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- import { viewerManager } from './viewerManager';
- import { TemplateManager } from './../templateManager';
- import configurationLoader from './../configuration/loader';
- import { CubeTexture, Color3, IEnvironmentHelperOptions, EnvironmentHelper, Effect, SceneOptimizer, SceneOptimizerOptions, Observable, Engine, Scene, ArcRotateCamera, Vector3, SceneLoader, AbstractMesh, Mesh, HemisphericLight, Database, SceneLoaderProgressEvent, ISceneLoaderPlugin, ISceneLoaderPluginAsync, Quaternion, Light, ShadowLight, ShadowGenerator, Tags, AutoRotationBehavior, BouncingBehavior, FramingBehavior, Behavior } from 'babylonjs';
- import { ViewerConfiguration, ISceneConfiguration, ISceneOptimizerConfiguration, IObserversConfiguration, IModelConfiguration, ISkyboxConfiguration, IGroundConfiguration, ILightConfiguration, ICameraConfiguration } from '../configuration/configuration';
- import * as deepmerge from '../../assets/deepmerge.min.js';
- import { CameraBehavior } from 'src/interfaces';
- import { ViewerModel } from '../model/viewerModel';
- export abstract class AbstractViewer {
- public templateManager: TemplateManager;
- public engine: Engine;
- public scene: Scene;
- public camera: ArcRotateCamera;
- public sceneOptimizer: SceneOptimizer;
- public baseId: string;
- public models: Array<ViewerModel>;
- /**
- * The last loader used to load a model.
- */
- public lastUsedLoader: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
- protected configuration: ViewerConfiguration;
- public environmentHelper: EnvironmentHelper;
- protected defaultHighpTextureType: number;
- protected shadowGeneratorBias: number;
- protected defaultPipelineTextureType: number;
- protected maxShadows: number;
- private _hdrSupport: boolean;
- public get isHdrSupported() {
- return this._hdrSupport;
- }
- // observables
- public onSceneInitObservable: Observable<Scene>;
- public onEngineInitObservable: Observable<Engine>;
- public onModelLoadedObservable: Observable<ViewerModel>;
- public onModelLoadProgressObservable: Observable<SceneLoaderProgressEvent>;
- public onModelLoadErrorObservable: Observable<{ message: string; exception: any }>;
- public onLoaderInitObservable: Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>;
- public onInitDoneObservable: Observable<AbstractViewer>;
- public canvas: HTMLCanvasElement;
- protected registeredOnBeforerenderFunctions: Array<() => void>;
- constructor(public containerElement: HTMLElement, initialConfiguration: ViewerConfiguration = {}) {
- // if exists, use the container id. otherwise, generate a random string.
- if (containerElement.id) {
- this.baseId = containerElement.id;
- } else {
- this.baseId = containerElement.id = 'bjs' + Math.random().toString(32).substr(2, 8);
- }
- this.onSceneInitObservable = new Observable();
- this.onEngineInitObservable = new Observable();
- this.onModelLoadedObservable = new Observable();
- this.onModelLoadProgressObservable = new Observable();
- this.onModelLoadErrorObservable = new Observable();
- this.onInitDoneObservable = new Observable();
- this.onLoaderInitObservable = new Observable();
- this.registeredOnBeforerenderFunctions = [];
- this.models = [];
- // add this viewer to the viewer manager
- viewerManager.addViewer(this);
- // create a new template manager. TODO - singleton?
- this.templateManager = new TemplateManager(containerElement);
- this.prepareContainerElement();
- // extend the configuration
- configurationLoader.loadConfiguration(initialConfiguration, (configuration) => {
- this.configuration = deepmerge(this.configuration || {}, configuration);
- if (this.configuration.observers) {
- this.configureObservers(this.configuration.observers);
- }
- //this.updateConfiguration(configuration);
- // initialize the templates
- let templateConfiguration = this.configuration.templates || {};
- this.templateManager.initTemplate(templateConfiguration);
- // when done, execute onTemplatesLoaded()
- this.templateManager.onAllLoaded.add(() => {
- let canvas = this.templateManager.getCanvas();
- if (canvas) {
- this.canvas = canvas;
- }
- this._onTemplateLoaded();
- });
- });
- //this.onModelLoadedObservable.add(this.initEnvironment.bind(this));
- }
- public getBaseId(): string {
- return this.baseId;
- }
- public isCanvasInDOM(): boolean {
- return !!this.canvas && !!this.canvas.parentElement;
- }
- protected resize = (): void => {
- // Only resize if Canvas is in the DOM
- if (!this.isCanvasInDOM()) {
- return;
- }
- if (this.canvas.clientWidth <= 0 || this.canvas.clientHeight <= 0) {
- return;
- }
- this.engine.resize();
- }
- protected render = (): void => {
- this.scene && this.scene.activeCamera && this.scene.render();
- }
- /**
- * Update the current viewer configuration with new values.
