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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- module BABYLON {
- var maxSimultaneousLights = 4;
- class PBRMaterialDefines extends MaterialDefines {
- public DIFFUSE = false;
- public AMBIENT = false;
- public OPACITY = false;
- public OPACITYRGB = false;
- public REFLECTION = false;
- public EMISSIVE = false;
- public SPECULAR = false;
- public BUMP = false;
- public SPECULAROVERALPHA = false;
- public CLIPPLANE = false;
- public ALPHATEST = false;
- public ALPHAFROMDIFFUSE = false;
- public POINTSIZE = false;
- public FOG = false;
- public LIGHT0 = false;
- public LIGHT1 = false;
- public LIGHT2 = false;
- public LIGHT3 = false;
- public SPOTLIGHT0 = false;
- public SPOTLIGHT1 = false;
- public SPOTLIGHT2 = false;
- public SPOTLIGHT3 = false;
- public HEMILIGHT0 = false;
- public HEMILIGHT1 = false;
- public HEMILIGHT2 = false;
- public HEMILIGHT3 = false;
- public POINTLIGHT0 = false;
- public POINTLIGHT1 = false;
- public POINTLIGHT2 = false;
- public POINTLIGHT3 = false;
- public DIRLIGHT0 = false;
- public DIRLIGHT1 = false;
- public DIRLIGHT2 = false;
- public DIRLIGHT3 = false;
- public SPECULARTERM = false;
- public SHADOW0 = false;
- public SHADOW1 = false;
- public SHADOW2 = false;
- public SHADOW3 = false;
- public SHADOWS = false;
- public SHADOWVSM0 = false;
- public SHADOWVSM1 = false;
- public SHADOWVSM2 = false;
- public SHADOWVSM3 = false;
- public SHADOWPCF0 = false;
- public SHADOWPCF1 = false;
- public SHADOWPCF2 = false;
- public SHADOWPCF3 = false;
- public OPACITYFRESNEL = false;
- public EMISSIVEFRESNEL = false;
- public FRESNEL = false;
- public NORMAL = false;
- public UV1 = false;
- public UV2 = false;
- public VERTEXCOLOR = false;
- public VERTEXALPHA = false;
- public NUM_BONE_INFLUENCERS = 0;
- public BonesPerMesh = 0;
- public INSTANCES = false;
- public GLOSSINESSFROMSPECULARMAP = false;
- public EMISSIVEASILLUMINATION = false;
- public LINKEMISSIVEWITHDIFFUSE = false;
- public LIGHTMAP = false;
- public USELIGHTMAPASSHADOWMAP = false;
- public REFLECTIONMAP_3D = false;
- public REFLECTIONMAP_SPHERICAL = false;
- public REFLECTIONMAP_PLANAR = false;
- public REFLECTIONMAP_CUBIC = false;
- public REFLECTIONMAP_PROJECTION = false;
- public REFLECTIONMAP_SKYBOX = false;
- public REFLECTIONMAP_EXPLICIT = false;
- public REFLECTIONMAP_EQUIRECTANGULAR = false;
- public INVERTCUBICMAP = false;
- public LOGARITHMICDEPTH = false;
- public CAMERATONEMAP = false;
- public CAMERACONTRAST = false;
- public OVERLOADEDVALUES = false;
- public OVERLOADEDSHADOWVALUES = false;
- constructor() {
- super();
- this._keys = Object.keys(this);
- }
- }
- export class PBRMaterial extends BABYLON.Material {
- public directIntensity: number = 1.0;
- public emissiveIntensity: number = 1.0;
- public environmentIntensity: number = 1.0;
- private _lightingInfos: Vector4 = new Vector4(this.directIntensity, this.emissiveIntensity, this.environmentIntensity, 0.0);
- public overloadedShadowIntensity: number = 1.0;
- public overloadedShadeIntensity: number = 1.0;
- private _overloadedShadowInfos: Vector4 = new Vector4(this.overloadedShadowIntensity, this.overloadedShadeIntensity, 0.0, 0.0);
- public cameraExposure: number = 1.0;
- public cameraContrast: number = 1.0;
- private _cameraInfos: Vector4 = new Vector4(1.0, 1.0, 0.0, 0.0);
- public overloadedAmbientIntensity: number = 0.0;
- public overloadedDiffuseIntensity: number = 0.0;
- public overloadedSpecularIntensity: number = 0.0;
- public overloadedEmissiveIntensity: number = 0.0;
- private _overloadedIntensity: Vector4 = new Vector4(this.overloadedAmbientIntensity, this.overloadedDiffuseIntensity, this.overloadedSpecularIntensity, this.overloadedEmissiveIntensity);
- public overloadedAmbient: Color3 = BABYLON.Color3.White();
- public overloadedDiffuse: Color3 = BABYLON.Color3.White();
- public overloadedSpecular: Color3 = BABYLON.Color3.White();
- public overloadedEmissive: Color3 = BABYLON.Color3.White();
- public overloadedReflection: Color3 = BABYLON.Color3.White();
- public overloadedGlossiness: number = 0.0;
- public overloadedGlossinessIntensity: number = 0.0;
- public overloadedReflectionIntensity: number = 0.0;
- private _overloadedGlossiness: Vector3 = new Vector3(this.overloadedGlossiness, this.overloadedGlossinessIntensity, this.overloadedReflectionIntensity);
-
- public disableBumpMap: boolean = false;
- public diffuseTexture: BaseTexture;
- public ambientTexture: BaseTexture;
- public opacityTexture: BaseTexture;
- public reflectionTexture: BaseTexture;
- public emissiveTexture: BaseTexture;
- public specularTexture: BaseTexture;
- public bumpTexture: BaseTexture;
- public lightmapTexture: BaseTexture;
- public ambientColor = new Color3(0, 0, 0);
- public diffuseColor = new Color3(1, 1, 1);
- public specularColor = new Color3(1, 1, 1);
- public reflectionColor = new Color3(0.5, 0.5, 0.5);
- public glossiness = 0.5;
- public emissiveColor = new Color3(0, 0, 0);
- public useAlphaFromDiffuseTexture = false;
- public useEmissiveAsIllumination = false;
