babylon.engine.js 78 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var _DepthCullingState = (function () {
  4. function _DepthCullingState() {
  5. this._isDepthTestDirty = false;
  6. this._isDepthMaskDirty = false;
  7. this._isDepthFuncDirty = false;
  8. this._isCullFaceDirty = false;
  9. this._isCullDirty = false;
  10. }
  11. Object.defineProperty(_DepthCullingState.prototype, "isDirty", {
  12. get: function () {
  13. return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty;
  14. },
  15. enumerable: true,
  16. configurable: true
  17. });
  18. Object.defineProperty(_DepthCullingState.prototype, "cullFace", {
  19. get: function () {
  20. return this._cullFace;
  21. },
  22. set: function (value) {
  23. if (this._cullFace === value) {
  24. return;
  25. }
  26. this._cullFace = value;
  27. this._isCullFaceDirty = true;
  28. },
  29. enumerable: true,
  30. configurable: true
  31. });
  32. Object.defineProperty(_DepthCullingState.prototype, "cull", {
  33. get: function () {
  34. return this._cull;
  35. },
  36. set: function (value) {
  37. if (this._cull === value) {
  38. return;
  39. }
  40. this._cull = value;
  41. this._isCullDirty = true;
  42. },
  43. enumerable: true,
  44. configurable: true
  45. });
  46. Object.defineProperty(_DepthCullingState.prototype, "depthFunc", {
  47. get: function () {
  48. return this._depthFunc;
  49. },
  50. set: function (value) {
  51. if (this._depthFunc === value) {
  52. return;
  53. }
  54. this._depthFunc = value;
  55. this._isDepthFuncDirty = true;
  56. },
  57. enumerable: true,
  58. configurable: true
  59. });
  60. Object.defineProperty(_DepthCullingState.prototype, "depthMask", {
  61. get: function () {
  62. return this._depthMask;
  63. },
  64. set: function (value) {
  65. if (this._depthMask === value) {
  66. return;
  67. }
  68. this._depthMask = value;
  69. this._isDepthMaskDirty = true;
  70. },
  71. enumerable: true,
  72. configurable: true
  73. });
  74. Object.defineProperty(_DepthCullingState.prototype, "depthTest", {
  75. get: function () {
  76. return this._depthTest;
  77. },
  78. set: function (value) {
  79. if (this._depthTest === value) {
  80. return;
  81. }
  82. this._depthTest = value;
  83. this._isDepthTestDirty = true;
  84. },
  85. enumerable: true,
  86. configurable: true
  87. });
  88. _DepthCullingState.prototype.reset = function () {
  89. this._depthMask = true;
  90. this._depthTest = true;
  91. this._depthFunc = null;
  92. this._cull = null;
  93. this._cullFace = null;
  94. this._isDepthTestDirty = true;
  95. this._isDepthMaskDirty = true;
  96. this._isDepthFuncDirty = false;
  97. this._isCullFaceDirty = false;
  98. this._isCullDirty = false;
  99. };
  100. _DepthCullingState.prototype.apply = function (gl) {
  101. if (!this.isDirty) {
  102. return;
  103. }
  104. // Cull
  105. if (this._isCullDirty) {
  106. if (this.cull === true) {
  107. gl.enable(gl.CULL_FACE);
  108. } else if (this.cull === false) {
  109. gl.disable(gl.CULL_FACE);
  110. }
  111. this._isCullDirty = false;
  112. }
  113. // Cull face
  114. if (this._isCullFaceDirty) {
  115. gl.cullFace(this.cullFace);
  116. this._isCullFaceDirty = false;
  117. }
  118. // Depth mask
  119. if (this._isDepthMaskDirty) {
  120. gl.depthMask(this.depthMask);
  121. this._isDepthMaskDirty = false;
  122. }
  123. // Depth test
  124. if (this._isDepthTestDirty) {
  125. if (this.depthTest === true) {
  126. gl.enable(gl.DEPTH_TEST);
  127. } else if (this.depthTest === false) {
  128. gl.disable(gl.DEPTH_TEST);
  129. }
  130. this._isDepthTestDirty = false;
  131. }
  132. // Depth func
  133. if (this._isDepthFuncDirty) {
  134. gl.depthFunc(this.depthFunc);
  135. this._isDepthFuncDirty = false;
  136. }
  137. };
  138. return _DepthCullingState;
  139. })();
  140. BABYLON._DepthCullingState = _DepthCullingState;
  141. var _AlphaState = (function () {
  142. function _AlphaState() {
  143. this._isAlphaBlendDirty = false;
  144. this._isBlendFunctionParametersDirty = false;
  145. this._alphaBlend = false;
  146. this._blendFunctionParameters = new Array(4);
  147. }
  148. Object.defineProperty(_AlphaState.prototype, "isDirty", {
  149. get: function () {
  150. return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
  151. },
  152. enumerable: true,
  153. configurable: true
  154. });
  155. Object.defineProperty(_AlphaState.prototype, "alphaBlend", {
  156. get: function () {
  157. return this._alphaBlend;
  158. },
  159. set: function (value) {
  160. if (this._alphaBlend === value) {
  161. return;
  162. }
  163. this._alphaBlend = value;
  164. this._isAlphaBlendDirty = true;
  165. },
  166. enumerable: true,
  167. configurable: true
  168. });
  169. _AlphaState.prototype.setAlphaBlendFunctionParameters = function (value0, value1, value2, value3) {
  170. if (this._blendFunctionParameters[0] === value0 && this._blendFunctionParameters[1] === value1 && this._blendFunctionParameters[2] === value2 && this._blendFunctionParameters[3] === value3) {
  171. return;
  172. }
  173. this._blendFunctionParameters[0] = value0;
  174. this._blendFunctionParameters[1] = value1;
  175. this._blendFunctionParameters[2] = value2;
  176. this._blendFunctionParameters[3] = value3;
  177. this._isBlendFunctionParametersDirty = true;
  178. };
  179. _AlphaState.prototype.reset = function () {
  180. this._alphaBlend = false;
  181. this._blendFunctionParameters[0] = null;
  182. this._blendFunctionParameters[1] = null;
  183. this._blendFunctionParameters[2] = null;
  184. this._blendFunctionParameters[3] = null;
  185. this._isAlphaBlendDirty = true;
  186. this._isBlendFunctionParametersDirty = false;
  187. };
  188. _AlphaState.prototype.apply = function (gl) {
  189. if (!this.isDirty) {
  190. return;
  191. }
  192. // Alpha blend
  193. if (this._isAlphaBlendDirty) {
  194. if (this._alphaBlend === true) {
  195. gl.enable(gl.BLEND);
  196. } else if (this._alphaBlend === false) {
  197. gl.disable(gl.BLEND);
  198. }
  199. this._isAlphaBlendDirty = false;
  200. }
  201. // Alpha function
  202. if (this._isBlendFunctionParametersDirty) {
  203. gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
  204. this._isBlendFunctionParametersDirty = false;
  205. }
  206. };
  207. return _AlphaState;
  208. })();
  209. BABYLON._AlphaState = _AlphaState;
  210. var compileShader = function (gl, source, type, defines) {
  211. var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
  212. gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
  213. gl.compileShader(shader);
  214. if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
  215. throw new Error(gl.getShaderInfoLog(shader));
  216. }
  217. return shader;
  218. };
  219. var getSamplingParameters = function (samplingMode, generateMipMaps, gl) {
  220. var magFilter = gl.NEAREST;
  221. var minFilter = gl.NEAREST;
  222. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  223. magFilter = gl.LINEAR;
