Sebastien Vandenberghe 44916c50e7 Transpile All %!s(int64=9) %!d(string=hai) anos
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babylon.fireMaterial.d.ts b94b7a8a5b Fixed fire Material (clone and shaders) %!s(int64=9) %!d(string=hai) anos
babylon.furMaterial.d.ts a9991e85e8 Materials Library: Fur Material %!s(int64=9) %!d(string=hai) anos
babylon.gradientMaterial.d.ts b3ebd43293 Gradient shader updated. New parameter : smoothness %!s(int64=9) %!d(string=hai) anos
babylon.lavaMaterial.d.ts 0146870ff6 Gulp file updated to create definition files for all materials %!s(int64=9) %!d(string=hai) anos
babylon.normalMaterial.d.ts 0146870ff6 Gulp file updated to create definition files for all materials %!s(int64=9) %!d(string=hai) anos
babylon.pbrMaterial.d.ts 44916c50e7 Transpile All %!s(int64=9) %!d(string=hai) anos
babylon.simpleMaterial.d.ts 0146870ff6 Gulp file updated to create definition files for all materials %!s(int64=9) %!d(string=hai) anos
babylon.skyMaterial.d.ts 9960c697a0 Materials Libray, added SkyMaterial %!s(int64=9) %!d(string=hai) anos
babylon.terrainMaterial.d.ts 0146870ff6 Gulp file updated to create definition files for all materials %!s(int64=9) %!d(string=hai) anos
babylon.triPlanarMaterial.d.ts 9923267c6e Materials Library, adding tri-planar mapping material %!s(int64=9) %!d(string=hai) anos
babylon.waterMaterial.d.ts 0146870ff6 Gulp file updated to create definition files for all materials %!s(int64=9) %!d(string=hai) anos