { name: name, shader: shader };
  4547. /***/ }),
  4548. /***/ "./sky/sky.vertex.ts":
  4549. /*!***************************!*\
  4550. !*** ./sky/sky.vertex.ts ***!
  4551. \***************************/
  4552. /*! exports provided: skyVertexShader */
  4553. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4554. "use strict";
  4555. __webpack_require__.r(__webpack_exports__);
  4556. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4557. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4558. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4559. var name = 'skyVertexShader';
  4560. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4561. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4562. /** @hidden */
  4563. var skyVertexShader = { name: name, shader: shader };
  4564. /***/ }),
  4565. /***/ "./sky/skyMaterial.ts":
  4566. /*!****************************!*\
  4567. !*** ./sky/skyMaterial.ts ***!
  4568. \****************************/
  4569. /*! exports provided: SkyMaterial */
  4570. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4571. "use strict";
  4572. __webpack_require__.r(__webpack_exports__);
  4573. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4574. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4575. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4576. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4577. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4578. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4579. /** @hidden */
  4580. var SkyMaterialDefines = /** @class */ (function (_super) {
  4581. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterialDefines, _super);
  4582. function SkyMaterialDefines() {
  4583. var _this = _super.call(this) || this;
  4584. _this.CLIPPLANE = false;
  4585. _this.CLIPPLANE2 = false;
  4586. _this.CLIPPLANE3 = false;
  4587. _this.CLIPPLANE4 = false;
  4588. _this.POINTSIZE = false;
  4589. _this.FOG = false;
  4590. _this.VERTEXCOLOR = false;
  4591. _this.VERTEXALPHA = false;
  4592. _this.rebuild();
  4593. return _this;
  4594. }
  4595. return SkyMaterialDefines;
  4596. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4597. /**
  4598. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4599. * @see https://doc.babylonjs.com/extensions/sky
  4600. */
  4601. var SkyMaterial = /** @class */ (function (_super) {
  4602. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterial, _super);
  4603. /**
  4604. * Instantiates a new sky material.
  4605. * This material allows to create dynamic and texture free
  4606. * effects for skyboxes by taking care of the atmosphere state.
  4607. * @see https://doc.babylonjs.com/extensions/sky
  4608. * @param name Define the name of the material in the scene
  4609. * @param scene Define the scene the material belong to
  4610. */
  4611. function SkyMaterial(name, scene) {
  4612. var _this = _super.call(this, name, scene) || this;
  4613. /**
  4614. * Defines the overall luminance of sky in interval ]0, 1[.
  4615. */
  4616. _this.luminance = 1.0;
  4617. /**
  4618. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4619. */
  4620. _this.turbidity = 10.0;
  4621. /**
  4622. * Defines the sky appearance (light intensity).
  4623. */
  4624. _this.rayleigh = 2.0;
  4625. /**
  4626. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4627. */
  4628. _this.mieCoefficient = 0.005;
  4629. /**
  4630. * Defines the amount of haze particles following the Mie scattering theory.
  4631. */
  4632. _this.mieDirectionalG = 0.8;
  4633. /**
  4634. * Defines the distance of the sun according to the active scene camera.
  4635. */
  4636. _this.distance = 500;
  4637. /**
  4638. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4639. * "inclined".
  4640. */
  4641. _this.inclination = 0.49;
  4642. /**
  4643. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4644. * an object direction and a reference direction.
  4645. */
  4646. _this.azimuth = 0.25;
  4647. /**
  4648. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4649. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4650. */
  4651. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4652. /**
  4653. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4654. * .sunPosition property.
  4655. */
  4656. _this.useSunPosition = false;
  4657. /**
  4658. * Defines an offset vector used to get a horizon offset.
  4659. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4660. */
  4661. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4662. // Private members
  4663. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4664. return _this;
  4665. }
  4666. /**
  4667. * Specifies if the material will require alpha blending
  4668. * @returns a boolean specifying if alpha blending is needed
  4669. */
  4670. SkyMaterial.prototype.needAlphaBlending = function () {
  4671. return (this.alpha < 1.0);
  4672. };
  4673. /**
  4674. * Specifies if this material should be rendered in alpha test mode
  4675. * @returns false as the sky material doesn't need alpha testing.
  4676. */
  4677. SkyMaterial.prototype.needAlphaTesting = function () {
  4678. return false;
  4679. };
  4680. /**
  4681. * Get the texture used for alpha test purpose.
  4682. * @returns null as the sky material has no texture.
  4683. */
  4684. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4685. return null;
  4686. };
  4687. /**
  4688. * Get if the submesh is ready to be used and all its information available.
  4689. * Child classes can use it to update shaders
  4690. * @param mesh defines the mesh to check
  4691. * @param subMesh defines which submesh to check
  4692. * @param useInstances specifies that instances should be used
  4693. * @returns a boolean indicating that the submesh is ready or not
  4694. */
  4695. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4696. if (this.isFrozen) {
  4697. if (this._wasPreviouslyReady && subMesh.effect) {
  4698. return true;
  4699. }
  4700. }
  4701. if (!subMesh._materialDefines) {
  4702. subMesh._materialDefines = new SkyMaterialDefines();
  4703. }
  4704. var defines = subMesh._materialDefines;
  4705. var scene = this.getScene();
  4706. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4707. if (this._renderId === scene.getRenderId()) {
  4708. return true;
  4709. }
  4710. }
  4711. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4712. // Attribs
  4713. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4714. // Get correct effect
  4715. if (defines.isDirty) {
  4716. defines.markAsProcessed();
  4717. scene.resetCachedMaterial();
  4718. // Fallbacks
  4719. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4720. if (defines.FOG) {
  4721. fallbacks.addFallback(1, "FOG");
  4722. }
  4723. //Attributes
  4724. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4725. if (defines.VERTEXCOLOR) {
  4726. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4727. }
  4728. var shaderName = "sky";
  4729. var join = defines.toString();
  4730. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4731. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  4732. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4733. "cameraPosition", "cameraOffset"
  4734. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4735. }
  4736. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4737. return false;
  4738. }
  4739. this._renderId = scene.getRenderId();
  4740. this._wasPreviouslyReady = true;
  4741. return true;
  4742. };
  4743. /**
  4744. * Binds the submesh to this material by preparing the effect and shader to draw
  4745. * @param world defines the world transformation matrix
  4746. * @param mesh defines the mesh containing the submesh
  4747. * @param subMesh defines the submesh to bind the material to
  4748. */
  4749. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4750. var scene = this.getScene();
  4751. var defines = subMesh._materialDefines;
  4752. if (!defines) {
  4753. return;
  4754. }
  4755. var effect = subMesh.effect;
  4756. if (!effect) {
  4757. return;
  4758. }
  4759. this._activeEffect = effect;
  4760. // Matrices
  4761. this.bindOnlyWorldMatrix(world);
  4762. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4763. if (this._mustRebind(scene, effect)) {
  4764. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4765. // Point size
  4766. if (this.pointsCloud) {
  4767. this._activeEffect.setFloat("pointSize", this.pointSize);
  4768. }
  4769. }
  4770. // View
  4771. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4772. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4773. }
  4774. // Fog
  4775. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4776. // Sky
  4777. var camera = scene.activeCamera;
  4778. if (camera) {
  4779. var cameraWorldMatrix = camera.getWorldMatrix();
  4780. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4781. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4782. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4783. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4784. }
  4785. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4786. if (this.luminance > 0) {
  4787. this._activeEffect.setFloat("luminance", this.luminance);
  4788. }
  4789. this._activeEffect.setFloat("turbidity", this.turbidity);
  4790. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4791. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4792. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4793. if (!this.useSunPosition) {
  4794. var theta = Math.PI * (this.inclination - 0.5);
  4795. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4796. this.sunPosition.x = this.distance * Math.cos(phi);
  4797. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4798. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4799. }
  4800. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4801. this._afterBind(mesh, this._activeEffect);
  4802. };
  4803. /**
  4804. * Get the list of animatables in the material.
