babylon.customMaterial.js 43 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-custom.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. <<<<<<< HEAD
  101. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  102. =======
  103. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  104. >>>>>>> c561ead7a93fc6094d0854d66d037d358954fe3b
  105. \***********************************************************/
  106. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  107. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  108. "use strict";
  109. __webpack_require__.r(__webpack_exports__);
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  126. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  127. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  128. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  129. /*! *****************************************************************************
  130. Copyright (c) Microsoft Corporation. All rights reserved.
  131. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  132. this file except in compliance with the License. You may obtain a copy of the
  133. License at http://www.apache.org/licenses/LICENSE-2.0
  134. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  135. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  136. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  137. MERCHANTABLITY OR NON-INFRINGEMENT.
  138. See the Apache Version 2.0 License for specific language governing permissions
  139. and limitations under the License.
  140. ***************************************************************************** */
  141. /* global Reflect, Promise */
  142. var extendStatics = function(d, b) {
  143. extendStatics = Object.setPrototypeOf ||
  144. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  145. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  146. return extendStatics(d, b);
  147. };
  148. function __extends(d, b) {
  149. extendStatics(d, b);
  150. function __() { this.constructor = d; }
  151. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  152. }
  153. var __assign = function() {
  154. __assign = Object.assign || function __assign(t) {
  155. for (var s, i = 1, n = arguments.length; i < n; i++) {
  156. s = arguments[i];
  157. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  158. }
  159. return t;
  160. }
  161. return __assign.apply(this, arguments);
  162. }
  163. function __rest(s, e) {
  164. var t = {};
  165. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  166. t[p] = s[p];
  167. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  168. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  169. t[p[i]] = s[p[i]];
  170. return t;
  171. }
  172. function __decorate(decorators, target, key, desc) {
  173. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  174. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  175. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  176. return c > 3 && r && Object.defineProperty(target, key, r), r;
  177. }
  178. function __param(paramIndex, decorator) {
  179. return function (target, key) { decorator(target, key, paramIndex); }
  180. }
  181. function __metadata(metadataKey, metadataValue) {
  182. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  183. }
  184. function __awaiter(thisArg, _arguments, P, generator) {
  185. return new (P || (P = Promise))(function (resolve, reject) {
  186. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  187. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  188. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  189. step((generator = generator.apply(thisArg, _arguments || [])).next());
  190. });
  191. }
  192. function __generator(thisArg, body) {
  193. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  194. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  195. function verb(n) { return function (v) { return step([n, v]); }; }
  196. function step(op) {
  197. if (f) throw new TypeError("Generator is already executing.");
  198. while (_) try {
  199. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  200. if (y = 0, t) op = [op[0] & 2, t.value];
  201. switch (op[0]) {
  202. case 0: case 1: t = op; break;
  203. case 4: _.label++; return { value: op[1], done: false };
  204. case 5: _.label++; y = op[1]; op = [0]; continue;
  205. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  206. default:
  207. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  208. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  209. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  210. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  211. if (t[2]) _.ops.pop();
  212. _.trys.pop(); continue;
  213. }
  214. op = body.call(thisArg, _);
  215. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  216. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  217. }
  218. }
  219. function __exportStar(m, exports) {
  220. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  221. }
  222. function __values(o) {
  223. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  224. if (m) return m.call(o);
  225. return {
  226. next: function () {
  227. if (o && i >= o.length) o = void 0;
  228. return { value: o && o[i++], done: !o };
  229. }
  230. };
  231. }
  232. function __read(o, n) {
  233. var m = typeof Symbol === "function" && o[Symbol.iterator];
  234. if (!m) return o;
  235. var i = m.call(o), r, ar = [], e;
  236. try {
  237. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  238. }
  239. catch (error) { e = { error: error }; }
  240. finally {
  241. try {
  242. if (r && !r.done && (m = i["return"])) m.call(i);
  243. }
  244. finally { if (e) throw e.error; }
  245. }
  246. return ar;
  247. }
  248. function __spread() {
  249. for (var ar = [], i = 0; i < arguments.length; i++)
  250. ar = ar.concat(__read(arguments[i]));
  251. return ar;
  252. }
  253. function __await(v) {
  254. return this instanceof __await ? (this.v = v, this) : new __await(v);
  255. }
  256. function __asyncGenerator(thisArg, _arguments, generator) {
  257. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  258. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  259. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  260. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  261. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  262. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  263. function fulfill(value) { resume("next", value); }
  264. function reject(value) { resume("throw", value); }
  265. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  266. }
  267. function __asyncDelegator(o) {
  268. var i, p;
  269. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  270. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  271. }
  272. function __asyncValues(o) {
  273. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  274. var m = o[Symbol.asyncIterator], i;
  275. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  276. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  277. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  278. }
  279. function __makeTemplateObject(cooked, raw) {
  280. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  281. return cooked;
  282. };
  283. function __importStar(mod) {
  284. if (mod && mod.__esModule) return mod;
  285. var result = {};
  286. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  287. result.default = mod;
  288. return result;
  289. }
  290. function __importDefault(mod) {
  291. return (mod && mod.__esModule) ? mod : { default: mod };
  292. }
  293. /***/ }),
  294. /***/ "../../node_modules/webpack/buildin/global.js":
  295. /*!***********************************!*\
  296. !*** (webpack)/buildin/global.js ***!