  224. if (generateMipMaps) {
  225. minFilter = gl.LINEAR_MIPMAP_NEAREST;
  226. } else {
  227. minFilter = gl.LINEAR;
  228. }
  229. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  230. magFilter = gl.LINEAR;
  231. if (generateMipMaps) {
  232. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  233. } else {
  234. minFilter = gl.LINEAR;
  235. }
  236. } else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
  237. magFilter = gl.NEAREST;
  238. if (generateMipMaps) {
  239. minFilter = gl.NEAREST_MIPMAP_LINEAR;
  240. } else {
  241. minFilter = gl.NEAREST;
  242. }
  243. }
  244. return {
  245. min: minFilter,
  246. mag: magFilter
  247. };
  248. };
  249. var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
  250. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  251. var engine = scene.getEngine();
  252. var potWidth = BABYLON.Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize);
  253. var potHeight = BABYLON.Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize);
  254. gl.bindTexture(gl.TEXTURE_2D, texture);
  255. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
  256. processFunction(potWidth, potHeight);
  257. var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
  258. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  259. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  260. if (!noMipmap && !isCompressed) {
  261. gl.generateMipmap(gl.TEXTURE_2D);
  262. }
  263. gl.bindTexture(gl.TEXTURE_2D, null);
  264. engine._activeTexturesCache = [];
  265. texture._baseWidth = width;
  266. texture._baseHeight = height;
  267. texture._width = potWidth;
  268. texture._height = potHeight;
  269. texture.isReady = true;
  270. scene._removePendingData(texture);
  271. };
  272. var partialLoad = function (url, index, loadedImages, scene, onfinish) {
  273. var img;
  274. var onload = function () {
  275. loadedImages[index] = img;
  276. loadedImages._internalCount++;
  277. scene._removePendingData(img);
  278. if (loadedImages._internalCount == 6) {
  279. onfinish(loadedImages);
  280. }
  281. };
  282. var onerror = function () {
  283. scene._removePendingData(img);
  284. };
  285. img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  286. scene._addPendingData(img);
  287. };
  288. var cascadeLoad = function (rootUrl, scene, onfinish, extensions) {
  289. var loadedImages = [];
  290. loadedImages._internalCount = 0;
  291. for (var index = 0; index < 6; index++) {
  292. partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish);
  293. }
  294. };
  295. var EngineCapabilities = (function () {
  296. function EngineCapabilities() {
  297. }
  298. return EngineCapabilities;
  299. })();
  300. BABYLON.EngineCapabilities = EngineCapabilities;
  301. var Engine = (function () {
  302. function Engine(canvas, antialias, options) {
  303. var _this = this;
  304. // Public members
  305. this.isFullscreen = false;
  306. this.isPointerLock = false;
  307. this.forceWireframe = false;
  308. this.cullBackFaces = true;
  309. this.renderEvenInBackground = true;
  310. this.scenes = new Array();
  311. this._windowIsBackground = false;
  312. this._runningLoop = false;
  313. this._loadingDivBackgroundColor = "black";
  314. // States
  315. this._depthCullingState = new _DepthCullingState();
  316. this._alphaState = new _AlphaState();
  317. // Cache
  318. this._loadedTexturesCache = new Array();
  319. this._activeTexturesCache = new Array();
  320. this._compiledEffects = {};
  321. this._uintIndicesCurrentlySet = false;
  322. this._renderingCanvas = canvas;
  323. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  324. options = options || {};
  325. options.antialias = antialias;
  326. try {
  327. this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
  328. } catch (e) {
  329. throw new Error("WebGL not supported");
  330. }
  331. if (!this._gl) {
  332. throw new Error("WebGL not supported");
  333. }
  334. this._onBlur = function () {
  335. _this._windowIsBackground = true;
  336. };
  337. this._onFocus = function () {
  338. _this._windowIsBackground = false;
  339. };
  340. window.addEventListener("blur", this._onBlur);
  341. window.addEventListener("focus", this._onFocus);
  342. // Textures
  343. this._workingCanvas = document.createElement("canvas");
  344. this._workingContext = this._workingCanvas.getContext("2d");
  345. // Viewport
  346. this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
  347. this.resize();
  348. // Caps
  349. this._caps = new EngineCapabilities();
  350. this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
  351. this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
  352. this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
  353. this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
  354. // Extensions
  355. this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
  356. this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
  357. this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
  358. this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
  359. this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
  360. this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
  361. this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
  362. // Depth buffer
  363. this.setDepthBuffer(true);
  364. this.setDepthFunctionToLessOrEqual();
  365. this.setDepthWrite(true);
  366. // Fullscreen
  367. this._onFullscreenChange = function () {
  368. if (document.fullscreen !== undefined) {
  369. _this.isFullscreen = document.fullscreen;
  370. } else if (document.mozFullScreen !== undefined) {
  371. _this.isFullscreen = document.mozFullScreen;
  372. } else if (document.webkitIsFullScreen !== undefined) {
  373. _this.isFullscreen = document.webkitIsFullScreen;
  374. } else if (document.msIsFullScreen !== undefined) {
  375. _this.isFullscreen = document.msIsFullScreen;
  376. }
  377. // Pointer lock
  378. if (_this.isFullscreen && _this._pointerLockRequested) {
  379. canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock;
  380. if (canvas.requestPointerLock) {
  381. canvas.requestPointerLock();
  382. }
  383. }
  384. };
  385. document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
  386. document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
  387. document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
  388. document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
  389. // Pointer lock
  390. this._onPointerLockChange = function () {
  391. _this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas);
  392. };
  393. document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
  394. document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
  395. document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
  396. document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
  397. this._audioEngine = new BABYLON.AudioEngine();
  398. }
  399. Object.defineProperty(Engine, "ALPHA_DISABLE", {
