babylon.arcrotatecamera.input.pointers.js 10 KB

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  1. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  2. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  3. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  4. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  5. return c > 3 && r && Object.defineProperty(target, key, r), r;
  6. };
  7. var BABYLON;
  8. (function (BABYLON) {
  9. var eventPrefix = BABYLON.Tools.GetPointerPrefix();
  10. var ArcRotateCameraPointersInput = (function () {
  11. function ArcRotateCameraPointersInput() {
  12. this._isRightClick = false;
  13. this._isCtrlPushed = false;
  14. this.pinchInwards = true;
  15. this.angularSensibilityX = 1000.0;
  16. this.angularSensibilityY = 1000.0;
  17. this.pinchPrecision = 6.0;
  18. this.panningSensibility = 50.0;
  19. }
  20. ArcRotateCameraPointersInput.prototype.attachControl = function (element, noPreventDefault) {
  21. var _this = this;
  22. var engine = this.camera.getEngine();
  23. var cacheSoloPointer; // cache pointer object for better perf on camera rotation
  24. var pointers = new BABYLON.SmartCollection();
  25. var previousPinchDistance = 0;
  26. if (!this.camera._useCtrlForPanning) {
  27. element.addEventListener("contextmenu", this._onContextMenu, false);
  28. }
  29. this._onLostFocus = function () {
  30. //this._keys = [];
  31. pointers.empty();
  32. previousPinchDistance = 0;
  33. cacheSoloPointer = null;
  34. };
  35. this._onKeyDown = function (evt) {
  36. _this._isCtrlPushed = evt.ctrlKey;
  37. };
  38. this._onKeyUp = function (evt) {
  39. _this._isCtrlPushed = evt.ctrlKey;
  40. };
  41. this._onPointerDown = function (evt) {
  42. // Manage panning with right click
  43. _this._isRightClick = evt.button === 2;
  44. // manage pointers
  45. pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
  46. cacheSoloPointer = pointers.item(evt.pointerId);
  47. if (!noPreventDefault) {
  48. evt.preventDefault();
  49. }
  50. };
  51. this._onPointerUp = function (evt) {
  52. cacheSoloPointer = null;
  53. previousPinchDistance = 0;
  54. //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
  55. //but emptying completly pointers collection is required to fix a bug on iPhone :
  56. //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
  57. //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
  58. pointers.empty();
  59. if (!noPreventDefault) {
  60. evt.preventDefault();
  61. }
  62. };
  63. this._onContextMenu = function (evt) {
  64. evt.preventDefault();
  65. };
  66. this._onPointerMove = function (evt) {
  67. if (!noPreventDefault) {
  68. evt.preventDefault();
  69. }
  70. switch (pointers.count) {
  71. case 1:
  72. if (_this.panningSensibility !== 0 && ((_this._isCtrlPushed && _this.camera._useCtrlForPanning) || (!_this.camera._useCtrlForPanning && _this._isRightClick))) {
  73. _this.camera.inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / _this.panningSensibility;
  74. _this.camera.inertialPanningY += (evt.clientY - cacheSoloPointer.y) / _this.panningSensibility;
  75. }
  76. else {
  77. var offsetX = evt.clientX - cacheSoloPointer.x;
  78. var offsetY = evt.clientY - cacheSoloPointer.y;
  79. _this.camera.inertialAlphaOffset -= offsetX / _this.angularSensibilityX;
  80. _this.camera.inertialBetaOffset -= offsetY / _this.angularSensibilityY;
  81. }
  82. cacheSoloPointer.x = evt.clientX;
  83. cacheSoloPointer.y = evt.clientY;
  84. break;
  85. case 2:
  86. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  87. pointers.item(evt.pointerId).x = evt.clientX;
  88. pointers.item(evt.pointerId).y = evt.clientY;
  89. var direction = _this.pinchInwards ? 1 : -1;
  90. var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
  91. var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
  92. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  93. if (previousPinchDistance === 0) {
  94. previousPinchDistance = pinchSquaredDistance;