  4805. * @returns the list of animatables object used in the material
  4806. */
  4807. SkyMaterial.prototype.getAnimatables = function () {
  4808. return [];
  4809. };
  4810. /**
  4811. * Disposes the material
  4812. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4813. */
  4814. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4815. _super.prototype.dispose.call(this, forceDisposeEffect);
  4816. };
  4817. /**
  4818. * Makes a duplicate of the material, and gives it a new name
  4819. * @param name defines the new name for the duplicated material
  4820. * @returns the cloned material
  4821. */
  4822. SkyMaterial.prototype.clone = function (name) {
  4823. var _this = this;
  4824. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4825. };
  4826. /**
  4827. * Serializes this material in a JSON representation
  4828. * @returns the serialized material object
  4829. */
  4830. SkyMaterial.prototype.serialize = function () {
  4831. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4832. serializationObject.customType = "BABYLON.SkyMaterial";
  4833. return serializationObject;
  4834. };
  4835. /**
  4836. * Gets the current class name of the material e.g. "SkyMaterial"
  4837. * Mainly use in serialization.
  4838. * @returns the class name
  4839. */
  4840. SkyMaterial.prototype.getClassName = function () {
  4841. return "SkyMaterial";
  4842. };
  4843. /**
  4844. * Creates a sky material from parsed material data
  4845. * @param source defines the JSON representation of the material
  4846. * @param scene defines the hosting scene
  4847. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4848. * @returns a new sky material
  4849. */
  4850. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4851. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4852. };
  4853. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4854. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4855. ], SkyMaterial.prototype, "luminance", void 0);
  4856. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4857. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4858. ], SkyMaterial.prototype, "turbidity", void 0);
  4859. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4860. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4861. ], SkyMaterial.prototype, "rayleigh", void 0);
  4862. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4863. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4864. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4865. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4866. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4867. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4868. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4869. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4870. ], SkyMaterial.prototype, "distance", void 0);
  4871. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4872. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4873. ], SkyMaterial.prototype, "inclination", void 0);
  4874. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4875. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4876. ], SkyMaterial.prototype, "azimuth", void 0);
  4877. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4878. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4879. ], SkyMaterial.prototype, "sunPosition", void 0);
  4880. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4881. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4882. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4883. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4884. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4885. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4886. return SkyMaterial;
  4887. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4888. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4889. /***/ }),
  4890. /***/ "./terrain/index.ts":
  4891. /*!**************************!*\
  4892. !*** ./terrain/index.ts ***!
  4893. \**************************/
  4894. /*! exports provided: TerrainMaterial */
  4895. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4896. "use strict";
  4897. __webpack_require__.r(__webpack_exports__);
  4898. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4899. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4900. /***/ }),
  4901. /***/ "./terrain/terrain.fragment.ts":
  4902. /*!*************************************!*\
  4903. !*** ./terrain/terrain.fragment.ts ***!
  4904. \*************************************/
  4905. /*! exports provided: terrainPixelShader */
  4906. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4907. "use strict";
  4908. __webpack_require__.r(__webpack_exports__);
  4909. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4910. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4911. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4912. var name = 'terrainPixelShader';
  4913. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4914. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4915. /** @hidden */
  4916. var terrainPixelShader = { name: name, shader: shader };
  4917. /***/ }),
  4918. /***/ "./terrain/terrain.vertex.ts":
  4919. /*!***********************************!*\
  4920. !*** ./terrain/terrain.vertex.ts ***!
  4921. \***********************************/
  4922. /*! exports provided: terrainVertexShader */
  4923. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4924. "use strict";
  4925. __webpack_require__.r(__webpack_exports__);
  4926. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4927. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4928. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4929. var name = 'terrainVertexShader';
  4930. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4931. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4932. /** @hidden */
  4933. var terrainVertexShader = { name: name, shader: shader };
  4934. /***/ }),
  4935. /***/ "./terrain/terrainMaterial.ts":
  4936. /*!************************************!*\
  4937. !*** ./terrain/terrainMaterial.ts ***!