  400. get: function () {
  401. return Engine._ALPHA_DISABLE;
  402. },
  403. enumerable: true,
  404. configurable: true
  405. });
  406. Object.defineProperty(Engine, "ALPHA_ADD", {
  407. get: function () {
  408. return Engine._ALPHA_ADD;
  409. },
  410. enumerable: true,
  411. configurable: true
  412. });
  413. Object.defineProperty(Engine, "ALPHA_COMBINE", {
  414. get: function () {
  415. return Engine._ALPHA_COMBINE;
  416. },
  417. enumerable: true,
  418. configurable: true
  419. });
  420. Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
  421. get: function () {
  422. return Engine._DELAYLOADSTATE_NONE;
  423. },
  424. enumerable: true,
  425. configurable: true
  426. });
  427. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
  428. get: function () {
  429. return Engine._DELAYLOADSTATE_LOADED;
  430. },
  431. enumerable: true,
  432. configurable: true
  433. });
  434. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
  435. get: function () {
  436. return Engine._DELAYLOADSTATE_LOADING;
  437. },
  438. enumerable: true,
  439. configurable: true
  440. });
  441. Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
  442. get: function () {
  443. return Engine._DELAYLOADSTATE_NOTLOADED;
  444. },
  445. enumerable: true,
  446. configurable: true
  447. });
  448. Object.defineProperty(Engine, "Version", {
  449. get: function () {
  450. return "2.0.0";
  451. },
  452. enumerable: true,
  453. configurable: true
  454. });
  455. Engine.prototype.getAudioEngine = function () {
  456. return this._audioEngine;
  457. };
  458. Engine.prototype.getAspectRatio = function (camera) {
  459. var viewport = camera.viewport;
  460. return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
  461. };
  462. Engine.prototype.getRenderWidth = function () {
  463. if (this._currentRenderTarget) {
  464. return this._currentRenderTarget._width;
  465. }
  466. return this._renderingCanvas.width;
  467. };
  468. Engine.prototype.getRenderHeight = function () {
  469. if (this._currentRenderTarget) {
  470. return this._currentRenderTarget._height;
  471. }
  472. return this._renderingCanvas.height;
  473. };
  474. Engine.prototype.getRenderingCanvas = function () {
  475. return this._renderingCanvas;
  476. };
  477. Engine.prototype.getRenderingCanvasClientRect = function () {
  478. return this._renderingCanvas.getBoundingClientRect();
  479. };
  480. Engine.prototype.setHardwareScalingLevel = function (level) {
  481. this._hardwareScalingLevel = level;
  482. this.resize();
  483. };
  484. Engine.prototype.getHardwareScalingLevel = function () {
  485. return this._hardwareScalingLevel;
  486. };
  487. Engine.prototype.getLoadedTexturesCache = function () {
  488. return this._loadedTexturesCache;
  489. };
  490. Engine.prototype.getCaps = function () {
  491. return this._caps;
  492. };
  493. // Methods
  494. Engine.prototype.setDepthFunctionToGreater = function () {
  495. this._depthCullingState.depthFunc = this._gl.GREATER;
  496. };
  497. Engine.prototype.setDepthFunctionToGreaterOrEqual = function () {
  498. this._depthCullingState.depthFunc = this._gl.GEQUAL;
  499. };
  500. Engine.prototype.setDepthFunctionToLess = function () {
  501. this._depthCullingState.depthFunc = this._gl.LESS;
  502. };
  503. Engine.prototype.setDepthFunctionToLessOrEqual = function () {
  504. this._depthCullingState.depthFunc = this._gl.LEQUAL;
  505. };
  506. Engine.prototype.stopRenderLoop = function () {
  507. this._renderFunction = null;
  508. this._runningLoop = false;
  509. };
  510. Engine.prototype._renderLoop = function () {
  511. var _this = this;
  512. var shouldRender = true;
  513. if (!this.renderEvenInBackground && this._windowIsBackground) {
  514. shouldRender = false;
  515. }
  516. if (shouldRender) {
  517. // Start new frame
  518. this.beginFrame();
  519. if (this._renderFunction) {
  520. this._renderFunction();
  521. }
  522. // Present
  523. this.endFrame();
  524. }
  525. if (this._runningLoop) {
  526. // Register new frame
  527. BABYLON.Tools.QueueNewFrame(function () {
  528. _this._renderLoop();
  529. });
  530. }
  531. };
  532. Engine.prototype.runRenderLoop = function (renderFunction) {
  533. var _this = this;
  534. this._runningLoop = true;
  535. this._renderFunction = renderFunction;
  536. BABYLON.Tools.QueueNewFrame(function () {
  537. _this._renderLoop();
  538. });
  539. };
  540. Engine.prototype.switchFullscreen = function (requestPointerLock) {
  541. if (this.isFullscreen) {
  542. BABYLON.Tools.ExitFullscreen();
  543. } else {
  544. this._pointerLockRequested = requestPointerLock;
  545. BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
  546. }
  547. };
  548. Engine.prototype.clear = function (color, backBuffer, depthStencil) {
  549. this.applyStates();
  550. this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
  551. if (this._depthCullingState.depthMask) {
  552. this._gl.clearDepth(1.0);
  553. }
  554. var mode = 0;
  555. if (backBuffer)
  556. mode |= this._gl.COLOR_BUFFER_BIT;
  557. if (depthStencil && this._depthCullingState.depthMask)
  558. mode |= this._gl.DEPTH_BUFFER_BIT;
  559. this._gl.clear(mode);
  560. };
  561. Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) {
  562. var width = requiredWidth || this._renderingCanvas.width;
  563. var height = requiredHeight || this._renderingCanvas.height;
  564. var x = viewport.x || 0;
  565. var y = viewport.y || 0;
  566. this._cachedViewport = viewport;
  567. this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
  568. };
  569. Engine.prototype.setDirectViewport = function (x, y, width, height) {
  570. this._cachedViewport = null;
  571. this._gl.viewport(x, y, width, height);
  572. };
  573. Engine.prototype.beginFrame = function () {
  574. BABYLON.Tools._MeasureFps();
  575. };
  576. Engine.prototype.endFrame = function () {
  577. this.flushFramebuffer();
  578. };
  579. Engine.prototype.resize = function () {
  580. this.setSize(this._renderingCanvas.clientWidth / this._hardwareScalingLevel, this._renderingCanvas.clientHeight / this._hardwareScalingLevel);
  581. };
  582. Engine.prototype.setSize = function (width, height) {
  583. this._renderingCanvas.width = width;
  584. this._renderingCanvas.height = height;
  585. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  586. };
  587. Engine.prototype.bindFramebuffer = function (texture) {
  588. this._currentRenderTarget = texture;
  589. var gl = this._gl;
  590. gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
  591. this._gl.viewport(0, 0, texture._width, texture._height);
  592. this.wipeCaches();
  593. };
  594. Engine.prototype.unBindFramebuffer = function (texture) {
  595. this._currentRenderTarget = null;
  596. if (texture.generateMipMaps) {
  597. var gl = this._gl;
  598. gl.bindTexture(gl.TEXTURE_2D, texture);
  599. gl.generateMipmap(gl.TEXTURE_2D);
  600. gl.bindTexture(gl.TEXTURE_2D, null);
  601. }
