babylon.furMaterial.js 51 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
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  33. /******/ module.l = true;
  34. /******/
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  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
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  45. /******/
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  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
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  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
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  78. /******/ __webpack_require__.n = function(module) {
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  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
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  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
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  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-fur.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. <<<<<<< HEAD
  101. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  102. =======
  103. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  104. >>>>>>> c561ead7a93fc6094d0854d66d037d358954fe3b
  105. \***********************************************************/
  106. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  107. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  108. "use strict";
  109. __webpack_require__.r(__webpack_exports__);
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  126. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  127. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  128. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  129. /*! *****************************************************************************
  130. Copyright (c) Microsoft Corporation. All rights reserved.
  131. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  132. this file except in compliance with the License. You may obtain a copy of the
  133. License at http://www.apache.org/licenses/LICENSE-2.0
  134. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  135. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  136. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  137. MERCHANTABLITY OR NON-INFRINGEMENT.
  138. See the Apache Version 2.0 License for specific language governing permissions
  139. and limitations under the License.
  140. ***************************************************************************** */
  141. /* global Reflect, Promise */
  142. var extendStatics = function(d, b) {
  143. extendStatics = Object.setPrototypeOf ||
  144. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  145. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  146. return extendStatics(d, b);
  147. };
  148. function __extends(d, b) {
  149. extendStatics(d, b);
  150. function __() { this.constructor = d; }
  151. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  152. }
  153. var __assign = function() {
  154. __assign = Object.assign || function __assign(t) {
  155. for (var s, i = 1, n = arguments.length; i < n; i++) {
  156. s = arguments[i];
  157. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  158. }
  159. return t;
  160. }
  161. return __assign.apply(this, arguments);
  162. }
  163. function __rest(s, e) {
  164. var t = {};
  165. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  166. t[p] = s[p];
  167. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  168. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  169. t[p[i]] = s[p[i]];
  170. return t;
  171. }
  172. function __decorate(decorators, target, key, desc) {
  173. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  174. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  175. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  176. return c > 3 && r && Object.defineProperty(target, key, r), r;
  177. }
  178. function __param(paramIndex, decorator) {
  179. return function (target, key) { decorator(target, key, paramIndex); }
  180. }
  181. function __metadata(metadataKey, metadataValue) {
  182. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  183. }
  184. function __awaiter(thisArg, _arguments, P, generator) {
  185. return new (P || (P = Promise))(function (resolve, reject) {
  186. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  187. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  188. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  189. step((generator = generator.apply(thisArg, _arguments || [])).next());
  190. });
  191. }
  192. function __generator(thisArg, body) {
  193. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  194. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  195. function verb(n) { return function (v) { return step([n, v]); }; }
  196. function step(op) {
  197. if (f) throw new TypeError("Generator is already executing.");
  198. while (_) try {
  199. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  200. if (y = 0, t) op = [op[0] & 2, t.value];
  201. switch (op[0]) {
  202. case 0: case 1: t = op; break;
  203. case 4: _.label++; return { value: op[1], done: false };
  204. case 5: _.label++; y = op[1]; op = [0]; continue;
  205. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  206. default:
  207. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  208. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  209. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  210. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  211. if (t[2]) _.ops.pop();