- * Only provided information will be updated, old configuration values will be kept.
- * If this.configuration was manually changed, you can trigger this function with no parameters,
- * and the entire configuration will be updated.
- * @param newConfiguration
- */
- public updateConfiguration(newConfiguration: Partial<ViewerConfiguration> = this.configuration) {
- // update this.configuration with the new data
- this.configuration = deepmerge(this.configuration || {}, newConfiguration);
- // update scene configuration
- if (newConfiguration.scene) {
- this.configureScene(newConfiguration.scene);
- }
- // optimizer
- if (newConfiguration.optimizer) {
- this.configureOptimizer(newConfiguration.optimizer);
- }
- // observers in configuration
- if (newConfiguration.observers) {
- this.configureObservers(newConfiguration.observers);
- }
- // configure model
- if (newConfiguration.model && typeof newConfiguration.model === 'object') {
- this.configureModel(newConfiguration.model);
- }
- // lights
- if (newConfiguration.lights) {
- this.configureLights(newConfiguration.lights);
- }
- // environment
- if (newConfiguration.skybox !== undefined || newConfiguration.ground !== undefined) {
- this.configureEnvironment(newConfiguration.skybox, newConfiguration.ground);
- }
- // camera
- if (newConfiguration.camera) {
- this.configureCamera(newConfiguration.camera);
- }
- }
- protected configureEnvironment(skyboxConifguration?: ISkyboxConfiguration | boolean, groundConfiguration?: IGroundConfiguration | boolean) {
- if (!skyboxConifguration && !groundConfiguration) {
- if (this.environmentHelper) {
- this.environmentHelper.dispose();
- delete this.environmentHelper;
- };
- return Promise.resolve(this.scene);
- }
- const options: Partial<IEnvironmentHelperOptions> = {
- createGround: !!groundConfiguration,
- createSkybox: !!skyboxConifguration,
- setupImageProcessing: false // will be done at the scene level!
- };
- if (groundConfiguration) {
- let groundConfig = (typeof groundConfiguration === 'boolean') ? {} : groundConfiguration;
- let groundSize = groundConfig.size || (typeof skyboxConifguration === 'object' && skyboxConifguration.scale);
- if (groundSize) {
- options.groundSize = groundSize;
- }
- options.enableGroundShadow = groundConfig === true || groundConfig.receiveShadows;
- if (groundConfig.shadowLevel !== undefined) {
- options.groundShadowLevel = groundConfig.shadowLevel;
- }
- options.enableGroundMirror = !!groundConfig.mirror;
- if (groundConfig.texture) {
- options.groundTexture = groundConfig.texture;
- }
- if (groundConfig.color) {
- options.groundColor = new Color3(groundConfig.color.r, groundConfig.color.g, groundConfig.color.b)
- }
- if (groundConfig.opacity !== undefined) {
- options.groundOpacity = groundConfig.opacity;
- }
- if (groundConfig.mirror) {
- options.enableGroundMirror = true;
- // to prevent undefines
- if (typeof groundConfig.mirror === "object") {
- if (groundConfig.mirror.amount !== undefined)
- options.groundMirrorAmount = groundConfig.mirror.amount;
- if (groundConfig.mirror.sizeRatio !== undefined)
- options.groundMirrorSizeRatio = groundConfig.mirror.sizeRatio;
- if (groundConfig.mirror.blurKernel !== undefined)
- options.groundMirrorBlurKernel = groundConfig.mirror.blurKernel;
- if (groundConfig.mirror.fresnelWeight !== undefined)
- options.groundMirrorFresnelWeight = groundConfig.mirror.fresnelWeight;
- if (groundConfig.mirror.fallOffDistance !== undefined)
- options.groundMirrorFallOffDistance = groundConfig.mirror.fallOffDistance;
- if (this.defaultPipelineTextureType !== undefined)
- options.groundMirrorTextureType = this.defaultPipelineTextureType;
- }
- }
- }
- let postInitSkyboxMaterial = false;
- if (skyboxConifguration) {
- let conf = skyboxConifguration === true ? {} : skyboxConifguration;
- if (conf.material && conf.material.imageProcessingConfiguration) {
- options.setupImageProcessing = false; // will be configured later manually.
