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- (function webpackUniversalModuleDefinition(root, factory) {
- if(typeof exports === 'object' && typeof module === 'object')
- module.exports = factory(require("babylonjs"));
- else if(typeof define === 'function' && define.amd)
- define("babylonjs-loaders", ["babylonjs"], factory);
- else if(typeof exports === 'object')
- exports["babylonjs-loaders"] = factory(require("babylonjs"));
- else
- root["LOADERS"] = factory(root["BABYLON"]);
- })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__) {
- return /******/ (function(modules) { // webpackBootstrap
- /******/ // The module cache
- /******/ var installedModules = {};
- /******/
- /******/ // The require function
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- /******/
- /******/ // Check if module is in cache
- /******/ if(installedModules[moduleId]) {
- /******/ return installedModules[moduleId].exports;
- /******/ }
- /******/ // Create a new module (and put it into the cache)
- /******/ var module = installedModules[moduleId] = {
- /******/ i: moduleId,
- /******/ l: false,
- /******/ exports: {}
- /******/ };
- /******/
- /******/ // Execute the module function
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- /******/
- /******/ // Flag the module as loaded
- /******/ module.l = true;
- /******/
- /******/ // Return the exports of the module
- /******/ return module.exports;
- /******/ }
- /******/
- /******/
- /******/ // expose the modules object (__webpack_modules__)
- /******/ __webpack_require__.m = modules;
- /******/
- /******/ // expose the module cache
- /******/ __webpack_require__.c = installedModules;
- /******/
- /******/ // define getter function for harmony exports
- /******/ __webpack_require__.d = function(exports, name, getter) {
- /******/ if(!__webpack_require__.o(exports, name)) {
- /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
- /******/ }
- /******/ };
- /******/
- /******/ // define __esModule on exports
- /******/ __webpack_require__.r = function(exports) {
- /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
- /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
- /******/ }
- /******/ Object.defineProperty(exports, '__esModule', { value: true });
- /******/ };
- /******/
- /******/ // create a fake namespace object
- /******/ // mode & 1: value is a module id, require it
- /******/ // mode & 2: merge all properties of value into the ns
- /******/ // mode & 4: return value when already ns object
- /******/ // mode & 8|1: behave like require
- /******/ __webpack_require__.t = function(value, mode) {
- /******/ if(mode & 1) value = __webpack_require__(value);
- /******/ if(mode & 8) return value;
- /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
- /******/ var ns = Object.create(null);
- /******/ __webpack_require__.r(ns);
- /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
- /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
- /******/ return ns;
- /******/ };
- /******/
- /******/ // getDefaultExport function for compatibility with non-harmony modules
- /******/ __webpack_require__.n = function(module) {
- /******/ var getter = module && module.__esModule ?
- /******/ function getDefault() { return module['default']; } :
- /******/ function getModuleExports() { return module; };
- /******/ __webpack_require__.d(getter, 'a', getter);
- /******/ return getter;
- /******/ };
- /******/
- /******/ // Object.prototype.hasOwnProperty.call
- /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
- /******/
- /******/ // __webpack_public_path__
- /******/ __webpack_require__.p = "";
- /******/
- /******/
- /******/ // Load entry module and return exports
- /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-glTF1FileLoader.ts");
- /******/ })
- /************************************************************************/
- /******/ ({
- /***/ "../../node_modules/tslib/tslib.es6.js":
- /*!***********************************************************!*\
- !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
- \***********************************************************/
- /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
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- /*! *****************************************************************************
- Copyright (c) Microsoft Corporation.
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted.
- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- PERFORMANCE OF THIS SOFTWARE.
- ***************************************************************************** */
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- \***********************************/
- /*! no static exports found */
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- // We return undefined, instead of nothing here, so it's
- // easier to handle this case. if(!global) { ...}
- module.exports = g;
- /***/ }),
- /***/ "./glTF/1.0/glTFBinaryExtension.ts":
- /*!*****************************************!*\
- !*** ./glTF/1.0/glTFBinaryExtension.ts ***!
- \*****************************************/
- /*! exports provided: GLTFBinaryExtension */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFBinaryExtension", function() { return GLTFBinaryExtension; });
- /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
- /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
- /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
- var BinaryExtensionBufferName = "binary_glTF";
- /** @hidden */
- var GLTFBinaryExtension = /** @class */ (function (_super) {
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GLTFBinaryExtension, _super);
- function GLTFBinaryExtension() {
- return _super.call(this, "KHR_binary_glTF") || this;
- }
- GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- var extensionsUsed = data.json.extensionsUsed;
- if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
- return false;
- }
- this._bin = data.bin;
- onSuccess(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].CreateRuntime(data.json, scene, rootUrl));
- return true;
- };
- GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
- return false;
- }
- if (id !== BinaryExtensionBufferName) {
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- }
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- };
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- var texture = gltfRuntime.textures[id];
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- }
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- onSuccess(buffer);
- return true;
- };
- GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- var shader = gltfRuntime.shaders[id];
- if (!shader.extensions || !(this.name in shader.extensions)) {
- return false;
- }
- var binaryExtensionShader = shader.extensions[this.name];
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- var shaderBytes = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__["EComponentType"].UNSIGNED_BYTE);
- setTimeout(function () {
- var shaderString = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].DecodeBufferToText(shaderBytes);
- onSuccess(shaderString);
- });
- return true;
- };
- return GLTFBinaryExtension;
- }(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]));
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(new GLTFBinaryExtension());
- /***/ }),
- /***/ "./glTF/1.0/glTFLoader.ts":
- /*!********************************!*\
- !*** ./glTF/1.0/glTFLoader.ts ***!
- \********************************/
- /*! exports provided: GLTFLoaderBase, GLTFLoader, GLTFLoaderExtension */
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- "use strict";
- __webpack_require__.r(__webpack_exports__);
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- /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
- /**
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- var ETokenType;
- (function (ETokenType) {
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- ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN";
- ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT";
- })(ETokenType || (ETokenType = {}));
- var Tokenizer = /** @class */ (function () {
- function Tokenizer(toParse) {
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- this.currentToken = ETokenType.UNKNOWN;
- this.currentIdentifier = "";
- this.currentString = "";
- this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/;
- this._toParse = toParse;
- this._maxPos = toParse.length;
- }
- Tokenizer.prototype.getNextToken = function () {
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- this.currentString = this.read();
- this.currentToken = ETokenType.UNKNOWN;
- if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
- this.currentToken = ETokenType.IDENTIFIER;
- this.currentIdentifier = this.currentString;
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- };
- return Tokenizer;
- }());
- /**
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- var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
- var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
- var glTFAnimationPaths = ["translation", "rotation", "scale"];
- var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
- /**
- * Parse
- */
- var parseBuffers = function (parsedBuffers, gltfRuntime) {
- for (var buf in parsedBuffers) {
- var parsedBuffer = parsedBuffers[buf];
- gltfRuntime.buffers[buf] = parsedBuffer;
- gltfRuntime.buffersCount++;
- }
- };
- var parseShaders = function (parsedShaders, gltfRuntime) {
- for (var sha in parsedShaders) {
- var parsedShader = parsedShaders[sha];
- gltfRuntime.shaders[sha] = parsedShader;
- gltfRuntime.shaderscount++;
- }
- };
- var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
- for (var object in parsedObjects) {
- var parsedObject = parsedObjects[object];
- gltfRuntime[runtimeProperty][object] = parsedObject;
- }
- };
- /**
- * Utils
- */
- var normalizeUVs = function (buffer) {
- if (!buffer) {
- return;
- }
- for (var i = 0; i < buffer.length / 2; i++) {
- buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
- }
- };
- var getAttribute = function (attributeParameter) {
- if (attributeParameter.semantic === "NORMAL") {
- return "normal";
- }
- else if (attributeParameter.semantic === "POSITION") {
- return "position";
- }
- else if (attributeParameter.semantic === "JOINT") {
- return "matricesIndices";
- }
- else if (attributeParameter.semantic === "WEIGHT") {
- return "matricesWeights";
- }
- else if (attributeParameter.semantic === "COLOR") {
- return "color";
- }
- else if (attributeParameter.semantic && attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(attributeParameter.semantic.split("_")[1]);
- return "uv" + (channel === 0 ? "" : channel + 1);
- }
- return null;
- };
- /**
- * Loads and creates animations
- */
- var loadAnimations = function (gltfRuntime) {
- for (var anim in gltfRuntime.animations) {
- var animation = gltfRuntime.animations[anim];
- if (!animation.channels || !animation.samplers) {
- continue;
- }
- var lastAnimation = null;
- for (var i = 0; i < animation.channels.length; i++) {
- // Get parameters and load buffers
- var channel = animation.channels[i];
- var sampler = animation.samplers[channel.sampler];
- if (!sampler) {
- continue;
- }
- var inputData = null;
- var outputData = null;
- if (animation.parameters) {
- inputData = animation.parameters[sampler.input];
- outputData = animation.parameters[sampler.output];
- }
- else {
- inputData = sampler.input;
- outputData = sampler.output;
- }
- var bufferInput = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
- var bufferOutput = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
- var targetID = channel.target.id;
- var targetNode = gltfRuntime.scene.getNodeByID(targetID);
- if (targetNode === null) {
- targetNode = gltfRuntime.scene.getNodeByName(targetID);
- }
- if (targetNode === null) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to");
- continue;
- }
- var isBone = targetNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"];
- // Get target path (position, rotation or scaling)
- var targetPath = channel.target.path;
- var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
- if (targetPathIndex !== -1) {
- targetPath = babylonAnimationPaths[targetPathIndex];
- }
- // Determine animation type
- var animationType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_MATRIX;
- if (!isBone) {
- if (targetPath === "rotationQuaternion") {
- animationType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_QUATERNION;
- targetNode.rotationQuaternion = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
- }
- else {
- animationType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_VECTOR3;
- }
- }
- // Create animation and key frames
- var babylonAnimation = null;
- var keys = [];
- var arrayOffset = 0;
- var modifyKey = false;
- if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
- babylonAnimation = lastAnimation;
- modifyKey = true;
- }
- if (!modifyKey) {
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- babylonAnimation = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"](anim, isBone ? "_matrix" : targetPath, 1, animationType, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONLOOPMODE_CYCLE);
- gltfRuntime.scene._blockEntityCollection = false;
- }
- // For each frame
- for (var j = 0; j < bufferInput.length; j++) {
- var value = null;
- if (targetPath === "rotationQuaternion") { // VEC4
- value = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
- arrayOffset += 4;
- }
- else { // Position and scaling are VEC3
- value = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
- arrayOffset += 3;
- }
- if (isBone) {
- var bone = targetNode;
- var translation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
- var rotationQuaternion = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
- var scaling = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
- // Warning on decompose
- var mat = bone.getBaseMatrix();
- if (modifyKey && lastAnimation) {
- mat = lastAnimation.getKeys()[j].value;
- }
- mat.decompose(scaling, rotationQuaternion, translation);
- if (targetPath === "position") {
- translation = value;
- }
- else if (targetPath === "rotationQuaternion") {
- rotationQuaternion = value;
- }
- else {
- scaling = value;
- }
- value = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Compose(scaling, rotationQuaternion, translation);
- }
- if (!modifyKey) {
- keys.push({
- frame: bufferInput[j],