  212. _.trys.pop(); continue;
  213. }
  214. op = body.call(thisArg, _);
  215. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  216. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  217. }
  218. }
  219. function __exportStar(m, exports) {
  220. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  221. }
  222. function __values(o) {
  223. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  224. if (m) return m.call(o);
  225. return {
  226. next: function () {
  227. if (o && i >= o.length) o = void 0;
  228. return { value: o && o[i++], done: !o };
  229. }
  230. };
  231. }
  232. function __read(o, n) {
  233. var m = typeof Symbol === "function" && o[Symbol.iterator];
  234. if (!m) return o;
  235. var i = m.call(o), r, ar = [], e;
  236. try {
  237. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  238. }
  239. catch (error) { e = { error: error }; }
  240. finally {
  241. try {
  242. if (r && !r.done && (m = i["return"])) m.call(i);
  243. }
  244. finally { if (e) throw e.error; }
  245. }
  246. return ar;
  247. }
  248. function __spread() {
  249. for (var ar = [], i = 0; i < arguments.length; i++)
  250. ar = ar.concat(__read(arguments[i]));
  251. return ar;
  252. }
  253. function __await(v) {
  254. return this instanceof __await ? (this.v = v, this) : new __await(v);
  255. }
  256. function __asyncGenerator(thisArg, _arguments, generator) {
  257. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  258. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  259. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  260. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  261. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  262. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  263. function fulfill(value) { resume("next", value); }
  264. function reject(value) { resume("throw", value); }
  265. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  266. }
  267. function __asyncDelegator(o) {
  268. var i, p;
  269. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  270. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  271. }
  272. function __asyncValues(o) {
  273. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  274. var m = o[Symbol.asyncIterator], i;
  275. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  276. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  277. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  278. }
  279. function __makeTemplateObject(cooked, raw) {
  280. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  281. return cooked;
  282. };
  283. function __importStar(mod) {
  284. if (mod && mod.__esModule) return mod;
  285. var result = {};
  286. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  287. result.default = mod;
  288. return result;
  289. }
  290. function __importDefault(mod) {
  291. return (mod && mod.__esModule) ? mod : { default: mod };
  292. }
  293. /***/ }),
  294. /***/ "../../node_modules/webpack/buildin/global.js":
  295. /*!***********************************!*\
  296. !*** (webpack)/buildin/global.js ***!
  297. \***********************************/
  298. /*! no static exports found */
  299. /***/ (function(module, exports) {
  300. var g;
  301. // This works in non-strict mode
  302. g = (function() {
  303. return this;
  304. })();
  305. try {
  306. // This works if eval is allowed (see CSP)
  307. g = g || new Function("return this")();
  308. } catch (e) {
  309. // This works if the window reference is available
  310. if (typeof window === "object") g = window;
  311. }
  312. // g can still be undefined, but nothing to do about it...
  313. // We return undefined, instead of nothing here, so it's
  314. // easier to handle this case. if(!global) { ...}
  315. module.exports = g;
  316. /***/ }),
  317. /***/ "./fur/fur.fragment.ts":
  318. /*!*****************************!*\
  319. !*** ./fur/fur.fragment.ts ***!
  320. \*****************************/
  321. /*! exports provided: furPixelShader */
  322. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  323. "use strict";
  324. __webpack_require__.r(__webpack_exports__);
  325. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  326. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  327. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  328. var name = 'furPixelShader';
  329. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  330. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  331. /** @hidden */
  332. var furPixelShader = { name: name, shader: shader };
  333. /***/ }),
  334. /***/ "./fur/fur.vertex.ts":
  335. /*!***************************!*\
  336. !*** ./fur/fur.vertex.ts ***!
  337. \***************************/
  338. /*! exports provided: furVertexShader */
  339. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  340. "use strict";
  341. __webpack_require__.r(__webpack_exports__);
  342. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  343. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  344. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  345. var name = 'furVertexShader';
  346. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  347. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  348. /** @hidden */
  349. var furVertexShader = { name: name, shader: shader };
  350. /***/ }),
  351. /***/ "./fur/furMaterial.ts":
  352. /*!****************************!*\
  353. !*** ./fur/furMaterial.ts ***!