- public linkEmissiveWithDiffuse = false;
- public useSpecularOverAlpha = true;
- public disableLighting = false;
- public useLightmapAsShadowmap = false;
-
- public opacityFresnelParameters: FresnelParameters;
- public emissiveFresnelParameters: FresnelParameters;
- public useGlossinessFromSpecularMapAlpha = false;
- private _renderTargets = new SmartArray<RenderTargetTexture>(16);
- private _worldViewProjectionMatrix = Matrix.Zero();
- private _globalAmbientColor = new Color3(0, 0, 0);
- private _tempColor = new Color3();
- private _renderId: number;
- private _defines = new PBRMaterialDefines();
- private _cachedDefines = new PBRMaterialDefines();
- private _useLogarithmicDepth: boolean;
- constructor(name: string, scene: Scene) {
- super(name, scene);
- this._cachedDefines.BonesPerMesh = -1;
- this.getRenderTargetTextures = (): SmartArray<RenderTargetTexture> => {
- this._renderTargets.reset();
- if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
- this._renderTargets.push(this.reflectionTexture);
- }
- return this._renderTargets;
- }
- }
- public get useLogarithmicDepth(): boolean {
- return this._useLogarithmicDepth;
- }
- public set useLogarithmicDepth(value: boolean) {
- this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
- }
- public needAlphaBlending(): boolean {
- return (this.alpha < 1.0) || (this.opacityTexture != null) || this._shouldUseAlphaFromDiffuseTexture() || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled;
- }
- public needAlphaTesting(): boolean {
- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha;
- }
- private _shouldUseAlphaFromDiffuseTexture(): boolean {
- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha && this.useAlphaFromDiffuseTexture;
- }
- public getAlphaTestTexture(): BaseTexture {
- return this.diffuseTexture;
- }
- private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (!mesh) {
- return true;
- }
- if (this._defines.INSTANCES !== useInstances) {
- return false;
- }
- if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
- return true;
- }
- return false;
- }
- public static PrepareDefinesForLights(scene: Scene, mesh: AbstractMesh, defines: MaterialDefines): boolean {
- var lightIndex = 0;
- var needNormals = false;
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- if (!light.isEnabled()) {
- continue;
- }
- // Excluded check
- if (light._excludedMeshesIds.length > 0) {
- for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
- var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
- if (excludedMesh) {
- light.excludedMeshes.push(excludedMesh);
- }
- }
- light._excludedMeshesIds = [];
- }
- // Included check
- if (light._includedOnlyMeshesIds.length > 0) {
- for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
- var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
- if (includedOnlyMesh) {
- light.includedOnlyMeshes.push(includedOnlyMesh);
- }
- }
- light._includedOnlyMeshesIds = [];
- }
- if (!light.canAffectMesh(mesh)) {
- continue;
- }
- needNormals = true;
- defines["LIGHT" + lightIndex] = true;
- var type;
- if (light instanceof SpotLight) {
- type = "SPOTLIGHT" + lightIndex;
- } else if (light instanceof HemisphericLight) {
- type = "HEMILIGHT" + lightIndex;
- } else if (light instanceof PointLight) {
- type = "POINTLIGHT" + lightIndex;
- } else {
- type = "DIRLIGHT" + lightIndex;
- }
- defines[type] = true;
- // Specular
- if (!light.specular.equalsFloats(0, 0, 0)) {
- defines["SPECULARTERM"] = true;
- }
- // Shadows
- if (scene.shadowsEnabled) {
- var shadowGenerator = light.getShadowGenerator();
- if (mesh && mesh.receiveShadows && shadowGenerator) {
- defines["SHADOW" + lightIndex] = true;
- defines["SHADOWS"] = true;
- if (shadowGenerator.useVarianceShadowMap || shadowGenerator.useBlurVarianceShadowMap) {
- defines["SHADOWVSM" + lightIndex] = true;
- }
- if (shadowGenerator.usePoissonSampling) {
- defines["SHADOWPCF" + lightIndex] = true;
- }
- }
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- return needNormals;
- }
- private static _scaledDiffuse = new Color3();
- private static _scaledSpecular = new Color3();
- private static _scaledEmissive = new Color3();
- private static _scaledReflection = new Color3();
- public static BindLights(scene: Scene, mesh: AbstractMesh, effect: Effect, defines: MaterialDefines) {
- var lightIndex = 0;
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- if (!light.isEnabled()) {
- continue;
- }
- if (!light.canAffectMesh(mesh)) {
- continue;
- }
- if (light instanceof PointLight) {
- // Point Light
- light.transferToEffect(effect, "vLightData" + lightIndex);
- } else if (light instanceof DirectionalLight) {
- // Directional Light
- light.transferToEffect(effect, "vLightData" + lightIndex);
- } else if (light instanceof SpotLight) {
- // Spot Light
- light.transferToEffect(effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
- } else if (light instanceof HemisphericLight) {
- // Hemispheric Light
- light.transferToEffect(effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
- }
- // GAMMA CORRECTION.
