MSFT_lod.ts 9.4 KB

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  1. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  2. module BABYLON.GLTF2.Extensions {
  3. const NAME = "MSFT_lod";
  4. interface IMSFTLOD {
  5. ids: number[];
  6. }
  7. /**
  8. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
  9. */
  10. export class MSFT_lod extends GLTFLoaderExtension {
  11. public readonly name = NAME;
  12. /**
  13. * Maximum number of LODs to load, starting from the lowest LOD.
  14. */
  15. public maxLODsToLoad = Number.MAX_VALUE;
  16. /**
  17. * Observable raised when all node LODs of one level are loaded.
  18. * The event data is the index of the loaded LOD starting from zero.
  19. * Dispose the loader to cancel the loading of the next level of LODs.
  20. */
  21. public onNodeLODsLoadedObservable = new Observable<number>();
  22. /**
  23. * Observable raised when all material LODs of one level are loaded.
  24. * The event data is the index of the loaded LOD starting from zero.
  25. * Dispose the loader to cancel the loading of the next level of LODs.
  26. */
  27. public onMaterialLODsLoadedObservable = new Observable<number>();
  28. private _loadingNodeLOD: Nullable<_ILoaderNode> = null;
  29. private _loadNodeSignals: { [nodeIndex: number]: Deferred<void> } = {};
  30. private _loadNodePromises = new Array<Array<Promise<void>>>();
  31. private _loadingMaterialLOD: Nullable<_ILoaderMaterial> = null;
  32. private _loadMaterialSignals: { [materialIndex: number]: Deferred<void> } = {};
  33. private _loadMaterialPromises = new Array<Array<Promise<void>>>();
  34. constructor(loader: GLTFLoader) {
  35. super(loader);
  36. this._loader._onReadyObservable.addOnce(() => {
  37. for (let indexLOD = 0; indexLOD < this._loadNodePromises.length; indexLOD++) {
  38. Promise.all(this._loadNodePromises[indexLOD]).then(() => {
  39. this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);
  40. });
  41. }
  42. for (let indexLOD = 0; indexLOD < this._loadMaterialPromises.length; indexLOD++) {
  43. Promise.all(this._loadMaterialPromises[indexLOD]).then(() => {
  44. this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);
  45. });
  46. }
  47. });
  48. }
  49. public dispose() {
  50. super.dispose();
  51. this._loadingNodeLOD = null;
  52. this._loadNodeSignals = {};
  53. this._loadingMaterialLOD = null;
  54. this._loadMaterialSignals = {};
  55. this.onMaterialLODsLoadedObservable.clear();
  56. this.onNodeLODsLoadedObservable.clear();
  57. }
  58. protected _loadNodeAsync(context: string, node: _ILoaderNode): Nullable<Promise<void>> {
  59. return this._loadExtensionAsync<IMSFTLOD>(context, node, (extensionContext, extension) => {
  60. let firstPromise: Promise<void>;
  61. const nodeLODs = this._getLODs(extensionContext, node, this._loader._gltf.nodes, extension.ids);
  62. for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
  63. const nodeLOD = nodeLODs[indexLOD];
  64. if (indexLOD !== 0) {
  65. this._loadingNodeLOD = nodeLOD;
  66. if (!this._loadNodeSignals[nodeLOD._index]) {
  67. this._loadNodeSignals[nodeLOD._index] = new Deferred<void>();
  68. }
  69. }
  70. const promise = this._loader._loadNodeAsync(`#/nodes/${nodeLOD._index}`, nodeLOD).then(() => {
  71. if (indexLOD !== 0) {
  72. const previousNodeLOD = nodeLODs[indexLOD - 1];
  73. if (previousNodeLOD._babylonMesh) {
  74. previousNodeLOD._babylonMesh.dispose(false, true);
  75. delete previousNodeLOD._babylonMesh;
  76. }
  77. }
  78. if (indexLOD !== nodeLODs.length - 1) {
  79. const nodeIndex = nodeLODs[indexLOD + 1]._index;
  80. if (this._loadNodeSignals[nodeIndex]) {
  81. this._loadNodeSignals[nodeIndex].resolve();
  82. delete this._loadNodeSignals[nodeIndex];
  83. }
  84. }
  85. });
  86. if (indexLOD === 0) {
  87. firstPromise = promise;
  88. }
  89. else {
  90. this._loader._completePromises.push(promise);
  91. this._loadingNodeLOD = null;
  92. }
  93. this._loadNodePromises[indexLOD] = this._loadNodePromises[indexLOD] || [];
  94. this._loadNodePromises[indexLOD].push(promise);
  95. }
  96. return firstPromise!;
  97. });
  98. }
  99. protected _loadMaterialAsync(context: string, material: _ILoaderMaterial, mesh: _ILoaderMesh, babylonMesh: Mesh, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<void>> {
  100. // Don't load material LODs if already loading a node LOD.