  4938. \************************************/
  4939. /*! exports provided: TerrainMaterial */
  4940. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4941. "use strict";
  4942. __webpack_require__.r(__webpack_exports__);
  4943. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4944. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4945. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4946. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4947. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4948. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4949. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4950. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterialDefines, _super);
  4951. function TerrainMaterialDefines() {
  4952. var _this = _super.call(this) || this;
  4953. _this.DIFFUSE = false;
  4954. _this.BUMP = false;
  4955. _this.CLIPPLANE = false;
  4956. _this.CLIPPLANE2 = false;
  4957. _this.CLIPPLANE3 = false;
  4958. _this.CLIPPLANE4 = false;
  4959. _this.ALPHATEST = false;
  4960. _this.DEPTHPREPASS = false;
  4961. _this.POINTSIZE = false;
  4962. _this.FOG = false;
  4963. _this.SPECULARTERM = false;
  4964. _this.NORMAL = false;
  4965. _this.UV1 = false;
  4966. _this.UV2 = false;
  4967. _this.VERTEXCOLOR = false;
  4968. _this.VERTEXALPHA = false;
  4969. _this.NUM_BONE_INFLUENCERS = 0;
  4970. _this.BonesPerMesh = 0;
  4971. _this.INSTANCES = false;
  4972. _this.rebuild();
  4973. return _this;
  4974. }
  4975. return TerrainMaterialDefines;
  4976. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4977. var TerrainMaterial = /** @class */ (function (_super) {
  4978. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterial, _super);
  4979. function TerrainMaterial(name, scene) {
  4980. var _this = _super.call(this, name, scene) || this;
  4981. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4982. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  4983. _this.specularPower = 64;
  4984. _this._disableLighting = false;
  4985. _this._maxSimultaneousLights = 4;
  4986. return _this;
  4987. }
  4988. TerrainMaterial.prototype.needAlphaBlending = function () {
  4989. return (this.alpha < 1.0);
  4990. };
  4991. TerrainMaterial.prototype.needAlphaTesting = function () {
  4992. return false;
  4993. };
  4994. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  4995. return null;
  4996. };
  4997. // Methods
  4998. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4999. if (this.isFrozen) {
  5000. if (this._wasPreviouslyReady && subMesh.effect) {
  5001. return true;
  5002. }
  5003. }
  5004. if (!subMesh._materialDefines) {
  5005. subMesh._materialDefines = new TerrainMaterialDefines();
  5006. }
  5007. var defines = subMesh._materialDefines;
  5008. var scene = this.getScene();
  5009. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5010. if (this._renderId === scene.getRenderId()) {
  5011. return true;
  5012. }
  5013. }
  5014. var engine = scene.getEngine();
  5015. // Textures
  5016. if (scene.texturesEnabled) {
  5017. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5018. return false;
  5019. }
  5020. defines._needUVs = true;
  5021. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5022. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5023. return false;
  5024. }
  5025. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5026. return false;
  5027. }
  5028. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5029. return false;
  5030. }
  5031. defines.DIFFUSE = true;
  5032. }
  5033. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5034. if (!this.bumpTexture1.isReady()) {
  5035. return false;
  5036. }
  5037. if (!this.bumpTexture2.isReady()) {
  5038. return false;
  5039. }
  5040. if (!this.bumpTexture3.isReady()) {
  5041. return false;
  5042. }
  5043. defines._needNormals = true;
  5044. defines.BUMP = true;
  5045. }
  5046. }
  5047. // Misc.
  5048. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5049. // Lights
  5050. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5051. // Values that need to be evaluated on every frame
  5052. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5053. // Attribs
  5054. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5055. // Get correct effect
  5056. if (defines.isDirty) {
  5057. defines.markAsProcessed();
  5058. scene.resetCachedMaterial();
  5059. // Fallbacks
  5060. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5061. if (defines.FOG) {
  5062. fallbacks.addFallback(1, "FOG");
  5063. }
  5064. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5065. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5066. fallbacks.addCPUSkinningFallback(0, mesh);
  5067. }
  5068. //Attributes
  5069. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5070. if (defines.NORMAL) {
  5071. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5072. }
  5073. if (defines.UV1) {
  5074. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5075. }
  5076. if (defines.UV2) {
  5077. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5078. }
  5079. if (defines.VERTEXCOLOR) {
  5080. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5081. }
  5082. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5083. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5084. // Legacy browser patch
  5085. var shaderName = "terrain";
  5086. var join = defines.toString();
  5087. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5088. "vFogInfos", "vFogColor", "pointSize",
  5089. "vTextureInfos",
  5090. "mBones",
  5091. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  5092. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5093. ];
  5094. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5095. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5096. ];
  5097. var uniformBuffers = new Array();
  5098. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5099. uniformsNames: uniforms,
  5100. uniformBuffersNames: uniformBuffers,
  5101. samplers: samplers,
  5102. defines: defines,
  5103. maxSimultaneousLights: this.maxSimultaneousLights
  5104. });
  5105. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5106. attributes: attribs,
  5107. uniformsNames: uniforms,
  5108. uniformBuffersNames: uniformBuffers,
  5109. samplers: samplers,
  5110. defines: join,
  5111. fallbacks: fallbacks,
  5112. onCompiled: this.onCompiled,
  5113. onError: this.onError,
  5114. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5115. }, engine), defines);
  5116. }
  5117. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5118. return false;
  5119. }
  5120. this._renderId = scene.getRenderId();
  5121. this._wasPreviouslyReady = true;
  5122. return true;
  5123. };
  5124. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5125. var scene = this.getScene();
  5126. var defines = subMesh._materialDefines;
  5127. if (!defines) {
  5128. return;
  5129. }
  5130. var effect = subMesh.effect;
  5131. if (!effect) {
  5132. return;
  5133. }
  5134. this._activeEffect = effect;
  5135. // Matrices
  5136. this.bindOnlyWorldMatrix(world);
  5137. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5138. // Bones
  5139. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5140. if (this._mustRebind(scene, effect)) {
  5141. // Textures
  5142. if (this.mixTexture) {
  5143. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5144. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5145. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5146. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5147. if (this._diffuseTexture1) {
  5148. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5149. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5150. }
  5151. if (this._diffuseTexture2) {
  5152. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5153. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5154. }
  5155. if (this._diffuseTexture3) {
  5156. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5157. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5158. }
  5159. }
  5160. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5161. if (this._bumpTexture1) {
  5162. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5163. }
  5164. if (this._bumpTexture2) {
  5165. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5166. }
  5167. if (this._bumpTexture3) {
  5168. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5169. }
  5170. }
  5171. }
  5172. // Clip plane
  5173. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5174. // Point size
  5175. if (this.pointsCloud) {
  5176. this._activeEffect.setFloat("pointSize", this.pointSize);
  5177. }
  5178. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5179. }
  5180. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5181. if (defines.SPECULARTERM) {
  5182. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5183. }
  5184. if (scene.lightsEnabled && !this.disableLighting) {
  5185. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5186. }
  5187. // View
  5188. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5189. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5190. }
  5191. // Fog
  5192. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5193. this._afterBind(mesh, this._activeEffect);
  5194. };
  5195. TerrainMaterial.prototype.getAnimatables = function () {
  5196. var results = [];
  5197. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5198. results.push(this.mixTexture);
  5199. }
  5200. return results;
  5201. };
  5202. TerrainMaterial.prototype.getActiveTextures = function () {
  5203. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5204. if (this._mixTexture) {
  5205. activeTextures.push(this._mixTexture);
  5206. }
  5207. if (this._diffuseTexture1) {
  5208. activeTextures.push(this._diffuseTexture1);
  5209. }
  5210. if (this._diffuseTexture2) {
  5211. activeTextures.push(this._diffuseTexture2);
  5212. }
  5213. if (this._diffuseTexture3) {
  5214. activeTextures.push(this._diffuseTexture3);
  5215. }
  5216. if (this._bumpTexture1) {
  5217. activeTextures.push(this._bumpTexture1);
  5218. }
  5219. if (this._bumpTexture2) {
  5220. activeTextures.push(this._bumpTexture2);
  5221. }