  95. return;
  96. }
  97. if (pinchSquaredDistance !== previousPinchDistance) {
  98. _this.camera.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (_this.pinchPrecision * ((_this.angularSensibilityX + _this.angularSensibilityY) / 2) * direction);
  99. previousPinchDistance = pinchSquaredDistance;
  100. }
  101. break;
  102. default:
  103. if (pointers.item(evt.pointerId)) {
  104. pointers.item(evt.pointerId).x = evt.clientX;
  105. pointers.item(evt.pointerId).y = evt.clientY;
  106. }
  107. }
  108. };
  109. this._onMouseMove = function (evt) {
  110. if (!engine.isPointerLock) {
  111. return;
  112. }
  113. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  114. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  115. _this.camera.inertialAlphaOffset -= offsetX / _this.angularSensibilityX;
  116. _this.camera.inertialBetaOffset -= offsetY / _this.angularSensibilityY;
  117. if (!noPreventDefault) {
  118. evt.preventDefault();
  119. }
  120. };
  121. this._onGestureStart = function (e) {
  122. if (window.MSGesture === undefined) {
  123. return;
  124. }
  125. if (!_this._MSGestureHandler) {
  126. _this._MSGestureHandler = new MSGesture();
  127. _this._MSGestureHandler.target = element;
  128. }
  129. _this._MSGestureHandler.addPointer(e.pointerId);
  130. };
  131. this._onGesture = function (e) {
  132. _this.camera.radius *= e.scale;
  133. if (e.preventDefault) {
  134. if (!noPreventDefault) {
  135. e.stopPropagation();
  136. e.preventDefault();
  137. }
  138. }
  139. };
  140. element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
  141. element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
  142. element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
  143. element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
  144. element.addEventListener("mousemove", this._onMouseMove, false);
  145. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  146. element.addEventListener("MSGestureChange", this._onGesture, false);
  147. BABYLON.Tools.RegisterTopRootEvents([
  148. { name: "blur", handler: this._onLostFocus }
  149. ]);
  150. };
  151. ArcRotateCameraPointersInput.prototype.detachControl = function (element) {
  152. this._MSGestureHandler = null;
  153. if (element && this._onPointerDown) {
  154. element.removeEventListener("contextmenu", this._onContextMenu);
  155. element.removeEventListener(eventPrefix + "down", this._onPointerDown);
  156. element.removeEventListener(eventPrefix + "up", this._onPointerUp);
  157. element.removeEventListener(eventPrefix + "out", this._onPointerUp);
  158. element.removeEventListener(eventPrefix + "move", this._onPointerMove);
  159. element.removeEventListener("mousemove", this._onMouseMove);
  160. element.removeEventListener("MSPointerDown", this._onGestureStart);
  161. element.removeEventListener("MSGestureChange", this._onGesture);
  162. }
  163. BABYLON.Tools.UnregisterTopRootEvents([
  164. { name: "blur", handler: this._onLostFocus }
  165. ]);
  166. };
  167. ArcRotateCameraPointersInput.prototype.getTypeName = function () {
  168. return "ArcRotateCameraPointersInput";
  169. };
  170. ArcRotateCameraPointersInput.prototype.getSimpleName = function () {
  171. return "pointers";
  172. };
  173. __decorate([
  174. BABYLON.serialize()
  175. ], ArcRotateCameraPointersInput.prototype, "angularSensibilityX", void 0);
  176. __decorate([
  177. BABYLON.serialize()
  178. ], ArcRotateCameraPointersInput.prototype, "angularSensibilityY", void 0);
  179. __decorate([
  180. BABYLON.serialize()
  181. ], ArcRotateCameraPointersInput.prototype, "pinchPrecision", void 0);
  182. __decorate([
  183. BABYLON.serialize()
  184. ], ArcRotateCameraPointersInput.prototype, "panningSensibility", void 0);
  185. return ArcRotateCameraPointersInput;
  186. })();
  187. BABYLON.ArcRotateCameraPointersInput = ArcRotateCameraPointersInput;
  188. BABYLON.CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
  189. })(BABYLON || (BABYLON = {}));