  101. if (this._loadingNodeLOD) {
  102. return null;
  103. }
  104. return this._loadExtensionAsync<IMSFTLOD>(context, material, (extensionContext, extension) => {
  105. let firstPromise: Promise<void>;
  106. const materialLODs = this._getLODs(extensionContext, material, this._loader._gltf.materials, extension.ids);
  107. for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
  108. const materialLOD = materialLODs[indexLOD];
  109. if (indexLOD !== 0) {
  110. this._loadingMaterialLOD = materialLOD;
  111. if (!this._loadMaterialSignals[materialLOD._index]) {
  112. this._loadMaterialSignals[materialLOD._index] = new Deferred<void>();
  113. }
  114. }
  115. const promise = this._loader._loadMaterialAsync(`#/materials/${materialLOD._index}`, materialLOD, mesh, babylonMesh, babylonDrawMode, indexLOD === 0 ? assign : () => {}).then(() => {
  116. if (indexLOD !== 0) {
  117. const babylonDataLOD = materialLOD._babylonData!;
  118. assign(babylonDataLOD[babylonDrawMode].material);
  119. const previousBabylonDataLOD = materialLODs[indexLOD - 1]._babylonData!;
  120. if (previousBabylonDataLOD[babylonDrawMode]) {
  121. previousBabylonDataLOD[babylonDrawMode].material.dispose();
  122. delete previousBabylonDataLOD[babylonDrawMode];
  123. }
  124. }
  125. if (indexLOD !== materialLODs.length - 1) {
  126. const materialIndex = materialLODs[indexLOD + 1]._index;
  127. if (this._loadMaterialSignals[materialIndex]) {
  128. this._loadMaterialSignals[materialIndex].resolve();
  129. delete this._loadMaterialSignals[materialIndex];
  130. }
  131. }
  132. });
  133. if (indexLOD === 0) {
  134. firstPromise = promise;
  135. }
  136. else {
  137. this._loader._completePromises.push(promise);
  138. this._loadingMaterialLOD = null;
  139. }
  140. this._loadMaterialPromises[indexLOD] = this._loadMaterialPromises[indexLOD] || [];
  141. this._loadMaterialPromises[indexLOD].push(promise);
  142. }
  143. return firstPromise!;
  144. });
  145. }
  146. protected _loadUriAsync(context: string, uri: string): Nullable<Promise<ArrayBufferView>> {
  147. // Defer the loading of uris if loading a material or node LOD.
  148. if (this._loadingMaterialLOD) {
  149. const index = this._loadingMaterialLOD._index;
  150. return this._loadMaterialSignals[index].promise.then(() => {
  151. return this._loader._loadUriAsync(context, uri);
  152. });
  153. }
  154. else if (this._loadingNodeLOD) {
  155. const index = this._loadingNodeLOD._index;
  156. return this._loadNodeSignals[index].promise.then(() => {
  157. return this._loader._loadUriAsync(context, uri);
  158. });
  159. }
  160. return null;
  161. }
  162. /**
  163. * Gets an array of LOD properties from lowest to highest.
  164. */
  165. private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {
  166. if (this.maxLODsToLoad <= 0) {
  167. throw new Error("maxLODsToLoad must be greater than zero");
  168. }
  169. const properties = new Array<T>();
  170. for (let i = ids.length - 1; i >= 0; i--) {
  171. properties.push(GLTFLoader._GetProperty(`${context}/ids/${ids[i]}`, array, ids[i]));
  172. if (properties.length === this.maxLODsToLoad) {
  173. return properties;
  174. }
  175. }
  176. properties.push(property);
  177. return properties;
  178. }
  179. }
  180. GLTFLoader._Register(NAME, loader => new MSFT_lod(loader));
  181. }