- light.diffuse.toLinearSpaceToRef(PBRMaterial._scaledDiffuse);
- PBRMaterial._scaledDiffuse.scaleToRef(light.intensity, PBRMaterial._scaledDiffuse);
- light.diffuse.scaleToRef(light.intensity, PBRMaterial._scaledDiffuse);
- effect.setColor4("vLightDiffuse" + lightIndex, PBRMaterial._scaledDiffuse, light.range);
- if (defines["SPECULARTERM"]) {
- light.specular.toLinearSpaceToRef(PBRMaterial._scaledSpecular);
- PBRMaterial._scaledSpecular.scaleToRef(light.intensity, PBRMaterial._scaledSpecular);
- effect.setColor3("vLightSpecular" + lightIndex, PBRMaterial._scaledSpecular);
- }
- // Shadows
- if (scene.shadowsEnabled) {
- var shadowGenerator = light.getShadowGenerator();
- if (mesh.receiveShadows && shadowGenerator) {
- if (!(<any>light).needCube()) {
- effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
- }
- effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering());
- effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.getShadowMap().getSize().width, shadowGenerator.bias);
- }
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (this.checkReadyOnlyOnce) {
- if (this._wasPreviouslyReady) {
- return true;
- }
- }
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- if (this._checkCache(scene, mesh, useInstances)) {
- return true;
- }
- }
- }
- var engine = scene.getEngine();
- var needNormals = false;
- var needUVs = false;
- this._defines.reset();
- // Textures
- if (scene.texturesEnabled) {
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- if (!this.diffuseTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.DIFFUSE = true;
- }
- }
- if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
- if (!this.ambientTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.AMBIENT = true;
- }
- }
- if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
- if (!this.opacityTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.OPACITY = true;
- if (this.opacityTexture.getAlphaFromRGB) {
- this._defines.OPACITYRGB = true;
- }
- }
- }
- if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
- if (!this.reflectionTexture.isReady()) {
- return false;
- } else {
- needNormals = true;
- this._defines.REFLECTION = true;
- if (this.reflectionTexture.coordinatesMode === Texture.INVCUBIC_MODE) {
- this._defines.INVERTCUBICMAP = true;
- }
- this._defines.REFLECTIONMAP_3D = this.reflectionTexture.isCube;
- switch (this.reflectionTexture.coordinatesMode) {
- case Texture.CUBIC_MODE:
- case Texture.INVCUBIC_MODE:
- this._defines.REFLECTIONMAP_CUBIC = true;
- break;
- case Texture.EXPLICIT_MODE:
- this._defines.REFLECTIONMAP_EXPLICIT = true;
- break;
- case Texture.PLANAR_MODE:
- this._defines.REFLECTIONMAP_PLANAR = true;
- break;
- case Texture.PROJECTION_MODE:
- this._defines.REFLECTIONMAP_PROJECTION = true;
- break;
- case Texture.SKYBOX_MODE:
- this._defines.REFLECTIONMAP_SKYBOX = true;
- break;
- case Texture.SPHERICAL_MODE:
- this._defines.REFLECTIONMAP_SPHERICAL = true;
- break;
- case Texture.EQUIRECTANGULAR_MODE:
- this._defines.REFLECTIONMAP_EQUIRECTANGULAR = true;
- break;
- }
- }
- }
- if (this.lightmapTexture && StandardMaterial.LightmapEnabled) {
- if (!this.lightmapTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.LIGHTMAP = true;
- this._defines.USELIGHTMAPASSHADOWMAP = this.useLightmapAsShadowmap;
- }
- }
- if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
- if (!this.emissiveTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.EMISSIVE = true;
- }
- }
- if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
- if (!this.specularTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.SPECULAR = true;
- this._defines.GLOSSINESSFROMSPECULARMAP = this.useGlossinessFromSpecularMapAlpha;
- }
- }
- }
- if (scene.getEngine().getCaps().standardDerivatives && this.bumpTexture && StandardMaterial.BumpTextureEnabled && !this.disableBumpMap) {
- if (!this.bumpTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.BUMP = true;
- }
- }
- // Effect
- if (scene.clipPlane) {
- this._defines.CLIPPLANE = true;
- }
- if (engine.getAlphaTesting()) {
- this._defines.ALPHATEST = true;
- }
- if (this._shouldUseAlphaFromDiffuseTexture()) {
- this._defines.ALPHAFROMDIFFUSE = true;
- }
- if (this.useEmissiveAsIllumination) {
- this._defines.EMISSIVEASILLUMINATION = true;
- }
- if (this.linkEmissiveWithDiffuse) {
- this._defines.LINKEMISSIVEWITHDIFFUSE = true;
- }
- if (this.useLogarithmicDepth) {
- this._defines.LOGARITHMICDEPTH = true;
- }
- if (this.cameraContrast != 1) {
- this._defines.CAMERACONTRAST = true;
- }
- if (this.cameraExposure != 1) {
- this._defines.CAMERATONEMAP = true;
- }
- if (this.overloadedShadeIntensity != 1 ||
- this.overloadedShadowIntensity != 1) {
- this._defines.OVERLOADEDSHADOWVALUES = true;
- }
- if (this.overloadedGlossinessIntensity > 0 ||
- this.overloadedEmissiveIntensity > 0 ||
- this.overloadedSpecularIntensity > 0 ||
- this.overloadedDiffuseIntensity > 0 ||
- this.overloadedAmbientIntensity > 0 ||
- this.overloadedReflectionIntensity > 0) {
- this._defines.OVERLOADEDVALUES = true;
- }
- // Point size
- if (this.pointsCloud || scene.forcePointsCloud) {