  602. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  603. };
  604. Engine.prototype.flushFramebuffer = function () {
  605. this._gl.flush();
  606. };
  607. Engine.prototype.restoreDefaultFramebuffer = function () {
  608. this._currentRenderTarget = null;
  609. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  610. this.setViewport(this._cachedViewport);
  611. this.wipeCaches();
  612. };
  613. // VBOs
  614. Engine.prototype._resetVertexBufferBinding = function () {
  615. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
  616. this._cachedVertexBuffers = null;
  617. };
  618. Engine.prototype.createVertexBuffer = function (vertices) {
  619. var vbo = this._gl.createBuffer();
  620. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  621. this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
  622. this._resetVertexBufferBinding();
  623. vbo.references = 1;
  624. return vbo;
  625. };
  626. Engine.prototype.createDynamicVertexBuffer = function (capacity) {
  627. var vbo = this._gl.createBuffer();
  628. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  629. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  630. this._resetVertexBufferBinding();
  631. vbo.references = 1;
  632. return vbo;
  633. };
  634. Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, length) {
  635. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  636. //if (length && length != vertices.length) {
  637. // this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices, 0, length));
  638. //} else {
  639. if (vertices instanceof Float32Array) {
  640. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, vertices);
  641. } else {
  642. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices));
  643. }
  644. // }
  645. this._resetVertexBufferBinding();
  646. };
  647. Engine.prototype._resetIndexBufferBinding = function () {
  648. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
  649. this._cachedIndexBuffer = null;
  650. };
  651. Engine.prototype.createIndexBuffer = function (indices) {
  652. var vbo = this._gl.createBuffer();
  653. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
  654. // Check for 32 bits indices
  655. var arrayBuffer;
  656. var need32Bits = false;
  657. if (this._caps.uintIndices) {
  658. for (var index = 0; index < indices.length; index++) {
  659. if (indices[index] > 65535) {
  660. need32Bits = true;
  661. break;
  662. }
  663. }
  664. arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
  665. } else {
  666. arrayBuffer = new Uint16Array(indices);
  667. }
  668. this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
  669. this._resetIndexBufferBinding();
  670. vbo.references = 1;
  671. vbo.is32Bits = need32Bits;
  672. return vbo;
  673. };
  674. Engine.prototype.bindBuffers = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) {
  675. if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
  676. this._cachedVertexBuffers = vertexBuffer;
  677. this._cachedEffectForVertexBuffers = effect;
  678. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  679. var offset = 0;
  680. for (var index = 0; index < vertexDeclaration.length; index++) {
  681. var order = effect.getAttributeLocation(index);
  682. if (order >= 0) {
  683. this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
  684. }
  685. offset += vertexDeclaration[index] * 4;
  686. }
  687. }
  688. if (this._cachedIndexBuffer !== indexBuffer) {
  689. this._cachedIndexBuffer = indexBuffer;
  690. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  691. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  692. }
  693. };
  694. Engine.prototype.bindMultiBuffers = function (vertexBuffers, indexBuffer, effect) {
  695. if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
  696. this._cachedVertexBuffers = vertexBuffers;
  697. this._cachedEffectForVertexBuffers = effect;
  698. var attributes = effect.getAttributesNames();
  699. for (var index = 0; index < attributes.length; index++) {
  700. var order = effect.getAttributeLocation(index);
  701. if (order >= 0) {
  702. var vertexBuffer = vertexBuffers[attributes[index]];
  703. if (!vertexBuffer) {
  704. continue;
  705. }
  706. var stride = vertexBuffer.getStrideSize();
  707. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
  708. this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
  709. }
  710. }
  711. }
  712. if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
  713. this._cachedIndexBuffer = indexBuffer;
  714. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  715. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  716. }
  717. };
  718. Engine.prototype._releaseBuffer = function (buffer) {
  719. buffer.references--;
  720. if (buffer.references === 0) {
  721. this._gl.deleteBuffer(buffer);
  722. return true;
  723. }
  724. return false;
  725. };
  726. Engine.prototype.createInstancesBuffer = function (capacity) {
  727. var buffer = this._gl.createBuffer();
  728. buffer.capacity = capacity;
  729. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
  730. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  731. return buffer;
  732. };
  733. Engine.prototype.deleteInstancesBuffer = function (buffer) {
  734. this._gl.deleteBuffer(buffer);
  735. };
  736. Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) {
  737. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  738. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
  739. for (var index = 0; index < 4; index++) {
  740. var offsetLocation = offsetLocations[index];
  741. this._gl.enableVertexAttribArray(offsetLocation);
  742. this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
  743. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
  744. }
  745. };
  746. Engine.prototype.unBindInstancesBuffer = function (instancesBuffer, offsetLocations) {
  747. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  748. for (var index = 0; index < 4; index++) {
  749. var offsetLocation = offsetLocations[index];
  750. this._gl.disableVertexAttribArray(offsetLocation);
  751. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
  752. }
  753. };
  754. Engine.prototype.applyStates = function () {
  755. this._depthCullingState.apply(this._gl);
  756. this._alphaState.apply(this._gl);
  757. };
  758. Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) {
  759. // Apply states
  760. this.applyStates();
  761. // Render
  762. var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
  763. if (instancesCount) {
  764. this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount);
  765. return;
  766. }
  767. this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2);
  768. };
  769. Engine.prototype.drawPointClouds = function (verticesStart, verticesCount, instancesCount) {
  770. // Apply states
  771. this.applyStates();
  772. if (instancesCount) {
  773. this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
  774. return;
  775. }
  776. this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
