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- module BABYLON {
- var compileShader = (gl: WebGLRenderingContext, source: string, type: string, defines: string): WebGLShader => {
- var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
- gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
- gl.compileShader(shader);
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- throw new Error(gl.getShaderInfoLog(shader));
- }
- return shader;
- };
- var getExponantOfTwo = (value: number, max: number): number => {
- var count = 1;
- do {
- count *= 2;
- } while (count < value);
- if (count > max)
- count = max;
- return count;
- };
- var prepareWebGLTexture = (texture: WebGLTexture, gl: WebGLRenderingContext, scene: Scene, width: number, height: number, invertY: boolean, noMipmap: boolean,
- processFunction: (width: number, height: number) => void) => {
- var engine = scene.getEngine();
- var potWidth = getExponantOfTwo(width, engine.getCaps().maxTextureSize);
- var potHeight = getExponantOfTwo(height, engine.getCaps().maxTextureSize);
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
- processFunction(potWidth, potHeight);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- if (noMipmap) {
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
- } else {
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
- gl.generateMipmap(gl.TEXTURE_2D);
- }
- gl.bindTexture(gl.TEXTURE_2D, null);
- engine._activeTexturesCache = [];
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = potWidth;
- texture._height = potHeight;
- texture.isReady = true;
- scene._removePendingData(texture);
- };
- // ANY
- var cascadeLoad = (rootUrl: string, index: number, loadedImages: HTMLImageElement[], scene,
- onfinish: (images: HTMLImageElement[]) => void, extensions: string[]) => {
- var img: HTMLImageElement;
- var onload = () => {
- loadedImages.push(img);
- scene._removePendingData(img);
- if (index != extensions.length - 1) {
- cascadeLoad(rootUrl, index + 1, loadedImages, scene, onfinish, extensions);
- } else {
- onfinish(loadedImages);
- }
- };
- var onerror = () => {
- scene._removePendingData(img);
- };
- img = BABYLON.Tools.LoadImage(rootUrl + extensions[index], onload, onerror, scene.database);
- scene._addPendingData(img);
- };
- export class EngineCapabilities {
- public maxTexturesImageUnits: number;
- public maxTextureSize: number;
- public maxCubemapTextureSize: number;
- public maxRenderTextureSize: number;
- public standardDerivatives: boolean;
- public s3tc;
- public textureFloat: boolean;
- public textureAnisotropicFilterExtension;
- public maxAnisotropy: number;
- }
- export class Engine {
- // Statics
- public static ShadersRepository = "Babylon/Shaders/";
- public static ALPHA_DISABLE = 0;
- public static ALPHA_ADD = 1;
- public static ALPHA_COMBINE = 2;
- public static DELAYLOADSTATE_NONE = 0;
- public static DELAYLOADSTATE_LOADED = 1;
- public static DELAYLOADSTATE_LOADING = 2;
- public static DELAYLOADSTATE_NOTLOADED = 4;
- public static Epsilon = 0.001;
- public static CollisionsEpsilon = 0.001;
- // Public members
- public isFullscreen = false;
- public isPointerLock = false;
- public forceWireframe = false;
- public cullBackFaces = true;
- public renderEvenInBackground = true;
- public scenes = new Array<Scene>();
- // Private Members
- private _gl: WebGLRenderingContext;
- private _renderingCanvas: HTMLCanvasElement;
- private _windowIsBackground = false;
- private _onBlur: () => void;
- private _onFocus: () => void;
- private _onFullscreenChange: () => void;
- private _onPointerLockChange: () => void;
- private _hardwareScalingLevel: number;
- private _caps: EngineCapabilities;
- private _pointerLockRequested: boolean;
- private _alphaTest: boolean;
- private _runningLoop = false;
- private _renderFunction: () => void;
- // Cache
- private _loadedTexturesCache = new Array <WebGLTexture>();
- public _activeTexturesCache = new Array<Texture>();
- private _currentEffect: Effect;
- private _cullingState: boolean;
- private _compiledEffects = {};
- private _lastVertexAttribIndex = 0;
- private _depthMask = false;
- private _cachedViewport: Viewport;
- private _cachedVertexBuffers: any;
- private _cachedIndexBuffer: WebGLBuffer;
- private _cachedEffectForVertexBuffers: Effect;
- private _currentRenderTarget: WebGLTexture;
- private _workingCanvas: HTMLCanvasElement;
- private _workingContext: CanvasRenderingContext2D;
- constructor(canvas: HTMLCanvasElement, antialias?: boolean, options?) {
