index.js 9.1 KB

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  1. /// <reference path="../dist/preview release/babylon.d.ts" />
  2. if (BABYLON.Engine.isSupported()) {
  3. var canvas = document.getElementById("renderCanvas");
  4. var engine = new BABYLON.Engine(canvas, true);
  5. var divFps = document.getElementById("fps");
  6. var htmlInput = document.getElementById("files");
  7. var btnFullScreen = document.getElementById("btnFullscreen");
  8. var btnDownArrow = document.getElementById("btnDownArrow");
  9. var perffooter = document.getElementById("perf");
  10. var btnPerf = document.getElementById("btnPerf");
  11. var miscCounters = document.getElementById("miscCounters");
  12. var help01 = document.getElementById("help01");
  13. var help02 = document.getElementById("help02");
  14. var loadingText = document.getElementById("loadingText");
  15. var filesInput;
  16. var currentHelpCounter;
  17. var currentScene;
  18. var currentSkybox;
  19. var enableDebugLayer = false;
  20. var currentPluginName;
  21. canvas.addEventListener("contextmenu", function(evt) {
  22. evt.preventDefault();
  23. }, false);
  24. currentHelpCounter = localStorage.getItem("helpcounter");
  25. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  26. if (!currentHelpCounter) currentHelpCounter = 0;
  27. // Setting up some GLTF values
  28. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function(plugin) {
  29. currentPluginName = plugin.name;
  30. if (plugin.name !== "gltf") {
  31. return;
  32. }
  33. plugin.onBeforeMaterialReadyAsync = function(material, mesh, isLOD, callback) {
  34. if (!isLOD) {
  35. callback();
  36. return;
  37. }
  38. material.forceCompilation(mesh, callback);
  39. }
  40. });
  41. // Resize
  42. window.addEventListener("resize", function () {
  43. engine.resize();
  44. });
  45. var sceneLoaded = function (sceneFile, babylonScene) {
  46. function displayDebugLayerAndLogs() {
  47. currentScene.debugLayer._displayLogs = true;
  48. enableDebugLayer = true;
  49. currentScene.debugLayer.show();
  50. };
  51. function hideDebugLayerAndLogs() {
  52. currentScene.debugLayer._displayLogs = false;
  53. enableDebugLayer = false;
  54. currentScene.debugLayer.hide();
  55. };
  56. if (enableDebugLayer) {
  57. hideDebugLayerAndLogs();
  58. }
  59. // Clear the error
  60. document.getElementById("errorZone").style.display = 'none';
  61. currentScene = babylonScene;
  62. document.title = "BabylonJS - " + sceneFile.name;
  63. // Fix for IE, otherwise it will change the default filter for files selection after first use
  64. htmlInput.value = "";
  65. // Attach camera to canvas inputs
  66. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  67. currentScene.createDefaultCameraOrLight(true);
  68. // Enable camera's behaviors
  69. currentScene.activeCamera.useBouncingBehavior = true;
  70. currentScene.activeCamera.useFramingBehavior = true;
  71. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  72. framingBehavior.framingTime = 0;
  73. framingBehavior.elevationReturnTime = -1;
  74. var bouncingBehavior = currentScene.activeCamera.getBehaviorByName("Bouncing");
  75. bouncingBehavior.autoTransitionRange = true;
  76. if (currentScene.meshes.length) {
  77. var worldExtends = currentScene.getWorldExtends();
  78. currentScene.activeCamera.lowerRadiusLimit = null;
  79. framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
  80. }
  81. currentScene.activeCamera.pinchPrecision = 200 / currentScene.activeCamera.radius;
  82. currentScene.activeCamera.upperRadiusLimit = 5 * currentScene.activeCamera.radius;
  83. }
  84. currentScene.activeCamera.attachControl(canvas);
  85. // Environment
  86. if (currentPluginName === "gltf") {
  87. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  88. currentSkybox = currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  89. }
  90. // In case of error during loading, meshes will be empty and clearColor is set to red
  91. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  92. document.getElementById("logo").className = "";
  93. canvas.style.opacity = 0;
  94. displayDebugLayerAndLogs();
