بدون توضیح

David Catuhe 1917a57164 Merge pull request #2861 from nobook/feature/add-BetweenTwoVectors-api 8 سال پیش
.vscode 6523d470db Fix issue 8 سال پیش
Exporters f80418cecf Rebuild binary files 8 سال پیش
Playground 613af5b1b9 Fix playground bug when dist=true 8 سال پیش
Tools 2bfb75fd39 quick fix for npm deploy 8 سال پیش
assets f03896bb10 Updated motion controllers to use final GLB assets. 8 سال پیش
dist 3989205cec Nightly 8 سال پیش
gui 6480502654 Associated with #2745 8 سال پیش
inspector 1b0b621fac Center color box on the line #2827 8 سال پیش
loaders bf43a5b4cc Fix bone math and simplify loading using bone indices 8 سال پیش
localDev cd1d1a5678 ArcRotate Interactions 8 سال پیش
materialsLibrary 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values 8 سال پیش
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 8 سال پیش
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 سال پیش
sandbox d95238cf66 Fixes https://github.com/BabylonJS/Website/issues/128 8 سال پیش
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 سال پیش
src 1917a57164 Merge pull request #2861 from nobook/feature/add-BetweenTwoVectors-api 8 سال پیش
tests 54b967fd0c Update all reference images to match current values 8 سال پیش
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 سال پیش
.gitignore fe7bc7e66c REmoved canvas2d tests 8 سال پیش
.gitmodules eb1b2745f6 DAE Exporter 11 سال پیش
.travis.yml 1dabcd6f7f travis should use node 6 8 سال پیش
bower.json 34ad342456 Update bower.json to latest version 8 سال پیش
contributing.md c8c6d6876a Update contributing.md 8 سال پیش
license.md 4f44f2ce56 Moved license to a separate file 8 سال پیش
package.json 3611eb0cd2 updating package.json 8 سال پیش
readme.md f686d88533 fixing readme.md of the main framework 8 سال پیش
tslint.json bd6328c459 none squared capture 8 سال پیش
what's new.md 60c020ad96 Added feault normals generation for standard material 8 سال پیش

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.