- this._renderingCanvas = canvas;
- options = options || {};
- options.antialias = antialias;
- // GL
- try {
- this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
- } catch (e) {
- throw new Error("WebGL not supported");
- }
- if (!this._gl) {
- throw new Error("WebGL not supported");
- }
- this._onBlur = () => {
- this._windowIsBackground = true;
- };
- this._onFocus = () => {
- this._windowIsBackground = false;
- };
- window.addEventListener("blur", this._onBlur);
- window.addEventListener("focus", this._onFocus);
- // Textures
- this._workingCanvas = document.createElement("canvas");
- this._workingContext = this._workingCanvas.getContext("2d");
- // Viewport
- this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
- this.resize();
- // Caps
- this._caps = new EngineCapabilities();
- this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
- this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
- this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
- this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
- // Extensions
- this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
- this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
- this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
- this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
- this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
- // Depth buffer
- this.setDepthBuffer(true);
- this.setDepthFunctionToLessOrEqual();
- this.setDepthWrite(true);
- // Fullscreen
- this._onFullscreenChange = () => {
- if (document.fullscreen !== undefined) {
- this.isFullscreen = document.fullscreen;
- } else if (document.mozFullScreen !== undefined) {
- this.isFullscreen = document.mozFullScreen;
- } else if (document.webkitIsFullScreen !== undefined) {
- this.isFullscreen = document.webkitIsFullScreen;
- } else if (document.msIsFullScreen !== undefined) {
- this.isFullscreen = document.msIsFullScreen;
- }
- // Pointer lock
- if (this.isFullscreen && this._pointerLockRequested) {
- canvas.requestPointerLock = canvas.requestPointerLock ||
- canvas.msRequestPointerLock ||
- canvas.mozRequestPointerLock ||
- canvas.webkitRequestPointerLock;
- if (canvas.requestPointerLock) {
- canvas.requestPointerLock();
- }
- }
- };
- document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
- // Pointer lock
- this._onPointerLockChange = () => {
- this.isPointerLock = (document.mozPointerLockElement === canvas ||
- document.webkitPointerLockElement === canvas ||
- document.msPointerLockElement === canvas ||
- document.pointerLockElement === canvas
- );
- };
- document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
- }
- public getAspectRatio(camera: Camera): number {
- var viewport = camera.viewport;
- return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
- }
- public getRenderWidth(): number {
- if (this._currentRenderTarget) {
- return this._currentRenderTarget._width;
- }
- return this._renderingCanvas.width;
- }
- public getRenderHeight(): number {
- if (this._currentRenderTarget) {
- return this._currentRenderTarget._height;
- }
- return this._renderingCanvas.height;
- }
- public getRenderingCanvas(): HTMLCanvasElement {
- return this._renderingCanvas;
- }
- public setHardwareScalingLevel(level: number): void {
- this._hardwareScalingLevel = level;
- this.resize();
- }
- public getHardwareScalingLevel(): number {
- return this._hardwareScalingLevel;
- }
- public getLoadedTexturesCache(): WebGLTexture[] {
- return this._loadedTexturesCache;
- }
- public getCaps(): EngineCapabilities {
- return this._caps;
- }
- // Methods
- public setDepthFunctionToGreater(): void {
- this._gl.depthFunc(this._gl.GREATER);
- }
- public setDepthFunctionToGreaterOrEqual(): void {
- this._gl.depthFunc(this._gl.GEQUAL);
- }
- public setDepthFunctionToLess(): void {
- this._gl.depthFunc(this._gl.LESS);
- }
- public setDepthFunctionToLessOrEqual(): void {
- this._gl.depthFunc(this._gl.LEQUAL);
- }
- public stopRenderLoop(): void {
- this._renderFunction = null;
- this._runningLoop = false;
- }
- public _renderLoop(): void {
- var shouldRender = true;
- if (!this.renderEvenInBackground && this._windowIsBackground) {
- shouldRender = false;
- }
- if (shouldRender) {
- // Start new frame
- this.beginFrame();
- if (this._renderFunction) {
- this._renderFunction();
- }
- // Present
- this.endFrame();
- }
- if (this._runningLoop) {
- // Register new frame
- BABYLON.Tools.QueueNewFrame(() => {
- this._renderLoop();
- });
- }
- }