  777. };
  778. // Shaders
  779. Engine.prototype._releaseEffect = function (effect) {
  780. if (this._compiledEffects[effect._key]) {
  781. delete this._compiledEffects[effect._key];
  782. if (effect.getProgram()) {
  783. this._gl.deleteProgram(effect.getProgram());
  784. }
  785. }
  786. };
  787. Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  788. var vertex = baseName.vertexElement || baseName.vertex || baseName;
  789. var fragment = baseName.fragmentElement || baseName.fragment || baseName;
  790. var name = vertex + "+" + fragment + "@" + defines;
  791. if (this._compiledEffects[name]) {
  792. return this._compiledEffects[name];
  793. }
  794. var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
  795. effect._key = name;
  796. this._compiledEffects[name] = effect;
  797. return effect;
  798. };
  799. Engine.prototype.createEffectForParticles = function (fragmentName, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  800. if (typeof uniformsNames === "undefined") { uniformsNames = []; }
  801. if (typeof samplers === "undefined") { samplers = []; }
  802. if (typeof defines === "undefined") { defines = ""; }
  803. return this.createEffect({
  804. vertex: "particles",
  805. fragmentElement: fragmentName
  806. }, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
  807. };
  808. Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines) {
  809. var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
  810. var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
  811. var shaderProgram = this._gl.createProgram();
  812. this._gl.attachShader(shaderProgram, vertexShader);
  813. this._gl.attachShader(shaderProgram, fragmentShader);
  814. this._gl.linkProgram(shaderProgram);
  815. var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
  816. if (!linked) {
  817. var error = this._gl.getProgramInfoLog(shaderProgram);
  818. if (error) {
  819. throw new Error(error);
  820. }
  821. }
  822. this._gl.deleteShader(vertexShader);
  823. this._gl.deleteShader(fragmentShader);
  824. return shaderProgram;
  825. };
  826. Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) {
  827. var results = [];
  828. for (var index = 0; index < uniformsNames.length; index++) {
  829. results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
  830. }
  831. return results;
  832. };
  833. Engine.prototype.getAttributes = function (shaderProgram, attributesNames) {
  834. var results = [];
  835. for (var index = 0; index < attributesNames.length; index++) {
  836. try {
  837. results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
  838. } catch (e) {
  839. results.push(-1);
  840. }
  841. }
  842. return results;
  843. };
  844. Engine.prototype.enableEffect = function (effect) {
  845. if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
  846. if (effect && effect.onBind) {
  847. effect.onBind(effect);
  848. }
  849. return;
  850. }
  851. this._vertexAttribArrays = this._vertexAttribArrays || [];
  852. // Use program
  853. this._gl.useProgram(effect.getProgram());
  854. for (var i in this._vertexAttribArrays) {
  855. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  856. continue;
  857. }
  858. this._vertexAttribArrays[i] = false;
  859. this._gl.disableVertexAttribArray(i);
  860. }
  861. var attributesCount = effect.getAttributesCount();
  862. for (var index = 0; index < attributesCount; index++) {
  863. // Attributes
  864. var order = effect.getAttributeLocation(index);
  865. if (order >= 0) {
  866. this._vertexAttribArrays[order] = true;
  867. this._gl.enableVertexAttribArray(order);
  868. }
  869. }
  870. this._currentEffect = effect;
  871. if (effect.onBind) {
  872. effect.onBind(effect);
  873. }
  874. };
  875. Engine.prototype.setArray = function (uniform, array) {
  876. if (!uniform)
  877. return;
  878. this._gl.uniform1fv(uniform, array);
  879. };
  880. Engine.prototype.setMatrices = function (uniform, matrices) {
  881. if (!uniform)
  882. return;
  883. this._gl.uniformMatrix4fv(uniform, false, matrices);
  884. };
  885. Engine.prototype.setMatrix = function (uniform, matrix) {
  886. if (!uniform)
  887. return;
  888. this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
  889. };
  890. Engine.prototype.setFloat = function (uniform, value) {
  891. if (!uniform)
  892. return;
  893. this._gl.uniform1f(uniform, value);
  894. };
  895. Engine.prototype.setFloat2 = function (uniform, x, y) {
  896. if (!uniform)
  897. return;
  898. this._gl.uniform2f(uniform, x, y);
  899. };
  900. Engine.prototype.setFloat3 = function (uniform, x, y, z) {
  901. if (!uniform)
  902. return;
  903. this._gl.uniform3f(uniform, x, y, z);
  904. };
  905. Engine.prototype.setBool = function (uniform, bool) {
  906. if (!uniform)
  907. return;
  908. this._gl.uniform1i(uniform, bool);
  909. };
  910. Engine.prototype.setFloat4 = function (uniform, x, y, z, w) {
  911. if (!uniform)
  912. return;
  913. this._gl.uniform4f(uniform, x, y, z, w);
  914. };
  915. Engine.prototype.setColor3 = function (uniform, color3) {
  916. if (!uniform)
  917. return;
  918. this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
  919. };
  920. Engine.prototype.setColor4 = function (uniform, color3, alpha) {
  921. if (!uniform)
  922. return;
  923. this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
  924. };
  925. // States
  926. Engine.prototype.setState = function (culling, force) {
  927. // Culling
  928. if (this._depthCullingState.cull !== culling || force) {
  929. if (culling) {
  930. this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT;
  931. this._depthCullingState.cull = true;
  932. } else {
  933. this._depthCullingState.cull = false;
  934. }
  935. }
  936. };
  937. Engine.prototype.setDepthBuffer = function (enable) {
  938. this._depthCullingState.depthTest = enable;
  939. };
  940. Engine.prototype.getDepthWrite = function () {
  941. return this._depthCullingState.depthMask;
  942. };
  943. Engine.prototype.setDepthWrite = function (enable) {
  944. this._depthCullingState.depthMask = enable;
  945. };
  946. Engine.prototype.setColorWrite = function (enable) {
  947. this._gl.colorMask(enable, enable, enable, enable);
  948. };
  949. Engine.prototype.setAlphaMode = function (mode) {
  950. switch (mode) {
  951. case BABYLON.Engine.ALPHA_DISABLE:
  952. this.setDepthWrite(true);
  953. this._alphaState.alphaBlend = false;
  954. break;
  955. case BABYLON.Engine.ALPHA_COMBINE:
  956. this.setDepthWrite(false);
  957. this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
  958. this._alphaState.alphaBlend = true;
  959. break;
  960. case BABYLON.Engine.ALPHA_ADD:
  961. this.setDepthWrite(false);
  962. this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
  963. this._alphaState.alphaBlend = true;
  964. break;
  965. }
  966. };
  967. Engine.prototype.setAlphaTesting = function (enable) {
  968. this._alphaTest = enable;
  969. };
  970. Engine.prototype.getAlphaTesting = function () {