  354. \****************************/
  355. /*! exports provided: FurMaterial */
  356. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  357. "use strict";
  358. __webpack_require__.r(__webpack_exports__);
  359. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  360. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  361. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  362. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  363. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  364. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  365. var FurMaterialDefines = /** @class */ (function (_super) {
  366. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterialDefines, _super);
  367. function FurMaterialDefines() {
  368. var _this = _super.call(this) || this;
  369. _this.DIFFUSE = false;
  370. _this.HEIGHTMAP = false;
  371. _this.CLIPPLANE = false;
  372. _this.CLIPPLANE2 = false;
  373. _this.CLIPPLANE3 = false;
  374. _this.CLIPPLANE4 = false;
  375. _this.ALPHATEST = false;
  376. _this.DEPTHPREPASS = false;
  377. _this.POINTSIZE = false;
  378. _this.FOG = false;
  379. _this.NORMAL = false;
  380. _this.UV1 = false;
  381. _this.UV2 = false;
  382. _this.VERTEXCOLOR = false;
  383. _this.VERTEXALPHA = false;
  384. _this.NUM_BONE_INFLUENCERS = 0;
  385. _this.BonesPerMesh = 0;
  386. _this.INSTANCES = false;
  387. _this.HIGHLEVEL = false;
  388. _this.rebuild();
  389. return _this;
  390. }
  391. return FurMaterialDefines;
  392. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  393. var FurMaterial = /** @class */ (function (_super) {
  394. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterial, _super);
  395. function FurMaterial(name, scene) {
  396. var _this = _super.call(this, name, scene) || this;
  397. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  398. _this.furLength = 1;
  399. _this.furAngle = 0;
  400. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  401. _this.furOffset = 0.0;
  402. _this.furSpacing = 12;
  403. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  404. _this.furSpeed = 100;
  405. _this.furDensity = 20;
  406. _this.furOcclusion = 0.0;
  407. _this._disableLighting = false;
  408. _this._maxSimultaneousLights = 4;
  409. _this.highLevelFur = true;
  410. _this._furTime = 0;
  411. return _this;
  412. }
  413. Object.defineProperty(FurMaterial.prototype, "furTime", {
  414. get: function () {
  415. return this._furTime;
  416. },
  417. set: function (furTime) {
  418. this._furTime = furTime;
  419. },
  420. enumerable: true,
  421. configurable: true
  422. });
  423. FurMaterial.prototype.needAlphaBlending = function () {
  424. return (this.alpha < 1.0);
  425. };
  426. FurMaterial.prototype.needAlphaTesting = function () {
  427. return false;
  428. };
  429. FurMaterial.prototype.getAlphaTestTexture = function () {
  430. return null;
  431. };
  432. FurMaterial.prototype.updateFur = function () {
  433. for (var i = 1; i < this._meshes.length; i++) {
  434. var offsetFur = this._meshes[i].material;
  435. offsetFur.furLength = this.furLength;
  436. offsetFur.furAngle = this.furAngle;
  437. offsetFur.furGravity = this.furGravity;
  438. offsetFur.furSpacing = this.furSpacing;
  439. offsetFur.furSpeed = this.furSpeed;
  440. offsetFur.furColor = this.furColor;
  441. offsetFur.diffuseTexture = this.diffuseTexture;
  442. offsetFur.furTexture = this.furTexture;
  443. offsetFur.highLevelFur = this.highLevelFur;
  444. offsetFur.furTime = this.furTime;
  445. offsetFur.furDensity = this.furDensity;
  446. }
  447. };
  448. // Methods
  449. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  450. if (this.isFrozen) {
  451. if (this._wasPreviouslyReady && subMesh.effect) {
  452. return true;
  453. }
  454. }
  455. if (!subMesh._materialDefines) {
  456. subMesh._materialDefines = new FurMaterialDefines();
  457. }
  458. var defines = subMesh._materialDefines;
  459. var scene = this.getScene();
  460. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  461. if (this._renderId === scene.getRenderId()) {
  462. return true;
  463. }
  464. }
  465. var engine = scene.getEngine();
  466. // Textures
  467. if (defines._areTexturesDirty) {
  468. if (scene.texturesEnabled) {
  469. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  470. if (!this.diffuseTexture.isReady()) {
  471. return false;
  472. }
  473. else {
  474. defines._needUVs = true;
  475. defines.DIFFUSE = true;
  476. }
  477. }
  478. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  479. if (!this.heightTexture.isReady()) {
  480. return false;
  481. }
  482. else {
  483. defines._needUVs = true;
  484. defines.HEIGHTMAP = true;
  485. }
  486. }
  487. }
  488. }
  489. // High level
  490. if (this.highLevelFur !== defines.HIGHLEVEL) {
  491. defines.HIGHLEVEL = true;
  492. defines.markAsUnprocessed();
  493. }
  494. // Misc.