- }
- let skyboxSize = conf.scale;
- if (skyboxSize) {
- options.skyboxSize = skyboxSize;
- }
- options.sizeAuto = !options.skyboxSize;
- if (conf.color) {
- options.skyboxColor = new Color3(conf.color.r, conf.color.g, conf.color.b)
- }
- if (conf.cubeTexture && conf.cubeTexture.url) {
- if (typeof conf.cubeTexture.url === "string") {
- options.skyboxTexture = conf.cubeTexture.url;
- } else {
- // init later!
- postInitSkyboxMaterial = true;
- }
- }
- if (conf.material && conf.material.imageProcessingConfiguration) {
- postInitSkyboxMaterial = true;
- }
- }
- options.setupImageProcessing = false; // TMP
- if (!this.environmentHelper) {
- this.environmentHelper = this.scene.createDefaultEnvironment(options)!;
- } else {
- // there might be a new scene! we need to dispose.
- // get the scene used by the envHelper
- let scene: Scene = this.environmentHelper.rootMesh.getScene();
- // is it a different scene? Oh no!
- if (scene !== this.scene) {
- this.environmentHelper.dispose();
- this.environmentHelper = this.scene.createDefaultEnvironment(options)!;
- } else {
- this.environmentHelper.updateOptions(options)!;
- }
- }
- if (postInitSkyboxMaterial) {
- let skyboxMaterial = this.environmentHelper.skyboxMaterial;
- if (skyboxMaterial) {
- if (typeof skyboxConifguration === 'object' && skyboxConifguration.material && skyboxConifguration.material.imageProcessingConfiguration) {
- this.extendClassWithConfig(skyboxMaterial.imageProcessingConfiguration, skyboxConifguration.material.imageProcessingConfiguration);
- }
- }
- }
- }
- protected configureScene(sceneConfig: ISceneConfiguration, optimizerConfig?: ISceneOptimizerConfiguration) {
- // sanity check!
- if (!this.scene) {
- return;
- }
- if (sceneConfig.debug) {
- this.scene.debugLayer.show();
- } else {
- if (this.scene.debugLayer.isVisible()) {
- this.scene.debugLayer.hide();
- }
- }
- if (sceneConfig.clearColor) {
- let cc = sceneConfig.clearColor;
- let oldcc = this.scene.clearColor;
- if (cc.r !== undefined) {
- oldcc.r = cc.r;
- }
- if (cc.g !== undefined) {
- oldcc.g = cc.g
- }
- if (cc.b !== undefined) {
- oldcc.b = cc.b
- }
- if (cc.a !== undefined) {
- oldcc.a = cc.a
- }
- }
- // image processing configuration - optional.