- public runRenderLoop(renderFunction: () => void): void {
- this._runningLoop = true;
- this._renderFunction = renderFunction;
- BABYLON.Tools.QueueNewFrame(() => {
- this._renderLoop();
- });
- }
- public switchFullscreen(requestPointerLock: boolean): void {
- if (this.isFullscreen) {
- BABYLON.Tools.ExitFullscreen();
- } else {
- this._pointerLockRequested = requestPointerLock;
- BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
- }
- }
- public clear(color: any, backBuffer: boolean, depthStencil: boolean): void {
- this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
- if (this._depthMask) {
- this._gl.clearDepth(1.0);
- }
- var mode = 0;
- if (backBuffer)
- mode |= this._gl.COLOR_BUFFER_BIT;
- if (depthStencil && this._depthMask)
- mode |= this._gl.DEPTH_BUFFER_BIT;
- this._gl.clear(mode);
- }
- public setViewport(viewport: Viewport, requiredWidth?: number, requiredHeight?: number): void {
- var width = requiredWidth || this._renderingCanvas.width;
- var height = requiredHeight || this._renderingCanvas.height;
- var x = viewport.x || 0;
- var y = viewport.y || 0;
- this._cachedViewport = viewport;
- this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
- }
- public setDirectViewport(x: number, y: number, width: number, height: number): void {
- this._cachedViewport = null;
- this._gl.viewport(x, y, width, height);
- }
- public beginFrame(): void {
- BABYLON.Tools._MeasureFps();
- }
- public endFrame(): void {
- this.flushFramebuffer();
- }
- public resize(): void {
- this._renderingCanvas.width = this._renderingCanvas.clientWidth / this._hardwareScalingLevel;
- this._renderingCanvas.height = this._renderingCanvas.clientHeight / this._hardwareScalingLevel;
- }
- public bindFramebuffer(texture: WebGLTexture): void {
- this._currentRenderTarget = texture;
- var gl = this._gl;
- gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
- this._gl.viewport(0, 0, texture._width, texture._height);
- this.wipeCaches();
- }
- public unBindFramebuffer(texture: WebGLTexture): void {
- this._currentRenderTarget = null;
- if (texture.generateMipMaps) {
- var gl = this._gl;
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.generateMipmap(gl.TEXTURE_2D);
- gl.bindTexture(gl.TEXTURE_2D, null);
- }
- this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
- }
- public flushFramebuffer(): void {
- this._gl.flush();
- }
- public restoreDefaultFramebuffer(): void {
- this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
- this.setViewport(this._cachedViewport);
- this.wipeCaches();
- }
- // VBOs
- public createVertexBuffer(vertices: number[]): WebGLBuffer {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
- vbo.references = 1;
- return vbo;
- }
- public createDynamicVertexBuffer(capacity: number): WebGLBuffer {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
- vbo.references = 1;
- return vbo;
- }
- public updateDynamicVertexBuffer(vertexBuffer: WebGLBuffer, vertices: any, length?: number): void {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
- if (length && length != vertices.length) {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices, 0, length));
- } else {
- if (vertices instanceof Float32Array) {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, vertices);
- } else {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices));
- }
- }
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
- }
- public createIndexBuffer(indices: number[]): WebGLBuffer {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
- this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), this._gl.STATIC_DRAW);
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
- vbo.references = 1;
- return vbo;
- }
- public bindBuffers(vertexBuffer: WebGLBuffer, indexBuffer: WebGLBuffer, vertexDeclaration: number[], vertexStrideSize: number, effect: Effect): void {
- if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
- this._cachedVertexBuffers = vertexBuffer;
- this._cachedEffectForVertexBuffers = effect;
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
- var offset = 0;
- for (var index = 0; index < vertexDeclaration.length; index++) {
- var order = effect.getAttribute(index);
- if (order >= 0) {
- this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
- }
- offset += vertexDeclaration[index] * 4;
- }
- }
- if (this._cachedIndexBuffer !== indexBuffer) {
- this._cachedIndexBuffer = indexBuffer;
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
- }
- }