  971. return this._alphaTest;
  972. };
  973. // Textures
  974. Engine.prototype.wipeCaches = function () {
  975. this._activeTexturesCache = [];
  976. this._currentEffect = null;
  977. this._depthCullingState.reset();
  978. this._alphaState.reset();
  979. this._cachedVertexBuffers = null;
  980. this._cachedIndexBuffer = null;
  981. this._cachedEffectForVertexBuffers = null;
  982. };
  983. Engine.prototype.setSamplingMode = function (texture, samplingMode) {
  984. var gl = this._gl;
  985. gl.bindTexture(gl.TEXTURE_2D, texture);
  986. var magFilter = gl.NEAREST;
  987. var minFilter = gl.NEAREST;
  988. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  989. magFilter = gl.LINEAR;
  990. minFilter = gl.LINEAR;
  991. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  992. magFilter = gl.LINEAR;
  993. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  994. }
  995. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
  996. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
  997. gl.bindTexture(gl.TEXTURE_2D, null);
  998. };
  999. Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer) {
  1000. var _this = this;
  1001. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  1002. if (typeof onLoad === "undefined") { onLoad = null; }
  1003. if (typeof onError === "undefined") { onError = null; }
  1004. if (typeof buffer === "undefined") { buffer = null; }
  1005. var texture = this._gl.createTexture();
  1006. var extension;
  1007. var fromData = false;
  1008. if (url.substr(0, 5) === "data:") {
  1009. fromData = true;
  1010. }
  1011. if (!fromData)
  1012. extension = url.substr(url.length - 4, 4).toLowerCase();
  1013. else {
  1014. var oldUrl = url;
  1015. fromData = oldUrl.split(':');
  1016. url = oldUrl;
  1017. extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
  1018. }
  1019. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1020. var isTGA = (extension === ".tga");
  1021. scene._addPendingData(texture);
  1022. texture.url = url;
  1023. texture.noMipmap = noMipmap;
  1024. texture.references = 1;
  1025. this._loadedTexturesCache.push(texture);
  1026. var onerror = function () {
  1027. scene._removePendingData(texture);
  1028. if (onError) {
  1029. onError();
  1030. }
  1031. };
  1032. if (isTGA) {
  1033. var callback = function (arrayBuffer) {
  1034. var data = new Uint8Array(arrayBuffer);
  1035. var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
  1036. prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () {
  1037. BABYLON.Internals.TGATools.UploadContent(_this._gl, data);
  1038. if (onLoad) {
  1039. onLoad();
  1040. }
  1041. }, samplingMode);
  1042. };
  1043. if (!(fromData instanceof Array))
  1044. BABYLON.Tools.LoadFile(url, function (arrayBuffer) {
  1045. callback(arrayBuffer);
  1046. }, onerror, scene.database, true);
  1047. else
  1048. callback(buffer);
  1049. } else if (isDDS) {
  1050. callback = function (data) {
  1051. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1052. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) == 1);
  1053. prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () {
  1054. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1);
  1055. if (onLoad) {
  1056. onLoad();
  1057. }
  1058. }, samplingMode);
  1059. };
  1060. if (!(fromData instanceof Array))
  1061. BABYLON.Tools.LoadFile(url, function (data) {
  1062. callback(data);
  1063. }, onerror, scene.database, true);
  1064. else
  1065. callback(buffer);
  1066. } else {
  1067. var onload = function (img) {
  1068. prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) {
  1069. var isPot = (img.width == potWidth && img.height == potHeight);
  1070. if (!isPot) {
  1071. _this._workingCanvas.width = potWidth;
  1072. _this._workingCanvas.height = potHeight;
  1073. _this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
  1074. }
  1075. _this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas);
  1076. if (onLoad) {
  1077. onLoad();
  1078. }
  1079. }, samplingMode);
  1080. };
  1081. if (!(fromData instanceof Array))
  1082. BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  1083. else
  1084. BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database);
  1085. }
  1086. return texture;
  1087. };
  1088. Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode) {
  1089. var texture = this._gl.createTexture();
  1090. width = BABYLON.Tools.GetExponantOfTwo(width, this._caps.maxTextureSize);
  1091. height = BABYLON.Tools.GetExponantOfTwo(height, this._caps.maxTextureSize);
  1092. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1093. var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
  1094. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
  1095. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
  1096. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1097. this._activeTexturesCache = [];
  1098. texture._baseWidth = width;
  1099. texture._baseHeight = height;
  1100. texture._width = width;
  1101. texture._height = height;
  1102. texture.isReady = false;
  1103. texture.generateMipMaps = generateMipMaps;
  1104. texture.references = 1;
  1105. this._loadedTexturesCache.push(texture);
  1106. return texture;
  1107. };
  1108. Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY) {
  1109. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1110. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
  1111. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
  1112. if (texture.generateMipMaps) {
  1113. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1114. }
  1115. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1116. this._activeTexturesCache = [];
  1117. texture.isReady = true;
  1118. };
  1119. Engine.prototype.updateVideoTexture = function (texture, video, invertY) {
  1120. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1121. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
  1122. // Scale the video if it is a NPOT using the current working canvas
  1123. if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
  1124. if (!texture._workingCanvas) {
  1125. texture._workingCanvas = document.createElement("canvas");
  1126. texture._workingContext = texture._workingCanvas.getContext("2d");
  1127. texture._workingCanvas.width = texture._width;
  1128. texture._workingCanvas.height = texture._height;
  1129. }
  1130. texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
  1131. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
  1132. } else {
  1133. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
  1134. }
  1135. if (texture.generateMipMaps) {
  1136. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1137. }
  1138. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1139. this._activeTexturesCache = [];
  1140. texture.isReady = true;
  1141. };
  1142. Engine.prototype.createRenderTargetTexture = function (size, options) {
  1143. // old version had a "generateMipMaps" arg instead of options.
