what's new.md 4.4 KB

2.5.0:

Major updates

  • Babylon.js now supports right handed system with scene.useRightHandedSystem = true (deltakosh)

    Updates

  • New Tools.CreateScreenshot function will capture all canvas data. Previous implementation is now called CreateScreenshotUsingRenderTarget (deltakosh)

  • Cube textures are now cached by texture cache (deltakosh)

  • Added onAnimationEnd callback for sprite.playAnimation (deltakosh)

  • Added support for non square textures for sprites (deltakosh)

  • Added support for texture arrays (deltakosh)

  • Added camera.isInFrustum and camera.isCompletelyInFrustum. Can be used with meshes, submeshes and boundingInfo (deltakosh)

  • Several memory allocation reduction (benaadams)

  • Several GPU state change reduction (benaadams)

  • MapTexture: add supersample mode to double font quality. (nockawa)

  • New invertUV parameter an all ribbon based shapes : ribbon, tube, lathe, basic and custom extrusion (jerome)

  • Text2D: new fontSuperSample setting to use high quality font (nockawa)

  • PerfCounter class added to monitor time/counter and expose min/max/average/lastSecondAverage/current metrics. Updated engine/scene current counter to use this class, exposing new properties as well to access the PerfCounter object (nockawa)

  • Better keyboard event handling which is now done at canvas level and not at window level (deltakosh)

  • New scene.hoverCursor property to define a custom cursor when moving mouse over meshes (deltakosh)

  • Canvas2D: (nockawa)

    • Performance metrics added
    • Text2D super sampling to enhance quality in World Space Canvas
    • World Space Canvas is now rendering in an adaptive way for its resolution to fit the on screen projected one to achieve a good rendering quality
    • Transparent Primitives are now drawn with Instanced Array when supported
  • WebVR Camera was updated to be conform with the current specs. (RaananW)

Exporters

API doc

Bug fixes

  • MapTexture: Font Characters are now correctly aligned on Chrome (nockawa)
  • Fixed some missing parameter default values in MeshBuilder.CreateGroundFromHeightMap() and MeshBuilder.CreateTiledGround() (jerome)
  • Fixed cross vector calculation in _computeHeightQuads() that affected all the GroundMesh.getHeightAtCoordinates() and GroundMesh.getNormalAtCoordinates() methods (jerome)
  • Fixed Mesh.CreateDashedLines() missing instance parameter on update (jerome)
  • Added BBox update on each ribbon based shape (ribbon, tube, extrusion, etc) on dynamic updates (jerome)
  • Fixed model shape initial red vertex color set to zero not formerly being taken in account in the SolidParticleSystem (jerome)
  • Fixed RenderTargetTexture meshes selection (deltakosh)
  • Fixed camera speed computation (deltakosh)
  • Fixed bug with isntances, LOD and edgesRendering (deltakosh)
  • Canvas2D: (nockawa)
    • WorldSpaceCanvas2D:
    • Intersection/interaction now works on non squared canvas
    • Primitive:
    • ZOrder fixed in Primitives created inline
    • Z-Order is now correctly distributed along the whole canvas object graph
    • Sprite2D:
    • texture size is now set by default as expected
    • can have no id set
    • Text2D:
    • Fix bad rendering quality on Chrome
    • Rendering above transparent surface is now blending correctly

Breaking changes

  • Removed legacy shaders support (deltakosh)
  • Canvas2D: (nockawa)
    • WorldSpaceCanvas2D:
    • WorldSpaceRenderScale is no longer supported (deprecated because of adaptive feature added).