- public bindMultiBuffers(vertexBuffers: VertexBuffer[], indexBuffer: WebGLBuffer, effect: Effect): void {
- if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
- this._cachedVertexBuffers = vertexBuffers;
- this._cachedEffectForVertexBuffers = effect;
- var attributes = effect.getAttributesNames();
- for (var index = 0; index < attributes.length; index++) {
- var order = effect.getAttribute(index);
- if (order >= 0) {
- var vertexBuffer = vertexBuffers[attributes[index]];
- var stride = vertexBuffer.getStrideSize();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
- this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
- }
- }
- }
- if (this._cachedIndexBuffer !== indexBuffer) {
- this._cachedIndexBuffer = indexBuffer;
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
- }
- }
- public _releaseBuffer(buffer: WebGLBuffer): void {
- buffer.references--;
- if (buffer.references === 0) {
- this._gl.deleteBuffer(buffer);
- }
- }
- public draw(useTriangles: boolean, indexStart: number, indexCount: number): void {
- this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, this._gl.UNSIGNED_SHORT, indexStart * 2);
- }
- // Shaders
- public _releaseEffect(effect: Effect): void {
- if (this._compiledEffects[effect._key]) {
- delete this._compiledEffects[effect._key];
- if (effect.getProgram()) {
- this._gl.deleteProgram(effect.getProgram());
- }
- }
- }
- public createEffect(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], defines: string, optionalDefines?: string[],
- onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect {
- var vertex = baseName.vertexElement || baseName.vertex || baseName;
- var fragment = baseName.fragmentElement || baseName.fragment || baseName;
- var name = vertex + "+" + fragment + "@" + defines;
- if (this._compiledEffects[name]) {
- return this._compiledEffects[name];
- }
- var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, optionalDefines, onCompiled, onError);
- effect._key = name;
- this._compiledEffects[name] = effect;
- return effect;
- }
- public createShaderProgram(vertexCode: string, fragmentCode: string, defines: string): WebGLProgram {
- var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
- var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
- var shaderProgram = this._gl.createProgram();
- this._gl.attachShader(shaderProgram, vertexShader);
- this._gl.attachShader(shaderProgram, fragmentShader);
- var linked = this._gl.linkProgram(shaderProgram);
- if (!linked) {
- var error = this._gl.getProgramInfoLog(shaderProgram);
- if (error) {
- throw new Error(error);
- }
- }
- this._gl.deleteShader(vertexShader);
- this._gl.deleteShader(fragmentShader);
- return shaderProgram;
- }
- public getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[] {
- var results = [];
- for (var index = 0; index < uniformsNames.length; index++) {
- results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
- }
- return results;
- }
- public getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[] {
- var results = [];
- for (var index = 0; index < attributesNames.length; index++) {
- try {
- results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
- } catch (e) {
- results.push(-1);
- }
- }
- return results;
- }
- public enableEffect(effect: Effect): void {
- if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
- return;
- }
- // Use program
- this._gl.useProgram(effect.getProgram());
- var currentCount = effect.getAttributesCount();
- var maxIndex = 0;
- for (var index = 0; index < currentCount; index++) {
- // Attributes
- var order = effect.getAttribute(index);
- if (order >= 0) {
- this._gl.enableVertexAttribArray(effect.getAttribute(index));
- maxIndex = Math.max(maxIndex, order);
- }
- }
- for (index = maxIndex + 1; index <= this._lastVertexAttribIndex; index++) {
- this._gl.disableVertexAttribArray(index);
- }
- this._lastVertexAttribIndex = maxIndex;
- this._currentEffect = effect;
- }
- public setArray(uniform: WebGLUniformLocation, array: number[]): void {
- if (!uniform)
- return;
- this._gl.uniform1fv(uniform, array);
- }
- public setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void {
- if (!uniform)
- return;
- this._gl.uniformMatrix4fv(uniform, false, matrices);
- }
- public setMatrix(uniform: WebGLUniformLocation, matrix: Matrix): void {
- if (!uniform)
- return;
- this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
- }
- public setFloat(uniform: WebGLUniformLocation, value: number): void {
- if (!uniform)
- return;
- this._gl.uniform1f(uniform, value);
