David Catuhe 583c5fb50b New Mesh.applyDisplacementMap function 11 yıl önce
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babylon.anaglyphCamera.js ed4ba5a9e0 Changing priorities between rotationQuaternion and rotation when loading/saving 11 yıl önce
babylon.anaglyphCamera.ts ed4ba5a9e0 Changing priorities between rotationQuaternion and rotation when loading/saving 11 yıl önce
babylon.arcRotateCamera.js 54de3e21ba ArcRotateCamera can now check collisions 11 yıl önce
babylon.arcRotateCamera.ts 54de3e21ba ArcRotateCamera can now check collisions 11 yıl önce
babylon.camera.js 32cfe695de Fixing instances loading from Blender 11 yıl önce
babylon.camera.ts a09571b428 TypeScript port done! 11 yıl önce
babylon.deviceOrientationCamera.js a09571b428 TypeScript port done! 11 yıl önce
babylon.deviceOrientationCamera.ts a09571b428 TypeScript port done! 11 yıl önce
babylon.followCamera.js 583c5fb50b New Mesh.applyDisplacementMap function 11 yıl önce
babylon.followCamera.ts 583c5fb50b New Mesh.applyDisplacementMap function 11 yıl önce
babylon.freeCamera.js 71ffc27007 New mesh.renderOutline feature 11 yıl önce
babylon.freeCamera.ts 71ffc27007 New mesh.renderOutline feature 11 yıl önce
babylon.gamepadCamera.js c165c5a387 Fixing bug with multimats shadows 11 yıl önce
babylon.gamepadCamera.ts c165c5a387 Fixing bug with multimats shadows 11 yıl önce
babylon.oculusCamera.js b6a2789961 BABYLON.OculusOrientedCamera was replaced by BABYLON.OculusCamera for better integration into camera system 11 yıl önce
babylon.oculusCamera.ts b6a2789961 BABYLON.OculusOrientedCamera was replaced by BABYLON.OculusCamera for better integration into camera system 11 yıl önce
babylon.targetCamera.js 71ffc27007 New mesh.renderOutline feature 11 yıl önce
babylon.targetCamera.ts 31d8f311ac refactored freeCamera and followCamera to subclass targetCamera 11 yıl önce
babylon.touchCamera.js d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position 11 yıl önce
babylon.touchCamera.ts d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position 11 yıl önce
babylon.virtualJoysticksCamera.js f932db12f8 New onPointerDown for handling mouse over 11 yıl önce
babylon.virtualJoysticksCamera.ts f932db12f8 New onPointerDown for handling mouse over 11 yıl önce