- if (sceneConfig.imageProcessingConfiguration) {
- this.extendClassWithConfig(this.scene.imageProcessingConfiguration, sceneConfig.imageProcessingConfiguration);
- }
- if (sceneConfig.environmentTexture) {
- if (this.scene.environmentTexture) {
- this.scene.environmentTexture.dispose();
- }
- const environmentTexture = CubeTexture.CreateFromPrefilteredData(sceneConfig.environmentTexture, this.scene);
- this.scene.environmentTexture = environmentTexture;
- }
- if (sceneConfig.autoRotate) {
- this.camera.useAutoRotationBehavior = true;
- }
- }
- protected configureOptimizer(optimizerConfig: ISceneOptimizerConfiguration | boolean) {
- if (typeof optimizerConfig === 'boolean') {
- if (this.sceneOptimizer) {
- this.sceneOptimizer.stop();
- this.sceneOptimizer.dispose();
- delete this.sceneOptimizer;
- }
- if (optimizerConfig) {
- this.sceneOptimizer = new SceneOptimizer(this.scene);
- this.sceneOptimizer.start();
- }
- } else {
- let optimizerOptions: SceneOptimizerOptions = new SceneOptimizerOptions(optimizerConfig.targetFrameRate, optimizerConfig.trackerDuration);
- // check for degradation
- if (optimizerConfig.degradation) {
- switch (optimizerConfig.degradation) {
- case "low":
- optimizerOptions = SceneOptimizerOptions.LowDegradationAllowed(optimizerConfig.targetFrameRate);
- break;
- case "moderate":
- optimizerOptions = SceneOptimizerOptions.ModerateDegradationAllowed(optimizerConfig.targetFrameRate);
- break;
- case "hight":
- optimizerOptions = SceneOptimizerOptions.HighDegradationAllowed(optimizerConfig.targetFrameRate);
- break;
- }
- }
- if (this.sceneOptimizer) {
- this.sceneOptimizer.stop();
- this.sceneOptimizer.dispose()
- }
- this.sceneOptimizer = new SceneOptimizer(this.scene, optimizerOptions, optimizerConfig.autoGeneratePriorities, optimizerConfig.improvementMode);
- this.sceneOptimizer.start();
- }
- }
- protected configureObservers(observersConfiguration: IObserversConfiguration) {
- if (observersConfiguration.onEngineInit) {
- this.onEngineInitObservable.add(window[observersConfiguration.onEngineInit]);
- } else {
- if (observersConfiguration.onEngineInit === '' && this.configuration.observers && this.configuration.observers!.onEngineInit) {
- this.onEngineInitObservable.removeCallback(window[this.configuration.observers!.onEngineInit!]);
- }
- }
- if (observersConfiguration.onSceneInit) {
- this.onSceneInitObservable.add(window[observersConfiguration.onSceneInit]);
- } else {
- if (observersConfiguration.onSceneInit === '' && this.configuration.observers && this.configuration.observers!.onSceneInit) {
- this.onSceneInitObservable.removeCallback(window[this.configuration.observers!.onSceneInit!]);
- }
- }
- if (observersConfiguration.onModelLoaded) {
- this.onModelLoadedObservable.add(window[observersConfiguration.onModelLoaded]);
- } else {
- if (observersConfiguration.onModelLoaded === '' && this.configuration.observers && this.configuration.observers!.onModelLoaded) {
- this.onModelLoadedObservable.removeCallback(window[this.configuration.observers!.onModelLoaded!]);
- }
- }
- }
- protected configureCamera(cameraConfig: ICameraConfiguration, model?: ViewerModel) {
- let focusMeshes = model ? model.meshes : this.scene.meshes;
- if (!this.scene.activeCamera) {
- this.scene.createDefaultCamera(true, true, true);
- this.camera = <ArcRotateCamera>this.scene.activeCamera!;
- }
- if (cameraConfig.position) {
- this.camera.position.copyFromFloats(cameraConfig.position.x || 0, cameraConfig.position.y || 0, cameraConfig.position.z || 0);
- }
- if (cameraConfig.rotation) {
- this.camera.rotationQuaternion = new Quaternion(cameraConfig.rotation.x || 0, cameraConfig.rotation.y || 0, cameraConfig.rotation.z || 0, cameraConfig.rotation.w || 0)
- }
- this.extendClassWithConfig(this.camera, cameraConfig);
- this.camera.minZ = cameraConfig.minZ || this.camera.minZ;
- this.camera.maxZ = cameraConfig.maxZ || this.camera.maxZ;
- if (cameraConfig.behaviors) {
- for (let name in cameraConfig.behaviors) {
- this.setCameraBehavior(cameraConfig.behaviors[name], focusMeshes);
- }
- };
- const sceneExtends = this.scene.getWorldExtends((mesh) => {
- return !this.environmentHelper || (mesh !== this.environmentHelper.ground && mesh !== this.environmentHelper.rootMesh && mesh !== this.environmentHelper.skybox);
- });
- const sceneDiagonal = sceneExtends.max.subtract(sceneExtends.min);
- const sceneDiagonalLenght = sceneDiagonal.length();
- if (isFinite(sceneDiagonalLenght))
- this.camera.upperRadiusLimit = sceneDiagonalLenght * 3;
- }
- protected configureLights(lightsConfiguration: { [name: string]: ILightConfiguration | boolean } = {}, model?: ViewerModel) {
- let focusMeshes = model ? model.meshes : this.scene.meshes;
- // sanity check!