- }
- public setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void {
- if (!uniform)
- return;
- this._gl.uniform2f(uniform, x, y);
- }
- public setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void {
- if (!uniform)
- return;
- this._gl.uniform3f(uniform, x, y, z);
- }
- public setBool(uniform: WebGLUniformLocation, bool: number): void {
- if (!uniform)
- return;
- this._gl.uniform1i(uniform, bool);
- }
- public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void {
- if (!uniform)
- return;
- this._gl.uniform4f(uniform, x, y, z, w);
- }
- public setColor3(uniform: WebGLUniformLocation, color3: Color3): void {
- if (!uniform)
- return;
- this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
- }
- public setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void {
- if (!uniform)
- return;
- this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
- }
- // States
- public setState(culling: boolean): void {
- // Culling
- if (this._cullingState !== culling) {
- if (culling) {
- this._gl.cullFace(this.cullBackFaces ? this._gl.BACK : this._gl.FRONT);
- this._gl.enable(this._gl.CULL_FACE);
- } else {
- this._gl.disable(this._gl.CULL_FACE);
- }
- this._cullingState = culling;
- }
- }
- public setDepthBuffer(enable: boolean): void {
- if (enable) {
- this._gl.enable(this._gl.DEPTH_TEST);
- } else {
- this._gl.disable(this._gl.DEPTH_TEST);
- }
- }
- public setDepthWrite(enable: boolean): void {
- this._gl.depthMask(enable);
- this._depthMask = enable;
- }
- public setColorWrite(enable: boolean): void {
- this._gl.colorMask(enable, enable, enable, enable);
- }
- public setAlphaMode(mode: number): void {
- switch (mode) {
- case BABYLON.Engine.ALPHA_DISABLE:
- this.setDepthWrite(true);
- this._gl.disable(this._gl.BLEND);
- break;
- case BABYLON.Engine.ALPHA_COMBINE:
- this.setDepthWrite(false);
- this._gl.blendFuncSeparate(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
- this._gl.enable(this._gl.BLEND);
- break;
- case BABYLON.Engine.ALPHA_ADD:
- this.setDepthWrite(false);
- this._gl.blendFuncSeparate(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
- this._gl.enable(this._gl.BLEND);
- break;
- }
- }
- public setAlphaTesting(enable: boolean): void {
- this._alphaTest = enable;
- }
- public getAlphaTesting(): boolean {
- return this._alphaTest;
- }
- // Textures
- public wipeCaches(): void {
- this._activeTexturesCache = [];
- this._currentEffect = null;
- this._cullingState = null;
- this._cachedVertexBuffers = null;
- this._cachedVertexBuffers = null;
- this._cachedEffectForVertexBuffers = null;
- }
- public createTexture(url: string, noMipmap: boolean, invertY: boolean, scene: Scene): WebGLTexture {
- var texture = this._gl.createTexture();
- var isDDS = this.getCaps().s3tc && (url.substr(url.length - 4, 4).toLowerCase() === ".dds");
- scene._addPendingData(texture);
- texture.url = url;
- texture.noMipmap = noMipmap;
- texture.references = 1;
- this._loadedTexturesCache.push(texture);
- if (isDDS) {
- BABYLON.Tools.LoadFile(url, data => {
- var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
- var loadMipmap = info.mipmapCount > 1 && !noMipmap;
- prepareWebGLTexture(texture, this._gl, scene, info.width, info.height, invertY, !loadMipmap, () => {
- BABYLON.Internals.DDSTools.UploadDDSLevels(this._gl, this.getCaps().s3tc, data, loadMipmap);
- });
- }, null, scene.database, true);
- } else {
- var onload = (img) => {
- prepareWebGLTexture(texture, this._gl, scene, img.width, img.height, invertY, noMipmap, (potWidth, potHeight) => {
- var isPot = (img.width == potWidth && img.height == potHeight);
- if (!isPot) {
- this._workingCanvas.width = potWidth;
- this._workingCanvas.height = potHeight;
- this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
- }
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, isPot ? img : this._workingCanvas);
- });
- };
- var onerror = () => {
- scene._removePendingData(texture);
- };
- BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
- }
- return texture;
- }
- public createDynamicTexture(width: number, height: number, generateMipMaps: boolean): WebGLTexture {
- var texture = this._gl.createTexture();
- width = getExponantOfTwo(width, this._caps.maxTextureSize);
- height = getExponantOfTwo(height, this._caps.maxTextureSize);
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, this._gl.LINEAR);
- if (!generateMipMaps) {
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR);
- } else {
