Нет описания

Kyle Belfort 19300a46c7 fix lint 5 лет назад
.github f39328c441 Remove automerge 5 лет назад
.vscode 75347fb77a Add new color picker to nme 5 лет назад
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 лет назад
Playground d020cd50fb revert 5 лет назад
Tools 02207b5e94 Fix max build not generated... 5 лет назад
Viewer 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 лет назад
assets f3521ad4c6 replace quest models with the correctly scaled versions 6 лет назад
dist 305be09650 updating what's new.md 5 лет назад
gui 6934090a3e Fix #7951 5 лет назад
inspector 093234a1e8 Add more info into inspector 5 лет назад
loaders abecf6cbf1 Update loaders/src/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts 5 лет назад
localDev f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 лет назад
materialsLibrary 29cc9fefc0 Fix some bugs on custom materials 5 лет назад
nodeEditor 0b0b8ebe1d added deserialization of node port and frame port names 5 лет назад
postProcessLibrary 430b8a321e Updating vecotr/color references 5 лет назад
proceduralTexturesLibrary 430b8a321e Updating vecotr/color references 5 лет назад
sandbox d8000c9ddd Fix sandbox for legacy browser compatibility 5 лет назад
serializers 41d524c3dc fix merge, remove linting errors 5 лет назад
src 19300a46c7 fix lint 5 лет назад
tests 9ef414abf1 REmove failing test 5 лет назад
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 лет назад
.gitignore 57bc4459ed Try to fix CD 5 лет назад
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 лет назад
.gitpod.yml 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 лет назад
.mergify.yml 67c118f200 Moved where it should be 5 лет назад
.travis.yml 21b5453dd7 Test 6 лет назад
CNAME f62df4b004 Create CNAME 7 лет назад
CNAME.txt 9c629d12f2 Wrong move 5 лет назад
azure-pipelines-cd.yml 056270c7b3 Update azure-pipelines-cd.yml for Azure Pipelines 5 лет назад
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 6 лет назад
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 лет назад
contributing.md 94a0ec1f9d Fix gitpod link in contributing.md. 5 лет назад
license.md 4f44f2ce56 Moved license to a separate file 8 лет назад
package.json 60286990b8 4.2.0-alpha.11 5 лет назад
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 лет назад
readme.md c640bd2185 Update readme.md 5 лет назад
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 лет назад
tslint.json 1a920cbb83 Full build 7 лет назад
what's new.md 12ad459699 Updated Whats New 5 лет назад

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.