- if (!Object.keys(lightsConfiguration).length) return;
- let lightsAvailable: Array<string> = this.scene.lights.map(light => light.name);
- // compare to the global (!) configuration object and dispose unneeded:
- let lightsToConfigure = Object.keys(this.configuration.lights || []);
- if (Object.keys(lightsToConfigure).length !== lightsAvailable.length) {
- lightsAvailable.forEach(lName => {
- if (lightsToConfigure.indexOf(lName) === -1) {
- this.scene.getLightByName(lName)!.dispose()
- }
- });
- }
- Object.keys(lightsConfiguration).forEach((name, idx) => {
- let lightConfig: ILightConfiguration = { type: 0 };
- if (typeof lightsConfiguration[name] === 'object') {
- lightConfig = <ILightConfiguration>lightsConfiguration[name];
- }
- lightConfig.name = name;
- let light: Light;
- // light is not already available
- if (lightsAvailable.indexOf(name) === -1) {
- let constructor = Light.GetConstructorFromName(lightConfig.type, lightConfig.name, this.scene);
- if (!constructor) return;
- light = constructor();
- } else {
- // available? get it from the scene
- light = <Light>this.scene.getLightByName(name);
- lightsAvailable = lightsAvailable.filter(ln => ln !== name);
- if (lightConfig.type !== undefined && light.getTypeID() !== lightConfig.type) {
- light.dispose();
- let constructor = Light.GetConstructorFromName(lightConfig.type, lightConfig.name, this.scene);
- if (!constructor) return;
- light = constructor();
- }
- }
- // if config set the light to false, dispose it.
- if (lightsConfiguration[name] === false) {
- light.dispose();
- return;
- }
- //enabled
- var enabled = lightConfig.enabled !== undefined ? lightConfig.enabled : !lightConfig.disabled;
- light.setEnabled(enabled);
- this.extendClassWithConfig(light, lightConfig);
- //position. Some lights don't support shadows
- if (light instanceof ShadowLight) {
- if (lightConfig.target) {
- if (light.setDirectionToTarget) {
- let target = Vector3.Zero().copyFrom(lightConfig.target as Vector3);
- light.setDirectionToTarget(target);
- }
- } else if (lightConfig.direction) {
- let direction = Vector3.Zero().copyFrom(lightConfig.direction as Vector3);
- light.direction = direction;
- }
- let shadowGenerator = light.getShadowGenerator();
- if (lightConfig.shadowEnabled && this.maxShadows) {
- if (!shadowGenerator) {
- shadowGenerator = new ShadowGenerator(512, light);
- // TODO blur kernel definition
- }
- this.extendClassWithConfig(shadowGenerator, lightConfig.shadowConfig || {});
- // add the focues meshes to the shadow list
- let shadownMap = shadowGenerator.getShadowMap();
- if (!shadownMap) return;
- let renderList = shadownMap.renderList;
- for (var index = 0; index < focusMeshes.length; index++) {
- if (Tags.MatchesQuery(focusMeshes[index], 'castShadow')) {
- renderList && renderList.push(focusMeshes[index]);
- }
- }
- } else if (shadowGenerator) {
- shadowGenerator.dispose();
- }
- }
- });
- }
- protected configureModel(modelConfiguration: Partial<IModelConfiguration>, model?: ViewerModel) {
- let focusMeshes = model ? model.meshes : this.scene.meshes;
- let meshesWithNoParent: Array<AbstractMesh> = focusMeshes.filter(m => !m.parent);
- let updateMeshesWithNoParent = (variable: string, value: any, param?: string) => {
- meshesWithNoParent.forEach(mesh => {
- if (param) {
- mesh[variable][param] = value;
- } else {
- mesh[variable] = value;
- }
- });
- }
- let updateXYZ = (variable: string, configValues: { x: number, y: number, z: number, w?: number }) => {
- if (configValues.x !== undefined) {
- updateMeshesWithNoParent(variable, configValues.x, 'x');
- }
- if (configValues.y !== undefined) {
- updateMeshesWithNoParent(variable, configValues.y, 'y');
- }
- if (configValues.z !== undefined) {
- updateMeshesWithNoParent(variable, configValues.z, 'z');
- }
- if (configValues.w !== undefined) {
- updateMeshesWithNoParent(variable, configValues.w, 'w');
- }
- }
- // position?