- this._defines.POINTSIZE = true;
- }
- // Fog
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
- this._defines.FOG = true;
- }
- if (scene.lightsEnabled && !this.disableLighting) {
- needNormals = PBRMaterial.PrepareDefinesForLights(scene, mesh, this._defines);
- }
- if (StandardMaterial.FresnelEnabled) {
- // Fresnel
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled ||
- this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
- this._defines.OPACITYFRESNEL = true;
- }
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
- this._defines.EMISSIVEFRESNEL = true;
- }
- needNormals = true;
- this._defines.FRESNEL = true;
- }
- }
- if (this._defines.SPECULARTERM && this.useSpecularOverAlpha) {
- this._defines.SPECULAROVERALPHA = true;
- }
- // Attribs
- if (mesh) {
- if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
- this._defines.NORMAL = true;
- }
- if (needUVs) {
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
- this._defines.UV1 = true;
- }
- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- this._defines.UV2 = true;
- }
- }
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
- this._defines.VERTEXCOLOR = true;
- if (mesh.hasVertexAlpha) {
- this._defines.VERTEXALPHA = true;
- }
- }
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
- }
- // Instances
- if (useInstances) {
- this._defines.INSTANCES = true;
- }
- }
- // Get correct effect
- if (!this._defines.isEqual(this._cachedDefines)) {
- this._defines.cloneTo(this._cachedDefines);
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new EffectFallbacks();
- if (this._defines.REFLECTION) {
- fallbacks.addFallback(0, "REFLECTION");
- }
- if (this._defines.SPECULAR) {
- fallbacks.addFallback(0, "SPECULAR");
- }
- if (this._defines.BUMP) {
- fallbacks.addFallback(0, "BUMP");
- }
- if (this._defines.SPECULAROVERALPHA) {
- fallbacks.addFallback(0, "SPECULAROVERALPHA");
- }
- if (this._defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- if (this._defines.POINTSIZE) {
- fallbacks.addFallback(0, "POINTSIZE");
- }
- if (this._defines.LOGARITHMICDEPTH) {
- fallbacks.addFallback(0, "LOGARITHMICDEPTH");
- }
- for (let lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
- if (!this._defines["LIGHT" + lightIndex]) {
- continue;
- }
- if (lightIndex > 0) {
- fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
- }
- if (this._defines["SHADOW" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOW" + lightIndex);
- }
- if (this._defines["SHADOWPCF" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
- }
- if (this._defines["SHADOWVSM" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
- }
- }
- if (this._defines.SPECULARTERM) {
- fallbacks.addFallback(0, "SPECULARTERM");
- }
- if (this._defines.OPACITYFRESNEL) {
- fallbacks.addFallback(1, "OPACITYFRESNEL");
- }
- if (this._defines.EMISSIVEFRESNEL) {
- fallbacks.addFallback(2, "EMISSIVEFRESNEL");
- }
- if (this._defines.FRESNEL) {
- fallbacks.addFallback(3, "FRESNEL");
- }
- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [VertexBuffer.PositionKind];
- if (this._defines.NORMAL) {
- attribs.push(VertexBuffer.NormalKind);
- }
- if (this._defines.UV1) {
- attribs.push(VertexBuffer.UVKind);
- }
- if (this._defines.UV2) {
- attribs.push(VertexBuffer.UV2Kind);
- }
- if (this._defines.VERTEXCOLOR) {
- attribs.push(VertexBuffer.ColorKind);
- }
- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
- attribs.push(VertexBuffer.MatricesIndicesKind);
- attribs.push(VertexBuffer.MatricesWeightsKind);
- if (this._defines.NUM_BONE_INFLUENCERS > 4) {
- attribs.push(VertexBuffer.MatricesIndicesExtraKind);
- attribs.push(VertexBuffer.MatricesWeightsExtraKind);
- }
- }
- if (this._defines.INSTANCES) {
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Legacy browser patch
- var shaderName = "pbr";
- if (!scene.getEngine().getCaps().standardDerivatives) {
- shaderName = "legacypbr";
- }
- var join = this._defines.toString();
- this._effect = scene.getEngine().createEffect(shaderName,
- attribs,
- ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor", "vReflectionColor",
- "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
- "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
- "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
- "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
- "vFogInfos", "vFogColor", "pointSize",
- "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos", "vLightmapInfos",
- "mBones",
- "vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix", "lightmapMatrix",
- "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3",
- "opacityParts", "emissiveLeftColor", "emissiveRightColor",
- "vLightingIntensity", "vOverloadedShadowIntensity", "vOverloadedIntensity", "vCameraInfos", "vOverloadedDiffuse", "vOverloadedReflection", "vOverloadedSpecular", "vOverloadedEmissive", "vOverloadedGlossiness",
- "logarithmicDepthConstant"
- ],
- ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "lightmapSampler",
- "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
- ],
- join, fallbacks, this.onCompiled, this.onError);
- }
- if (!this._effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- if (mesh) {