- value: value
- });
- }
- else if (lastAnimation) {
- lastAnimation.getKeys()[j].value = value;
- }
- }
- // Finish
- if (!modifyKey && babylonAnimation) {
- babylonAnimation.setKeys(keys);
- targetNode.animations.push(babylonAnimation);
- }
- lastAnimation = babylonAnimation;
- gltfRuntime.scene.stopAnimation(targetNode);
- gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
- }
- }
- };
- /**
- * Returns the bones transformation matrix
- */
- var configureBoneTransformation = function (node) {
- var mat = null;
- if (node.translation || node.rotation || node.scale) {
- var scale = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.scale || [1, 1, 1]);
- var rotation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(node.rotation || [0, 0, 0, 1]);
- var position = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.translation || [0, 0, 0]);
- mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Compose(scale, rotation, position);
- }
- else {
- mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].FromArray(node.matrix);
- }
- return mat;
- };
- /**
- * Returns the parent bone
- */
- var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
- // Try to find
- for (var i = 0; i < newSkeleton.bones.length; i++) {
- if (newSkeleton.bones[i].name === jointName) {
- return newSkeleton.bones[i];
- }
- }
- // Not found, search in gltf nodes
- var nodes = gltfRuntime.nodes;
- for (var nde in nodes) {
- var node = nodes[nde];
- if (!node.jointName) {
- continue;
- }
- var children = node.children;
- for (var i = 0; i < children.length; i++) {
- var child = gltfRuntime.nodes[children[i]];
- if (!child.jointName) {
- continue;
- }
- if (child.jointName === jointName) {
- var mat = configureBoneTransformation(node);
- var bone = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
- bone.id = nde;
- return bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the appropriate root node
- */
- var getNodeToRoot = function (nodesToRoot, id) {
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- for (var j = 0; j < nodeToRoot.node.children.length; j++) {
- var child = nodeToRoot.node.children[j];
- if (child === id) {
- return nodeToRoot.bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the node with the joint name
- */
- var getJointNode = function (gltfRuntime, jointName) {
- var nodes = gltfRuntime.nodes;
- var node = nodes[jointName];
- if (node) {
- return {
- node: node,
- id: jointName
- };
- }
- for (var nde in nodes) {
- node = nodes[nde];
- if (node.jointName === jointName) {
- return {
- node: node,
- id: nde
- };
- }
- }
- return null;
- };
- /**
- * Checks if a nodes is in joints
- */
- var nodeIsInJoints = function (skins, id) {
- for (var i = 0; i < skins.jointNames.length; i++) {
- if (skins.jointNames[i] === id) {
- return true;
- }
- }
- return false;
- };
- /**
- * Fills the nodes to root for bones and builds hierarchy
- */
- var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
- // Creates nodes for root
- for (var nde in gltfRuntime.nodes) {
- var node = gltfRuntime.nodes[nde];
- var id = nde;
- if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
- continue;
- }
- // Create node to root bone
- var mat = configureBoneTransformation(node);
- var bone = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.name || "", newSkeleton, null, mat);
- bone.id = id;
- nodesToRoot.push({ bone: bone, node: node, id: id });
- }
- // Parenting
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- var children = nodeToRoot.node.children;
- for (var j = 0; j < children.length; j++) {
- var child = null;
- for (var k = 0; k < nodesToRoot.length; k++) {
- if (nodesToRoot[k].id === children[j]) {
- child = nodesToRoot[k];
- break;
- }
- }
- if (child) {
- child.bone._parent = nodeToRoot.bone;
- nodeToRoot.bone.children.push(child.bone);
- }
- }
- }
- };
- /**
- * Imports a skeleton
- */
- var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
- if (!newSkeleton) {
- newSkeleton = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Skeleton"](skins.name || "", "", gltfRuntime.scene);
- }
- if (!skins.babylonSkeleton) {
- return newSkeleton;
- }
- // Find the root bones
- var nodesToRoot = [];
- var nodesToRootToAdd = [];
- getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
- newSkeleton.bones = [];
- // Joints
- for (var i = 0; i < skins.jointNames.length; i++) {
- var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
- if (!jointNode) {
- continue;
- }
- var node = jointNode.node;
- if (!node) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Joint named " + skins.jointNames[i] + " does not exist");
- continue;
- }
- var id = jointNode.id;
- // Optimize, if the bone already exists...
- var existingBone = gltfRuntime.scene.getBoneByID(id);
- if (existingBone) {
- newSkeleton.bones.push(existingBone);
- continue;
- }
- // Search for parent bone
- var foundBone = false;
- var parentBone = null;
- for (var j = 0; j < i; j++) {
- var jointNode_1 = getJointNode(gltfRuntime, skins.jointNames[j]);
- if (!jointNode_1) {
- continue;
- }
- var joint = jointNode_1.node;
- if (!joint) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
- continue;
- }
- var children = joint.children;
- if (!children) {
- continue;
- }
- foundBone = false;
- for (var k = 0; k < children.length; k++) {
- if (children[k] === id) {
- parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
- foundBone = true;
- break;
- }
- }
- if (foundBone) {
- break;
- }
- }
- // Create bone
- var mat = configureBoneTransformation(node);
- if (!parentBone && nodesToRoot.length > 0) {
- parentBone = getNodeToRoot(nodesToRoot, id);
- if (parentBone) {
- if (nodesToRootToAdd.indexOf(parentBone) === -1) {
- nodesToRootToAdd.push(parentBone);
- }
- }
- }
- var bone = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.jointName || "", newSkeleton, parentBone, mat);
- bone.id = id;
- }
- // Polish
- var bones = newSkeleton.bones;
- newSkeleton.bones = [];
- for (var i = 0; i < skins.jointNames.length; i++) {
- var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
- if (!jointNode) {
- continue;
- }
- for (var j = 0; j < bones.length; j++) {
- if (bones[j].id === jointNode.id) {
- newSkeleton.bones.push(bones[j]);
- break;
- }
- }
- }
- newSkeleton.prepare();
- // Finish
- for (var i = 0; i < nodesToRootToAdd.length; i++) {
- newSkeleton.bones.push(nodesToRootToAdd[i]);
- }
- return newSkeleton;
- };
- /**
- * Imports a mesh and its geometries
- */
- var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
- if (!newMesh) {
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- newMesh = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"](node.name || "", gltfRuntime.scene);
- gltfRuntime.scene._blockEntityCollection = false;
- newMesh.id = id;
- }
- if (!node.babylonNode) {
- return newMesh;
- }
- var subMaterials = [];
- var vertexData = null;
- var verticesStarts = new Array();
- var verticesCounts = new Array();
- var indexStarts = new Array();
- var indexCounts = new Array();
- for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
- var meshID = meshes[meshIndex];
- var mesh = gltfRuntime.meshes[meshID];
- if (!mesh) {
- continue;
- }
- // Positions, normals and UVs
- for (var i = 0; i < mesh.primitives.length; i++) {
- // Temporary vertex data
- var tempVertexData = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexData"]();
- var primitive = mesh.primitives[i];
- if (primitive.mode !== 4) {
- // continue;
- }
- var attributes = primitive.attributes;
- var accessor = null;
- var buffer = null;
- // Set positions, normal and uvs
- for (var semantic in attributes) {
- // Link accessor and buffer view
- accessor = gltfRuntime.accessors[attributes[semantic]];
- buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, accessor);
- if (semantic === "NORMAL") {
- tempVertexData.normals = new Float32Array(buffer.length);
- tempVertexData.normals.set(buffer);
- }
- else if (semantic === "POSITION") {
- if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].HomogeneousCoordinates) {
- tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
- for (var j = 0; j < buffer.length; j += 4) {
- tempVertexData.positions[j] = buffer[j];
- tempVertexData.positions[j + 1] = buffer[j + 1];
- tempVertexData.positions[j + 2] = buffer[j + 2];
- }
- }
- else {
- tempVertexData.positions = new Float32Array(buffer.length);
- tempVertexData.positions.set(buffer);
- }
- verticesCounts.push(tempVertexData.positions.length);
- }
- else if (semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(semantic.split("_")[1]);
- var uvKind = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind + (channel === 0 ? "" : (channel + 1));
- var uvs = new Float32Array(buffer.length);
- uvs.set(buffer);
- normalizeUVs(uvs);
- tempVertexData.set(uvs, uvKind);
- }
- else if (semantic === "JOINT") {
- tempVertexData.matricesIndices = new Float32Array(buffer.length);
- tempVertexData.matricesIndices.set(buffer);
- }
- else if (semantic === "WEIGHT") {
- tempVertexData.matricesWeights = new Float32Array(buffer.length);
- tempVertexData.matricesWeights.set(buffer);
- }
- else if (semantic === "COLOR") {
- tempVertexData.colors = new Float32Array(buffer.length);
- tempVertexData.colors.set(buffer);
- }
- }
- // Indices
- accessor = gltfRuntime.accessors[primitive.indices];
- if (accessor) {
- buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, accessor);
- tempVertexData.indices = new Int32Array(buffer.length);
- tempVertexData.indices.set(buffer);
- indexCounts.push(tempVertexData.indices.length);
- }
- else {
- // Set indices on the fly
- var indices = [];
- for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
- indices.push(j);
- }
- tempVertexData.indices = new Int32Array(indices);
- indexCounts.push(tempVertexData.indices.length);
- }
- if (!vertexData) {
- vertexData = tempVertexData;
- }
- else {
- vertexData.merge(tempVertexData);
- }
- // Sub material
- var material_1 = gltfRuntime.scene.getMaterialByID(primitive.material);
- subMaterials.push(material_1 === null ? _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetDefaultMaterial(gltfRuntime.scene) : material_1);
- // Update vertices start and index start
- verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
- indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
- }
- }
- var material;
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- if (subMaterials.length > 1) {
- material = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["MultiMaterial"]("multimat" + id, gltfRuntime.scene);
- material.subMaterials = subMaterials;
- }
- else {
- material = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]("multimat" + id, gltfRuntime.scene);
- }
- if (subMaterials.length === 1) {
- material = subMaterials[0];
- }
- if (!newMesh.material) {
- newMesh.material = material;
- }
- // Apply geometry
- new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Geometry"](id, gltfRuntime.scene, vertexData, false, newMesh);
- newMesh.computeWorldMatrix(true);
- gltfRuntime.scene._blockEntityCollection = false;
- // Apply submeshes
- newMesh.subMeshes = [];
- var index = 0;
- for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
- var meshID = meshes[meshIndex];
- var mesh = gltfRuntime.meshes[meshID];
- if (!mesh) {
- continue;
- }
- for (var i = 0; i < mesh.primitives.length; i++) {
- if (mesh.primitives[i].mode !== 4) {
- //continue;
- }
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["SubMesh"].AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
- index++;
- }
- }
- // Finish
- return newMesh;
- };
- /**
- * Configure node transformation from position, rotation and scaling
- */
- var configureNode = function (newNode, position, rotation, scaling) {
- if (newNode.position) {
- newNode.position = position;
- }
- if (newNode.rotationQuaternion || newNode.rotation) {
- newNode.rotationQuaternion = rotation;
- }
- if (newNode.scaling) {
- newNode.scaling = scaling;
- }
- };
- /**
- * Configures node from transformation matrix
- */
- var configureNodeFromMatrix = function (newNode, node, parent) {
- if (node.matrix) {
- var position = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
- var rotation = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
- var scaling = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
- var mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].FromArray(node.matrix);
- mat.decompose(scaling, rotation, position);
- configureNode(newNode, position, rotation, scaling);
- }
- else if (node.translation && node.rotation && node.scale) {
- configureNode(newNode, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.translation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(node.rotation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.scale));
- }
- newNode.computeWorldMatrix(true);
- };
- /**
- * Imports a node
- */
- var importNode = function (gltfRuntime, node, id, parent) {
- var lastNode = null;
- if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
- if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
- return null;
- }
- }
- // Meshes
- if (node.skin) {
- if (node.meshes) {
- var skin = gltfRuntime.skins[node.skin];
- var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
- newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin);
- if (newMesh.skeleton === null) {
- newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
- if (!skin.babylonSkeleton) {
- skin.babylonSkeleton = newMesh.skeleton;
- }
- }
- lastNode = newMesh;
- }
- }
- else if (node.meshes) {
- /**
- * Improve meshes property
- */
- var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
- lastNode = newMesh;
- }
- // Lights
- else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
- var light = gltfRuntime.lights[node.light];
- if (light) {
- if (light.type === "ambient") {
- var ambienLight = light[light.type];
- var hemiLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["HemisphericLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
- hemiLight.name = node.name || "";
- if (ambienLight.color) {
- hemiLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(ambienLight.color);
- }
- lastNode = hemiLight;
- }
- else if (light.type === "directional") {
- var directionalLight = light[light.type];
- var dirLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["DirectionalLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
- dirLight.name = node.name || "";
- if (directionalLight.color) {
- dirLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(directionalLight.color);
- }
- lastNode = dirLight;
- }
- else if (light.type === "point") {
- var pointLight = light[light.type];
- var ptLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["PointLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
- ptLight.name = node.name || "";
- if (pointLight.color) {
- ptLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(pointLight.color);
- }
- lastNode = ptLight;
- }
- else if (light.type === "spot") {
- var spotLight = light[light.type];
- var spLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["SpotLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), 0, 0, gltfRuntime.scene);
- spLight.name = node.name || "";
- if (spotLight.color) {
- spLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(spotLight.color);
- }
- if (spotLight.fallOfAngle) {
- spLight.angle = spotLight.fallOfAngle;
- }
- if (spotLight.fallOffExponent) {
- spLight.exponent = spotLight.fallOffExponent;
- }
- lastNode = spLight;
- }
- }
- }
- // Cameras
- else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
- var camera = gltfRuntime.cameras[node.camera];
- if (camera) {
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- if (camera.type === "orthographic") {
- var orthoCamera = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["FreeCamera"](node.camera, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene, false);
- orthoCamera.name = node.name || "";
- orthoCamera.mode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Camera"].ORTHOGRAPHIC_CAMERA;
- orthoCamera.attachControl(gltfRuntime.scene.getEngine().getInputElement());
- lastNode = orthoCamera;
- }
- else if (camera.type === "perspective") {
- var perspectiveCamera = camera[camera.type];
- var persCamera = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["FreeCamera"](node.camera, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene, false);
- persCamera.name = node.name || "";
- persCamera.attachControl(gltfRuntime.scene.getEngine().getInputElement());
- if (!perspectiveCamera.aspectRatio) {
- perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
- }
- if (perspectiveCamera.znear && perspectiveCamera.zfar) {
- persCamera.maxZ = perspectiveCamera.zfar;
- persCamera.minZ = perspectiveCamera.znear;
- }
- lastNode = persCamera;
- }
- gltfRuntime.scene._blockEntityCollection = false;
- }
- }
- // Empty node
- if (!node.jointName) {
- if (node.babylonNode) {
- return node.babylonNode;
- }
- else if (lastNode === null) {
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- var dummy = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"](node.name || "", gltfRuntime.scene);
- gltfRuntime.scene._blockEntityCollection = false;
- node.babylonNode = dummy;
- lastNode = dummy;
- }
- }
- if (lastNode !== null) {
- if (node.matrix && lastNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"]) {
- configureNodeFromMatrix(lastNode, node, parent);
- }
- else {
- var translation = node.translation || [0, 0, 0];
- var rotation = node.rotation || [0, 0, 0, 1];
- var scale = node.scale || [1, 1, 1];
- configureNode(lastNode, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(translation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(rotation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(scale));
- }
- lastNode.updateCache(true);
- node.babylonNode = lastNode;
- }
- return lastNode;
- };
- /**
- * Traverses nodes and creates them
- */
- var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
- if (meshIncluded === void 0) { meshIncluded = false; }
- var node = gltfRuntime.nodes[id];
- var newNode = null;
- if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
- if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) {
- meshIncluded = true;
- }
- else {
- meshIncluded = false;
- }
- }
- else {
- meshIncluded = true;
- }
- if (!node.jointName && meshIncluded) {
- newNode = importNode(gltfRuntime, node, id, parent);
- if (newNode !== null) {
- newNode.id = id;
- newNode.parent = parent;
- }
- }
- if (node.children) {
- for (var i = 0; i < node.children.length; i++) {
- traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
- }
- }
- };
- /**
- * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
- */
- var postLoad = function (gltfRuntime) {
- // Nodes
- var currentScene = gltfRuntime.currentScene;
- if (currentScene) {
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- else {
- for (var thing in gltfRuntime.scenes) {
- currentScene = gltfRuntime.scenes[thing];
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- }
- // Set animations
- loadAnimations(gltfRuntime);
- for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
- var skeleton = gltfRuntime.scene.skeletons[i];
- gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
- }
- };
- /**
- * onBind shaderrs callback to set uniforms and matrices
- */
- var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
- var materialValues = material.values || technique.parameters;
- for (var unif in unTreatedUniforms) {
- var uniform = unTreatedUniforms[unif];
- var type = uniform.type;
- if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT2 || type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT3 || type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT4) {
- if (uniform.semantic && !uniform.source && !uniform.node) {
- _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
- }
- else if (uniform.semantic && (uniform.source || uniform.node)) {
- var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
- if (source === null) {
- source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node || "");
- }
- if (source === null) {
- continue;
- }
- _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
- }
- }
- else {
- var value = materialValues[technique.uniforms[unif]];
- if (!value) {
- continue;
- }
- if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
- var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
- if (texture === null || texture === undefined) {
- continue;
- }
- shaderMaterial.getEffect().setTexture(unif, texture);
- }
- else {
- _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetUniform((shaderMaterial.getEffect()), unif, value, type);
- }
- }
- }
- onSuccess(shaderMaterial);
- };
- /**
- * Prepare uniforms to send the only one time
- * Loads the appropriate textures
- */
- var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
- var materialValues = material.values || technique.parameters;
- var techniqueUniforms = technique.uniforms;
- /**
- * Prepare values here (not matrices)
- */
- for (var unif in unTreatedUniforms) {
- var uniform = unTreatedUniforms[unif];
- var type = uniform.type;
- var value = materialValues[techniqueUniforms[unif]];
- if (value === undefined) {
- // In case the value is the same for all materials
- value = uniform.value;
- }
- if (!value) {
- continue;
- }
- var onLoadTexture = function (uniformName) {
- return function (texture) {
- if (uniform.value && uniformName) {
- // Static uniform
- shaderMaterial.setTexture(uniformName, texture);
- delete unTreatedUniforms[uniformName];
- }
- };
- };
- // Texture (sampler2D)
- if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
- GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); });
- }
- // Others
- else {
- if (uniform.value && _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
- // Static uniform
- delete unTreatedUniforms[unif];
- }
- }
- }
- };
- /**
- * Shader compilation failed
- */
- var onShaderCompileError = function (program, shaderMaterial, onError) {
- return function (effect, error) {
- shaderMaterial.dispose(true);
- onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
- };
- };
- /**
- * Shader compilation success
- */
- var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
- return function (_) {
- prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
- shaderMaterial.onBind = function (mesh) {
- onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
- };
- };
- };
- /**
- * Returns the appropriate uniform if already handled by babylon
- */
- var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
- for (var unif in technique.uniforms) {
- var uniform = technique.uniforms[unif];
- var uniformParameter = technique.parameters[uniform];
- if (tokenizer.currentIdentifier === unif) {
- if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
- var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
- if (transformIndex !== -1) {
- delete unTreatedUniforms[unif];
- return babylonTransforms[transformIndex];
- }
- }
- }
- }
- return tokenizer.currentIdentifier;
- };
- /**
- * All shaders loaded. Create materials one by one
- */
- var importMaterials = function (gltfRuntime) {
- // Create materials
- for (var mat in gltfRuntime.materials) {
- GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
- }
- };
- /**
- * Implementation of the base glTF spec
- * @hidden
- */
- var GLTFLoaderBase = /** @class */ (function () {
- function GLTFLoaderBase() {
- }
- GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) {
- var gltfRuntime = {
- extensions: {},
- accessors: {},
- buffers: {},
- bufferViews: {},
- meshes: {},
- lights: {},
- cameras: {},
- nodes: {},
- images: {},
- textures: {},
- shaders: {},
- programs: {},
- samplers: {},
- techniques: {},
- materials: {},
- animations: {},
- skins: {},
- extensionsUsed: [],
- scenes: {},
- buffersCount: 0,
- shaderscount: 0,
- scene: scene,
- rootUrl: rootUrl,
- loadedBufferCount: 0,
- loadedBufferViews: {},
- loadedShaderCount: 0,
- importOnlyMeshes: false,
- dummyNodes: [],
- forAssetContainer: false
- };
- // Parse
- if (parsedData.extensions) {
- parseObject(parsedData.extensions, "extensions", gltfRuntime);
- }
- if (parsedData.extensionsUsed) {
- parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
- }
- if (parsedData.buffers) {
- parseBuffers(parsedData.buffers, gltfRuntime);
- }
- if (parsedData.bufferViews) {
- parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
- }
- if (parsedData.accessors) {
- parseObject(parsedData.accessors, "accessors", gltfRuntime);
- }
- if (parsedData.meshes) {
- parseObject(parsedData.meshes, "meshes", gltfRuntime);
- }
- if (parsedData.lights) {
- parseObject(parsedData.lights, "lights", gltfRuntime);
- }
- if (parsedData.cameras) {
- parseObject(parsedData.cameras, "cameras", gltfRuntime);
- }
- if (parsedData.nodes) {
- parseObject(parsedData.nodes, "nodes", gltfRuntime);
- }
- if (parsedData.images) {
- parseObject(parsedData.images, "images", gltfRuntime);
- }
- if (parsedData.textures) {
- parseObject(parsedData.textures, "textures", gltfRuntime);
- }
- if (parsedData.shaders) {
- parseShaders(parsedData.shaders, gltfRuntime);
- }
- if (parsedData.programs) {
- parseObject(parsedData.programs, "programs", gltfRuntime);
- }
- if (parsedData.samplers) {
- parseObject(parsedData.samplers, "samplers", gltfRuntime);
- }
- if (parsedData.techniques) {
- parseObject(parsedData.techniques, "techniques", gltfRuntime);
- }
- if (parsedData.materials) {
- parseObject(parsedData.materials, "materials", gltfRuntime);
- }
- if (parsedData.animations) {
- parseObject(parsedData.animations, "animations", gltfRuntime);
- }
- if (parsedData.skins) {
- parseObject(parsedData.skins, "skins", gltfRuntime);
- }
- if (parsedData.scenes) {
- gltfRuntime.scenes = parsedData.scenes;
- }
- if (parsedData.scene && parsedData.scenes) {
- gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
- }
- return gltfRuntime;
- };
- GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- var buffer = gltfRuntime.buffers[id];
- if (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(buffer.uri)) {
- setTimeout(function () { return onSuccess(new Uint8Array(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].DecodeBase64(buffer.uri))); });
- }
- else {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, undefined, true, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- if (!texture || !texture.source) {
- onError("");
- return;
- }
- if (texture.babylonTexture) {
- onSuccess(null);
- return;
- }
- var source = gltfRuntime.images[texture.source];
- if (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(source.uri)) {
- setTimeout(function () { return onSuccess(new Uint8Array(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].DecodeBase64(source.uri))); });
- }
- else {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, undefined, undefined, true, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- if (texture.babylonTexture) {
- onSuccess(texture.babylonTexture);
- return;
- }
- var sampler = gltfRuntime.samplers[texture.sampler];
- var createMipMaps = (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_NEAREST) ||
- (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_LINEAR) ||
- (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_NEAREST) ||
- (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_LINEAR);
- var samplingMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].BILINEAR_SAMPLINGMODE;
- var blob = buffer == null ? new Blob() : new Blob([buffer]);
- var blobURL = URL.createObjectURL(blob);
- var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); };
- var newTexture = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"](blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
- if (sampler.wrapS !== undefined) {
- newTexture.wrapU = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetWrapMode(sampler.wrapS);
- }
- if (sampler.wrapT !== undefined) {
- newTexture.wrapV = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetWrapMode(sampler.wrapT);
- }
- newTexture.name = id;
- texture.babylonTexture = newTexture;
- onSuccess(newTexture);
- };
- GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- var shader = gltfRuntime.shaders[id];
- if (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(shader.uri)) {
- var shaderString = atob(shader.uri.split(",")[1]);
- if (onSuccess) {
- onSuccess(shaderString);
- }
- }
- else {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, function (request) {
- if (request && onError) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- var material = gltfRuntime.materials[id];
- if (!material.technique) {
- if (onError) {
- onError("No technique found.");
- }
- return;
- }
- var technique = gltfRuntime.techniques[material.technique];
- if (!technique) {
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- var defaultMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"](id, gltfRuntime.scene);