  495. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  496. // Lights
  497. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  498. // Values that need to be evaluated on every frame
  499. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  500. // Attribs
  501. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  502. // Get correct effect
  503. if (defines.isDirty) {
  504. defines.markAsProcessed();
  505. scene.resetCachedMaterial();
  506. // Fallbacks
  507. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  508. if (defines.FOG) {
  509. fallbacks.addFallback(1, "FOG");
  510. }
  511. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  512. if (defines.NUM_BONE_INFLUENCERS > 0) {
  513. fallbacks.addCPUSkinningFallback(0, mesh);
  514. }
  515. //Attributes
  516. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  517. if (defines.NORMAL) {
  518. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  519. }
  520. if (defines.UV1) {
  521. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  522. }
  523. if (defines.UV2) {
  524. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  525. }
  526. if (defines.VERTEXCOLOR) {
  527. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  528. }
  529. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  530. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  531. // Legacy browser patch
  532. var shaderName = "fur";
  533. var join = defines.toString();
  534. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  535. "vFogInfos", "vFogColor", "pointSize",
  536. "vDiffuseInfos",
  537. "mBones",
  538. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  539. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  540. ];
  541. var samplers = ["diffuseSampler",
  542. "heightTexture", "furTexture"
  543. ];
  544. var uniformBuffers = new Array();
  545. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  546. uniformsNames: uniforms,
  547. uniformBuffersNames: uniformBuffers,
  548. samplers: samplers,
  549. defines: defines,
  550. maxSimultaneousLights: this.maxSimultaneousLights
  551. });
  552. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  553. attributes: attribs,
  554. uniformsNames: uniforms,
  555. uniformBuffersNames: uniformBuffers,
  556. samplers: samplers,
  557. defines: join,
  558. fallbacks: fallbacks,
  559. onCompiled: this.onCompiled,
  560. onError: this.onError,
  561. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  562. }, engine), defines);
  563. }
  564. if (!subMesh.effect || !subMesh.effect.isReady()) {
  565. return false;
  566. }
  567. this._renderId = scene.getRenderId();
  568. this._wasPreviouslyReady = true;
  569. return true;
  570. };
  571. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  572. var scene = this.getScene();
  573. var defines = subMesh._materialDefines;
  574. if (!defines) {
  575. return;
  576. }
  577. var effect = subMesh.effect;
  578. if (!effect) {
  579. return;
  580. }
  581. this._activeEffect = effect;
  582. // Matrices
  583. this.bindOnlyWorldMatrix(world);
  584. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  585. // Bones
  586. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  587. if (scene.getCachedMaterial() !== this) {
  588. // Textures
  589. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  590. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  591. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  592. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  593. }
  594. if (this._heightTexture) {
  595. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  596. }
  597. // Clip plane
  598. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  599. // Point size
  600. if (this.pointsCloud) {
  601. this._activeEffect.setFloat("pointSize", this.pointSize);
  602. }
  603. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  604. }
  605. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  606. if (scene.lightsEnabled && !this.disableLighting) {
  607. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  608. }
  609. // View
  610. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  611. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  612. }
  613. // Fog
  614. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  615. this._activeEffect.setFloat("furLength", this.furLength);
  616. this._activeEffect.setFloat("furAngle", this.furAngle);
  617. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  618. if (this.highLevelFur) {
  619. this._activeEffect.setVector3("furGravity", this.furGravity);
  620. this._activeEffect.setFloat("furOffset", this.furOffset);
  621. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  622. this._activeEffect.setFloat("furDensity", this.furDensity);
  623. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  624. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  625. this._activeEffect.setFloat("furTime", this._furTime);
  626. this._activeEffect.setTexture("furTexture", this.furTexture);
  627. }
  628. this._afterBind(mesh, this._activeEffect);
  629. };
  630. FurMaterial.prototype.getAnimatables = function () {
  631. var results = [];
  632. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  633. results.push(this.diffuseTexture);