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR_MIPMAP_LINEAR);
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = width;
- texture._height = height;
- texture.isReady = false;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- this._loadedTexturesCache.push(texture);
- return texture;
- }
- public updateDynamicTexture(texture: WebGLTexture, canvas: HTMLCanvasElement, invertY: boolean): void {
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture.isReady = true;
- }
- public updateVideoTexture(texture: WebGLTexture, video: HTMLVideoElement, invertY: boolean): void {
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
- // Scale the video if it is a NPOT using the current working canvas
- if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
- if (!texture._workingCanvas) {
- texture._workingCanvas = document.createElement("canvas");
- texture._workingContext = texture._workingCanvas.getContext("2d");
- texture._workingCanvas.width = texture._width;
- texture._workingCanvas.height = texture._height;
- }
- texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
- } else {
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
- }
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture.isReady = true;
- }
- public createRenderTargetTexture(size: any, options): WebGLTexture {
- // old version had a "generateMipMaps" arg instead of options.
- // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
- // in the same way, generateDepthBuffer is defaulted to true
- var generateMipMaps = false;
- var generateDepthBuffer = true;
- var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
- if (options !== undefined) {
- generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
- generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
- if (options.samplingMode !== undefined) {
- samplingMode = options.samplingMode;
- }
- }
- var gl = this._gl;
- var texture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, texture);
- var width = size.width || size;
- var height = size.height || size;
- var magFilter = gl.NEAREST;
- var minFilter = gl.NEAREST;
- if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- if (generateMipMaps) {
- minFilter = gl.LINEAR_MIPMAP_NEAREST;
- } else {
- minFilter = gl.LINEAR;
- }
- } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- if (generateMipMaps) {
- minFilter = gl.LINEAR_MIPMAP_LINEAR;
- } else {
- minFilter = gl.LINEAR;
- }
- }
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
- var depthBuffer: WebGLRenderbuffer;
- // Create the depth buffer
- if (generateDepthBuffer) {
- depthBuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
- }
- // Create the framebuffer
- var framebuffer = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
- if (generateDepthBuffer) {
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
- }
- // Unbind
- gl.bindTexture(gl.TEXTURE_2D, null);
- gl.bindRenderbuffer(gl.RENDERBUFFER, null);
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- texture._framebuffer = framebuffer;
- if (generateDepthBuffer) {
- texture._depthBuffer = depthBuffer;
- }
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- this._activeTexturesCache = [];
- this._loadedTexturesCache.push(texture);
- return texture;
- }
- public createCubeTexture(rootUrl: string, scene: Scene, extensions: string[], noMipmap?: boolean): WebGLTexture {
- var gl = this._gl;
- var texture = gl.createTexture();
- texture.isCube = true;
- texture.url = rootUrl;
- texture.references = 1;
- this._loadedTexturesCache.push(texture);
- cascadeLoad(rootUrl, 0, [], scene, imgs => {
- var width = getExponantOfTwo(imgs[0].width, this._caps.maxCubemapTextureSize);
- var height = width;
- this._workingCanvas.width = width;
- this._workingCanvas.height = height;
- var faces = [
- gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
- ];
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
- for (var index = 0; index < faces.length; index++) {
- this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
- gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._workingCanvas);
- }
- if (!noMipmap) {
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache = [];
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- }, extensions);
- return texture;
- }
- public _releaseTexture(texture: WebGLTexture): void {
- var gl = this._gl;
- if (texture._framebuffer) {
- gl.deleteFramebuffer(texture._framebuffer);
- }
- if (texture._depthBuffer) {
- gl.deleteRenderbuffer(texture._depthBuffer);
- }