- gltfRuntime.scene._blockEntityCollection = false;
- defaultMaterial.diffuseColor = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 0.5, 0.5);
- defaultMaterial.sideOrientation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].CounterClockWiseSideOrientation;
- onSuccess(defaultMaterial);
- return;
- }
- var program = gltfRuntime.programs[technique.program];
- var states = technique.states;
- var vertexShader = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.vertexShader + "VertexShader"];
- var pixelShader = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.fragmentShader + "PixelShader"];
- var newVertexShader = "";
- var newPixelShader = "";
- var vertexTokenizer = new Tokenizer(vertexShader);
- var pixelTokenizer = new Tokenizer(pixelShader);
- var unTreatedUniforms = {};
- var uniforms = [];
- var attributes = [];
- var samplers = [];
- // Fill uniform, sampler2D and attributes
- for (var unif in technique.uniforms) {
- var uniform = technique.uniforms[unif];
- var uniformParameter = technique.parameters[uniform];
- unTreatedUniforms[unif] = uniformParameter;
- if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
- var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
- if (transformIndex !== -1) {
- uniforms.push(babylonTransforms[transformIndex]);
- delete unTreatedUniforms[unif];
- }
- else {
- uniforms.push(unif);
- }
- }
- else if (uniformParameter.type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
- samplers.push(unif);
- }
- else {
- uniforms.push(unif);
- }
- }
- for (var attr in technique.attributes) {
- var attribute = technique.attributes[attr];
- var attributeParameter = technique.parameters[attribute];
- if (attributeParameter.semantic) {
- var name_1 = getAttribute(attributeParameter);
- if (name_1) {
- attributes.push(name_1);
- }
- }
- }
- // Configure vertex shader
- while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
- var tokenType = vertexTokenizer.currentToken;
- if (tokenType !== ETokenType.IDENTIFIER) {
- newVertexShader += vertexTokenizer.currentString;
- continue;
- }
- var foundAttribute = false;
- for (var attr in technique.attributes) {
- var attribute = technique.attributes[attr];
- var attributeParameter = technique.parameters[attribute];
- if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
- newVertexShader += getAttribute(attributeParameter);
- foundAttribute = true;
- break;
- }
- }
- if (foundAttribute) {
- continue;
- }
- newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
- }
- // Configure pixel shader
- while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
- var tokenType = pixelTokenizer.currentToken;
- if (tokenType !== ETokenType.IDENTIFIER) {
- newPixelShader += pixelTokenizer.currentString;
- continue;
- }
- newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
- }
- // Create shader material
- var shaderPath = {
- vertex: program.vertexShader + id,
- fragment: program.fragmentShader + id
- };
- var options = {
- attributes: attributes,
- uniforms: uniforms,
- samplers: samplers,
- needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
- };
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
- var shaderMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["ShaderMaterial"](id, gltfRuntime.scene, shaderPath, options);
- shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
- shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
- shaderMaterial.sideOrientation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].CounterClockWiseSideOrientation;
- if (states && states.functions) {
- var functions = states.functions;
- if (functions.cullFace && functions.cullFace[0] !== _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ECullingType"].BACK) {
- shaderMaterial.backFaceCulling = false;
- }
- var blendFunc = functions.blendFuncSeparate;
- if (blendFunc) {
- if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_ALPHA && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_COMBINE;
- }
- else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_ONEONE;
- }
- else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_ADD;
- }
- else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_COLOR && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_SUBTRACT;
- }
- else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].DST_COLOR && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_MULTIPLY;
- }
- else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_COLOR && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_MAXIMIZED;
- }
- }
- }
- };
- return GLTFLoaderBase;
- }());
- /**
- * glTF V1 Loader
- * @hidden
- */
- var GLTFLoader = /** @class */ (function () {
- function GLTFLoader() {
- this.state = null;
- }
- GLTFLoader.RegisterExtension = function (extension) {
- if (GLTFLoader.Extensions[extension.name]) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Tool with the same name \"" + extension.name + "\" already exists");
- return;
- }
- GLTFLoader.Extensions[extension.name] = extension;
- };
- GLTFLoader.prototype.dispose = function () {
- // do nothing
- };
- GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, forAssetContainer, onSuccess, onProgress, onError) {
- var _this = this;
- scene.useRightHandedSystem = true;
- GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
- gltfRuntime.forAssetContainer = forAssetContainer;
- gltfRuntime.importOnlyMeshes = true;
- if (meshesNames === "") {
- gltfRuntime.importMeshesNames = [];
- }
- else if (typeof meshesNames === "string") {
- gltfRuntime.importMeshesNames = [meshesNames];
- }
- else if (meshesNames && !(meshesNames instanceof Array)) {
- gltfRuntime.importMeshesNames = [meshesNames];
- }
- else {
- gltfRuntime.importMeshesNames = [];
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Argument meshesNames must be of type string or string[]");
- }
- // Create nodes
- _this._createNodes(gltfRuntime);
- var meshes = new Array();
- var skeletons = new Array();
- // Fill arrays of meshes and skeletons
- for (var nde in gltfRuntime.nodes) {
- var node = gltfRuntime.nodes[nde];
- if (node.babylonNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["AbstractMesh"]) {
- meshes.push(node.babylonNode);
- }
- }
- for (var skl in gltfRuntime.skins) {
- var skin = gltfRuntime.skins[skl];
- if (skin.babylonSkeleton instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Skeleton"]) {
- skeletons.push(skin.babylonSkeleton);
- }
- }
- // Load buffers, shaders, materials, etc.
- _this._loadBuffersAsync(gltfRuntime, function () {
- _this._loadShadersAsync(gltfRuntime, function () {
- importMaterials(gltfRuntime);
- postLoad(gltfRuntime);
- if (!_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading && onSuccess) {
- onSuccess(meshes, skeletons);
- }
- });
- }, onProgress);
- if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading && onSuccess) {
- onSuccess(meshes, skeletons);
- }
- }, onError);
- return true;
- };
- /**
- * Imports one or more meshes from a loaded gltf file and adds them to the scene
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
- * @param scene the scene the meshes should be added to
- * @param forAssetContainer defines if the entities must be stored in the scene
- * @param data gltf data containing information of the meshes in a loaded file
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
- */
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, forAssetContainer, data, rootUrl, onProgress) {
- var _this = this;
- return new Promise(function (resolve, reject) {
- _this._importMeshAsync(meshesNames, scene, data, rootUrl, forAssetContainer, function (meshes, skeletons) {
- resolve({
- meshes: meshes,
- particleSystems: [],
- skeletons: skeletons,
- animationGroups: [],
- lights: [],
- transformNodes: []
- });
- }, onProgress, function (message) {
- reject(new Error(message));
- });
- });
- };
- GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, forAssetContainer, onSuccess, onProgress, onError) {
- var _this = this;
- scene.useRightHandedSystem = true;
- GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
- // Load runtime extensios
- GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () {
- // Create nodes
- _this._createNodes(gltfRuntime);
- // Load buffers, shaders, materials, etc.
- _this._loadBuffersAsync(gltfRuntime, function () {
- _this._loadShadersAsync(gltfRuntime, function () {
- importMaterials(gltfRuntime);
- postLoad(gltfRuntime);
- if (!_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading) {
- onSuccess();
- }
- });
- });
- if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading) {
- onSuccess();
- }
- }, onError);
- }, onError);
- };
- /**
- * Imports all objects from a loaded gltf file and adds them to the scene
- * @param scene the scene the objects should be added to
- * @param data gltf data containing information of the meshes in a loaded file
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise which completes when objects have been loaded to the scene
- */
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
- var _this = this;
- return new Promise(function (resolve, reject) {
- _this._loadAsync(scene, data, rootUrl, false, function () {
- resolve();
- }, onProgress, function (message) {
- reject(new Error(message));
- });
- });
- };
- GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
- var hasShaders = false;
- var processShader = function (sha, shader) {
- GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) {
- if (shaderString instanceof ArrayBuffer) {
- return;
- }
- gltfRuntime.loadedShaderCount++;
- if (shaderString) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[sha + (shader.type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EShaderType"].VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
- }
- if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
- onload();
- }
- }, function () {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Error when loading shader program named " + sha + " located at " + shader.uri);
- });
- };
- for (var sha in gltfRuntime.shaders) {
- hasShaders = true;
- var shader = gltfRuntime.shaders[sha];
- if (shader) {
- processShader.bind(this, sha, shader)();
- }
- else {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("No shader named: " + sha);
- }
- }
- if (!hasShaders) {
- onload();
- }
- };
- GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) {
- var hasBuffers = false;
- var processBuffer = function (buf, buffer) {
- GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
- gltfRuntime.loadedBufferCount++;
- if (bufferView) {
- if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
- }
- gltfRuntime.loadedBufferViews[buf] = bufferView;
- }
- if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
- onLoad();
- }
- }, function () {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
- });
- };
- for (var buf in gltfRuntime.buffers) {
- hasBuffers = true;
- var buffer = gltfRuntime.buffers[buf];
- if (buffer) {
- processBuffer.bind(this, buf, buffer)();
- }
- else {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("No buffer named: " + buf);
- }
- }
- if (!hasBuffers) {
- onLoad();
- }
- };
- GLTFLoader.prototype._createNodes = function (gltfRuntime) {
- var currentScene = gltfRuntime.currentScene;
- if (currentScene) {
- // Only one scene even if multiple scenes are defined
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- else {
- // Load all scenes
- for (var thing in gltfRuntime.scenes) {
- currentScene = gltfRuntime.scenes[thing];
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- }
- };
- GLTFLoader.Extensions = {};
- return GLTFLoader;
- }());
- /** @hidden */
- var GLTFLoaderExtension = /** @class */ (function () {
- function GLTFLoaderExtension(name) {
- this._name = name;
- }
- Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
- get: function () {
- return this._name;
- },
- enumerable: false,
- configurable: true
- });
- /**
- * Defines an override for loading the runtime
- * Return true to stop further extensions from loading the runtime
- */
- GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an onverride for creating gltf runtime
- * Return true to stop further extensions from creating the runtime
- */
- GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading buffers
- * Return true to stop further extensions from loading this buffer
- */
- GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- return false;
- };
- /**
- * Defines an override for loading texture buffers
- * Return true to stop further extensions from loading this texture data
- */
- GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for creating textures
- * Return true to stop further extensions from loading this texture
- */
- GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading shader strings
- * Return true to stop further extensions from loading this shader data
- */
- GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading materials
- * Return true to stop further extensions from loading this material
- */
- GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- // ---------
- // Utilities
- // ---------
- GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
- }, function () {
- setTimeout(function () {
- if (!onSuccess) {
- return;
- }
- onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
- });
- });
- };
- GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
- }, function () {
- setTimeout(function () {
- onSuccess();
- });
- });
- };
- GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
- }, function () {
- GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
- });
- };
- GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
- if (buffer) {
- GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- }
- }, onError);
- };
- GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- }, function () {
- GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
- for (var extensionName in GLTFLoader.Extensions) {
- var loaderExtension = GLTFLoader.Extensions[extensionName];
- if (func(loaderExtension)) {
- return;
- }
- }
- defaultFunc();
- };
- return GLTFLoaderExtension;
- }());
- _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"]._CreateGLTF1Loader = function () { return new GLTFLoader(); };
- /***/ }),
- /***/ "./glTF/1.0/glTFLoaderInterfaces.ts":
- /*!******************************************!*\
- !*** ./glTF/1.0/glTFLoaderInterfaces.ts ***!