- if (modelConfiguration.position) {
- updateXYZ('position', modelConfiguration.position);
- }
- if (modelConfiguration.rotation) {
- if (modelConfiguration.rotation.w) {
- meshesWithNoParent.forEach(mesh => {
- if (!mesh.rotationQuaternion) {
- mesh.rotationQuaternion = new Quaternion();
- }
- })
- updateXYZ('rotationQuaternion', modelConfiguration.rotation);
- } else {
- updateXYZ('rotation', modelConfiguration.rotation);
- }
- }
- if (modelConfiguration.scaling) {
- updateXYZ('scaling', modelConfiguration.scaling);
- }
- if (modelConfiguration.castShadow) {
- focusMeshes.forEach(mesh => {
- Tags.AddTagsTo(mesh, 'castShadow');
- });
- }
- if (modelConfiguration.normalize) {
- let center = false;
- let unitSize = false;
- let parentIndex;
- if (modelConfiguration.normalize === true) {
- center = true;
- unitSize = true;
- parentIndex = 0;
- } else {
- center = !!modelConfiguration.normalize.center;
- unitSize = !!modelConfiguration.normalize.unitSize;
- parentIndex = modelConfiguration.normalize.parentIndex;
- }
- let meshesToNormalize: Array<AbstractMesh> = [];
- if (parentIndex !== undefined) {
- meshesToNormalize.push(focusMeshes[parentIndex]);
- } else {
- meshesToNormalize = meshesWithNoParent;
- }
- if (unitSize) {
- meshesToNormalize.forEach(mesh => {
- mesh.normalizeToUnitCube(true);
- mesh.computeWorldMatrix(true);
- });
- }
- if (center) {
- meshesToNormalize.forEach(mesh => {
- const boundingInfo = mesh.getHierarchyBoundingVectors(true);
- const sizeVec = boundingInfo.max.subtract(boundingInfo.min);
- const halfSizeVec = sizeVec.scale(0.5);
- const center = boundingInfo.min.add(halfSizeVec);
- mesh.position = center.scale(-1);
- // Set on ground.
- mesh.position.y += halfSizeVec.y;
- // Recompute Info.
- mesh.computeWorldMatrix(true);
- });
- }
- }
- }
- public dispose() {
- window.removeEventListener('resize', this.resize);
- if (this.sceneOptimizer) {
- this.sceneOptimizer.stop();
- this.sceneOptimizer.dispose();
- }
- if (this.scene.activeCamera) {
- this.scene.activeCamera.detachControl(this.canvas);
- }
- this.scene.dispose();
- this.engine.dispose();
- this.templateManager.dispose();
- }
- protected abstract prepareContainerElement();
- /**
- * This function will execute when the HTML templates finished initializing.
- * It should initialize the engine and continue execution.
- *
- * @protected
- * @returns {Promise<AbstractViewer>} The viewer object will be returned after the object was loaded.
- * @memberof AbstractViewer
- */
- protected onTemplatesLoaded(): Promise<AbstractViewer> {
- return Promise.resolve(this);
- }
- /**
- * This will force the creation of an engine and a scene.
- * It will also load a model if preconfigured.
- * But first - it will load the extendible onTemplateLoaded()!
- */
- private _onTemplateLoaded(): Promise<AbstractViewer> {
- return this.onTemplatesLoaded().then(() => {
- let autoLoadModel = !!this.configuration.model;
- return this.initEngine().then((engine) => {
- return this.onEngineInitObservable.notifyObserversWithPromise(engine);
- }).then(() => {
- if (autoLoadModel) {
- return this.loadModel();
- } else {
- return this.scene || this.initScene();
- }
- }).then((scene) => {
- return this.onSceneInitObservable.notifyObserversWithPromise(scene);
- }).then(() => {
- return this.onInitDoneObservable.notifyObserversWithPromise(this);
- }).then(() => {
- return this;
- });
- })
- }
- /**
- * Initialize the engine. Retruns a promise in case async calls are needed.
