babylon.shadowOnlyMaterial.js 34 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
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  38. /******/
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  78. /******/ __webpack_require__.n = function(module) {
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  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
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  85. /******/
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  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
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  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-shadowOnly.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. <<<<<<< HEAD
  101. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  102. =======
  103. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  104. >>>>>>> c561ead7a93fc6094d0854d66d037d358954fe3b
  105. \***********************************************************/
  106. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  107. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  108. "use strict";
  109. __webpack_require__.r(__webpack_exports__);
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  126. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  127. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  128. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  129. /*! *****************************************************************************
  130. Copyright (c) Microsoft Corporation. All rights reserved.
  131. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  132. this file except in compliance with the License. You may obtain a copy of the
  133. License at http://www.apache.org/licenses/LICENSE-2.0
  134. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  135. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  136. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  137. MERCHANTABLITY OR NON-INFRINGEMENT.
  138. See the Apache Version 2.0 License for specific language governing permissions
  139. and limitations under the License.
  140. ***************************************************************************** */
  141. /* global Reflect, Promise */
  142. var extendStatics = function(d, b) {
  143. extendStatics = Object.setPrototypeOf ||
  144. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  145. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  146. return extendStatics(d, b);
  147. };
  148. function __extends(d, b) {
  149. extendStatics(d, b);
  150. function __() { this.constructor = d; }
  151. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  152. }
  153. var __assign = function() {
  154. __assign = Object.assign || function __assign(t) {
  155. for (var s, i = 1, n = arguments.length; i < n; i++) {
  156. s = arguments[i];
  157. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  158. }
  159. return t;
  160. }
  161. return __assign.apply(this, arguments);
  162. }
  163. function __rest(s, e) {
  164. var t = {};
  165. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  166. t[p] = s[p];
  167. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  168. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  169. t[p[i]] = s[p[i]];
  170. return t;
  171. }
  172. function __decorate(decorators, target, key, desc) {
  173. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  174. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  175. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  176. return c > 3 && r && Object.defineProperty(target, key, r), r;
  177. }
  178. function __param(paramIndex, decorator) {
  179. return function (target, key) { decorator(target, key, paramIndex); }
  180. }
  181. function __metadata(metadataKey, metadataValue) {
  182. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  183. }
  184. function __awaiter(thisArg, _arguments, P, generator) {
  185. return new (P || (P = Promise))(function (resolve, reject) {
  186. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  187. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  188. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  189. step((generator = generator.apply(thisArg, _arguments || [])).next());
  190. });
  191. }
  192. function __generator(thisArg, body) {
  193. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  194. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  195. function verb(n) { return function (v) { return step([n, v]); }; }
  196. function step(op) {
  197. if (f) throw new TypeError("Generator is already executing.");
  198. while (_) try {
  199. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  200. if (y = 0, t) op = [op[0] & 2, t.value];
  201. switch (op[0]) {
  202. case 0: case 1: t = op; break;
  203. case 4: _.label++; return { value: op[1], done: false };
  204. case 5: _.label++; y = op[1]; op = [0]; continue;
  205. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  206. default:
  207. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  208. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  209. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  210. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  211. if (t[2]) _.ops.pop();
  212. _.trys.pop(); continue;
  213. }
  214. op = body.call(thisArg, _);
  215. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  216. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  217. }
  218. }
  219. function __exportStar(m, exports) {
  220. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  221. }
  222. function __values(o) {
  223. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  224. if (m) return m.call(o);
  225. return {
  226. next: function () {
  227. if (o && i >= o.length) o = void 0;
  228. return { value: o && o[i++], done: !o };
  229. }
  230. };
  231. }
  232. function __read(o, n) {
  233. var m = typeof Symbol === "function" && o[Symbol.iterator];
  234. if (!m) return o;
  235. var i = m.call(o), r, ar = [], e;
  236. try {
  237. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  238. }
  239. catch (error) { e = { error: error }; }
  240. finally {
  241. try {
  242. if (r && !r.done && (m = i["return"])) m.call(i);
  243. }
  244. finally { if (e) throw e.error; }
  245. }
  246. return ar;
  247. }
  248. function __spread() {
  249. for (var ar = [], i = 0; i < arguments.length; i++)
  250. ar = ar.concat(__read(arguments[i]));
  251. return ar;
  252. }
  253. function __await(v) {
  254. return this instanceof __await ? (this.v = v, this) : new __await(v);
  255. }
  256. function __asyncGenerator(thisArg, _arguments, generator) {
  257. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  258. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  259. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  260. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  261. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  262. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  263. function fulfill(value) { resume("next", value); }
  264. function reject(value) { resume("throw", value); }
  265. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  266. }
  267. function __asyncDelegator(o) {
  268. var i, p;
  269. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  270. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  271. }
  272. function __asyncValues(o) {
  273. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  274. var m = o[Symbol.asyncIterator], i;
  275. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  276. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  277. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  278. }
  279. function __makeTemplateObject(cooked, raw) {
  280. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  281. return cooked;
  282. };
  283. function __importStar(mod) {
  284. if (mod && mod.__esModule) return mod;
  285. var result = {};
  286. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  287. result.default = mod;
  288. return result;
  289. }
  290. function __importDefault(mod) {
  291. return (mod && mod.__esModule) ? mod : { default: mod };
  292. }
  293. /***/ }),
  294. /***/ "../../node_modules/webpack/buildin/global.js":
  295. /*!***********************************!*\
  296. !*** (webpack)/buildin/global.js ***!