- gl.deleteTexture(texture);
- // Unbind channels
- for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache[channel] = null;
- }
- var index = this._loadedTexturesCache.indexOf(texture);
- if (index !== -1) {
- this._loadedTexturesCache.splice(index, 1);
- }
- }
- public bindSamplers(effect: Effect): void {
- this._gl.useProgram(effect.getProgram());
- var samplers = effect.getSamplers();
- for (var index = 0; index < samplers.length; index++) {
- var uniform = effect.getUniform(samplers[index]);
- this._gl.uniform1i(uniform, index);
- }
- this._currentEffect = null;
- }
- public _bindTexture(channel: number, texture: WebGLTexture): void {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._activeTexturesCache[channel] = null;
- }
- public setTextureFromPostProcess(channel: number, postProcess: PostProcess): void {
- this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
- }
- public setTexture(channel: number, texture: Texture): void {
- if (channel < 0) {
- return;
- }
- // Not ready?
- if (!texture || !texture.isReady()) {
- if (this._activeTexturesCache[channel] != null) {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache[channel] = null;
- }
- return;
- }
- // Video
- if (texture instanceof BABYLON.VideoTexture) {
- if ((<VideoTexture>texture).update()) {
- this._activeTexturesCache[channel] = null;
- }
- } else if (texture.delayLoadState == BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) { // Delay loading
- texture.delayLoad();
- return;
- }
- if (this._activeTexturesCache[channel] == texture) {
- return;
- }
- this._activeTexturesCache[channel] = texture;
- var internalTexture = texture.getInternalTexture();
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- if (internalTexture.isCube) {
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
- if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
- internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
- // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
- var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
- }
- this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
- } else {
- this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
- if (internalTexture._cachedWrapU !== texture.wrapU) {
- internalTexture._cachedWrapU = texture.wrapU;
- switch (texture.wrapU) {
- case BABYLON.Texture.WRAP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
- break;
- case BABYLON.Texture.CLAMP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
- break;
- case BABYLON.Texture.MIRROR_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
- break;
- }
- }
- if (internalTexture._cachedWrapV !== texture.wrapV) {
- internalTexture._cachedWrapV = texture.wrapV;
- switch (texture.wrapV) {
- case BABYLON.Texture.WRAP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
- break;
- case BABYLON.Texture.CLAMP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
- break;
- case BABYLON.Texture.MIRROR_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
- break;
- }
- }
- this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
- }
- }
- public _setAnisotropicLevel(key: number, texture: Texture) {
- var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
- if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) {
- this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy));
- texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel;
- }
- }
- // Dispose
- public dispose(): void {
- // Release scenes
- while (this.scenes.length) {
- this.scenes[0].dispose();
- }
- // Release effects
- for (var name in this._compiledEffects) {
- this._gl.deleteProgram(this._compiledEffects[name]._program);
- }
- // Events
- window.removeEventListener("blur", this._onBlur);
- window.removeEventListener("focus", this._onFocus);
- document.removeEventListener("fullscreenchange", this._onFullscreenChange);
- document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("pointerlockchange", this._onPointerLockChange);
- document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
- document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
- document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
- }
- // Statics
- public static isSupported(): boolean {
- try {
- var tempcanvas = document.createElement("canvas");
- var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
- return gl != null && !!window.WebGLRenderingContext;
- } catch (e) {
- return false;
- }
- }
- }
- }
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