- *
- * @protected
- * @returns {Promise<Engine>}
- * @memberof Viewer
- */
- protected initEngine(): Promise<Engine> {
- // init custom shaders
- this.injectCustomShaders();
- let canvasElement = this.templateManager.getCanvas();
- if (!canvasElement) {
- return Promise.reject('Canvas element not found!');
- }
- let config = this.configuration.engine || {};
- // TDO enable further configuration
- this.engine = new Engine(canvasElement, !!config.antialiasing, config.engineOptions);
- // Disable manifest checking
- Database.IDBStorageEnabled = false;
- if (!config.disableResize) {
- window.addEventListener('resize', this.resize);
- }
- this.engine.runRenderLoop(this.render);
- if (this.configuration.engine && this.configuration.engine.adaptiveQuality) {
- var scale = Math.max(0.5, 1 / (window.devicePixelRatio || 2));
- this.engine.setHardwareScalingLevel(scale);
- }
- // set hardware limitations for scene initialization
- this.handleHardwareLimitations();
- return Promise.resolve(this.engine);
- }
- protected initScene(): Promise<Scene> {
- // if the scen exists, dispose it.
- if (this.scene) {
- this.scene.dispose();
- }
- // create a new scene
- this.scene = new Scene(this.engine);
- // make sure there is a default camera and light.
- this.scene.createDefaultLight(true);
- if (this.configuration.scene) {
- this.configureScene(this.configuration.scene);
- // Scene optimizer
- if (this.configuration.optimizer) {
- this.configureOptimizer(this.configuration.optimizer);
- }
- }
- return Promise.resolve(this.scene);
- }
- private isLoading: boolean;
- private nextLoading: Function;
- public loadModel(modelConfig: any = this.configuration.model, clearScene: boolean = true): Promise<Scene> {
- // no model was provided? Do nothing!
- let modelUrl = (typeof modelConfig === 'string') ? modelConfig : modelConfig.url;
- if (!modelUrl) {
- return Promise.resolve(this.scene);
- }
- if (this.isLoading) {
- //another model is being model. Wait for it to finish, trigger the load afterwards
- this.nextLoading = () => {
- delete this.nextLoading;
- this.loadModel(modelConfig, clearScene);
- }
- return Promise.resolve(this.scene);
- }
- this.isLoading = true;
- if ((typeof modelConfig === 'string')) {
- if (this.configuration.model && typeof this.configuration.model === 'object') {
- this.configuration.model.url = modelConfig;
- }
- } else {
- if (this.configuration.model) {
- deepmerge(this.configuration.model, modelConfig)
- } else {
- this.configuration.model = modelConfig;
- }
- }
- return Promise.resolve(this.scene).then((scene) => {
- if (!scene) return this.initScene();
- if (clearScene) {
- this.models.forEach(m => m.dispose());
- this.models.length = 0;
- }
- return scene;
- }).then(() => {
- return new Promise<ViewerModel>((resolve, reject) => {
- // at this point, configuration.model is an object, not a string
- let model = new ViewerModel(<IModelConfiguration>this.configuration.model, this.scene);
- this.models.push(model);
- this.lastUsedLoader = model.loader;
- model.onLoadedObservable.add((model) => {
- resolve(model);
- });
- model.onLoadErrorObservable.add((errorObject) => {
- this.onModelLoadErrorObservable.notifyObserversWithPromise(errorObject).then(() => {
- reject(errorObject.exception);
- });
- });
- model.onLoadProgressObservable.add((progressEvent) => {
- return this.onModelLoadProgressObservable.notifyObserversWithPromise(progressEvent);
- });
- this.onLoaderInitObservable.notifyObserversWithPromise(this.lastUsedLoader);
- });
- }).then((model: ViewerModel) => {
- return this.onModelLoadedObservable.notifyObserversWithPromise(model)
- .then(() => {
- // update the models' configuration
- this.configureModel(this.configuration.model || modelConfig, model);
- this.configureLights(this.configuration.lights);
- if (this.configuration.camera) {
- this.configureCamera(this.configuration.camera, model);
- }
- return this.initEnvironment(model.meshes);
- }).then(() => {
- this.isLoading = false;
- if (this.nextLoading) {
- return this.nextLoading();
- }
- return this.scene;
- });
- });
- }
- protected initEnvironment(focusMeshes: Array<AbstractMesh> = this.scene.meshes): Promise<Scene> {
- this.configureEnvironment(this.configuration.skybox, this.configuration.ground);