- \******************************************/
- /*! exports provided: EComponentType, EShaderType, EParameterType, ETextureWrapMode, ETextureFilterType, ETextureFormat, ECullingType, EBlendingFunction */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EComponentType", function() { return EComponentType; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EShaderType", function() { return EShaderType; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EParameterType", function() { return EParameterType; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureWrapMode", function() { return ETextureWrapMode; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureFilterType", function() { return ETextureFilterType; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureFormat", function() { return ETextureFormat; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ECullingType", function() { return ECullingType; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EBlendingFunction", function() { return EBlendingFunction; });
- /**
- * Enums
- * @hidden
- */
- var EComponentType;
- (function (EComponentType) {
- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
- })(EComponentType || (EComponentType = {}));
- /** @hidden */
- var EShaderType;
- (function (EShaderType) {
- EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
- EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
- })(EShaderType || (EShaderType = {}));
- /** @hidden */
- var EParameterType;
- (function (EParameterType) {
- EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
- EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
- EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EParameterType[EParameterType["INT"] = 5124] = "INT";
- EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
- EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
- EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
- EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
- EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
- EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
- EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
- EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
- EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
- EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
- EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
- EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
- EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
- EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
- EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
- EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
- })(EParameterType || (EParameterType = {}));
- /** @hidden */
- var ETextureWrapMode;
- (function (ETextureWrapMode) {
- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
- })(ETextureWrapMode || (ETextureWrapMode = {}));
- /** @hidden */
- var ETextureFilterType;
- (function (ETextureFilterType) {
- ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
- ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
- })(ETextureFilterType || (ETextureFilterType = {}));
- /** @hidden */
- var ETextureFormat;
- (function (ETextureFormat) {
- ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
- ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
- ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
- ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
- ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
- })(ETextureFormat || (ETextureFormat = {}));
- /** @hidden */
- var ECullingType;
- (function (ECullingType) {
- ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
- ECullingType[ECullingType["BACK"] = 1029] = "BACK";
- ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
- })(ECullingType || (ECullingType = {}));
- /** @hidden */
- var EBlendingFunction;
- (function (EBlendingFunction) {
- EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
- EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
- EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
- EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
- EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
- EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
- EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
- EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
- EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
- })(EBlendingFunction || (EBlendingFunction = {}));
- /***/ }),
- /***/ "./glTF/1.0/glTFLoaderUtils.ts":
- /*!*************************************!*\
- !*** ./glTF/1.0/glTFLoaderUtils.ts ***!
- \*************************************/
- /*! exports provided: GLTFUtils */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return GLTFUtils; });
- /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
- /**
- * Utils functions for GLTF
- * @hidden
- */
- var GLTFUtils = /** @class */ (function () {
- function GLTFUtils() {
- }
- /**
- * Sets the given "parameter" matrix
- * @param scene: the Scene object
- * @param source: the source node where to pick the matrix
- * @param parameter: the GLTF technique parameter
- * @param uniformName: the name of the shader's uniform
- * @param shaderMaterial: the shader material
- */
- GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) {
- var mat = null;
- if (parameter.semantic === "MODEL") {
- mat = source.getWorldMatrix();
- }
- else if (parameter.semantic === "PROJECTION") {
- mat = scene.getProjectionMatrix();
- }
- else if (parameter.semantic === "VIEW") {
- mat = scene.getViewMatrix();
- }
- else if (parameter.semantic === "MODELVIEWINVERSETRANSPOSE") {
- mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());
- }
- else if (parameter.semantic === "MODELVIEW") {
- mat = source.getWorldMatrix().multiply(scene.getViewMatrix());
- }
- else if (parameter.semantic === "MODELVIEWPROJECTION") {
- mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());
- }
- else if (parameter.semantic === "MODELINVERSE") {
- mat = source.getWorldMatrix().invert();
- }
- else if (parameter.semantic === "VIEWINVERSE") {
- mat = scene.getViewMatrix().invert();
- }
- else if (parameter.semantic === "PROJECTIONINVERSE") {
- mat = scene.getProjectionMatrix().invert();
- }
- else if (parameter.semantic === "MODELVIEWINVERSE") {
- mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();
- }
- else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") {
- mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();
- }
- else if (parameter.semantic === "MODELINVERSETRANSPOSE") {
- mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Transpose(source.getWorldMatrix().invert());
- }
- else {
- debugger;
- }
- if (mat) {
- switch (parameter.type) {
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT2:
- shaderMaterial.setMatrix2x2(uniformName, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].GetAsMatrix2x2(mat));
- break;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT3:
- shaderMaterial.setMatrix3x3(uniformName, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].GetAsMatrix3x3(mat));
- break;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT4:
- shaderMaterial.setMatrix(uniformName, mat);
- break;
- default: break;
- }
- }
- };
- /**
- * Sets the given "parameter" matrix
- * @param shaderMaterial: the shader material
- * @param uniform: the name of the shader's uniform
- * @param value: the value of the uniform
- * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
- */
- GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) {
- switch (type) {
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT:
- shaderMaterial.setFloat(uniform, value);
- return true;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC2:
- shaderMaterial.setVector2(uniform, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(value));
- return true;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC3:
- shaderMaterial.setVector3(uniform, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(value));
- return true;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC4:
- shaderMaterial.setVector4(uniform, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(value));
- return true;
- default: return false;
- }
- };
- /**
- * Returns the wrap mode of the texture
- * @param mode: the mode value
- */
- GLTFUtils.GetWrapMode = function (mode) {
- switch (mode) {
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].CLAMP_TO_EDGE: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].CLAMP_ADDRESSMODE;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].MIRRORED_REPEAT: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].MIRROR_ADDRESSMODE;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].REPEAT: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
- default: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
- }
- };
- /**
- * Returns the byte stride giving an accessor
- * @param accessor: the GLTF accessor objet
- */
- GLTFUtils.GetByteStrideFromType = function (accessor) {
- // Needs this function since "byteStride" isn't requiered in glTF format
- var type = accessor.type;
- switch (type) {
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- default: return 1;
- }
- };
- /**
- * Returns the texture filter mode giving a mode value
- * @param mode: the filter mode value
- */
- GLTFUtils.GetTextureFilterMode = function (mode) {
- switch (mode) {
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR:
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_NEAREST:
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_LINEAR: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].TRILINEAR_SAMPLINGMODE;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST:
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_NEAREST: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].NEAREST_SAMPLINGMODE;
- default: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].BILINEAR_SAMPLINGMODE;
- }
- };
- GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
- var byteOffset = bufferView.byteOffset + byteOffset;
- var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
- if (byteOffset + byteLength > loadedBufferView.byteLength) {
- throw new Error("Buffer access is out of range");
- }
- var buffer = loadedBufferView.buffer;
- byteOffset += loadedBufferView.byteOffset;
- switch (componentType) {
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].BYTE: return new Int8Array(buffer, byteOffset, byteLength);
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength);
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].SHORT: return new Int16Array(buffer, byteOffset, byteLength);
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength);
- default: return new Float32Array(buffer, byteOffset, byteLength);
- }
- };
- /**
- * Returns a buffer from its accessor
- * @param gltfRuntime: the GLTF runtime
- * @param accessor: the GLTF accessor
- */
- GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) {
- var bufferView = gltfRuntime.bufferViews[accessor.bufferView];
- var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
- return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
- };
- /**
- * Decodes a buffer view into a string
- * @param view: the buffer view
- */
- GLTFUtils.DecodeBufferToText = function (view) {
- var result = "";
- var length = view.byteLength;
- for (var i = 0; i < length; ++i) {
- result += String.fromCharCode(view[i]);
- }
- return result;
- };
- /**
- * Returns the default material of gltf. Related to
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
- * @param scene: the Babylon.js scene
- */
- GLTFUtils.GetDefaultMaterial = function (scene) {
- if (!GLTFUtils._DefaultMaterial) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["GLTFDefaultMaterialVertexShader"] = [
- "precision highp float;",
- "",
- "uniform mat4 worldView;",
- "uniform mat4 projection;",
- "",
- "attribute vec3 position;",
- "",
- "void main(void)",
- "{",
- " gl_Position = projection * worldView * vec4(position, 1.0);",
- "}"
- ].join("\n");
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["GLTFDefaultMaterialPixelShader"] = [
- "precision highp float;",
- "",
- "uniform vec4 u_emission;",
- "",
- "void main(void)",
- "{",
- " gl_FragColor = u_emission;",
- "}"
- ].join("\n");
- var shaderPath = {
- vertex: "GLTFDefaultMaterial",
- fragment: "GLTFDefaultMaterial"
- };
- var options = {
- attributes: ["position"],
- uniforms: ["worldView", "projection", "u_emission"],
- samplers: new Array(),
- needAlphaBlending: false
- };
- GLTFUtils._DefaultMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["ShaderMaterial"]("GLTFDefaultMaterial", scene, shaderPath, options);
- GLTFUtils._DefaultMaterial.setColor4("u_emission", new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color4"](0.5, 0.5, 0.5, 1.0));
- }
- return GLTFUtils._DefaultMaterial;
- };
- // The GLTF default material
- GLTFUtils._DefaultMaterial = null;
- return GLTFUtils;
- }());
- /***/ }),
- /***/ "./glTF/1.0/glTFMaterialsCommonExtension.ts":
- /*!**************************************************!*\
- !*** ./glTF/1.0/glTFMaterialsCommonExtension.ts ***!
- \**************************************************/
- /*! exports provided: GLTFMaterialsCommonExtension */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return GLTFMaterialsCommonExtension; });
- /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__);
- /** @hidden */
- var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GLTFMaterialsCommonExtension, _super);
- function GLTFMaterialsCommonExtension() {
- return _super.call(this, "KHR_materials_common") || this;
- }
- GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- if (!gltfRuntime.extensions) {
- return false;
- }
- var extension = gltfRuntime.extensions[this.name];
- if (!extension) {
- return false;
- }
- // Create lights
- var lights = extension.lights;
- if (lights) {
- for (var thing in lights) {
- var light = lights[thing];
- switch (light.type) {
- case "ambient":
- var ambientLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["HemisphericLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, 1, 0), gltfRuntime.scene);
- var ambient = light.ambient;
- if (ambient) {
- ambientLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(ambient.color || [1, 1, 1]);
- }
- break;
- case "point":
- var pointLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["PointLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](10, 10, 10), gltfRuntime.scene);
- var point = light.point;
- if (point) {
- pointLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(point.color || [1, 1, 1]);
- }
- break;
- case "directional":
- var dirLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["DirectionalLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, -1, 0), gltfRuntime.scene);
- var directional = light.directional;
- if (directional) {
- dirLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(directional.color || [1, 1, 1]);
- }
- break;
- case "spot":
- var spot = light.spot;
- if (spot) {
- var spotLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["SpotLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, 10, 0), new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene);
- spotLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(spot.color || [1, 1, 1]);
- }
- break;
- default:
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Tools"].Warn("GLTF Material Common extension: light type \"" + light.type + "\” not supported");
- break;
- }
- }
- }
- return false;
- };
- GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- var material = gltfRuntime.materials[id];
- if (!material || !material.extensions) {
- return false;
- }
- var extension = material.extensions[this.name];
- if (!extension) {
- return false;
- }
- var standardMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["StandardMaterial"](id, gltfRuntime.scene);
- standardMaterial.sideOrientation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Material"].CounterClockWiseSideOrientation;
- if (extension.technique === "CONSTANT") {
- standardMaterial.disableLighting = true;
- }
- standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;
- standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;
- standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;
- // Ambient
- if (typeof extension.values.ambient === "string") {
- this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError);
- }
- else {
- standardMaterial.ambientColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.ambient || [0, 0, 0]);
- }
- // Diffuse
- if (typeof extension.values.diffuse === "string") {
- this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError);
- }
- else {
- standardMaterial.diffuseColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.diffuse || [0, 0, 0]);
- }
- // Emission
- if (typeof extension.values.emission === "string") {
- this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError);
- }
- else {
- standardMaterial.emissiveColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.emission || [0, 0, 0]);
- }
- // Specular
- if (typeof extension.values.specular === "string") {
- this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError);
- }
- else {
- standardMaterial.specularColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.specular || [0, 0, 0]);
- }
- return true;
- };
- GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) {
- // Create buffer from texture url
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
- // Create texture from buffer
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return material[propertyPath] = texture; }, onError);
- }, onError);
- };
- return GLTFMaterialsCommonExtension;
- }(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]));
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(new GLTFMaterialsCommonExtension());
- /***/ }),
- /***/ "./glTF/1.0/index.ts":
- /*!***************************!*\
- !*** ./glTF/1.0/index.ts ***!