  297. \***********************************/
  298. /*! no static exports found */
  299. /***/ (function(module, exports) {
  300. var g;
  301. // This works in non-strict mode
  302. g = (function() {
  303. return this;
  304. })();
  305. try {
  306. // This works if eval is allowed (see CSP)
  307. g = g || new Function("return this")();
  308. } catch (e) {
  309. // This works if the window reference is available
  310. if (typeof window === "object") g = window;
  311. }
  312. // g can still be undefined, but nothing to do about it...
  313. // We return undefined, instead of nothing here, so it's
  314. // easier to handle this case. if(!global) { ...}
  315. module.exports = g;
  316. /***/ }),
  317. /***/ "./legacy/legacy-shadowOnly.ts":
  318. /*!*************************************!*\
  319. !*** ./legacy/legacy-shadowOnly.ts ***!
  320. \*************************************/
  321. /*! exports provided: ShadowOnlyMaterial */
  322. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  323. "use strict";
  324. __webpack_require__.r(__webpack_exports__);
  325. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _shadowOnly_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../shadowOnly/index */ "./shadowOnly/index.ts");
  326. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly_index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  327. /**
  328. * This is the entry point for the UMD module.
  329. * The entry point for a future ESM package should be index.ts
  330. */
  331. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  332. if (typeof globalObject !== "undefined") {
  333. for (var key in _shadowOnly_index__WEBPACK_IMPORTED_MODULE_0__) {
  334. globalObject.BABYLON[key] = _shadowOnly_index__WEBPACK_IMPORTED_MODULE_0__[key];
  335. }
  336. }
  337. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  338. /***/ }),
  339. /***/ "./shadowOnly/index.ts":
  340. /*!*****************************!*\
  341. !*** ./shadowOnly/index.ts ***!
  342. \*****************************/
  343. /*! exports provided: ShadowOnlyMaterial */
  344. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  345. "use strict";
  346. __webpack_require__.r(__webpack_exports__);
  347. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  348. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  349. /***/ }),
  350. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  351. /*!*******************************************!*\
  352. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  353. \*******************************************/
  354. /*! exports provided: shadowOnlyPixelShader */
  355. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  356. "use strict";
  357. __webpack_require__.r(__webpack_exports__);
  358. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  359. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  360. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  361. var name = 'shadowOnlyPixelShader';
  362. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  363. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  364. /** @hidden */
  365. var shadowOnlyPixelShader = { name: name, shader: shader };
  366. /***/ }),
  367. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  368. /*!*****************************************!*\
  369. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  370. \*****************************************/
  371. /*! exports provided: shadowOnlyVertexShader */
  372. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  373. "use strict";
  374. __webpack_require__.r(__webpack_exports__);
  375. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  376. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  377. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  378. var name = 'shadowOnlyVertexShader';
  379. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  380. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  381. /** @hidden */
  382. var shadowOnlyVertexShader = { name: name, shader: shader };
  383. /***/ }),
  384. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  385. /*!******************************************!*\
  386. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  387. \******************************************/
  388. /*! exports provided: ShadowOnlyMaterial */
  389. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  390. "use strict";
  391. __webpack_require__.r(__webpack_exports__);
  392. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  393. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  394. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  395. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  396. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  397. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  398. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  399. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterialDefines, _super);
  400. function ShadowOnlyMaterialDefines() {
  401. var _this = _super.call(this) || this;
  402. _this.CLIPPLANE = false;
  403. _this.CLIPPLANE2 = false;
  404. _this.CLIPPLANE3 = false;
  405. _this.CLIPPLANE4 = false;
  406. _this.POINTSIZE = false;
  407. _this.FOG = false;
  408. _this.NORMAL = false;
  409. _this.NUM_BONE_INFLUENCERS = 0;
  410. _this.BonesPerMesh = 0;
  411. _this.INSTANCES = false;
  412. _this.rebuild();
  413. return _this;
  414. }
  415. return ShadowOnlyMaterialDefines;
  416. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  417. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  418. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterial, _super);
  419. function ShadowOnlyMaterial(name, scene) {
  420. var _this = _super.call(this, name, scene) || this;
  421. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  422. return _this;
  423. }
  424. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  425. return true;
  426. };
  427. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  428. return false;
  429. };
  430. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  431. return null;
  432. };
  433. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  434. get: function () {
