babylon.arcRotateCameraInputsManager.js 1.4 KB

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  1. var __extends = (this && this.__extends) || function (d, b) {
  2. for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
  3. function __() { this.constructor = d; }
  4. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  5. };
  6. var BABYLON;
  7. (function (BABYLON) {
  8. var ArcRotateCameraInputsManager = (function (_super) {
  9. __extends(ArcRotateCameraInputsManager, _super);
  10. function ArcRotateCameraInputsManager(camera) {
  11. _super.call(this, camera);
  12. }
  13. ArcRotateCameraInputsManager.prototype.addMouseWheel = function () {
  14. this.add(new BABYLON.ArcRotateCameraMouseWheelInput());
  15. return this;
  16. };
  17. ArcRotateCameraInputsManager.prototype.addPointers = function () {
  18. this.add(new BABYLON.ArcRotateCameraPointersInput());
  19. return this;
  20. };
  21. ArcRotateCameraInputsManager.prototype.addKeyboard = function () {
  22. this.add(new BABYLON.ArcRotateCameraKeyboardMoveInput());
  23. return this;
  24. };
  25. ArcRotateCameraInputsManager.prototype.addGamepad = function () {
  26. this.add(new BABYLON.ArcRotateCameraGamepadInput());
  27. return this;
  28. };
  29. return ArcRotateCameraInputsManager;
  30. })(BABYLON.CameraInputsManager);
  31. BABYLON.ArcRotateCameraInputsManager = ArcRotateCameraInputsManager;
  32. })(BABYLON || (BABYLON = {}));