- if (!mesh._materialDefines) {
- mesh._materialDefines = new PBRMaterialDefines();
- }
- this._defines.cloneTo(mesh._materialDefines);
- }
- return true;
- }
- public unbind(): void {
- if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
- this._effect.setTexture("reflection2DSampler", null);
- }
- super.unbind();
- }
- public bindOnlyWorldMatrix(world: Matrix): void {
- this._effect.setMatrix("world", world);
- }
- private _myScene: BABYLON.Scene = null;
- private _myShadowGenerator: BABYLON.ShadowGenerator = null;
- public bind(world: Matrix, mesh?: Mesh): void {
- this._myScene = this.getScene();
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._effect.setMatrix("viewProjection", this._myScene.getTransformMatrix());
- // Bones
- if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- if (this._myScene.getCachedMaterial() !== (<BABYLON.Material>this)) {
- if (StandardMaterial.FresnelEnabled) {
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
- this._effect.setColor4("opacityParts", new Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);
- }
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
- this._effect.setColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);
- this._effect.setColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);
- }
- }
- // Textures
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
- }
- if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
- this._effect.setTexture("ambientSampler", this.ambientTexture);
- this._effect.setFloat2("vAmbientInfos", this.ambientTexture.coordinatesIndex, this.ambientTexture.level);
- this._effect.setMatrix("ambientMatrix", this.ambientTexture.getTextureMatrix());
- }
- if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
- this._effect.setTexture("opacitySampler", this.opacityTexture);
- this._effect.setFloat2("vOpacityInfos", this.opacityTexture.coordinatesIndex, this.opacityTexture.level);
- this._effect.setMatrix("opacityMatrix", this.opacityTexture.getTextureMatrix());
- }
- if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
- if (this.reflectionTexture.isCube) {
- this._effect.setTexture("reflectionCubeSampler", this.reflectionTexture);
- } else {
- this._effect.setTexture("reflection2DSampler", this.reflectionTexture);
- }
- this._effect.setMatrix("reflectionMatrix", this.reflectionTexture.getReflectionTextureMatrix());
- this._effect.setFloat2("vReflectionInfos", this.reflectionTexture.level, 0);
- }
- if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
- this._effect.setTexture("emissiveSampler", this.emissiveTexture);
- this._effect.setFloat2("vEmissiveInfos", this.emissiveTexture.coordinatesIndex, this.emissiveTexture.level);
- this._effect.setMatrix("emissiveMatrix", this.emissiveTexture.getTextureMatrix());
- }
- if (this.lightmapTexture && StandardMaterial.LightmapEnabled) {
- this._effect.setTexture("lightmapSampler", this.lightmapTexture);
- this._effect.setFloat2("vLightmapInfos", this.lightmapTexture.coordinatesIndex, this.lightmapTexture.level);
- this._effect.setMatrix("lightmapMatrix", this.lightmapTexture.getTextureMatrix());
- }
- if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
- this._effect.setTexture("specularSampler", this.specularTexture);
- this._effect.setFloat2("vSpecularInfos", this.specularTexture.coordinatesIndex, this.specularTexture.level);
- this._effect.setMatrix("specularMatrix", this.specularTexture.getTextureMatrix());
- }
- if (this.bumpTexture && this._myScene.getEngine().getCaps().standardDerivatives && StandardMaterial.BumpTextureEnabled && !this.disableBumpMap) {
- this._effect.setTexture("bumpSampler", this.bumpTexture);
- this._effect.setFloat2("vBumpInfos", this.bumpTexture.coordinatesIndex, 1.0 / this.bumpTexture.level);
- this._effect.setMatrix("bumpMatrix", this.bumpTexture.getTextureMatrix());
- }
- // Clip plane
- if (this._myScene.clipPlane) {
- this._effect.setFloat4("vClipPlane", this._myScene.clipPlane.normal.x,
- this._myScene.clipPlane.normal.y,
- this._myScene.clipPlane.normal.z,
- this._myScene.clipPlane.d);
- }
- // Point size
- if (this.pointsCloud) {
- this._effect.setFloat("pointSize", this.pointSize);
- }
- // Colors
- this._myScene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
-
- // GAMMA CORRECTION.
- this.specularColor.toLinearSpaceToRef(PBRMaterial._scaledSpecular);
- this._effect.setVector3("vEyePosition", this._myScene._mirroredCameraPosition ? this._myScene._mirroredCameraPosition : this._myScene.activeCamera.position);
- this._effect.setColor3("vAmbientColor", this._globalAmbientColor);
- if (this._defines.SPECULARTERM) {
- this._effect.setColor4("vSpecularColor", PBRMaterial._scaledSpecular, this.glossiness);
- }
- // GAMMA CORRECTION.
- this.emissiveColor.toLinearSpaceToRef(PBRMaterial._scaledEmissive);
- this._effect.setColor3("vEmissiveColor", PBRMaterial._scaledEmissive);
- // GAMMA CORRECTION.
- this.reflectionColor.toLinearSpaceToRef(PBRMaterial._scaledReflection);
- this._effect.setColor3("vReflectionColor", PBRMaterial._scaledReflection);
- }
- // GAMMA CORRECTION.
