David Catuhe 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 years ago
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textures a09571b428 TypeScript port done! 11 years ago
babylon.effect.js bffe8deb1f New ```fragmentElement``` parameter to define custom shader for ```BABYLON.ParticleSystem``` constructor 11 years ago
babylon.effect.ts bffe8deb1f New ```fragmentElement``` parameter to define custom shader for ```BABYLON.ParticleSystem``` constructor 11 years ago
babylon.material.js a2605bc6e4 Instances hardware support 11 years ago
babylon.material.ts a2605bc6e4 Instances hardware support 11 years ago
babylon.multiMaterial.js 18d09ec94a Port to Typescript step 3 11 years ago
babylon.multiMaterial.ts 8068325c97 TGA support 11 years ago
babylon.shaderMaterial.js 6899c20502 Fixing JSKompactor.exe 11 years ago
babylon.shaderMaterial.ts 6899c20502 Fixing JSKompactor.exe 11 years ago
babylon.standardMaterial.js 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 years ago
babylon.standardMaterial.ts 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 years ago