  634. }
  635. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  636. results.push(this.heightTexture);
  637. }
  638. return results;
  639. };
  640. FurMaterial.prototype.getActiveTextures = function () {
  641. var activeTextures = _super.prototype.getActiveTextures.call(this);
  642. if (this._diffuseTexture) {
  643. activeTextures.push(this._diffuseTexture);
  644. }
  645. if (this._heightTexture) {
  646. activeTextures.push(this._heightTexture);
  647. }
  648. return activeTextures;
  649. };
  650. FurMaterial.prototype.hasTexture = function (texture) {
  651. if (_super.prototype.hasTexture.call(this, texture)) {
  652. return true;
  653. }
  654. if (this.diffuseTexture === texture) {
  655. return true;
  656. }
  657. if (this._heightTexture === texture) {
  658. return true;
  659. }
  660. return false;
  661. };
  662. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  663. if (this.diffuseTexture) {
  664. this.diffuseTexture.dispose();
  665. }
  666. if (this._meshes) {
  667. for (var i = 1; i < this._meshes.length; i++) {
  668. var mat = this._meshes[i].material;
  669. if (mat) {
  670. mat.dispose(forceDisposeEffect);
  671. }
  672. this._meshes[i].dispose();
  673. }
  674. }
  675. _super.prototype.dispose.call(this, forceDisposeEffect);
  676. };
  677. FurMaterial.prototype.clone = function (name) {
  678. var _this = this;
  679. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  680. };
  681. FurMaterial.prototype.serialize = function () {
  682. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  683. serializationObject.customType = "BABYLON.FurMaterial";
  684. if (this._meshes) {
  685. serializationObject.sourceMeshName = this._meshes[0].name;
  686. serializationObject.quality = this._meshes.length;
  687. }
  688. return serializationObject;
  689. };
  690. FurMaterial.prototype.getClassName = function () {
  691. return "FurMaterial";
  692. };
  693. // Statics
  694. FurMaterial.Parse = function (source, scene, rootUrl) {
  695. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  696. if (source.sourceMeshName && material.highLevelFur) {
  697. scene.executeWhenReady(function () {
  698. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  699. if (sourceMesh) {
  700. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  701. material.furTexture = furTexture;
  702. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  703. }
  704. });
  705. }
  706. return material;
  707. };
  708. FurMaterial.GenerateTexture = function (name, scene) {
  709. // Generate fur textures
  710. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  711. var context = texture.getContext();
  712. for (var i = 0; i < 20000; ++i) {
  713. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  714. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  715. }
  716. texture.update(false);
  717. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  718. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  719. return texture;
  720. };
  721. // Creates and returns an array of meshes used as shells for the Fur Material
  722. // that can be disposed later in your code
  723. // The quality is in interval [0, 100]
  724. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  725. var meshes = [sourceMesh];
  726. var mat = sourceMesh.material;
  727. var i;
  728. if (!(mat instanceof FurMaterial)) {
  729. throw "The material of the source mesh must be a Fur Material";
  730. }
  731. for (i = 1; i < quality; i++) {
  732. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  733. sourceMesh.getScene().materials.pop();
  734. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  735. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  736. offsetFur.furLength = mat.furLength;
  737. offsetFur.furAngle = mat.furAngle;
  738. offsetFur.furGravity = mat.furGravity;
  739. offsetFur.furSpacing = mat.furSpacing;
  740. offsetFur.furSpeed = mat.furSpeed;
  741. offsetFur.furColor = mat.furColor;
  742. offsetFur.diffuseTexture = mat.diffuseTexture;
  743. offsetFur.furOffset = i / quality;
  744. offsetFur.furTexture = mat.furTexture;
  745. offsetFur.highLevelFur = mat.highLevelFur;
  746. offsetFur.furTime = mat.furTime;
  747. offsetFur.furDensity = mat.furDensity;
  748. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  749. offsetMesh.material = offsetFur;
  750. offsetMesh.skeleton = sourceMesh.skeleton;
  751. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  752. meshes.push(offsetMesh);
  753. }
  754. for (i = 1; i < meshes.length; i++) {
  755. meshes[i].parent = sourceMesh;
  756. }
  757. sourceMesh.material._meshes = meshes;
  758. return meshes;
  759. };
  760. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  761. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  762. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  763. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  764. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  765. ], FurMaterial.prototype, "diffuseTexture", void 0);
  766. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  767. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  768. ], FurMaterial.prototype, "_heightTexture", void 0);