  5222. if (this._bumpTexture3) {
  5223. activeTextures.push(this._bumpTexture3);
  5224. }
  5225. return activeTextures;
  5226. };
  5227. TerrainMaterial.prototype.hasTexture = function (texture) {
  5228. if (_super.prototype.hasTexture.call(this, texture)) {
  5229. return true;
  5230. }
  5231. if (this._mixTexture === texture) {
  5232. return true;
  5233. }
  5234. if (this._diffuseTexture1 === texture) {
  5235. return true;
  5236. }
  5237. if (this._diffuseTexture2 === texture) {
  5238. return true;
  5239. }
  5240. if (this._diffuseTexture3 === texture) {
  5241. return true;
  5242. }
  5243. if (this._bumpTexture1 === texture) {
  5244. return true;
  5245. }
  5246. if (this._bumpTexture2 === texture) {
  5247. return true;
  5248. }
  5249. if (this._bumpTexture3 === texture) {
  5250. return true;
  5251. }
  5252. return false;
  5253. };
  5254. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5255. if (this.mixTexture) {
  5256. this.mixTexture.dispose();
  5257. }
  5258. _super.prototype.dispose.call(this, forceDisposeEffect);
  5259. };
  5260. TerrainMaterial.prototype.clone = function (name) {
  5261. var _this = this;
  5262. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5263. };
  5264. TerrainMaterial.prototype.serialize = function () {
  5265. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5266. serializationObject.customType = "BABYLON.TerrainMaterial";
  5267. return serializationObject;
  5268. };
  5269. TerrainMaterial.prototype.getClassName = function () {
  5270. return "TerrainMaterial";
  5271. };
  5272. // Statics
  5273. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5274. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5275. };
  5276. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5277. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5278. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5279. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5280. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5281. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5282. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5283. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5284. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5285. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5286. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5287. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5288. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5289. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5290. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5291. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5292. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5293. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5294. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5295. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5296. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5297. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5298. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5299. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5300. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5301. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5302. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5303. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5304. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5305. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5306. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5307. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5308. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5309. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5310. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5311. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5312. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5313. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5314. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5315. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5316. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5317. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5318. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5319. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5320. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5321. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5322. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5323. ], TerrainMaterial.prototype, "specularColor", void 0);
  5324. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5325. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5326. ], TerrainMaterial.prototype, "specularPower", void 0);
  5327. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5328. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5329. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5330. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5331. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5332. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5333. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5334. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5335. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5336. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5337. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5338. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5339. return TerrainMaterial;
  5340. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5341. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5342. /***/ }),
  5343. /***/ "./triPlanar/index.ts":
  5344. /*!****************************!*\
  5345. !*** ./triPlanar/index.ts ***!
  5346. \****************************/
  5347. /*! exports provided: TriPlanarMaterial */
  5348. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5349. "use strict";
  5350. __webpack_require__.r(__webpack_exports__);
  5351. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5352. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5353. /***/ }),
  5354. /***/ "./triPlanar/triPlanarMaterial.ts":
  5355. /*!****************************************!*\
  5356. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5357. \****************************************/
  5358. /*! exports provided: TriPlanarMaterial */
  5359. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5360. "use strict";
  5361. __webpack_require__.r(__webpack_exports__);
  5362. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5363. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5364. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5365. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5366. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5367. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5368. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5369. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterialDefines, _super);
  5370. function TriPlanarMaterialDefines() {
  5371. var _this = _super.call(this) || this;
  5372. _this.DIFFUSEX = false;
  5373. _this.DIFFUSEY = false;
  5374. _this.DIFFUSEZ = false;
  5375. _this.BUMPX = false;
  5376. _this.BUMPY = false;
  5377. _this.BUMPZ = false;
  5378. _this.CLIPPLANE = false;
  5379. _this.CLIPPLANE2 = false;
  5380. _this.CLIPPLANE3 = false;
  5381. _this.CLIPPLANE4 = false;
  5382. _this.ALPHATEST = false;
  5383. _this.DEPTHPREPASS = false;
  5384. _this.POINTSIZE = false;
  5385. _this.FOG = false;
  5386. _this.SPECULARTERM = false;
  5387. _this.NORMAL = false;
  5388. _this.VERTEXCOLOR = false;
  5389. _this.VERTEXALPHA = false;
  5390. _this.NUM_BONE_INFLUENCERS = 0;
  5391. _this.BonesPerMesh = 0;
  5392. _this.INSTANCES = false;
  5393. _this.rebuild();
  5394. return _this;
  5395. }
  5396. return TriPlanarMaterialDefines;
  5397. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5398. var TriPlanarMaterial = /** @class */ (function (_super) {
  5399. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterial, _super);
  5400. function TriPlanarMaterial(name, scene) {
  5401. var _this = _super.call(this, name, scene) || this;
  5402. _this.tileSize = 1;
  5403. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5404. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5405. _this.specularPower = 64;
  5406. _this._disableLighting = false;
  5407. _this._maxSimultaneousLights = 4;
  5408. return _this;
  5409. }
  5410. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5411. return (this.alpha < 1.0);
  5412. };
  5413. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5414. return false;
  5415. };
  5416. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5417. return null;
  5418. };
  5419. // Methods
  5420. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5421. if (this.isFrozen) {
  5422. if (this._wasPreviouslyReady && subMesh.effect) {
  5423. return true;
  5424. }
  5425. }
  5426. if (!subMesh._materialDefines) {
  5427. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5428. }
  5429. var defines = subMesh._materialDefines;
  5430. var scene = this.getScene();
  5431. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5432. if (this._renderId === scene.getRenderId()) {
  5433. return true;
  5434. }
  5435. }
  5436. var engine = scene.getEngine();
  5437. // Textures
  5438. if (defines._areTexturesDirty) {
  5439. if (scene.texturesEnabled) {
  5440. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5441. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5442. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5443. for (var i = 0; i < textures.length; i++) {
  5444. if (textures[i]) {
  5445. if (!textures[i].isReady()) {
  5446. return false;
  5447. }
  5448. else {
  5449. defines[textureDefines[i]] = true;
  5450. }
  5451. }
  5452. }
  5453. }
  5454. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5455. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5456. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5457. for (var i = 0; i < textures.length; i++) {
  5458. if (textures[i]) {
  5459. if (!textures[i].isReady()) {
  5460. return false;
  5461. }
  5462. else {
  5463. defines[textureDefines[i]] = true;
  5464. }
  5465. }
  5466. }
  5467. }
  5468. }
  5469. }
  5470. // Misc.