  297. \***********************************/
  298. /*! no static exports found */
  299. /***/ (function(module, exports) {
  300. var g;
  301. // This works in non-strict mode
  302. g = (function() {
  303. return this;
  304. })();
  305. try {
  306. // This works if eval is allowed (see CSP)
  307. g = g || new Function("return this")();
  308. } catch (e) {
  309. // This works if the window reference is available
  310. if (typeof window === "object") g = window;
  311. }
  312. // g can still be undefined, but nothing to do about it...
  313. // We return undefined, instead of nothing here, so it's
  314. // easier to handle this case. if(!global) { ...}
  315. module.exports = g;
  316. /***/ }),
  317. /***/ "./custom/customMaterial.ts":
  318. /*!**********************************!*\
  319. !*** ./custom/customMaterial.ts ***!
  320. \**********************************/
  321. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  322. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  323. "use strict";
  324. __webpack_require__.r(__webpack_exports__);
  325. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  326. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  327. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  328. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  329. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  330. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  331. var CustomShaderStructure = /** @class */ (function () {
  332. function CustomShaderStructure() {
  333. }
  334. return CustomShaderStructure;
  335. }());
  336. var ShaderSpecialParts = /** @class */ (function () {
  337. function ShaderSpecialParts() {
  338. }
  339. return ShaderSpecialParts;
  340. }());
  341. var CustomMaterial = /** @class */ (function (_super) {
  342. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CustomMaterial, _super);
  343. function CustomMaterial(name, scene) {
  344. var _this = _super.call(this, name, scene) || this;
  345. _this.CustomParts = new ShaderSpecialParts();
  346. _this.customShaderNameResolve = _this.Builder;
  347. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  348. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  349. return _this;
  350. }
  351. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  352. for (var el in this._newUniformInstances) {
  353. var ea = el.toString().split('-');
  354. if (ea[0] == 'vec2') {
  355. effect.setVector2(ea[1], this._newUniformInstances[el]);
  356. }
  357. else if (ea[0] == 'vec3') {
  358. effect.setVector3(ea[1], this._newUniformInstances[el]);
  359. }
  360. else if (ea[0] == 'vec4') {
  361. effect.setVector4(ea[1], this._newUniformInstances[el]);
  362. }
  363. else if (ea[0] == 'mat4') {
  364. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  365. }
  366. else if (ea[0] == 'float') {
  367. effect.setFloat(ea[1], this._newUniformInstances[el]);
  368. }
  369. }
  370. for (var el in this._newSamplerInstances) {
  371. var ea = el.toString().split('-');
  372. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  373. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  374. }
  375. }
  376. };
  377. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  378. if (name == "uniform") {
  379. for (var ind in this._newUniforms) {
  380. if (this._customUniform[ind].indexOf('sampler') == -1) {
  381. arr.push(this._newUniforms[ind]);
  382. }
  383. }
  384. }
  385. if (name == "sampler") {
  386. for (var ind in this._newUniforms) {
  387. if (this._customUniform[ind].indexOf('sampler') != -1) {
  388. arr.push(this._newUniforms[ind]);
  389. }
  390. }
  391. }
  392. return arr;
  393. };
  394. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  395. var _this = this;
  396. if (this._isCreatedShader) {
  397. return this._createdShaderName;
  398. }
  399. this._isCreatedShader = false;
  400. CustomMaterial.ShaderIndexer++;
  401. var name = "custom_" + CustomMaterial.ShaderIndexer;
  402. this.ReviewUniform("uniform", uniforms);
  403. this.ReviewUniform("sampler", samplers);
  404. var fn_afterBind = this._afterBind.bind(this);
  405. this._afterBind = function (m, e) {
  406. if (!e) {
  407. return;
  408. }
  409. _this.AttachAfterBind(m, e);
  410. try {
  411. fn_afterBind(m, e);
  412. }
  413. catch (e) { }
  414. };
  415. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  416. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  417. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  418. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  419. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  420. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  421. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  422. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  423. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  424. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  425. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  426. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  427. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  428. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  429. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  430. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  431. this._isCreatedShader = true;
  432. this._createdShaderName = name;
  433. return name;
  434. };
  435. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  436. if (!this._customUniform) {
  437. this._customUniform = new Array();
  438. this._newUniforms = new Array();
  439. this._newSamplerInstances = new Array();
  440. this._newUniformInstances = new Array();
  441. }
  442. if (param) {
  443. if (kind.indexOf("sampler") == -1) {
  444. this._newUniformInstances[kind + "-" + name] = param;
  445. }
  446. else {
  447. this._newUniformInstances[kind + "-" + name] = param;
  448. }
  449. }
  450. this._customUniform.push("uniform " + kind + " " + name + ";");
  451. this._newUniforms.push(name);
  452. return this;
  453. };
  454. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  455. this.CustomParts.Fragment_Begin = shaderPart;
  456. return this;
  457. };