  95. }
  96. else {
  97. if (BABYLON.Tools.errorsCount > 0) {
  98. displayDebugLayerAndLogs();
  99. }
  100. document.getElementById("logo").className = "hidden";
  101. canvas.style.opacity = 1;
  102. if (currentScene.activeCamera.keysUp) {
  103. currentScene.activeCamera.keysUp.push(90); // Z
  104. currentScene.activeCamera.keysUp.push(87); // W
  105. currentScene.activeCamera.keysDown.push(83); // S
  106. currentScene.activeCamera.keysLeft.push(65); // A
  107. currentScene.activeCamera.keysLeft.push(81); // Q
  108. currentScene.activeCamera.keysRight.push(69); // E
  109. currentScene.activeCamera.keysRight.push(68); // D
  110. }
  111. }
  112. };
  113. var sceneError = function (sceneFile, babylonScene, message) {
  114. document.title = "BabylonJS - " + sceneFile.name;
  115. document.getElementById("logo").className = "";
  116. canvas.style.opacity = 0;
  117. var errorContent = '<div class="alert alert-error"><button type="button" class="close" data-dismiss="alert">&times;</button>' + message.replace("file:[object File]", "'" + sceneFile.name + "'") + '</div>';
  118. document.getElementById("errorZone").style.display = 'block';
  119. document.getElementById("errorZone").innerHTML = errorContent;
  120. // Close button error
  121. document.getElementById("errorZone").querySelector('.close').addEventListener('click', function () {
  122. document.getElementById("errorZone").style.display = 'none';
  123. });
  124. };
  125. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded, null, null, null, function () { BABYLON.Tools.ClearLogCache() }, null, sceneError);
  126. filesInput.onProcessFileCallback = (function (file, name, extension) {
  127. if (extension === "dds") {
  128. BABYLON.FilesInput.FilesToLoad[name] = file;
  129. var newHdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("file:" + file.correctName, currentScene);
  130. if (currentSkybox) {
  131. currentSkybox.dispose();
  132. }
  133. currentSkybox = currentScene.createDefaultSkybox(newHdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  134. return false;
  135. }
  136. return true;
  137. }).bind(this);
  138. filesInput.monitorElementForDragNDrop(canvas);
  139. window.addEventListener("keydown", function (evt) {
  140. // Press R to reload
  141. if (evt.keyCode === 82) {
  142. filesInput.reload();
  143. }
  144. });
  145. htmlInput.addEventListener('change', function (event) {
  146. var filestoLoad;
  147. // Handling data transfer via drag'n'drop
  148. if (event && event.dataTransfer && event.dataTransfer.files) {
  149. filesToLoad = event.dataTransfer.files;
  150. }
  151. // Handling files from input files
  152. if (event && event.target && event.target.files) {
  153. filesToLoad = event.target.files;
  154. }
  155. filesInput.loadFiles(event);
  156. }, false);
  157. btnFullScreen.addEventListener('click', function () {
  158. engine.switchFullscreen(true);
  159. }, false);
  160. btnPerf.addEventListener('click', function () {
  161. if (currentScene) {
  162. if (!enableDebugLayer) {
  163. currentScene.debugLayer.show();
  164. enableDebugLayer = true;
  165. } else {
  166. currentScene.debugLayer.hide();
  167. enableDebugLayer = false;
  168. }
  169. }
  170. }, false);
  171. // The help tips will be displayed only 5 times
  172. if (currentHelpCounter < 5) {
  173. help01.className = "help shown";
  174. setTimeout(function () {
  175. help01.className = "help";
  176. help02.className = "help2 shown";
  177. setTimeout(function () {
  178. help02.className = "help2";
  179. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  180. }, 5000);
  181. }, 5000);
  182. }
  183. sizeScene();
  184. window.onresize = function () {
  185. sizeScene();
  186. }
  187. }
  188. function sizeScene () {
  189. let divInspWrapper = document.getElementsByClassName('insp-wrapper')[0];
  190. if (divInspWrapper) {
  191. let divFooter = document.getElementsByClassName('footer')[0];
  192. divInspWrapper.style.height = (document.body.clientHeight - divFooter.clientHeight) + "px";
  193. divInspWrapper.style['max-width'] = document.body.clientWidth + "px";
  194. }
  195. }