  5471. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5472. // Lights
  5473. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5474. // Values that need to be evaluated on every frame
  5475. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5476. // Attribs
  5477. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5478. // Get correct effect
  5479. if (defines.isDirty) {
  5480. defines.markAsProcessed();
  5481. scene.resetCachedMaterial();
  5482. // Fallbacks
  5483. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5484. if (defines.FOG) {
  5485. fallbacks.addFallback(1, "FOG");
  5486. }
  5487. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5488. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5489. fallbacks.addCPUSkinningFallback(0, mesh);
  5490. }
  5491. //Attributes
  5492. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5493. if (defines.NORMAL) {
  5494. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5495. }
  5496. if (defines.VERTEXCOLOR) {
  5497. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5498. }
  5499. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5500. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5501. // Legacy browser patch
  5502. var shaderName = "triplanar";
  5503. var join = defines.toString();
  5504. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5505. "vFogInfos", "vFogColor", "pointSize",
  5506. "mBones",
  5507. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  5508. "tileSize"
  5509. ];
  5510. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5511. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5512. ];
  5513. var uniformBuffers = new Array();
  5514. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5515. uniformsNames: uniforms,
  5516. uniformBuffersNames: uniformBuffers,
  5517. samplers: samplers,
  5518. defines: defines,
  5519. maxSimultaneousLights: this.maxSimultaneousLights
  5520. });
  5521. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5522. attributes: attribs,
  5523. uniformsNames: uniforms,
  5524. uniformBuffersNames: uniformBuffers,
  5525. samplers: samplers,
  5526. defines: join,
  5527. fallbacks: fallbacks,
  5528. onCompiled: this.onCompiled,
  5529. onError: this.onError,
  5530. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5531. }, engine), defines);
  5532. }
  5533. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5534. return false;
  5535. }
  5536. this._renderId = scene.getRenderId();
  5537. this._wasPreviouslyReady = true;
  5538. return true;
  5539. };
  5540. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5541. var scene = this.getScene();
  5542. var defines = subMesh._materialDefines;
  5543. if (!defines) {
  5544. return;
  5545. }
  5546. var effect = subMesh.effect;
  5547. if (!effect) {
  5548. return;
  5549. }
  5550. this._activeEffect = effect;
  5551. // Matrices
  5552. this.bindOnlyWorldMatrix(world);
  5553. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5554. // Bones
  5555. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5556. this._activeEffect.setFloat("tileSize", this.tileSize);
  5557. if (scene.getCachedMaterial() !== this) {
  5558. // Textures
  5559. if (this.diffuseTextureX) {
  5560. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5561. }
  5562. if (this.diffuseTextureY) {
  5563. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5564. }
  5565. if (this.diffuseTextureZ) {
  5566. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5567. }
  5568. if (this.normalTextureX) {
  5569. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5570. }
  5571. if (this.normalTextureY) {
  5572. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5573. }
  5574. if (this.normalTextureZ) {
  5575. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5576. }
  5577. // Clip plane
  5578. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5579. // Point size
  5580. if (this.pointsCloud) {
  5581. this._activeEffect.setFloat("pointSize", this.pointSize);
  5582. }
  5583. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5584. }
  5585. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5586. if (defines.SPECULARTERM) {
  5587. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5588. }
  5589. if (scene.lightsEnabled && !this.disableLighting) {
  5590. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5591. }
  5592. // View
  5593. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5594. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5595. }
  5596. // Fog
  5597. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5598. this._afterBind(mesh, this._activeEffect);
  5599. };
  5600. TriPlanarMaterial.prototype.getAnimatables = function () {
  5601. var results = [];
  5602. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5603. results.push(this.mixTexture);
  5604. }
  5605. return results;
  5606. };
  5607. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5608. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5609. if (this._diffuseTextureX) {
  5610. activeTextures.push(this._diffuseTextureX);
  5611. }
  5612. if (this._diffuseTextureY) {
  5613. activeTextures.push(this._diffuseTextureY);
  5614. }
  5615. if (this._diffuseTextureZ) {
  5616. activeTextures.push(this._diffuseTextureZ);
  5617. }
  5618. if (this._normalTextureX) {
  5619. activeTextures.push(this._normalTextureX);
  5620. }
  5621. if (this._normalTextureY) {
  5622. activeTextures.push(this._normalTextureY);
  5623. }
  5624. if (this._normalTextureZ) {
  5625. activeTextures.push(this._normalTextureZ);
  5626. }
  5627. return activeTextures;
  5628. };
  5629. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5630. if (_super.prototype.hasTexture.call(this, texture)) {
  5631. return true;
  5632. }
  5633. if (this._diffuseTextureX === texture) {
  5634. return true;
  5635. }
  5636. if (this._diffuseTextureY === texture) {
  5637. return true;
  5638. }
  5639. if (this._diffuseTextureZ === texture) {
  5640. return true;
  5641. }
  5642. if (this._normalTextureX === texture) {
  5643. return true;
  5644. }
  5645. if (this._normalTextureY === texture) {
  5646. return true;
  5647. }
  5648. if (this._normalTextureZ === texture) {
  5649. return true;
  5650. }
  5651. return false;
  5652. };
  5653. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5654. if (this.mixTexture) {
  5655. this.mixTexture.dispose();
  5656. }
  5657. _super.prototype.dispose.call(this, forceDisposeEffect);
  5658. };
  5659. TriPlanarMaterial.prototype.clone = function (name) {
  5660. var _this = this;
  5661. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5662. };
  5663. TriPlanarMaterial.prototype.serialize = function () {
  5664. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5665. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5666. return serializationObject;
  5667. };
  5668. TriPlanarMaterial.prototype.getClassName = function () {
  5669. return "TriPlanarMaterial";
  5670. };
  5671. // Statics
  5672. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5673. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5674. };
  5675. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5676. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5677. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5678. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5679. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5680. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5681. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5682. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5683. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5684. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5685. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5686. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5687. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5688. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5689. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5690. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5691. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5692. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5693. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5694. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5695. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5696. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5697. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5698. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5699. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5700. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5701. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5702. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5703. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5704. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5705. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5706. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5707. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5708. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5709. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5710. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5711. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5712. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5713. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5714. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5715. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5716. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5717. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5718. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5719. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5720. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5721. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5722. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5723. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5724. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5725. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5726. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5727. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5728. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5729. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5730. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5731. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5732. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5733. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5734. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5735. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5736. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5737. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5738. return TriPlanarMaterial;
  5739. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5740. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5741. /***/ }),
  5742. /***/ "./triPlanar/triplanar.fragment.ts":
  5743. /*!*****************************************!*\
  5744. !*** ./triPlanar/triplanar.fragment.ts ***!
  5745. \*****************************************/
  5746. /*! exports provided: triplanarPixelShader */
  5747. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5748. "use strict";
  5749. __webpack_require__.r(__webpack_exports__);
  5750. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5751. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5752. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5753. var name = 'triplanarPixelShader';
  5754. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5755. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5756. /** @hidden */
  5757. var triplanarPixelShader = { name: name, shader: shader };
  5758. /***/ }),
  5759. /***/ "./triPlanar/triplanar.vertex.ts":
  5760. /*!***************************************!*\
  5761. !*** ./triPlanar/triplanar.vertex.ts ***!