- this.diffuseColor.toLinearSpaceToRef(PBRMaterial._scaledDiffuse);
- this._effect.setColor4("vDiffuseColor", PBRMaterial._scaledDiffuse, this.alpha * mesh.visibility);
- // Lights
- if (this._myScene.lightsEnabled && !this.disableLighting) {
- PBRMaterial.BindLights(this._myScene, mesh, this._effect, this._defines);
- }
- // View
- if (this._myScene.fogEnabled && mesh.applyFog && this._myScene.fogMode !== Scene.FOGMODE_NONE || this.reflectionTexture) {
- this._effect.setMatrix("view", this._myScene.getViewMatrix());
- }
- // Fog
- if (this._myScene.fogEnabled && mesh.applyFog && this._myScene.fogMode !== Scene.FOGMODE_NONE) {
- this._effect.setFloat4("vFogInfos", this._myScene.fogMode, this._myScene.fogStart, this._myScene.fogEnd, this._myScene.fogDensity);
- this._effect.setColor3("vFogColor", this._myScene.fogColor);
- }
- this._lightingInfos.x = this.directIntensity;
- this._lightingInfos.y = this.emissiveIntensity;
- this._lightingInfos.z = this.environmentIntensity;
- this._effect.setVector4("vLightingIntensity", this._lightingInfos);
- this._overloadedShadowInfos.x = this.overloadedShadowIntensity;
- this._overloadedShadowInfos.y = this.overloadedShadeIntensity;
- this._effect.setVector4("vOverloadedShadowIntensity", this._overloadedShadowInfos);
- this._cameraInfos.x = this.cameraExposure;
- this._cameraInfos.y = this.cameraContrast;
- this._effect.setVector4("vCameraInfos", this._cameraInfos);
- this._overloadedIntensity.x = this.overloadedAmbientIntensity;
- this._overloadedIntensity.y = this.overloadedDiffuseIntensity;
- this._overloadedIntensity.z = this.overloadedSpecularIntensity;
- this._overloadedIntensity.w = this.overloadedEmissiveIntensity;
- this._effect.setVector4("vOverloadedIntensity", this._overloadedIntensity);
- this.overloadedAmbient.toLinearSpaceToRef(this._tempColor);
- this._effect.setColor3("vOverloadedAmbient", this._tempColor);
- this.overloadedDiffuse.toLinearSpaceToRef(this._tempColor);
- this._effect.setColor3("vOverloadedDiffuse", this._tempColor);
- this.overloadedSpecular.toLinearSpaceToRef(this._tempColor);
- this._effect.setColor3("vOverloadedSpecular", this._tempColor);
- this.overloadedEmissive.toLinearSpaceToRef(this._tempColor);
- this._effect.setColor3("vOverloadedEmissive", this._tempColor);
- this.overloadedReflection.toLinearSpaceToRef(this._tempColor);
- this._effect.setColor3("vOverloadedReflection", this._tempColor);
- this._overloadedGlossiness.x = this.overloadedGlossiness;
- this._overloadedGlossiness.y = this.overloadedGlossinessIntensity;
- this._overloadedGlossiness.z = this.overloadedReflectionIntensity;
- this._effect.setVector3("vOverloadedGlossiness", this._overloadedGlossiness);
- // Log. depth
- if (this._defines.LOGARITHMICDEPTH) {
- this._effect.setFloat("logarithmicDepthConstant", 2.0 / (Math.log(this._myScene.activeCamera.maxZ + 1.0) / Math.LN2));
- }
- super.bind(world, mesh);
- this._myScene = null;
- }
- public getAnimatables(): IAnimatable[] {
- var results = [];
- if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
- results.push(this.diffuseTexture);
- }
- if (this.ambientTexture && this.ambientTexture.animations && this.ambientTexture.animations.length > 0) {
- results.push(this.ambientTexture);
- }
- if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
- results.push(this.opacityTexture);
- }
- if (this.reflectionTexture && this.reflectionTexture.animations && this.reflectionTexture.animations.length > 0) {
- results.push(this.reflectionTexture);
- }
- if (this.emissiveTexture && this.emissiveTexture.animations && this.emissiveTexture.animations.length > 0) {
- results.push(this.emissiveTexture);
- }
- if (this.specularTexture && this.specularTexture.animations && this.specularTexture.animations.length > 0) {
- results.push(this.specularTexture);
- }
- if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
- results.push(this.bumpTexture);
- }
- return results;
- }
- public dispose(forceDisposeEffect?: boolean): void {
- if (this.diffuseTexture) {
- this.diffuseTexture.dispose();
- }
- if (this.ambientTexture) {
- this.ambientTexture.dispose();
- }
- if (this.opacityTexture) {
- this.opacityTexture.dispose();
- }
- if (this.reflectionTexture) {
- this.reflectionTexture.dispose();
- }
- if (this.emissiveTexture) {
- this.emissiveTexture.dispose();
- }
- if (this.specularTexture) {
- this.specularTexture.dispose();
- }
- if (this.bumpTexture) {
- this.bumpTexture.dispose();
- }
- super.dispose(forceDisposeEffect);
- }
- public clone(name: string): PBRMaterial {
- var newPBRMaterial = new PBRMaterial(name, this.getScene());
- // Base material
- this.copyTo(newPBRMaterial);
- newPBRMaterial.directIntensity = this.directIntensity;
- newPBRMaterial.emissiveIntensity = this.emissiveIntensity;
- newPBRMaterial.environmentIntensity = this.environmentIntensity;
-
- newPBRMaterial.cameraExposure = this.cameraExposure;
- newPBRMaterial.cameraContrast = this.cameraContrast;
- newPBRMaterial.overloadedShadowIntensity = this.overloadedShadowIntensity;
- newPBRMaterial.overloadedShadeIntensity = this.overloadedShadeIntensity;
-
- newPBRMaterial.overloadedAmbientIntensity = this.overloadedAmbientIntensity;
