skeletonPropertyGridComponent.tsx 5.5 KB

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  1. import * as React from "react";
  2. import { Observable } from "babylonjs/Misc/observable";
  3. import { PropertyChangedEvent } from "../../../../propertyChangedEvent";
  4. import { LineContainerComponent } from "../../../lineContainerComponent";
  5. import { CheckBoxLineComponent } from "../../../lines/checkBoxLineComponent";
  6. import { TextLineComponent } from "../../../lines/textLineComponent";
  7. import { LockObject } from "../lockObject";
  8. import { GlobalState } from '../../../../globalState';
  9. import { Skeleton } from 'babylonjs/Bones/skeleton';
  10. import { AnimationGridComponent } from '../animations/animationPropertyGridComponent';
  11. import { SkeletonViewer } from 'babylonjs/Debug/skeletonViewer';
  12. import { CustomPropertyGridComponent } from '../customPropertyGridComponent';
  13. interface ISkeletonPropertyGridComponentProps {
  14. globalState: GlobalState;
  15. skeleton: Skeleton,
  16. lockObject: LockObject,
  17. onPropertyChangedObservable?: Observable<PropertyChangedEvent>
  18. }
  19. export class SkeletonPropertyGridComponent extends React.Component<ISkeletonPropertyGridComponentProps> {
  20. private _skeletonViewersEnabled = false;
  21. private _skeletonViewers = new Array<SkeletonViewer>();
  22. constructor(props: ISkeletonPropertyGridComponentProps) {
  23. super(props);
  24. this.checkSkeletonViewerState(this.props);
  25. }
  26. switchSkeletonViewers() {
  27. this._skeletonViewersEnabled = !this._skeletonViewersEnabled;
  28. const scene = this.props.skeleton.getScene();
  29. if (this._skeletonViewersEnabled) {
  30. for (var mesh of scene.meshes) {
  31. if (mesh.skeleton === this.props.skeleton) {
  32. var found = false;
  33. for (var sIndex = 0; sIndex < this._skeletonViewers.length; sIndex++) {
  34. if (this._skeletonViewers[sIndex].skeleton === mesh.skeleton) {
  35. found = true;
  36. break;
  37. }
  38. }
  39. if (found) {
  40. continue;
  41. }
  42. var viewer = new SkeletonViewer(mesh.skeleton, mesh, scene, false, 3, { displayMode:SkeletonViewer.DISPLAY_SPHERE_AND_SPURS });
  43. viewer.isEnabled = true;
  44. this._skeletonViewers.push(viewer);
  45. if (!mesh.reservedDataStore) {
  46. mesh.reservedDataStore = {};
  47. }
  48. mesh.reservedDataStore.skeletonViewer = viewer;
  49. }
  50. }
  51. } else {
  52. for (var index = 0; index < this._skeletonViewers.length; index++) {
  53. this._skeletonViewers[index].mesh.reservedDataStore.skeletonViewer = null;
  54. this._skeletonViewers[index].dispose();
  55. }
  56. this._skeletonViewers = [];
  57. }
  58. }
  59. checkSkeletonViewerState(props: ISkeletonPropertyGridComponentProps) {
  60. const scene = props.skeleton.getScene();
  61. this._skeletonViewers = [];
  62. if (!scene) {
  63. return;
  64. }
  65. for (var mesh of scene.meshes) {
  66. if (mesh.skeleton === props.skeleton && mesh.reservedDataStore && mesh.reservedDataStore.skeletonViewer) {
  67. this._skeletonViewers.push(mesh.reservedDataStore.skeletonViewer);
  68. }
  69. }
  70. this._skeletonViewersEnabled = (this._skeletonViewers.length > 0);
  71. }
  72. shouldComponentUpdate(nextProps: ISkeletonPropertyGridComponentProps) {
  73. if (nextProps.skeleton !== this.props.skeleton) {
  74. this.checkSkeletonViewerState(nextProps);
  75. }
  76. return true;
  77. }
  78. onOverrideMeshLink() {
  79. if (!this.props.globalState.onSelectionChangedObservable) {
  80. return;
  81. }
  82. const skeleton = this.props.skeleton;
  83. this.props.globalState.onSelectionChangedObservable.notifyObservers(skeleton.overrideMesh);
  84. }
  85. render() {
  86. const skeleton = this.props.skeleton;
  87. return (
  88. <div className="pane">
  89. <CustomPropertyGridComponent globalState={this.props.globalState} target={skeleton}
  90. lockObject={this.props.lockObject}
  91. onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  92. <LineContainerComponent globalState={this.props.globalState} title="GENERAL">
  93. <TextLineComponent label="ID" value={skeleton.id} />
  94. <TextLineComponent label="Bone count" value={skeleton.bones.length.toString()} />
  95. {
  96. skeleton.overrideMesh &&
  97. <TextLineComponent label="Override mesh" value={skeleton.overrideMesh.name} onLink={() => this.onOverrideMeshLink()}/>
  98. }
  99. <CheckBoxLineComponent label="Use texture to store matrices" target={skeleton} propertyName="useTextureToStoreBoneMatrices" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  100. <CheckBoxLineComponent label="Debug mode" isSelected={() => this._skeletonViewersEnabled} onSelect={() => this.switchSkeletonViewers()} />
  101. </LineContainerComponent>
  102. <AnimationGridComponent globalState={this.props.globalState} animatable={skeleton} scene={skeleton.getScene()} lockObject={this.props.lockObject} />
  103. </div>
  104. );
  105. }
  106. }