Keine Beschreibung

sebastien 19a95b9ff6 A bit of cleanup vor 6 Jahren
.github 3b5fda7376 Better issue template vor 7 Jahren
.vscode c777cabfe5 ProcessShaderIncludes vor 6 Jahren
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters vor 7 Jahren
Playground ad2b3c386e Merge vor 6 Jahren
Tools 19a95b9ff6 A bit of cleanup vor 6 Jahren
Viewer 63c2c91315 Loader Fix vor 6 Jahren
assets 21d1a6ef5d Nightly vor 7 Jahren
dist a924a688bb Moving a bit more towards full build vor 6 Jahren
gui a924a688bb Moving a bit more towards full build vor 6 Jahren
inspector 055ed4d266 Imports Inspector vor 6 Jahren
loaders 19a95b9ff6 A bit of cleanup vor 6 Jahren
localDev 6bcfea77e2 adt picking vor 6 Jahren
materialsLibrary 19a95b9ff6 A bit of cleanup vor 6 Jahren
postProcessLibrary 19a95b9ff6 A bit of cleanup vor 6 Jahren
proceduralTexturesLibrary 19a95b9ff6 A bit of cleanup vor 6 Jahren
sandbox ad2b3c386e Merge vor 6 Jahren
serializers 19a95b9ff6 A bit of cleanup vor 6 Jahren
src 2f58078e57 Fix Merge Imports vor 6 Jahren
tests fd2d82bbed Merge vor 6 Jahren
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS vor 9 Jahren
.gitignore 98c2594bef Merge New Inspector vor 6 Jahren
.travis.yml ca39d2aa46 Gulp clean a bit up vor 6 Jahren
CNAME f62df4b004 Create CNAME vor 7 Jahren
bower.json 34ad342456 Update bower.json to latest version vor 8 Jahren
contributing.md afcf13c2b2 Update contributing.md vor 7 Jahren
favicon.ico 13ede5cad9 Browser stack readyness vor 7 Jahren
license.md 4f44f2ce56 Moved license to a separate file vor 8 Jahren
package.json 19a95b9ff6 A bit of cleanup vor 6 Jahren
readme.md 1ad4b3c078 Update readme.md vor 6 Jahren
tslint.json 1a920cbb83 Full build vor 7 Jahren
what's new.md 8a26d8d471 Add change to what's new.md vor 6 Jahren

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

Build Status Average time to resolve an issue Percentage of issues still open

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.