- newPBRMaterial.overloadedDiffuseIntensity = this.overloadedDiffuseIntensity;
- newPBRMaterial.overloadedSpecularIntensity = this.overloadedSpecularIntensity;
- newPBRMaterial.overloadedEmissiveIntensity = this.overloadedEmissiveIntensity;
- newPBRMaterial.overloadedAmbient = this.overloadedAmbient;
- newPBRMaterial.overloadedDiffuse = this.overloadedDiffuse;
- newPBRMaterial.overloadedSpecular = this.overloadedSpecular;
- newPBRMaterial.overloadedEmissive = this.overloadedEmissive;
- newPBRMaterial.overloadedReflection = this.overloadedReflection;
- newPBRMaterial.overloadedGlossiness = this.overloadedGlossiness;
- newPBRMaterial.overloadedGlossinessIntensity = this.overloadedGlossinessIntensity;
- newPBRMaterial.overloadedReflectionIntensity = this.overloadedReflectionIntensity;
-
- newPBRMaterial.disableBumpMap = this.disableBumpMap;
- // Standard material
- if (this.diffuseTexture && this.diffuseTexture.clone) {
- newPBRMaterial.diffuseTexture = this.diffuseTexture.clone();
- }
- if (this.ambientTexture && this.ambientTexture.clone) {
- newPBRMaterial.ambientTexture = this.ambientTexture.clone();
- }
- if (this.opacityTexture && this.opacityTexture.clone) {
- newPBRMaterial.opacityTexture = this.opacityTexture.clone();
- }
- if (this.reflectionTexture && this.reflectionTexture.clone) {
- newPBRMaterial.reflectionTexture = this.reflectionTexture.clone();
- }
- if (this.emissiveTexture && this.emissiveTexture.clone) {
- newPBRMaterial.emissiveTexture = this.emissiveTexture.clone();
- }
- if (this.specularTexture && this.specularTexture.clone) {
- newPBRMaterial.specularTexture = this.specularTexture.clone();
- }
- if (this.bumpTexture && this.bumpTexture.clone) {
- newPBRMaterial.bumpTexture = this.bumpTexture.clone();
- }
- if (this.lightmapTexture && this.lightmapTexture.clone) {
- newPBRMaterial.lightmapTexture = this.lightmapTexture.clone();
- newPBRMaterial.useLightmapAsShadowmap = this.useLightmapAsShadowmap;
- }
- newPBRMaterial.ambientColor = this.ambientColor.clone();
- newPBRMaterial.diffuseColor = this.diffuseColor.clone();
- newPBRMaterial.specularColor = this.specularColor.clone();
- newPBRMaterial.reflectionColor = this.reflectionColor.clone();
- newPBRMaterial.glossiness = this.glossiness;
- newPBRMaterial.emissiveColor = this.emissiveColor.clone();
- newPBRMaterial.useAlphaFromDiffuseTexture = this.useAlphaFromDiffuseTexture;
- newPBRMaterial.useEmissiveAsIllumination = this.useEmissiveAsIllumination;
- newPBRMaterial.useGlossinessFromSpecularMapAlpha = this.useGlossinessFromSpecularMapAlpha;
- newPBRMaterial.useSpecularOverAlpha = this.useSpecularOverAlpha;
-
- newPBRMaterial.emissiveFresnelParameters = this.emissiveFresnelParameters.clone();
- newPBRMaterial.opacityFresnelParameters = this.opacityFresnelParameters.clone();
- return newPBRMaterial;
- }
-
- public serialize(): any {
- var serializationObject = super.serialize();
- serializationObject.directIntensity = this.directIntensity;
- serializationObject.emissiveIntensity = this.emissiveIntensity;
- serializationObject.environmentIntensity = this.environmentIntensity;
-
- serializationObject.cameraExposure = this.cameraExposure;
- serializationObject.cameraContrast = this.cameraContrast;
- serializationObject.overloadedShadowIntensity = this.overloadedShadowIntensity;
- serializationObject.overloadedShadeIntensity = this.overloadedShadeIntensity;
-
- serializationObject.overloadedAmbientIntensity = this.overloadedAmbientIntensity;
- serializationObject.overloadedDiffuseIntensity = this.overloadedDiffuseIntensity;
- serializationObject.overloadedSpecularIntensity = this.overloadedSpecularIntensity;
- serializationObject.overloadedEmissiveIntensity = this.overloadedEmissiveIntensity;
- serializationObject.overloadedAmbient = this.overloadedAmbient.asArray();
- serializationObject.overloadedDiffuse = this.overloadedDiffuse.asArray();
- serializationObject.overloadedSpecular = this.overloadedSpecular.asArray();
- serializationObject.overloadedEmissive = this.overloadedEmissive.asArray();
- serializationObject.overloadedReflection = this.overloadedReflection.asArray();
- serializationObject.overloadedGlossiness = this.overloadedGlossiness;
- serializationObject.overloadedGlossinessIntensity = this.overloadedGlossinessIntensity;
- serializationObject.overloadedReflectionIntensity = this.overloadedReflectionIntensity;
-
- serializationObject.disableBumpMap = this.disableBumpMap;
- // Standard material
- if (this.diffuseTexture) {
- serializationObject.diffuseTexture = this.diffuseTexture.serialize();
- }
- if (this.ambientTexture) {
- serializationObject.ambientTexture = this.ambientTexture.serialize();
- }
- if (this.opacityTexture) {
- serializationObject.opacityTexture = this.opacityTexture.serialize();
- }
- if (this.reflectionTexture) {
- serializationObject.reflectionTexture = this.reflectionTexture.serialize();
- }
- if (this.emissiveTexture) {
- serializationObject.emissiveTexture = this.emissiveTexture.serialize();
- }
- if (this.specularTexture) {
- serializationObject.specularTexture = this.specularTexture.serialize();