  5762. \***************************************/
  5763. /*! exports provided: triplanarVertexShader */
  5764. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5765. "use strict";
  5766. __webpack_require__.r(__webpack_exports__);
  5767. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5768. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5769. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5770. var name = 'triplanarVertexShader';
  5771. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5772. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5773. /** @hidden */
  5774. var triplanarVertexShader = { name: name, shader: shader };
  5775. /***/ }),
  5776. /***/ "./water/index.ts":
  5777. /*!************************!*\
  5778. !*** ./water/index.ts ***!
  5779. \************************/
  5780. /*! exports provided: WaterMaterial */
  5781. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5782. "use strict";
  5783. __webpack_require__.r(__webpack_exports__);
  5784. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5785. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5786. /***/ }),
  5787. /***/ "./water/water.fragment.ts":
  5788. /*!*********************************!*\
  5789. !*** ./water/water.fragment.ts ***!
  5790. \*********************************/
  5791. /*! exports provided: waterPixelShader */
  5792. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5793. "use strict";
  5794. __webpack_require__.r(__webpack_exports__);
  5795. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5796. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5797. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5798. var name = 'waterPixelShader';
  5799. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5800. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5801. /** @hidden */
  5802. var waterPixelShader = { name: name, shader: shader };
  5803. /***/ }),
  5804. /***/ "./water/water.vertex.ts":
  5805. /*!*******************************!*\
  5806. !*** ./water/water.vertex.ts ***!
  5807. \*******************************/
  5808. /*! exports provided: waterVertexShader */
  5809. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5810. "use strict";
  5811. __webpack_require__.r(__webpack_exports__);
  5812. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5813. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5814. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5815. var name = 'waterVertexShader';
  5816. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5817. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5818. /** @hidden */
  5819. var waterVertexShader = { name: name, shader: shader };
  5820. /***/ }),
  5821. /***/ "./water/waterMaterial.ts":
  5822. /*!********************************!*\
  5823. !*** ./water/waterMaterial.ts ***!
  5824. \********************************/
  5825. /*! exports provided: WaterMaterial */
  5826. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5827. "use strict";
  5828. __webpack_require__.r(__webpack_exports__);
  5829. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5830. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5831. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5832. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5833. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5834. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5835. var WaterMaterialDefines = /** @class */ (function (_super) {
  5836. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterialDefines, _super);
  5837. function WaterMaterialDefines() {
  5838. var _this = _super.call(this) || this;
  5839. _this.BUMP = false;
  5840. _this.REFLECTION = false;
  5841. _this.CLIPPLANE = false;
  5842. _this.CLIPPLANE2 = false;
  5843. _this.CLIPPLANE3 = false;
  5844. _this.CLIPPLANE4 = false;
  5845. _this.ALPHATEST = false;
  5846. _this.DEPTHPREPASS = false;
  5847. _this.POINTSIZE = false;
  5848. _this.FOG = false;
  5849. _this.NORMAL = false;
  5850. _this.UV1 = false;
  5851. _this.UV2 = false;
  5852. _this.VERTEXCOLOR = false;
  5853. _this.VERTEXALPHA = false;
  5854. _this.NUM_BONE_INFLUENCERS = 0;
  5855. _this.BonesPerMesh = 0;
  5856. _this.INSTANCES = false;
  5857. _this.SPECULARTERM = false;
  5858. _this.LOGARITHMICDEPTH = false;
  5859. _this.FRESNELSEPARATE = false;
  5860. _this.BUMPSUPERIMPOSE = false;
  5861. _this.BUMPAFFECTSREFLECTION = false;
  5862. _this.rebuild();
  5863. return _this;
  5864. }
  5865. return WaterMaterialDefines;
  5866. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5867. var WaterMaterial = /** @class */ (function (_super) {
  5868. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterial, _super);
  5869. /**
  5870. * Constructor
  5871. */
  5872. function WaterMaterial(name, scene, renderTargetSize) {
  5873. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5874. var _this = _super.call(this, name, scene) || this;
  5875. _this.renderTargetSize = renderTargetSize;
  5876. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5877. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5878. _this.specularPower = 64;
  5879. _this._disableLighting = false;
  5880. _this._maxSimultaneousLights = 4;
  5881. /**
  5882. * @param {number}: Represents the wind force
  5883. */
  5884. _this.windForce = 6;
  5885. /**
  5886. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5887. */
  5888. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5889. /**
  5890. * @param {number}: Wave height, represents the height of the waves
  5891. */
  5892. _this.waveHeight = 0.4;
  5893. /**
  5894. * @param {number}: Bump height, represents the bump height related to the bump map
  5895. */
  5896. _this.bumpHeight = 0.4;
  5897. /**
  5898. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5899. */
  5900. _this._bumpSuperimpose = false;
  5901. /**
  5902. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5903. */
  5904. _this._fresnelSeparate = false;
  5905. /**
  5906. * @param {boolean}: bump Waves modify the reflection.