  435. return this._activeLight;
  436. },
  437. set: function (light) {
  438. this._activeLight = light;
  439. },
  440. enumerable: true,
  441. configurable: true
  442. });
  443. // Methods
  444. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  445. if (this.isFrozen) {
  446. if (this._wasPreviouslyReady && subMesh.effect) {
  447. return true;
  448. }
  449. }
  450. if (!subMesh._materialDefines) {
  451. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  452. }
  453. var defines = subMesh._materialDefines;
  454. var scene = this.getScene();
  455. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  456. if (this._renderId === scene.getRenderId()) {
  457. return true;
  458. }
  459. }
  460. var engine = scene.getEngine();
  461. // Ensure that active light is the first shadow light
  462. if (this._activeLight) {
  463. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  464. var light = _a[_i];
  465. if (light.shadowEnabled) {
  466. if (this._activeLight === light) {
  467. break; // We are good
  468. }
  469. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  470. if (lightPosition !== -1) {
  471. mesh.lightSources.splice(lightPosition, 1);
  472. mesh.lightSources.splice(0, 0, this._activeLight);
  473. }
  474. break;
  475. }
  476. }
  477. }
  478. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  479. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  480. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  481. // Attribs
  482. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  483. // Get correct effect
  484. if (defines.isDirty) {
  485. defines.markAsProcessed();
  486. scene.resetCachedMaterial();
  487. // Fallbacks
  488. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  489. if (defines.FOG) {
  490. fallbacks.addFallback(1, "FOG");
  491. }
  492. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  493. if (defines.NUM_BONE_INFLUENCERS > 0) {
  494. fallbacks.addCPUSkinningFallback(0, mesh);
  495. }
  496. //Attributes
  497. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  498. if (defines.NORMAL) {
  499. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  500. }
  501. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  502. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  503. var shaderName = "shadowOnly";
  504. var join = defines.toString();
  505. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  506. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  507. "mBones",
  508. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4"
  509. ];
  510. var samplers = new Array();
  511. var uniformBuffers = new Array();
  512. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  513. uniformsNames: uniforms,
  514. uniformBuffersNames: uniformBuffers,
  515. samplers: samplers,
  516. defines: defines,
  517. maxSimultaneousLights: 1
  518. });
  519. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  520. attributes: attribs,
  521. uniformsNames: uniforms,
  522. uniformBuffersNames: uniformBuffers,
  523. samplers: samplers,
  524. defines: join,
  525. fallbacks: fallbacks,
  526. onCompiled: this.onCompiled,
  527. onError: this.onError,
  528. indexParameters: { maxSimultaneousLights: 1 }
  529. }, engine), defines);
  530. }
  531. if (!subMesh.effect || !subMesh.effect.isReady()) {
  532. return false;
  533. }
  534. this._renderId = scene.getRenderId();
  535. this._wasPreviouslyReady = true;
  536. return true;
  537. };
  538. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  539. var scene = this.getScene();
  540. var defines = subMesh._materialDefines;
  541. if (!defines) {
  542. return;
  543. }
  544. var effect = subMesh.effect;
  545. if (!effect) {
  546. return;
  547. }
  548. this._activeEffect = effect;
  549. // Matrices
  550. this.bindOnlyWorldMatrix(world);
  551. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  552. // Bones
  553. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  554. if (this._mustRebind(scene, effect)) {
  555. // Clip plane
  556. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  557. // Point size
  558. if (this.pointsCloud) {
  559. this._activeEffect.setFloat("pointSize", this.pointSize);
  560. }
  561. this._activeEffect.setFloat("alpha", this.alpha);
  562. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  563. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  564. }
  565. // Lights
  566. if (scene.lightsEnabled) {
  567. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  568. }
  569. // View
  570. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  571. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  572. }
  573. // Fog
  574. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  575. this._afterBind(mesh, this._activeEffect);
  576. };
  577. ShadowOnlyMaterial.prototype.clone = function (name) {
  578. var _this = this;
  579. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  580. };
  581. ShadowOnlyMaterial.prototype.serialize = function () {
  582. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  583. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  584. return serializationObject;
  585. };
  586. ShadowOnlyMaterial.prototype.getClassName = function () {
  587. return "ShadowOnlyMaterial";
  588. };
  589. // Statics
  590. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  591. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  592. };
  593. return ShadowOnlyMaterial;
  594. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  595. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  596. /***/ }),
  597. /***/ "babylonjs/Misc/decorators":
  598. /*!****************************************************************************************************!*\
  599. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  600. \****************************************************************************************************/
  601. /*! no static exports found */
  602. /***/ (function(module, exports) {
  603. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  604. /***/ })
  605. /******/ });
  606. });
  607. //# sourceMappingURL=babylon.shadowOnlyMaterial.js.map