  458. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  459. this.CustomParts.Fragment_Definitions = shaderPart;
  460. return this;
  461. };
  462. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  463. this.CustomParts.Fragment_MainBegin = shaderPart;
  464. return this;
  465. };
  466. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  467. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  468. return this;
  469. };
  470. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  471. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  472. return this;
  473. };
  474. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  475. this.CustomParts.Fragment_Before_Lights = shaderPart;
  476. return this;
  477. };
  478. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  479. this.CustomParts.Fragment_Before_Fog = shaderPart;
  480. return this;
  481. };
  482. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  483. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  484. return this;
  485. };
  486. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  487. this.CustomParts.Vertex_Begin = shaderPart;
  488. return this;
  489. };
  490. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  491. this.CustomParts.Vertex_Definitions = shaderPart;
  492. return this;
  493. };
  494. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  495. this.CustomParts.Vertex_MainBegin = shaderPart;
  496. return this;
  497. };
  498. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  499. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  500. return this;
  501. };
  502. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  503. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  504. return this;
  505. };
  506. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  507. this.CustomParts.Vertex_MainEnd = shaderPart;
  508. return this;
  509. };
  510. CustomMaterial.ShaderIndexer = 1;
  511. return CustomMaterial;
  512. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  513. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  514. /***/ }),
  515. /***/ "./custom/index.ts":
  516. /*!*************************!*\
  517. !*** ./custom/index.ts ***!
  518. \*************************/
  519. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  520. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  521. "use strict";
  522. __webpack_require__.r(__webpack_exports__);
  523. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  524. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  525. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  526. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  527. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  528. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  529. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  530. /***/ }),
  531. /***/ "./custom/pbrCustomMaterial.ts":
  532. /*!*************************************!*\
  533. !*** ./custom/pbrCustomMaterial.ts ***!
  534. \*************************************/
  535. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  536. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  537. "use strict";
  538. __webpack_require__.r(__webpack_exports__);
  539. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  540. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  541. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  542. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  543. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  544. var ShaderAlebdoParts = /** @class */ (function () {
  545. function ShaderAlebdoParts() {
  546. }
  547. return ShaderAlebdoParts;
  548. }());
  549. var PBRCustomMaterial = /** @class */ (function (_super) {
  550. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](PBRCustomMaterial, _super);
  551. function PBRCustomMaterial(name, scene) {
  552. var _this = _super.call(this, name, scene) || this;
  553. _this.CustomParts = new ShaderAlebdoParts();
  554. _this.customShaderNameResolve = _this.Builder;
  555. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  556. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  557. return _this;
  558. }
  559. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  560. for (var el in this._newUniformInstances) {
  561. var ea = el.toString().split('-');
  562. if (ea[0] == 'vec2') {
  563. effect.setVector2(ea[1], this._newUniformInstances[el]);
  564. }
  565. else if (ea[0] == 'vec3') {
  566. effect.setVector3(ea[1], this._newUniformInstances[el]);
  567. }
  568. else if (ea[0] == 'vec4') {
  569. effect.setVector4(ea[1], this._newUniformInstances[el]);
  570. }
  571. else if (ea[0] == 'mat4') {
  572. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  573. }
  574. else if (ea[0] == 'float') {
  575. effect.setFloat(ea[1], this._newUniformInstances[el]);
  576. }
  577. }
  578. for (var el in this._newSamplerInstances) {
  579. var ea = el.toString().split('-');
  580. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  581. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  582. }
  583. }
  584. };
  585. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  586. if (name == "uniform") {
  587. for (var ind in this._newUniforms) {
  588. if (this._customUniform[ind].indexOf('sampler') == -1) {
  589. arr.push(this._newUniforms[ind]);
  590. }
  591. }
  592. }
  593. if (name == "sampler") {
  594. for (var ind in this._newUniforms) {
  595. if (this._customUniform[ind].indexOf('sampler') != -1) {
  596. arr.push(this._newUniforms[ind]);
  597. }
  598. }
  599. }
  600. return arr;
  601. };
  602. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  603. var _this = this;
  604. if (this._isCreatedShader) {
  605. return this._createdShaderName;
  606. }
  607. this._isCreatedShader = false;
  608. PBRCustomMaterial.ShaderIndexer++;
  609. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  610. this.ReviewUniform("uniform", uniforms);
  611. this.ReviewUniform("sampler", samplers);
  612. var fn_afterBind = this._afterBind.bind(this);
  613. this._afterBind = function (m, e) {
  614. if (!e) {
  615. return;
  616. }
  617. _this.AttachAfterBind(m, e);
  618. try {
  619. fn_afterBind(m, e);
  620. }
  621. catch (e) { }
  622. };
