David Catuhe 102d229017 Merge pull request #9791 from msDestiny14/msDestiny/shared-components преди 4 години
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basisTranscoder 115fbe9f8d new transcoder version преди 6 години
glTF2Interface 5f5ca30d1a 5.0.0-alpha.6 преди 4 години
glslang dd3af7cfa8 update glslang преди 5 години
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guiEditor 4cad0832ef Nightly преди 4 години
inspector 23a972312d Fix assetcontainer for instances + target for webgpu test + nightly преди 4 години
ktx2Transcoders 6613bfb321 Update existing wasm modules / add new ones for RGBA преди 5 години
loaders 23a972312d Fix assetcontainer for instances + target for webgpu test + nightly преди 4 години
materialsLibrary 23a972312d Fix assetcontainer for instances + target for webgpu test + nightly преди 4 години
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postProcessesLibrary d44702a283 NIghtly преди 4 години
proceduralTexturesLibrary d44702a283 NIghtly преди 4 години
serializers c7edead3e7 Nightly преди 4 години
uiControls 5758414a95 Nightly преди 4 години
viewer 23a972312d Fix assetcontainer for instances + target for webgpu test + nightly преди 4 години
Oimo.js 48ceea7991 Oimo min fix преди 6 години
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ammo.js cca3c35cff Fix latest ammo преди 4 години
ammo.wasm.js cca3c35cff Fix latest ammo преди 4 години
ammo.wasm.wasm cca3c35cff Fix latest ammo преди 4 години
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gltf_validator.js a73939fd69 Update glTF validator to 2.0.0-dev.3.3 преди 4 години
meshopt_decoder.js 95db4c8a0d meshopt fixes and misc cleanup преди 4 години
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recast.d.ts ba4de939a4 second try at d.ts преди 4 години
recast.js 00fc874aaf Helper function for off mesh link преди 4 години
split.js 147097964b Merge upstream преди 8 години
typedoc.d.ts 166b5ccca6 Fix documentation преди 6 години
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readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 5.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines.

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from Maya
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. Further instructions can be found in the documentation or in the readme at /Tools/Gulp.