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David Catuhe 1b1cc60855 Merge pull request #3315 from BabylonJS/master 7 jaren geleden
.vscode 6d00b26fe6 Fixed #3117 7 jaren geleden
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 jaren geleden
Playground 0f6af0e312 Fix #3307 7 jaren geleden
Tools 8f4cc191af picking is a physics dependency 7 jaren geleden
Viewer 9b7f887f59 Update basicExample.html 7 jaren geleden
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dist 0f6af0e312 Fix #3307 7 jaren geleden
gui c122214153 Fix #3276 7 jaren geleden
inspector 7829ae410d Fix inspector for IE (colorpicker elements are not supported) 7 jaren geleden
loaders 643e146c25 Switch to using Material instead of Multimaterial when there is only one submesh in glTF loaders 7 jaren geleden
localDev 200153691c Adding createEngine option to the playground 7 jaren geleden
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin 7 jaren geleden
postProcessLibrary 257de4f0e2 Fix type definition 7 jaren geleden
proceduralTexturesLibrary 257de4f0e2 Fix type definition 7 jaren geleden
sandbox a55e4499f7 Fix skins for glTF 1.0; Ignore glTF 1.0 camera in sandbox 7 jaren geleden
serializers 97c5d80016 fixed #2982!!!!!!! 8 jaren geleden
src 1b1cc60855 Merge pull request #3315 from BabylonJS/master 7 jaren geleden
tests c122214153 Fix #3276 7 jaren geleden
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.travis.yml 1dabcd6f7f travis should use node 6 8 jaren geleden
bower.json 34ad342456 Update bower.json to latest version 8 jaren geleden
contributing.md c8c6d6876a Update contributing.md 8 jaren geleden
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readme.md fb3f3b00c0 Update readme 8 jaren geleden
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 jaren geleden
what's new.md 60c020ad96 Added feault normals generation for standard material 8 jaren geleden

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.