- }
- if (this.bumpTexture) {
- serializationObject.bumpTexture = this.bumpTexture.serialize();
- }
- if (this.lightmapTexture) {
- serializationObject.lightmapTexture = this.lightmapTexture.serialize();
- serializationObject.useLightmapAsShadowmap = this.useLightmapAsShadowmap;
- }
- serializationObject.ambientColor = this.ambientColor.asArray();
- serializationObject.diffuseColor = this.diffuseColor.asArray();
- serializationObject.specularColor = this.specularColor.asArray();
- serializationObject.reflectionColor = this.reflectionColor.asArray();
- serializationObject.glossiness = this.glossiness;
- serializationObject.emissiveColor = this.emissiveColor.asArray();
- serializationObject.useAlphaFromDiffuseTexture = this.useAlphaFromDiffuseTexture;
- serializationObject.useEmissiveAsIllumination = this.useEmissiveAsIllumination;
- serializationObject.useGlossinessFromSpecularMapAlpha = this.useGlossinessFromSpecularMapAlpha;
- serializationObject.useSpecularOverAlpha = this.useSpecularOverAlpha;
-
- serializationObject.emissiveFresnelParameters = this.emissiveFresnelParameters.serialize();
- serializationObject.opacityFresnelParameters = this.opacityFresnelParameters.serialize();
- return serializationObject;
- }
-
- public static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial {
- var material = new PBRMaterial(source.name, scene);
-
- material.alpha = source.alpha;
- material.id = source.id;
-
- if (source.disableDepthWrite) {
- material.disableDepthWrite = source.disableDepthWrite;
- }
-
- if (source.checkReadyOnlyOnce) {
- material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
- }
- Tags.AddTagsTo(material, source.tags);
- material.backFaceCulling = source.backFaceCulling;
- material.wireframe = source.wireframe;
-
- material.directIntensity = source.directIntensity;
- material.emissiveIntensity = source.emissiveIntensity;
- material.environmentIntensity = source.environmentIntensity;
-
- material.cameraExposure = source.cameraExposure;
- material.cameraContrast = source.cameraContrast;
- material.overloadedShadowIntensity = source.overloadedShadowIntensity;
- material.overloadedShadeIntensity = source.overloadedShadeIntensity;
-
- material.overloadedAmbientIntensity = source.overloadedAmbientIntensity;
- material.overloadedDiffuseIntensity = source.overloadedDiffuseIntensity;
- material.overloadedSpecularIntensity = source.overloadedSpecularIntensity;
- material.overloadedEmissiveIntensity = source.overloadedEmissiveIntensity;
- material.overloadedAmbient = Color3.FromArray(source.overloadedAmbient);
- material.overloadedDiffuse = Color3.FromArray(source.overloadedDiffuse);
- material.overloadedSpecular = Color3.FromArray(source.overloadedSpecular);
- material.overloadedEmissive = Color3.FromArray(source.overloadedEmissive);
- material.overloadedReflection = Color3.FromArray(source.overloadedReflection);
- material.overloadedGlossiness = source.overloadedGlossiness;
- material.overloadedGlossinessIntensity = source.overloadedGlossinessIntensity;
- material.overloadedReflectionIntensity = source.overloadedReflectionIntensity;
-
- material.disableBumpMap = source.disableBumpMap;
- // Standard material
- if (source.diffuseTexture) {
- material.diffuseTexture = Texture.Parse(source.diffuseTexture, scene, rootUrl);
- }
- if (source.ambientTexture) {
- material.ambientTexture = Texture.Parse(source.ambientTexture, scene, rootUrl);
- }
- if (source.opacityTexture) {
- material.opacityTexture = Texture.Parse(source.opacityTexture, scene, rootUrl);
- }
- if (source.reflectionTexture) {
- material.reflectionTexture = Texture.Parse(source.reflectionTexture, scene, rootUrl);
- }
- if (source.emissiveTexture) {
- material.emissiveTexture = Texture.Parse(source.emissiveTexture, scene, rootUrl);
- }
- if (source.specularTexture) {
- material.specularTexture = Texture.Parse(source.specularTexture, scene, rootUrl);
- }
- if (source.bumpTexture) {
- material.bumpTexture = Texture.Parse(source.bumpTexture, scene, rootUrl);
- }
- if (source.lightmapTexture) {
- material.lightmapTexture = Texture.Parse(source.lightmapTexture, scene, rootUrl);
- material.useLightmapAsShadowmap = source.useLightmapAsShadowmap;
- }
- material.ambientColor = Color3.FromArray(source.ambient);
- material.diffuseColor = Color3.FromArray(source.diffuse);
- material.specularColor = Color3.FromArray(source.specular);
- material.reflectionColor = Color3.FromArray(source.reflectionColor);
- material.glossiness = source.glossiness;
- material.emissiveColor = Color3.FromArray(source.emissive);
- material.useAlphaFromDiffuseTexture = source.useAlphaFromDiffuseTexture;
- material.useEmissiveAsIllumination = source.useEmissiveAsIllumination;
- material.useGlossinessFromSpecularMapAlpha = source.useGlossinessFromSpecularMapAlpha;
- material.useSpecularOverAlpha = source.useSpecularOverAlpha;
-
- material.emissiveFresnelParameters = FresnelParameters.Parse(source.emissiveFresnelParameters);
- material.opacityFresnelParameters = FresnelParameters.Parse(source.opacityFresnelParameters);
-
- return material;
- }
- }
- }
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