  1144. // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
  1145. // in the same way, generateDepthBuffer is defaulted to true
  1146. var generateMipMaps = false;
  1147. var generateDepthBuffer = true;
  1148. var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
  1149. if (options !== undefined) {
  1150. generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
  1151. generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
  1152. if (options.samplingMode !== undefined) {
  1153. samplingMode = options.samplingMode;
  1154. }
  1155. }
  1156. var gl = this._gl;
  1157. var texture = gl.createTexture();
  1158. gl.bindTexture(gl.TEXTURE_2D, texture);
  1159. var width = size.width || size;
  1160. var height = size.height || size;
  1161. var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
  1162. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  1163. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  1164. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1165. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1166. gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
  1167. var depthBuffer;
  1168. // Create the depth buffer
  1169. if (generateDepthBuffer) {
  1170. depthBuffer = gl.createRenderbuffer();
  1171. gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
  1172. gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
  1173. }
  1174. // Create the framebuffer
  1175. var framebuffer = gl.createFramebuffer();
  1176. gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  1177. gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
  1178. if (generateDepthBuffer) {
  1179. gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
  1180. }
  1181. // Unbind
  1182. gl.bindTexture(gl.TEXTURE_2D, null);
  1183. gl.bindRenderbuffer(gl.RENDERBUFFER, null);
  1184. gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  1185. texture._framebuffer = framebuffer;
  1186. if (generateDepthBuffer) {
  1187. texture._depthBuffer = depthBuffer;
  1188. }
  1189. texture._width = width;
  1190. texture._height = height;
  1191. texture.isReady = true;
  1192. texture.generateMipMaps = generateMipMaps;
  1193. texture.references = 1;
  1194. this._activeTexturesCache = [];
  1195. this._loadedTexturesCache.push(texture);
  1196. return texture;
  1197. };
  1198. Engine.prototype.createCubeTexture = function (rootUrl, scene, extensions, noMipmap) {
  1199. var _this = this;
  1200. var gl = this._gl;
  1201. var texture = gl.createTexture();
  1202. texture.isCube = true;
  1203. texture.url = rootUrl;
  1204. texture.references = 1;
  1205. this._loadedTexturesCache.push(texture);
  1206. var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
  1207. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1208. if (isDDS) {
  1209. BABYLON.Tools.LoadFile(rootUrl, function (data) {
  1210. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1211. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
  1212. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1213. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
  1214. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6);
  1215. if (!noMipmap && !info.isFourCC && info.mipmapCount == 1) {
  1216. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1217. }
  1218. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1219. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
  1220. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1221. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1222. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1223. _this._activeTexturesCache = [];
  1224. texture._width = info.width;
  1225. texture._height = info.height;
  1226. texture.isReady = true;
  1227. }, null, null, true);
  1228. } else {
  1229. cascadeLoad(rootUrl, scene, function (imgs) {
  1230. var width = BABYLON.Tools.GetExponantOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize);
  1231. var height = width;
  1232. _this._workingCanvas.width = width;
  1233. _this._workingCanvas.height = height;
  1234. var faces = [
  1235. gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
  1236. gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
  1237. ];
  1238. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1239. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
  1240. for (var index = 0; index < faces.length; index++) {
  1241. _this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
  1242. gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas);
  1243. }
  1244. if (!noMipmap) {
  1245. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1246. }
  1247. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1248. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
  1249. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1250. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1251. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1252. _this._activeTexturesCache = [];
  1253. texture._width = width;
  1254. texture._height = height;
  1255. texture.isReady = true;
  1256. }, extensions);
  1257. }
  1258. return texture;
  1259. };
  1260. Engine.prototype._releaseTexture = function (texture) {
  1261. var gl = this._gl;
  1262. if (texture._framebuffer) {
  1263. gl.deleteFramebuffer(texture._framebuffer);
  1264. }
  1265. if (texture._depthBuffer) {
  1266. gl.deleteRenderbuffer(texture._depthBuffer);
  1267. }
  1268. gl.deleteTexture(texture);
  1269. for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
  1270. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1271. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1272. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1273. this._activeTexturesCache[channel] = null;
  1274. }
  1275. var index = this._loadedTexturesCache.indexOf(texture);
  1276. if (index !== -1) {
  1277. this._loadedTexturesCache.splice(index, 1);
  1278. }
  1279. };
  1280. Engine.prototype.bindSamplers = function (effect) {
  1281. this._gl.useProgram(effect.getProgram());
  1282. var samplers = effect.getSamplers();
  1283. for (var index = 0; index < samplers.length; index++) {
  1284. var uniform = effect.getUniform(samplers[index]);
  1285. this._gl.uniform1i(uniform, index);
  1286. }
  1287. this._currentEffect = null;
  1288. };
  1289. Engine.prototype._bindTexture = function (channel, texture) {
  1290. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1291. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1292. this._activeTexturesCache[channel] = null;
  1293. };
  1294. Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) {
  1295. this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
  1296. };
  1297. Engine.prototype.setTexture = function (channel, texture) {
  1298. if (channel < 0) {
  1299. return;
  1300. }
  1301. // Not ready?
  1302. if (!texture || !texture.isReady()) {
  1303. if (this._activeTexturesCache[channel] != null) {
  1304. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1305. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1306. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1307. this._activeTexturesCache[channel] = null;
  1308. }
  1309. return;
  1310. }
  1311. // Video
  1312. if (texture instanceof BABYLON.VideoTexture) {
  1313. if (texture.update()) {
  1314. this._activeTexturesCache[channel] = null;
  1315. }
  1316. } else if (texture.delayLoadState == BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
  1317. texture.delayLoad();
  1318. return;
  1319. }
  1320. if (this._activeTexturesCache[channel] == texture) {
  1321. return;
  1322. }
  1323. this._activeTexturesCache[channel] = texture;
  1324. var internalTexture = texture.getInternalTexture();
  1325. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1326. if (internalTexture.isCube) {
  1327. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
  1328. if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
  1329. internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
  1330. // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
  1331. var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
  1332. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
  1333. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
  1334. }
  1335. this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
  1336. } else {
  1337. this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
  1338. if (internalTexture._cachedWrapU !== texture.wrapU) {