- \***************************/
- /*! exports provided: GLTFBinaryExtension, GLTFLoaderBase, GLTFLoader, GLTFLoaderExtension, EComponentType, EShaderType, EParameterType, ETextureWrapMode, ETextureFilterType, ETextureFormat, ECullingType, EBlendingFunction, GLTFUtils, GLTFMaterialsCommonExtension */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _glTFBinaryExtension__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFBinaryExtension */ "./glTF/1.0/glTFBinaryExtension.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFBinaryExtension", function() { return _glTFBinaryExtension__WEBPACK_IMPORTED_MODULE_0__["GLTFBinaryExtension"]; });
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderBase", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderExtension", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]; });
- /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EComponentType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EComponentType"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EShaderType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EShaderType"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EParameterType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EParameterType"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureWrapMode", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureWrapMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureFilterType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureFilterType"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureFormat", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureFormat"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ECullingType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ECullingType"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EBlendingFunction", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EBlendingFunction"]; });
- /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_3__["GLTFUtils"]; });
- /* harmony import */ var _glTFMaterialsCommonExtension__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./glTFMaterialsCommonExtension */ "./glTF/1.0/glTFMaterialsCommonExtension.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return _glTFMaterialsCommonExtension__WEBPACK_IMPORTED_MODULE_4__["GLTFMaterialsCommonExtension"]; });
- /***/ }),
- /***/ "./glTF/glTFFileLoader.ts":
- /*!********************************!*\
- !*** ./glTF/glTFFileLoader.ts ***!
- \********************************/
- /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return GLTFLoaderCoordinateSystemMode; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return GLTFLoaderAnimationStartMode; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return GLTFLoaderState; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return GLTFFileLoader; });
- /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFValidation */ "./glTF/glTFValidation.ts");
- /**
- * Mode that determines the coordinate system to use.
- */
- var GLTFLoaderCoordinateSystemMode;
- (function (GLTFLoaderCoordinateSystemMode) {
- /**
- * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
- /**
- * Sets the useRightHandedSystem flag on the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED";
- })(GLTFLoaderCoordinateSystemMode || (GLTFLoaderCoordinateSystemMode = {}));
- /**
- * Mode that determines what animations will start.
- */
- var GLTFLoaderAnimationStartMode;
- (function (GLTFLoaderAnimationStartMode) {
- /**
- * No animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE";
- /**
- * The first animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST";
- /**
- * All animations will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL";
- })(GLTFLoaderAnimationStartMode || (GLTFLoaderAnimationStartMode = {}));
- /**
- * Loader state.
- */
- var GLTFLoaderState;
- (function (GLTFLoaderState) {
- /**
- * The asset is loading.
- */
- GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING";
- /**
- * The asset is ready for rendering.
- */
- GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY";
- /**
- * The asset is completely loaded.
- */
- GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE";
- })(GLTFLoaderState || (GLTFLoaderState = {}));
- /**
- * File loader for loading glTF files into a scene.
- */
- var GLTFFileLoader = /** @class */ (function () {
- function GLTFFileLoader() {
- // --------------
- // Common options
- // --------------
- /**
- * Raised when the asset has been parsed
- */
- this.onParsedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- // ----------
- // V2 options
- // ----------
- /**
- * The coordinate system mode. Defaults to AUTO.
- */
- this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
- /**
- * The animation start mode. Defaults to FIRST.
- */
- this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
- /**
- * Defines if the loader should compile materials before raising the success callback. Defaults to false.
- */
- this.compileMaterials = false;
- /**
- * Defines if the loader should also compile materials with clip planes. Defaults to false.
- */
- this.useClipPlane = false;
- /**
- * Defines if the loader should compile shadow generators before raising the success callback. Defaults to false.
- */
- this.compileShadowGenerators = false;
- /**
- * Defines if the Alpha blended materials are only applied as coverage.
- * If false, (default) The luminance of each pixel will reduce its opacity to simulate the behaviour of most physical materials.
- * If true, no extra effects are applied to transparent pixels.
- */
- this.transparencyAsCoverage = false;
- /**
- * Defines if the loader should use range requests when load binary glTF files from HTTP.
- * Enabling will disable offline support and glTF validator.
- * Defaults to false.
- */
- this.useRangeRequests = false;
- /**
- * Defines if the loader should create instances when multiple glTF nodes point to the same glTF mesh. Defaults to true.
- */
- this.createInstances = true;
- /**
- * Defines if the loader should always compute the bounding boxes of meshes and not use the min/max values from the position accessor. Defaults to false.
- */
- this.alwaysComputeBoundingBox = false;
- /**
- * Function called before loading a url referenced by the asset.
- */
- this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
- /**
- * Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- this.onMeshLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- this.onTextureLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when the loader creates a material after parsing the glTF properties of the material.
- */
- this.onMaterialLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when the loader creates a camera after parsing the glTF properties of the camera.
- */
- this.onCameraLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
- */
- this.onCompleteObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when an error occurs.
- */
- this.onErrorObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised after the loader is disposed.
- */
- this.onDisposeObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised after a loader extension is created.
- * Set additional options for a loader extension in this event.
- */
- this.onExtensionLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Defines if the loader should validate the asset.
- */
- this.validate = false;
- /**
- * Observable raised after validation when validate is set to true. The event data is the result of the validation.
- */
- this.onValidatedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- this._loader = null;
- this._requests = new Array();
- /**
- * Name of the loader ("gltf")
- */
- this.name = "gltf";
- /** @hidden */
- this.extensions = {
- ".gltf": { isBinary: false },
- ".glb": { isBinary: true }
- };
- this._logIndentLevel = 0;
- this._loggingEnabled = false;
- /** @hidden */
- this._log = this._logDisabled;
- this._capturePerformanceCounters = false;
- /** @hidden */
- this._startPerformanceCounter = this._startPerformanceCounterDisabled;
- /** @hidden */
- this._endPerformanceCounter = this._endPerformanceCounterDisabled;
- }
- Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
- /**
- * Raised when the asset has been parsed
- */
- set: function (callback) {
- if (this._onParsedObserver) {
- this.onParsedObservable.remove(this._onParsedObserver);
- }
- this._onParsedObserver = this.onParsedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", {
- /**
- * Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- set: function (callback) {
- if (this._onMeshLoadedObserver) {
- this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver);
- }
- this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", {
- /**
- * Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- set: function (callback) {
- if (this._onTextureLoadedObserver) {
- this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver);
- }
- this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", {
- /**
- * Callback raised when the loader creates a material after parsing the glTF properties of the material.
- */
- set: function (callback) {
- if (this._onMaterialLoadedObserver) {
- this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver);
- }
- this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onCameraLoaded", {
- /**
- * Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
- */
- set: function (callback) {
- if (this._onCameraLoadedObserver) {
- this.onCameraLoadedObservable.remove(this._onCameraLoadedObserver);
- }
- this._onCameraLoadedObserver = this.onCameraLoadedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onComplete", {
- /**
- * Callback raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
- */
- set: function (callback) {
- if (this._onCompleteObserver) {
- this.onCompleteObservable.remove(this._onCompleteObserver);
- }
- this._onCompleteObserver = this.onCompleteObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onError", {
- /**
- * Callback raised when an error occurs.
- */
- set: function (callback) {
- if (this._onErrorObserver) {
- this.onErrorObservable.remove(this._onErrorObserver);
- }
- this._onErrorObserver = this.onErrorObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onDispose", {
- /**
- * Callback raised after the loader is disposed.
- */
- set: function (callback) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", {
- /**
- * Callback raised after a loader extension is created.
- */
- set: function (callback) {
- if (this._onExtensionLoadedObserver) {
- this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver);
- }
- this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "loggingEnabled", {
- /**
- * Defines if the loader logging is enabled.
- */
- get: function () {
- return this._loggingEnabled;
- },
- set: function (value) {
- if (this._loggingEnabled === value) {
- return;
- }
- this._loggingEnabled = value;
- if (this._loggingEnabled) {
- this._log = this._logEnabled;
- }
- else {
- this._log = this._logDisabled;
- }
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "capturePerformanceCounters", {
- /**
- * Defines if the loader should capture performance counters.
- */
- get: function () {
- return this._capturePerformanceCounters;
- },
- set: function (value) {
- if (this._capturePerformanceCounters === value) {
- return;
- }
- this._capturePerformanceCounters = value;
- if (this._capturePerformanceCounters) {
- this._startPerformanceCounter = this._startPerformanceCounterEnabled;
- this._endPerformanceCounter = this._endPerformanceCounterEnabled;
- }
- else {
- this._startPerformanceCounter = this._startPerformanceCounterDisabled;
- this._endPerformanceCounter = this._endPerformanceCounterDisabled;
- }
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onValidated", {
- /**
- * Callback raised after a loader extension is created.
- */
- set: function (callback) {
- if (this._onValidatedObserver) {
- this.onValidatedObservable.remove(this._onValidatedObserver);
- }
- this._onValidatedObserver = this.onValidatedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- /**
- * Disposes the loader, releases resources during load, and cancels any outstanding requests.