  769. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  770. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  771. ], FurMaterial.prototype, "heightTexture", void 0);
  772. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  773. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  774. ], FurMaterial.prototype, "diffuseColor", void 0);
  775. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  776. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  777. ], FurMaterial.prototype, "furLength", void 0);
  778. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  779. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  780. ], FurMaterial.prototype, "furAngle", void 0);
  781. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  782. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  783. ], FurMaterial.prototype, "furColor", void 0);
  784. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  785. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  786. ], FurMaterial.prototype, "furOffset", void 0);
  787. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  788. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  789. ], FurMaterial.prototype, "furSpacing", void 0);
  790. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  791. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  792. ], FurMaterial.prototype, "furGravity", void 0);
  793. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  794. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  795. ], FurMaterial.prototype, "furSpeed", void 0);
  796. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  797. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  798. ], FurMaterial.prototype, "furDensity", void 0);
  799. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  800. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  801. ], FurMaterial.prototype, "furOcclusion", void 0);
  802. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  803. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  804. ], FurMaterial.prototype, "_disableLighting", void 0);
  805. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  806. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  807. ], FurMaterial.prototype, "disableLighting", void 0);
  808. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  809. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  810. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  811. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  812. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  813. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  814. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  815. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  816. ], FurMaterial.prototype, "highLevelFur", void 0);
  817. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  818. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  819. ], FurMaterial.prototype, "furTime", null);
  820. return FurMaterial;
  821. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  822. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  823. /***/ }),
  824. /***/ "./fur/index.ts":
  825. /*!**********************!*\
  826. !*** ./fur/index.ts ***!
  827. \**********************/
  828. /*! exports provided: FurMaterial */
  829. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  830. "use strict";
  831. __webpack_require__.r(__webpack_exports__);
  832. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  833. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  834. /***/ }),
  835. /***/ "./legacy/legacy-fur.ts":
  836. /*!******************************!*\
  837. !*** ./legacy/legacy-fur.ts ***!
  838. \******************************/
  839. /*! exports provided: FurMaterial */
  840. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  841. "use strict";
  842. __webpack_require__.r(__webpack_exports__);
  843. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _fur_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../fur/index */ "./fur/index.ts");
  844. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur_index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  845. /**
  846. * This is the entry point for the UMD module.
  847. * The entry point for a future ESM package should be index.ts
  848. */
  849. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  850. if (typeof globalObject !== "undefined") {
  851. for (var key in _fur_index__WEBPACK_IMPORTED_MODULE_0__) {
  852. globalObject.BABYLON[key] = _fur_index__WEBPACK_IMPORTED_MODULE_0__[key];
  853. }
  854. }
  855. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  856. /***/ }),
  857. /***/ "babylonjs/Misc/decorators":
  858. /*!****************************************************************************************************!*\
  859. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  860. \****************************************************************************************************/
  861. /*! no static exports found */
  862. /***/ (function(module, exports) {
  863. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  864. /***/ })
  865. /******/ });
  866. });
  867. //# sourceMappingURL=babylon.furMaterial.js.map