  5907. */
  5908. _this._bumpAffectsReflection = false;
  5909. /**
  5910. * @param {number}: The water color blended with the refraction (near)
  5911. */
  5912. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5913. /**
  5914. * @param {number}: The blend factor related to the water color
  5915. */
  5916. _this.colorBlendFactor = 0.2;
  5917. /**
  5918. * @param {number}: The water color blended with the reflection (far)
  5919. */
  5920. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5921. /**
  5922. * @param {number}: The blend factor related to the water color (reflection, far)
  5923. */
  5924. _this.colorBlendFactor2 = 0.2;
  5925. /**
  5926. * @param {number}: Represents the maximum length of a wave
  5927. */
  5928. _this.waveLength = 0.1;
  5929. /**
  5930. * @param {number}: Defines the waves speed
  5931. */
  5932. _this.waveSpeed = 1.0;
  5933. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  5934. /*
  5935. * Private members
  5936. */
  5937. _this._mesh = null;
  5938. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  5939. _this._lastTime = 0;
  5940. _this._lastDeltaTime = 0;
  5941. _this._createRenderTargets(scene, renderTargetSize);
  5942. // Create render targets
  5943. _this.getRenderTargetTextures = function () {
  5944. _this._renderTargets.reset();
  5945. _this._renderTargets.push(_this._reflectionRTT);
  5946. _this._renderTargets.push(_this._refractionRTT);
  5947. return _this._renderTargets;
  5948. };
  5949. return _this;
  5950. }
  5951. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  5952. /**
  5953. * Gets a boolean indicating that current material needs to register RTT
  5954. */
  5955. get: function () {
  5956. return true;
  5957. },
  5958. enumerable: true,
  5959. configurable: true
  5960. });
  5961. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  5962. get: function () {
  5963. return this._useLogarithmicDepth;
  5964. },
  5965. set: function (value) {
  5966. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  5967. this._markAllSubMeshesAsMiscDirty();
  5968. },
  5969. enumerable: true,
  5970. configurable: true
  5971. });
  5972. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  5973. // Get / Set
  5974. get: function () {
  5975. return this._refractionRTT;
  5976. },
  5977. enumerable: true,
  5978. configurable: true
  5979. });
  5980. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  5981. get: function () {
  5982. return this._reflectionRTT;
  5983. },
  5984. enumerable: true,
  5985. configurable: true
  5986. });
  5987. // Methods
  5988. WaterMaterial.prototype.addToRenderList = function (node) {
  5989. if (this._refractionRTT && this._refractionRTT.renderList) {
  5990. this._refractionRTT.renderList.push(node);
  5991. }
  5992. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  5993. this._reflectionRTT.renderList.push(node);
  5994. }
  5995. };
  5996. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  5997. var refreshRate = enable ? 1 : 0;
  5998. if (this._refractionRTT) {
  5999. this._refractionRTT.refreshRate = refreshRate;
  6000. }
  6001. if (this._reflectionRTT) {
  6002. this._reflectionRTT.refreshRate = refreshRate;
  6003. }
  6004. };
  6005. WaterMaterial.prototype.getRenderList = function () {
  6006. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6007. };
  6008. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6009. get: function () {
  6010. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6011. },
  6012. enumerable: true,
  6013. configurable: true
  6014. });
  6015. WaterMaterial.prototype.needAlphaBlending = function () {
  6016. return (this.alpha < 1.0);
  6017. };
  6018. WaterMaterial.prototype.needAlphaTesting = function () {
  6019. return false;
  6020. };
  6021. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6022. return null;
  6023. };
  6024. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6025. if (this.isFrozen) {
  6026. if (this._wasPreviouslyReady && subMesh.effect) {
  6027. return true;
  6028. }
  6029. }
  6030. if (!subMesh._materialDefines) {
  6031. subMesh._materialDefines = new WaterMaterialDefines();
  6032. }
  6033. var defines = subMesh._materialDefines;
  6034. var scene = this.getScene();
  6035. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  6036. if (this._renderId === scene.getRenderId()) {
  6037. return true;
  6038. }
  6039. }
  6040. var engine = scene.getEngine();
  6041. // Textures
  6042. if (defines._areTexturesDirty) {
  6043. defines._needUVs = false;
  6044. if (scene.texturesEnabled) {
  6045. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6046. if (!this.bumpTexture.isReady()) {
  6047. return false;
  6048. }
  6049. else {
  6050. defines._needUVs = true;
  6051. defines.BUMP = true;
  6052. }
  6053. }
  6054. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6055. defines.REFLECTION = true;
  6056. }
  6057. }
  6058. }
  6059. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6060. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6061. if (defines._areMiscDirty) {
  6062. if (this._fresnelSeparate) {
  6063. defines.FRESNELSEPARATE = true;
  6064. }
  6065. if (this._bumpSuperimpose) {
  6066. defines.BUMPSUPERIMPOSE = true;
  6067. }
  6068. if (this._bumpAffectsReflection) {
  6069. defines.BUMPAFFECTSREFLECTION = true;
  6070. }
  6071. }
  6072. // Lights
  6073. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6074. // Attribs
  6075. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6076. // Configure this
  6077. this._mesh = mesh;
  6078. if (this._waitingRenderList) {
  6079. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6080. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6081. }
  6082. this._waitingRenderList = null;
  6083. }
  6084. // Get correct effect
  6085. if (defines.isDirty) {
  6086. defines.markAsProcessed();
  6087. scene.resetCachedMaterial();
  6088. // Fallbacks
  6089. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6090. if (defines.FOG) {
  6091. fallbacks.addFallback(1, "FOG");
  6092. }
  6093. if (defines.LOGARITHMICDEPTH) {
  6094. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6095. }
  6096. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6097. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6098. fallbacks.addCPUSkinningFallback(0, mesh);
  6099. }
  6100. //Attributes
  6101. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6102. if (defines.NORMAL) {
  6103. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6104. }
  6105. if (defines.UV1) {
  6106. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6107. }
  6108. if (defines.UV2) {
  6109. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6110. }
  6111. if (defines.VERTEXCOLOR) {
  6112. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6113. }
  6114. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6115. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6116. // Legacy browser patch
  6117. var shaderName = "water";
  6118. var join = defines.toString();
  6119. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6120. "vFogInfos", "vFogColor", "pointSize",
  6121. "vNormalInfos",
  6122. "mBones",
  6123. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "normalMatrix",
  6124. "logarithmicDepthConstant",
  6125. // Water
  6126. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6127. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6128. ];
  6129. var samplers = ["normalSampler",
  6130. // Water
  6131. "refractionSampler", "reflectionSampler"
  6132. ];
  6133. var uniformBuffers = new Array();
  6134. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6135. uniformsNames: uniforms,
  6136. uniformBuffersNames: uniformBuffers,
  6137. samplers: samplers,
  6138. defines: defines,
  6139. maxSimultaneousLights: this.maxSimultaneousLights
  6140. });
  6141. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6142. attributes: attribs,
  6143. uniformsNames: uniforms,
  6144. uniformBuffersNames: uniformBuffers,
  6145. samplers: samplers,
  6146. defines: join,
  6147. fallbacks: fallbacks,
  6148. onCompiled: this.onCompiled,
  6149. onError: this.onError,
  6150. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6151. }, engine), defines);
  6152. }
  6153. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6154. return false;
  6155. }
  6156. this._renderId = scene.getRenderId();
  6157. this._wasPreviouslyReady = true;
  6158. return true;
  6159. };
  6160. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6161. var scene = this.getScene();
  6162. var defines = subMesh._materialDefines;
  6163. if (!defines) {
  6164. return;
  6165. }
  6166. var effect = subMesh.effect;
  6167. if (!effect || !this._mesh) {
  6168. return;
  6169. }
  6170. this._activeEffect = effect;
  6171. // Matrices
  6172. this.bindOnlyWorldMatrix(world);
  6173. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6174. // Bones
  6175. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6176. if (this._mustRebind(scene, effect)) {
  6177. // Textures
  6178. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6179. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6180. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6181. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6182. }
  6183. // Clip plane
  6184. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6185. // Point size
  6186. if (this.pointsCloud) {
  6187. this._activeEffect.setFloat("pointSize", this.pointSize);
  6188. }
  6189. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6190. }
  6191. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6192. if (defines.SPECULARTERM) {
  6193. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6194. }
  6195. if (scene.lightsEnabled && !this.disableLighting) {
  6196. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6197. }
  6198. // View
  6199. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6200. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6201. }
  6202. // Fog
  6203. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6204. // Log. depth
  6205. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6206. // Water
  6207. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6208. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6209. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6210. }
  6211. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6212. // Add delta time. Prevent adding delta time if it hasn't changed.