- */
- GLTFFileLoader.prototype.dispose = function () {
- if (this._loader) {
- this._loader.dispose();
- this._loader = null;
- }
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request = _a[_i];
- request.abort();
- }
- this._requests.length = 0;
- delete this._progressCallback;
- this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
- this.onMeshLoadedObservable.clear();
- this.onTextureLoadedObservable.clear();
- this.onMaterialLoadedObservable.clear();
- this.onCameraLoadedObservable.clear();
- this.onCompleteObservable.clear();
- this.onExtensionLoadedObservable.clear();
- this.onDisposeObservable.notifyObservers(undefined);
- this.onDisposeObservable.clear();
- };
- /** @hidden */
- GLTFFileLoader.prototype.requestFile = function (scene, url, onSuccess, onProgress, useArrayBuffer, onError) {
- var _this = this;
- this._progressCallback = onProgress;
- if (useArrayBuffer) {
- if (this.useRangeRequests) {
- if (this.validate) {
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("glTF validation is not supported when range requests are enabled");
- }
- var fileRequest_1 = {
- abort: function () { },
- onCompleteObservable: new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]()
- };
- var dataBuffer = {
- readAsync: function (byteOffset, byteLength) {
- return new Promise(function (resolve, reject) {
- _this._requestFile(url, scene, function (data) {
- resolve(new Uint8Array(data));
- }, true, function (error) {
- reject(error);
- }, function (webRequest) {
- webRequest.setRequestHeader("Range", "bytes=" + byteOffset + "-" + (byteOffset + byteLength - 1));
- });
- });
- },
- byteLength: 0
- };
- this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"](dataBuffer)).then(function (loaderData) {
- fileRequest_1.onCompleteObservable.notifyObservers(fileRequest_1);
- onSuccess(loaderData);
- }, onError);
- return fileRequest_1;
- }
- return this._requestFile(url, scene, function (data, request) {
- var arrayBuffer = data;
- _this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"]({
- readAsync: function (byteOffset, byteLength) { return Promise.resolve(new Uint8Array(arrayBuffer, byteOffset, byteLength)); },
- byteLength: arrayBuffer.byteLength
- })).then(function (loaderData) {
- onSuccess(loaderData, request);
- }, onError);
- }, true, onError);
- }
- return this._requestFile(url, scene, function (data, request) {
- _this._validate(scene, data, babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].GetFolderPath(url), babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].GetFilename(url));
- onSuccess({ json: _this._parseJson(data) }, request);
- }, useArrayBuffer, onError);
- };
- /** @hidden */
- GLTFFileLoader.prototype.readFile = function (scene, file, onSuccess, onProgress, useArrayBuffer, onError) {
- var _this = this;
- return scene._readFile(file, function (data) {
- _this._validate(scene, data, "file:", file.name);
- if (useArrayBuffer) {
- var arrayBuffer_1 = data;
- _this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"]({
- readAsync: function (byteOffset, byteLength) { return Promise.resolve(new Uint8Array(arrayBuffer_1, byteOffset, byteLength)); },
- byteLength: arrayBuffer_1.byteLength
- })).then(onSuccess, onError);
- }
- else {
- onSuccess({ json: _this._parseJson(data) });
- }
- }, onProgress, useArrayBuffer, onError);
- };
- /** @hidden */
- GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this.onParsedObservable.notifyObservers(data);
- _this.onParsedObservable.clear();
- _this._log("Loading " + (fileName || ""));
- _this._loader = _this._getLoader(data);
- return _this._loader.importMeshAsync(meshesNames, scene, false, data, rootUrl, onProgress, fileName);
- });
- };
- /** @hidden */
- GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this.onParsedObservable.notifyObservers(data);
- _this.onParsedObservable.clear();
- _this._log("Loading " + (fileName || ""));
- _this._loader = _this._getLoader(data);
- return _this._loader.loadAsync(scene, data, rootUrl, onProgress, fileName);
- });
- };
- /** @hidden */
- GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress, fileName) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this.onParsedObservable.notifyObservers(data);
- _this.onParsedObservable.clear();
- _this._log("Loading " + (fileName || ""));
- _this._loader = _this._getLoader(data);
- // Prepare the asset container.
- var container = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["AssetContainer"](scene);
- // Get materials/textures when loading to add to container
- var materials = [];
- _this.onMaterialLoadedObservable.add(function (material) {
- materials.push(material);
- material.onDisposeObservable.addOnce(function () {
- var index = container.materials.indexOf(material);
- if (index > -1) {
- container.materials.splice(index, 1);
- }
- index = materials.indexOf(material);
- if (index > -1) {
- materials.splice(index, 1);
- }
- });
- });
- var textures = [];
- _this.onTextureLoadedObservable.add(function (texture) {
- textures.push(texture);
- texture.onDisposeObservable.addOnce(function () {
- var index = container.textures.indexOf(texture);
- if (index > -1) {
- container.textures.splice(index, 1);
- }
- index = textures.indexOf(texture);
- if (index > -1) {
- textures.splice(index, 1);
- }
- });
- });
- var cameras = [];
- _this.onCameraLoadedObservable.add(function (camera) {
- cameras.push(camera);
- });
- return _this._loader.importMeshAsync(null, scene, true, data, rootUrl, onProgress, fileName).then(function (result) {
- Array.prototype.push.apply(container.meshes, result.meshes);
- Array.prototype.push.apply(container.particleSystems, result.particleSystems);
- Array.prototype.push.apply(container.skeletons, result.skeletons);
- Array.prototype.push.apply(container.animationGroups, result.animationGroups);
- Array.prototype.push.apply(container.materials, materials);
- Array.prototype.push.apply(container.textures, textures);
- Array.prototype.push.apply(container.lights, result.lights);
- Array.prototype.push.apply(container.transformNodes, result.transformNodes);
- Array.prototype.push.apply(container.cameras, cameras);
- return container;
- });
- });
- };
- /** @hidden */
- GLTFFileLoader.prototype.canDirectLoad = function (data) {
- return (data.indexOf("asset") !== -1 && data.indexOf("version") !== -1)
- || babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "data:base64," + GLTFFileLoader.magicBase64Encoded)
- || babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "data:application/octet-stream;base64," + GLTFFileLoader.magicBase64Encoded)
- || babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "data:model/gltf-binary;base64," + GLTFFileLoader.magicBase64Encoded);
- };
- /** @hidden */
- GLTFFileLoader.prototype.directLoad = function (scene, data) {
- if (babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "base64," + GLTFFileLoader.magicBase64Encoded) ||
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "application/octet-stream;base64," + GLTFFileLoader.magicBase64Encoded) ||
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "model/gltf-binary;base64," + GLTFFileLoader.magicBase64Encoded)) {
- var arrayBuffer_2 = babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].DecodeBase64(data);
- this._validate(scene, arrayBuffer_2);
- return this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"]({
- readAsync: function (byteOffset, byteLength) { return Promise.resolve(new Uint8Array(arrayBuffer_2, byteOffset, byteLength)); },
- byteLength: arrayBuffer_2.byteLength
- }));
- }
- this._validate(scene, data);
- return Promise.resolve({ json: this._parseJson(data) });
- };
- /** @hidden */
- GLTFFileLoader.prototype.createPlugin = function () {
- return new GLTFFileLoader();
- };
- Object.defineProperty(GLTFFileLoader.prototype, "loaderState", {
- /**
- * The loader state or null if the loader is not active.
- */
- get: function () {
- return this._loader ? this._loader.state : null;
- },
- enumerable: false,
- configurable: true
- });
- /**
- * Returns a promise that resolves when the asset is completely loaded.
- * @returns a promise that resolves when the asset is completely loaded.
- */
- GLTFFileLoader.prototype.whenCompleteAsync = function () {
- var _this = this;
- return new Promise(function (resolve, reject) {
- _this.onCompleteObservable.addOnce(function () {
- resolve();
- });
- _this.onErrorObservable.addOnce(function (reason) {
- reject(reason);
- });
- });
- };
- /** @hidden */
- GLTFFileLoader.prototype._loadFile = function (url, scene, onSuccess, useArrayBuffer, onError) {
- var _this = this;
- var request = scene._loadFile(url, onSuccess, function (event) {
- _this._onProgress(event, request);
- }, undefined, useArrayBuffer, onError);
- request.onCompleteObservable.add(function (request) {
- _this._requests.splice(_this._requests.indexOf(request), 1);
- });
- this._requests.push(request);
- return request;
- };
- /** @hidden */
- GLTFFileLoader.prototype._requestFile = function (url, scene, onSuccess, useArrayBuffer, onError, onOpened) {
- var _this = this;
- var request = scene._requestFile(url, onSuccess, function (event) {
- _this._onProgress(event, request);
- }, undefined, useArrayBuffer, onError, onOpened);
- request.onCompleteObservable.add(function (request) {
- _this._requests.splice(_this._requests.indexOf(request), 1);
- });
- this._requests.push(request);
- return request;
- };
- GLTFFileLoader.prototype._onProgress = function (event, request) {
- if (!this._progressCallback) {
- return;
- }
- request._lengthComputable = event.lengthComputable;
- request._loaded = event.loaded;
- request._total = event.total;
- var lengthComputable = true;
- var loaded = 0;
- var total = 0;
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request_1 = _a[_i];
- if (request_1._lengthComputable === undefined || request_1._loaded === undefined || request_1._total === undefined) {
- return;
- }
- lengthComputable = lengthComputable && request_1._lengthComputable;
- loaded += request_1._loaded;
- total += request_1._total;
- }
- this._progressCallback({
- lengthComputable: lengthComputable,
- loaded: loaded,
- total: lengthComputable ? total : 0
- });
- };
- GLTFFileLoader.prototype._validate = function (scene, data, rootUrl, fileName) {
- var _this = this;
- if (rootUrl === void 0) { rootUrl = ""; }
- if (fileName === void 0) { fileName = ""; }
- if (!this.validate) {
- return;
- }
- this._startPerformanceCounter("Validate JSON");
- _glTFValidation__WEBPACK_IMPORTED_MODULE_1__["GLTFValidation"].ValidateAsync(data, rootUrl, fileName, function (uri) {
- return _this.preprocessUrlAsync(rootUrl + uri).then(function (url) { return scene._loadFileAsync(url, undefined, true, true); });
- }).then(function (result) {
- _this._endPerformanceCounter("Validate JSON");
- _this.onValidatedObservable.notifyObservers(result);
- _this.onValidatedObservable.clear();
- }, function (reason) {
- _this._endPerformanceCounter("Validate JSON");
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Failed to validate: " + reason.message);
- _this.onValidatedObservable.clear();
- });
- };
- GLTFFileLoader.prototype._getLoader = function (loaderData) {
- var asset = loaderData.json.asset || {};
- this._log("Asset version: " + asset.version);
- asset.minVersion && this._log("Asset minimum version: " + asset.minVersion);
- asset.generator && this._log("Asset generator: " + asset.generator);
- var version = GLTFFileLoader._parseVersion(asset.version);
- if (!version) {
- throw new Error("Invalid version: " + asset.version);
- }
- if (asset.minVersion !== undefined) {
- var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
- if (!minVersion) {
- throw new Error("Invalid minimum version: " + asset.minVersion);
- }
- if (GLTFFileLoader._compareVersion(minVersion, { major: 2, minor: 0 }) > 0) {
- throw new Error("Incompatible minimum version: " + asset.minVersion);
- }
- }
- var createLoaders = {
- 1: GLTFFileLoader._CreateGLTF1Loader,
- 2: GLTFFileLoader._CreateGLTF2Loader
- };
- var createLoader = createLoaders[version.major];
- if (!createLoader) {
- throw new Error("Unsupported version: " + asset.version);
- }
- return createLoader(this);
- };
- GLTFFileLoader.prototype._parseJson = function (json) {
- this._startPerformanceCounter("Parse JSON");
- this._log("JSON length: " + json.length);
- var parsed = JSON.parse(json);
- this._endPerformanceCounter("Parse JSON");
- return parsed;
- };
- GLTFFileLoader.prototype._unpackBinaryAsync = function (dataReader) {
- var _this = this;
- this._startPerformanceCounter("Unpack Binary");
- // Read magic + version + length + json length + json format
- return dataReader.loadAsync(20).then(function () {
- var Binary = {
- Magic: 0x46546C67
- };
- var magic = dataReader.readUint32();
- if (magic !== Binary.Magic) {
- throw new Error("Unexpected magic: " + magic);
- }
- var version = dataReader.readUint32();
- if (_this.loggingEnabled) {
- _this._log("Binary version: " + version);
- }
- var length = dataReader.readUint32();
- if (dataReader.buffer.byteLength !== 0 && length !== dataReader.buffer.byteLength) {
- throw new Error("Length in header does not match actual data length: " + length + " != " + dataReader.buffer.byteLength);
- }
- var unpacked;
- switch (version) {
- case 1: {
- unpacked = _this._unpackBinaryV1Async(dataReader, length);
- break;
- }
- case 2: {
- unpacked = _this._unpackBinaryV2Async(dataReader, length);
- break;
- }
- default: {
- throw new Error("Unsupported version: " + version);
- }
- }
- _this._endPerformanceCounter("Unpack Binary");
- return unpacked;
- });
- };
- GLTFFileLoader.prototype._unpackBinaryV1Async = function (dataReader, length) {
- var ContentFormat = {
- JSON: 0
- };
- var contentLength = dataReader.readUint32();
- var contentFormat = dataReader.readUint32();
- if (contentFormat !== ContentFormat.JSON) {
- throw new Error("Unexpected content format: " + contentFormat);
- }
- var bodyLength = length - dataReader.byteOffset;
- var data = { json: this._parseJson(dataReader.readString(contentLength)), bin: null };
- if (bodyLength !== 0) {
- var startByteOffset_1 = dataReader.byteOffset;
- data.bin = {
- readAsync: function (byteOffset, byteLength) { return dataReader.buffer.readAsync(startByteOffset_1 + byteOffset, byteLength); },
- byteLength: bodyLength
- };
- }
- return Promise.resolve(data);
- };
- GLTFFileLoader.prototype._unpackBinaryV2Async = function (dataReader, length) {
- var _this = this;
- var ChunkFormat = {
- JSON: 0x4E4F534A,
- BIN: 0x004E4942
- };
- // Read the JSON chunk header.