  1339. internalTexture._cachedWrapU = texture.wrapU;
  1340. switch (texture.wrapU) {
  1341. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1342. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
  1343. break;
  1344. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1345. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
  1346. break;
  1347. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1348. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
  1349. break;
  1350. }
  1351. }
  1352. if (internalTexture._cachedWrapV !== texture.wrapV) {
  1353. internalTexture._cachedWrapV = texture.wrapV;
  1354. switch (texture.wrapV) {
  1355. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1356. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
  1357. break;
  1358. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1359. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
  1360. break;
  1361. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1362. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
  1363. break;
  1364. }
  1365. }
  1366. this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
  1367. }
  1368. };
  1369. Engine.prototype._setAnisotropicLevel = function (key, texture) {
  1370. var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
  1371. if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) {
  1372. this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy));
  1373. texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel;
  1374. }
  1375. };
  1376. Engine.prototype.readPixels = function (x, y, width, height) {
  1377. var data = new Uint8Array(height * width * 4);
  1378. this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
  1379. return data;
  1380. };
  1381. // Dispose
  1382. Engine.prototype.dispose = function () {
  1383. this.hideLoadingUI();
  1384. this.stopRenderLoop();
  1385. while (this.scenes.length) {
  1386. this.scenes[0].dispose();
  1387. }
  1388. for (var name in this._compiledEffects) {
  1389. this._gl.deleteProgram(this._compiledEffects[name]._program);
  1390. }
  1391. for (var i in this._vertexAttribArrays) {
  1392. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  1393. continue;
  1394. }
  1395. this._gl.disableVertexAttribArray(i);
  1396. }
  1397. // Events
  1398. window.removeEventListener("blur", this._onBlur);
  1399. window.removeEventListener("focus", this._onFocus);
  1400. document.removeEventListener("fullscreenchange", this._onFullscreenChange);
  1401. document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
  1402. document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
  1403. document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
  1404. document.removeEventListener("pointerlockchange", this._onPointerLockChange);
  1405. document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
  1406. document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
  1407. document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
  1408. };
  1409. // Loading screen
  1410. Engine.prototype.displayLoadingUI = function () {
  1411. var _this = this;
  1412. this._loadingDiv = document.createElement("div");
  1413. this._loadingDiv.style.opacity = "0";
  1414. this._loadingDiv.style.transition = "opacity 1.5s ease";
  1415. // Loading text
  1416. this._loadingTextDiv = document.createElement("div");
  1417. this._loadingTextDiv.style.position = "absolute";
  1418. this._loadingTextDiv.style.left = "0";
  1419. this._loadingTextDiv.style.top = "50%";
  1420. this._loadingTextDiv.style.marginTop = "80px";
  1421. this._loadingTextDiv.style.width = "100%";
  1422. this._loadingTextDiv.style.height = "20px";
  1423. this._loadingTextDiv.style.fontFamily = "Arial";
  1424. this._loadingTextDiv.style.fontSize = "14px";
  1425. this._loadingTextDiv.style.color = "white";
  1426. this._loadingTextDiv.style.textAlign = "center";
  1427. this._loadingTextDiv.innerHTML = "Loading";
  1428. this._loadingDiv.appendChild(this._loadingTextDiv);
  1429. // Loading img
  1430. var imgBack = new Image();
  1431. imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
  1432. imgBack.style.position = "absolute";
  1433. imgBack.style.left = "50%";
  1434. imgBack.style.top = "50%";
  1435. imgBack.style.marginLeft = "-50px";
  1436. imgBack.style.marginTop = "-50px";
  1437. imgBack.style.transition = "transform 1.0s ease";
  1438. imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
  1439. var deg = 360;
  1440. var onTransitionEnd = function () {
  1441. deg += 360;
  1442. imgBack.style.transform = "rotateZ(" + deg + "deg)";
  1443. imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
  1444. };
  1445. imgBack.addEventListener("transitionend", onTransitionEnd);
  1446. imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd);
  1447. this._loadingDiv.appendChild(imgBack);
  1448. // front image
  1449. var imgFront = new Image();
  1450. imgFront.src = "data:image/png;base64,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";
  1451. imgFront.style.position = "absolute";
  1452. imgFront.style.left = "50%";
  1453. imgFront.style.top = "50%";
  1454. imgFront.style.marginLeft = "-50px";
  1455. imgFront.style.marginTop = "-50px";
  1456. this._loadingDiv.appendChild(imgFront);
  1457. // Resize
  1458. this._resizeLoadingUI = function () {
  1459. var canvasRect = _this.getRenderingCanvasClientRect();
  1460. _this._loadingDiv.style.position = "absolute";
  1461. _this._loadingDiv.style.left = canvasRect.left + "px";
  1462. _this._loadingDiv.style.top = canvasRect.top + "px";
  1463. _this._loadingDiv.style.width = canvasRect.width + "px";
  1464. _this._loadingDiv.style.height = canvasRect.height + "px";
  1465. };
  1466. this._resizeLoadingUI();
  1467. window.addEventListener("resize", this._resizeLoadingUI);
  1468. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1469. document.body.appendChild(this._loadingDiv);
  1470. setTimeout(function () {
  1471. _this._loadingDiv.style.opacity = "1";
  1472. imgBack.style.transform = "rotateZ(360deg)";
  1473. imgBack.style.webkitTransform = "rotateZ(360deg)";
  1474. }, 0);
  1475. };
  1476. Object.defineProperty(Engine.prototype, "loadingUIText", {
  1477. set: function (text) {
  1478. if (!this._loadingDiv) {
  1479. return;
  1480. }
  1481. this._loadingTextDiv.innerHTML = text;
  1482. },
  1483. enumerable: true,
  1484. configurable: true
  1485. });
  1486. Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", {
  1487. get: function () {
  1488. return this._loadingDivBackgroundColor;
  1489. },
  1490. set: function (color) {
  1491. this._loadingDivBackgroundColor = color;
  1492. if (!this._loadingDiv) {
  1493. return;
  1494. }
  1495. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1496. },
  1497. enumerable: true,
  1498. configurable: true
  1499. });
  1500. Engine.prototype.hideLoadingUI = function () {
  1501. var _this = this;
  1502. if (!this._loadingDiv) {
  1503. return;
  1504. }
  1505. var onTransitionEnd = function () {
  1506. if (!_this._loadingDiv) {
  1507. return;
  1508. }
  1509. document.body.removeChild(_this._loadingDiv);
  1510. window.removeEventListener("resize", _this._resizeLoadingUI);
  1511. _this._loadingDiv = null;
  1512. };
  1513. this._loadingDiv.style.opacity = "0";
  1514. this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
  1515. };
  1516. // Statics
  1517. Engine.isSupported = function () {
  1518. try {
  1519. // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable
  1520. if (navigator.isCocoonJS) {
  1521. return true;
  1522. }
  1523. var tempcanvas = document.createElement("canvas");
  1524. var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
  1525. return gl != null && !!window.WebGLRenderingContext;
  1526. } catch (e) {
  1527. return false;
  1528. }
  1529. };
  1530. Engine._ALPHA_DISABLE = 0;
  1531. Engine._ALPHA_ADD = 1;
  1532. Engine._ALPHA_COMBINE = 2;
  1533. Engine._DELAYLOADSTATE_NONE = 0;
  1534. Engine._DELAYLOADSTATE_LOADED = 1;
  1535. Engine._DELAYLOADSTATE_LOADING = 2;
  1536. Engine._DELAYLOADSTATE_NOTLOADED = 4;
  1537. Engine.Epsilon = 0.001;
  1538. Engine.CollisionsEpsilon = 0.001;
  1539. Engine.ShadersRepository = "Babylon/Shaders/";
  1540. return Engine;
  1541. })();
  1542. BABYLON.Engine = Engine;
  1543. })(BABYLON || (BABYLON = {}));
  1544. //# sourceMappingURL=babylon.engine.js.map