  6213. var deltaTime = scene.getEngine().getDeltaTime();
  6214. if (deltaTime !== this._lastDeltaTime) {
  6215. this._lastDeltaTime = deltaTime;
  6216. this._lastTime += this._lastDeltaTime;
  6217. }
  6218. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6219. this._activeEffect.setVector2("windDirection", this.windDirection);
  6220. this._activeEffect.setFloat("waveLength", this.waveLength);
  6221. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6222. this._activeEffect.setFloat("windForce", this.windForce);
  6223. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6224. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6225. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6226. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6227. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6228. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6229. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6230. this._afterBind(mesh, this._activeEffect);
  6231. };
  6232. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6233. var _this = this;
  6234. // Render targets
  6235. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6236. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6237. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6238. this._refractionRTT.ignoreCameraViewport = true;
  6239. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6240. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6241. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6242. this._reflectionRTT.ignoreCameraViewport = true;
  6243. var isVisible;
  6244. var clipPlane = null;
  6245. var savedViewMatrix;
  6246. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6247. this._refractionRTT.onBeforeRender = function () {
  6248. if (_this._mesh) {
  6249. isVisible = _this._mesh.isVisible;
  6250. _this._mesh.isVisible = false;
  6251. }
  6252. // Clip plane
  6253. clipPlane = scene.clipPlane;
  6254. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6255. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6256. };
  6257. this._refractionRTT.onAfterRender = function () {
  6258. if (_this._mesh) {
  6259. _this._mesh.isVisible = isVisible;
  6260. }
  6261. // Clip plane
  6262. scene.clipPlane = clipPlane;
  6263. };
  6264. this._reflectionRTT.onBeforeRender = function () {
  6265. if (_this._mesh) {
  6266. isVisible = _this._mesh.isVisible;
  6267. _this._mesh.isVisible = false;
  6268. }
  6269. // Clip plane
  6270. clipPlane = scene.clipPlane;
  6271. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6272. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6273. // Transform
  6274. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6275. savedViewMatrix = scene.getViewMatrix();
  6276. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6277. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6278. scene.getEngine().cullBackFaces = false;
  6279. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6280. };
  6281. this._reflectionRTT.onAfterRender = function () {
  6282. if (_this._mesh) {
  6283. _this._mesh.isVisible = isVisible;
  6284. }
  6285. // Clip plane
  6286. scene.clipPlane = clipPlane;
  6287. // Transform
  6288. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6289. scene.getEngine().cullBackFaces = true;
  6290. scene._mirroredCameraPosition = null;
  6291. };
  6292. };
  6293. WaterMaterial.prototype.getAnimatables = function () {
  6294. var results = [];
  6295. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6296. results.push(this.bumpTexture);
  6297. }
  6298. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6299. results.push(this._reflectionRTT);
  6300. }
  6301. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6302. results.push(this._refractionRTT);
  6303. }
  6304. return results;
  6305. };
  6306. WaterMaterial.prototype.getActiveTextures = function () {
  6307. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6308. if (this._bumpTexture) {
  6309. activeTextures.push(this._bumpTexture);
  6310. }
  6311. return activeTextures;
  6312. };
  6313. WaterMaterial.prototype.hasTexture = function (texture) {
  6314. if (_super.prototype.hasTexture.call(this, texture)) {
  6315. return true;
  6316. }
  6317. if (this._bumpTexture === texture) {
  6318. return true;
  6319. }
  6320. return false;
  6321. };
  6322. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6323. if (this.bumpTexture) {
  6324. this.bumpTexture.dispose();
  6325. }
  6326. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6327. if (index != -1) {
  6328. this.getScene().customRenderTargets.splice(index, 1);
  6329. }
  6330. index = -1;
  6331. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6332. if (index != -1) {
  6333. this.getScene().customRenderTargets.splice(index, 1);
  6334. }
  6335. if (this._reflectionRTT) {
  6336. this._reflectionRTT.dispose();
  6337. }
  6338. if (this._refractionRTT) {
  6339. this._refractionRTT.dispose();
  6340. }
  6341. _super.prototype.dispose.call(this, forceDisposeEffect);
  6342. };
  6343. WaterMaterial.prototype.clone = function (name) {
  6344. var _this = this;
  6345. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6346. };
  6347. WaterMaterial.prototype.serialize = function () {
  6348. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6349. serializationObject.customType = "BABYLON.WaterMaterial";
  6350. serializationObject.renderList = [];
  6351. if (this._refractionRTT && this._refractionRTT.renderList) {
  6352. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6353. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6354. }
  6355. }
  6356. return serializationObject;
  6357. };
  6358. WaterMaterial.prototype.getClassName = function () {
  6359. return "WaterMaterial";
  6360. };
  6361. // Statics
  6362. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6363. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6364. mat._waitingRenderList = source.renderList;
  6365. return mat;
  6366. };
  6367. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6368. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6369. return mesh;
  6370. };
  6371. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6372. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6373. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6374. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6375. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6376. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6377. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6378. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6379. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6380. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6381. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6382. ], WaterMaterial.prototype, "specularColor", void 0);
  6383. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6384. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6385. ], WaterMaterial.prototype, "specularPower", void 0);
  6386. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6387. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6388. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6389. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6390. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6391. ], WaterMaterial.prototype, "disableLighting", void 0);
  6392. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6393. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6394. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6395. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6396. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6397. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6398. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6399. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6400. ], WaterMaterial.prototype, "windForce", void 0);
  6401. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6402. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6403. ], WaterMaterial.prototype, "windDirection", void 0);
  6404. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6405. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6406. ], WaterMaterial.prototype, "waveHeight", void 0);
  6407. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6408. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6409. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6410. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6411. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6412. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6413. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6414. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6415. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6416. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6417. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6418. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6419. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6420. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6421. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6422. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6423. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6424. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6425. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6426. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6427. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6428. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6429. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6430. ], WaterMaterial.prototype, "waterColor", void 0);
  6431. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6432. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6433. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6434. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6435. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6436. ], WaterMaterial.prototype, "waterColor2", void 0);
  6437. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6438. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6439. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6440. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6441. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6442. ], WaterMaterial.prototype, "waveLength", void 0);
  6443. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6444. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6445. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6446. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6447. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6448. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6449. return WaterMaterial;
  6450. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6451. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6452. /***/ }),
  6453. /***/ "babylonjs/Misc/decorators":
  6454. /*!****************************************************************************************************!*\
  6455. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6456. \****************************************************************************************************/
  6457. /*! no static exports found */
  6458. /***/ (function(module, exports) {
  6459. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  6460. /***/ })
  6461. /******/ });
  6462. });
  6463. //# sourceMappingURL=babylonjs.materials.js.map