  623. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  624. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  625. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  626. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  627. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  628. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  629. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  630. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  631. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  632. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  633. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  634. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  635. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  636. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  637. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  638. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  639. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  640. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  641. this._isCreatedShader = true;
  642. this._createdShaderName = name;
  643. return name;
  644. };
  645. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  646. if (!this._customUniform) {
  647. this._customUniform = new Array();
  648. this._newUniforms = new Array();
  649. this._newSamplerInstances = new Array();
  650. this._newUniformInstances = new Array();
  651. }
  652. if (param) {
  653. if (kind.indexOf("sampler") == -1) {
  654. this._newUniformInstances[kind + "-" + name] = param;
  655. }
  656. else {
  657. this._newUniformInstances[kind + "-" + name] = param;
  658. }
  659. }
  660. this._customUniform.push("uniform " + kind + " " + name + ";");
  661. this._newUniforms.push(name);
  662. return this;
  663. };
  664. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  665. this.CustomParts.Fragment_Begin = shaderPart;
  666. return this;
  667. };
  668. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  669. this.CustomParts.Fragment_Definitions = shaderPart;
  670. return this;
  671. };
  672. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  673. this.CustomParts.Fragment_MainBegin = shaderPart;
  674. return this;
  675. };
  676. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  677. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  678. return this;
  679. };
  680. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  681. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  682. return this;
  683. };
  684. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  685. this.CustomParts.Fragment_Before_Lights = shaderPart;
  686. return this;
  687. };
  688. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  689. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  690. return this;
  691. };
  692. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  693. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  694. return this;
  695. };
  696. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  697. this.CustomParts.Fragment_Before_Fog = shaderPart;
  698. return this;
  699. };
  700. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  701. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  702. return this;
  703. };
  704. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  705. this.CustomParts.Vertex_Begin = shaderPart;
  706. return this;
  707. };
  708. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  709. this.CustomParts.Vertex_Definitions = shaderPart;
  710. return this;
  711. };
  712. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  713. this.CustomParts.Vertex_MainBegin = shaderPart;
  714. return this;
  715. };
  716. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  717. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  718. return this;
  719. };
  720. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  721. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  722. return this;
  723. };
  724. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  725. this.CustomParts.Vertex_MainEnd = shaderPart;
  726. return this;
  727. };
  728. PBRCustomMaterial.ShaderIndexer = 1;
  729. return PBRCustomMaterial;
  730. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  731. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  732. /***/ }),
  733. /***/ "./legacy/legacy-custom.ts":
  734. /*!*********************************!*\
  735. !*** ./legacy/legacy-custom.ts ***!
  736. \*********************************/
  737. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  738. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  739. "use strict";
  740. __webpack_require__.r(__webpack_exports__);
  741. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _custom_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../custom/index */ "./custom/index.ts");
  742. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  743. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  744. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  745. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  746. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  747. /**
  748. * This is the entry point for the UMD module.
  749. * The entry point for a future ESM package should be index.ts
  750. */
  751. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  752. if (typeof globalObject !== "undefined") {
  753. for (var key in _custom_index__WEBPACK_IMPORTED_MODULE_0__) {
  754. globalObject.BABYLON[key] = _custom_index__WEBPACK_IMPORTED_MODULE_0__[key];
  755. }
  756. }
  757. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  758. /***/ }),
  759. /***/ "babylonjs/Misc/decorators":
  760. /*!****************************************************************************************************!*\
  761. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  762. \****************************************************************************************************/
  763. /*! no static exports found */
  764. /***/ (function(module, exports) {
  765. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  766. /***/ })
  767. /******/ });
  768. });
  769. //# sourceMappingURL=babylon.customMaterial.js.map