- return Promise.resolve(this.scene);
- }
- /**
- * Alters render settings to reduce features based on hardware feature limitations
- * @param options Viewer options to modify
- */
- protected handleHardwareLimitations() {
- //flip rendering settings switches based on hardware support
- let maxVaryingRows = this.engine.getCaps().maxVaryingVectors;
- let maxFragmentSamplers = this.engine.getCaps().maxTexturesImageUnits;
- //shadows are disabled if there's not enough varyings for a single shadow
- if ((maxVaryingRows < 8) || (maxFragmentSamplers < 8)) {
- this.maxShadows = 0;
- } else {
- this.maxShadows = 3;
- }
- //can we render to any >= 16-bit targets (required for HDR)
- let caps = this.engine.getCaps();
- let linearHalfFloatTargets = caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering;
- let linearFloatTargets = caps.textureFloatRender && caps.textureFloatLinearFiltering;
- this._hdrSupport = !!(linearFloatTargets || linearHalfFloatTargets);
- if (linearHalfFloatTargets) {
- this.defaultHighpTextureType = Engine.TEXTURETYPE_HALF_FLOAT;
- this.shadowGeneratorBias = 0.002;
- } else if (linearFloatTargets) {
- this.defaultHighpTextureType = Engine.TEXTURETYPE_FLOAT;
- this.shadowGeneratorBias = 0.001;
- } else {
- this.defaultHighpTextureType = Engine.TEXTURETYPE_UNSIGNED_INT;
- this.shadowGeneratorBias = 0.001;
- }
- this.defaultPipelineTextureType = this._hdrSupport ? this.defaultHighpTextureType : Engine.TEXTURETYPE_UNSIGNED_INT;
- }
- /**
- * Injects all the spectre shader in the babylon shader store
- */
- protected injectCustomShaders(): void {
- let customShaders = this.configuration.customShaders;
- // Inject all the spectre shader in the babylon shader store.
- if (!customShaders) {
- return;
- }
- if (customShaders.shaders) {
- Object.keys(customShaders.shaders).forEach(key => {
- // typescript considers a callback "unsafe", so... '!'
- Effect.ShadersStore[key] = customShaders!.shaders![key];
- });
- }
- if (customShaders.includes) {
- Object.keys(customShaders.includes).forEach(key => {
- // typescript considers a callback "unsafe", so... '!'
- Effect.IncludesShadersStore[key] = customShaders!.includes![key];
- });
- }
- }
- protected extendClassWithConfig(object: any, config: any) {
- if (!config) return;
- Object.keys(config).forEach(key => {
- if (key in object && typeof object[key] !== 'function') {
- // if (typeof object[key] === 'function') return;
- // if it is an object, iterate internally until reaching basic types
- if (typeof object[key] === 'object') {
- this.extendClassWithConfig(object[key], config[key]);
- } else {
- if (config[key] !== undefined) {
- object[key] = config[key];
- }
- }
- }
- });
- }
- private setCameraBehavior(behaviorConfig: number | {
- type: number;
- [propName: string]: any;
- }, payload: any) {
- let behavior: Behavior<ArcRotateCamera> | null;
- let type = (typeof behaviorConfig !== "object") ? behaviorConfig : behaviorConfig.type;
- let config: { [propName: string]: any } = (typeof behaviorConfig === "object") ? behaviorConfig : {};
- // constructing behavior
- switch (type) {
- case CameraBehavior.AUTOROTATION:
- this.camera.useAutoRotationBehavior = true;
- behavior = this.camera.autoRotationBehavior;
- break;
- case CameraBehavior.BOUNCING:
- this.camera.useBouncingBehavior = true;
- behavior = this.camera.bouncingBehavior;
- break;
- case CameraBehavior.FRAMING:
- this.camera.useFramingBehavior = true;
- behavior = this.camera.framingBehavior;
- break;
- default:
- behavior = null;
- break;
- }
- if (behavior) {
- if (typeof behaviorConfig === "object") {
- this.extendClassWithConfig(behavior, behaviorConfig);
- }
- }
- // post attach configuration. Some functionalities require the attached camera.
- switch (type) {
- case CameraBehavior.AUTOROTATION:
- break;
- case CameraBehavior.BOUNCING:
- break;
- case CameraBehavior.FRAMING:
- if (config.zoomOnBoundingInfo) {
- //payload is an array of meshes
- let meshes = <Array<AbstractMesh>>payload;
- let bounding = meshes[0].getHierarchyBoundingVectors();
- (<FramingBehavior>behavior).zoomOnBoundingInfo(bounding.min, bounding.max);
- }
- break;
- }
- }
- }
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