- var chunkLength = dataReader.readUint32();
- var chunkFormat = dataReader.readUint32();
- if (chunkFormat !== ChunkFormat.JSON) {
- throw new Error("First chunk format is not JSON");
- }
- // Bail if there are no other chunks.
- if (dataReader.byteOffset + chunkLength === length) {
- return dataReader.loadAsync(chunkLength).then(function () {
- return { json: _this._parseJson(dataReader.readString(chunkLength)), bin: null };
- });
- }
- // Read the JSON chunk and the length and type of the next chunk.
- return dataReader.loadAsync(chunkLength + 8).then(function () {
- var data = { json: _this._parseJson(dataReader.readString(chunkLength)), bin: null };
- var readAsync = function () {
- var chunkLength = dataReader.readUint32();
- var chunkFormat = dataReader.readUint32();
- switch (chunkFormat) {
- case ChunkFormat.JSON: {
- throw new Error("Unexpected JSON chunk");
- }
- case ChunkFormat.BIN: {
- var startByteOffset_2 = dataReader.byteOffset;
- data.bin = {
- readAsync: function (byteOffset, byteLength) { return dataReader.buffer.readAsync(startByteOffset_2 + byteOffset, byteLength); },
- byteLength: chunkLength
- };
- dataReader.skipBytes(chunkLength);
- break;
- }
- default: {
- // ignore unrecognized chunkFormat
- dataReader.skipBytes(chunkLength);
- break;
- }
- }
- if (dataReader.byteOffset !== length) {
- return dataReader.loadAsync(8).then(readAsync);
- }
- return Promise.resolve(data);
- };
- return readAsync();
- });
- };
- GLTFFileLoader._parseVersion = function (version) {
- if (version === "1.0" || version === "1.0.1") {
- return {
- major: 1,
- minor: 0
- };
- }
- var match = (version + "").match(/^(\d+)\.(\d+)/);
- if (!match) {
- return null;
- }
- return {
- major: parseInt(match[1]),
- minor: parseInt(match[2])
- };
- };
- GLTFFileLoader._compareVersion = function (a, b) {
- if (a.major > b.major) {
- return 1;
- }
- if (a.major < b.major) {
- return -1;
- }
- if (a.minor > b.minor) {
- return 1;
- }
- if (a.minor < b.minor) {
- return -1;
- }
- return 0;
- };
- /** @hidden */
- GLTFFileLoader.prototype._logOpen = function (message) {
- this._log(message);
- this._logIndentLevel++;
- };
- /** @hidden */
- GLTFFileLoader.prototype._logClose = function () {
- --this._logIndentLevel;
- };
- GLTFFileLoader.prototype._logEnabled = function (message) {
- var spaces = GLTFFileLoader._logSpaces.substr(0, this._logIndentLevel * 2);
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Logger"].Log("" + spaces + message);
- };
- GLTFFileLoader.prototype._logDisabled = function (message) {
- };
- GLTFFileLoader.prototype._startPerformanceCounterEnabled = function (counterName) {
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].StartPerformanceCounter(counterName);
- };
- GLTFFileLoader.prototype._startPerformanceCounterDisabled = function (counterName) {
- };
- GLTFFileLoader.prototype._endPerformanceCounterEnabled = function (counterName) {
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].EndPerformanceCounter(counterName);
- };
- GLTFFileLoader.prototype._endPerformanceCounterDisabled = function (counterName) {
- };
- // ----------
- // V1 options
- // ----------
- /**
- * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
- * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
- * Defaults to true.
- * @hidden
- */
- GLTFFileLoader.IncrementalLoading = true;
- /**
- * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
- * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
- * @hidden
- */
- GLTFFileLoader.HomogeneousCoordinates = false;
- GLTFFileLoader.magicBase64Encoded = "Z2xURg"; // "glTF" base64 encoded (without the quotes!)
- GLTFFileLoader._logSpaces = " ";
- return GLTFFileLoader;
- }());
- if (babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"].RegisterPlugin(new GLTFFileLoader());
- }
- /***/ }),
- /***/ "./glTF/glTFValidation.ts":
- /*!********************************!*\
- !*** ./glTF/glTFValidation.ts ***!
- \********************************/
- /*! exports provided: GLTFValidation */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return GLTFValidation; });
- /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
- function validateAsync(data, rootUrl, fileName, getExternalResource) {
- var options = {
- externalResourceFunction: function (uri) { return getExternalResource(uri).then(function (value) { return new Uint8Array(value); }); }
- };
- if (fileName) {
- options.uri = (rootUrl === "file:" ? fileName : rootUrl + fileName);
- }
- return (data instanceof ArrayBuffer)
- ? GLTFValidator.validateBytes(new Uint8Array(data), options)
- : GLTFValidator.validateString(data, options);
- }
- /**
- * The worker function that gets converted to a blob url to pass into a worker.
- */
- function workerFunc() {
- var pendingExternalResources = [];
- onmessage = function (message) {
- var data = message.data;
- switch (data.id) {
- case "init": {
- importScripts(data.url);
- break;
- }
- case "validate": {
- validateAsync(data.data, data.rootUrl, data.fileName, function (uri) { return new Promise(function (resolve, reject) {
- var index = pendingExternalResources.length;
- pendingExternalResources.push({ resolve: resolve, reject: reject });
- postMessage({ id: "getExternalResource", index: index, uri: uri });
- }); }).then(function (value) {
- postMessage({ id: "validate.resolve", value: value });
- }, function (reason) {
- postMessage({ id: "validate.reject", reason: reason });
- });
- break;
- }
- case "getExternalResource.resolve": {
- pendingExternalResources[data.index].resolve(data.value);
- break;
- }
- case "getExternalResource.reject": {
- pendingExternalResources[data.index].reject(data.reason);
- break;
- }
- }
- };
- }
- /**
- * glTF validation
- */
- var GLTFValidation = /** @class */ (function () {
- function GLTFValidation() {
- }
- /**
- * Validate a glTF asset using the glTF-Validator.
- * @param data The JSON of a glTF or the array buffer of a binary glTF
- * @param rootUrl The root url for the glTF
- * @param fileName The file name for the glTF
- * @param getExternalResource The callback to get external resources for the glTF validator
- * @returns A promise that resolves with the glTF validation results once complete
- */
- GLTFValidation.ValidateAsync = function (data, rootUrl, fileName, getExternalResource) {
- var _this = this;
- if (typeof Worker === "function") {
- return new Promise(function (resolve, reject) {
- var workerContent = validateAsync + "(" + workerFunc + ")()";
- var workerBlobUrl = URL.createObjectURL(new Blob([workerContent], { type: "application/javascript" }));
- var worker = new Worker(workerBlobUrl);
- var onError = function (error) {
- worker.removeEventListener("error", onError);
- worker.removeEventListener("message", onMessage);
- reject(error);
- };
- var onMessage = function (message) {
- var data = message.data;
- switch (data.id) {
- case "getExternalResource": {
- getExternalResource(data.uri).then(function (value) {
- worker.postMessage({ id: "getExternalResource.resolve", index: data.index, value: value }, [value]);
- }, function (reason) {
- worker.postMessage({ id: "getExternalResource.reject", index: data.index, reason: reason });
- });
- break;
- }
- case "validate.resolve": {
- worker.removeEventListener("error", onError);
- worker.removeEventListener("message", onMessage);
- resolve(data.value);
- break;
- }
- case "validate.reject": {
- worker.removeEventListener("error", onError);
- worker.removeEventListener("message", onMessage);
- reject(data.reason);
- }
- }
- };
- worker.addEventListener("error", onError);
- worker.addEventListener("message", onMessage);
- worker.postMessage({ id: "init", url: babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].GetAbsoluteUrl(_this.Configuration.url) });
- worker.postMessage({ id: "validate", data: data, rootUrl: rootUrl, fileName: fileName });
- });
- }
- else {
- if (!this._LoadScriptPromise) {
- this._LoadScriptPromise = babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].LoadScriptAsync(this.Configuration.url);
- }
- return this._LoadScriptPromise.then(function () {
- return validateAsync(data, rootUrl, fileName, getExternalResource);
- });
- }
- };
- /**
- * The configuration. Defaults to `{ url: "https://preview.babylonjs.com/gltf_validator.js" }`.
- */
- GLTFValidation.Configuration = {
- url: "https://preview.babylonjs.com/gltf_validator.js"
- };
- return GLTFValidation;
- }());
- /***/ }),
- /***/ "./legacy/legacy-glTF.ts":
- /*!*******************************!*\
- !*** ./legacy/legacy-glTF.ts ***!
- \*******************************/
- /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader, GLTFValidation */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/glTFFileLoader */ "./glTF/glTFFileLoader.ts");
- /* harmony import */ var _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTF/glTFValidation */ "./glTF/glTFValidation.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderCoordinateSystemMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderAnimationStartMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderState"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFFileLoader"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__["GLTFValidation"]; });
- /**
- * This is the entry point for the UMD module.
- * The entry point for a future ESM package should be index.ts
- */
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
- if (typeof globalObject !== "undefined") {
- globalObject.BABYLON = globalObject.BABYLON || {};
- for (var key in _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__) {
- globalObject.BABYLON[key] = _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__[key];
- }
- for (var key in _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__) {
- globalObject.BABYLON[key] = _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__[key];
- }
- }
- /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
- /***/ }),
- /***/ "./legacy/legacy-glTF1.ts":
- /*!********************************!*\
- !*** ./legacy/legacy-glTF1.ts ***!
- \********************************/
- /*! exports provided: GLTF1 */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/1.0 */ "./glTF/1.0/index.ts");
- /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__; });
- /**
- * This is the entry point for the UMD module.
- * The entry point for a future ESM package should be index.ts
- */
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
- if (typeof globalObject !== "undefined") {
- globalObject.BABYLON = globalObject.BABYLON || {};
- globalObject.BABYLON.GLTF1 = globalObject.BABYLON.GLTF1 || {};
- for (var key in _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__) {
- globalObject.BABYLON.GLTF1[key] = _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__[key];
- }
- }
- /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
- /***/ }),
- /***/ "./legacy/legacy-glTF1FileLoader.ts":
- /*!******************************************!*\
- !*** ./legacy/legacy-glTF1FileLoader.ts ***!
- \******************************************/
- /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader, GLTFValidation, GLTF1 */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./legacy-glTF */ "./legacy/legacy-glTF.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderCoordinateSystemMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderAnimationStartMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderState"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFFileLoader"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFValidation"]; });
- /* harmony import */ var _legacy_glTF1__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./legacy-glTF1 */ "./legacy/legacy-glTF1.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _legacy_glTF1__WEBPACK_IMPORTED_MODULE_1__["GLTF1"]; });
- /***/ }),
- /***/ "babylonjs/Misc/tools":
- /*!****************************************************************************************************!*\
- !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
- \****************************************************************************************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
- /***/ })
- /******/ });
- });
- //# sourceMappingURL=babylon.glTF1FileLoader.js.map
|