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- var BABYLON;
- (function (BABYLON) {
- var serializeLight = function (light) {
- var serializationObject = {};
- serializationObject.name = light.name;
- serializationObject.id = light.id;
- serializationObject.tags = BABYLON.Tags.GetTags(light);
- if (light instanceof BABYLON.PointLight) {
- serializationObject.type = 0;
- serializationObject.position = light.position.asArray();
- } else if (light instanceof BABYLON.DirectionalLight) {
- serializationObject.type = 1;
- var directionalLight = light;
- serializationObject.position = directionalLight.position.asArray();
- serializationObject.direction = directionalLight.direction.asArray();
- } else if (light instanceof BABYLON.SpotLight) {
- serializationObject.type = 2;
- var spotLight = light;
- serializationObject.position = spotLight.position.asArray();
- serializationObject.direction = spotLight.position.asArray();
- serializationObject.angle = spotLight.angle;
- serializationObject.exponent = spotLight.exponent;
- } else if (light instanceof BABYLON.HemisphericLight) {
- serializationObject.type = 2;
- serializationObject.groundColor = light.groundColor.asArray();
- }
- if (light.intensity) {
- serializationObject.intensity = light.intensity;
- }
- serializationObject.diffuse = light.diffuse.asArray();
- serializationObject.specular = light.specular.asArray();
- return serializationObject;
- };
- var serializeCamera = function (camera) {
- var serializationObject = {};
- serializationObject.name = camera.name;
- serializationObject.tags = BABYLON.Tags.GetTags(camera);
- serializationObject.id = camera.id;
- serializationObject.position = camera.position.asArray();
- // Parent
- if (camera.parent) {
- serializationObject.parentId = camera.parent.id;
- }
- // Target
- serializationObject.rotation = camera.rotation.asArray();
- // Locked target
- if (camera.lockedTarget && camera.lockedTarget.id) {
- serializationObject.lockedTargetId = camera.lockedTarget.id;
- }
- serializationObject.fov = camera.fov;
- serializationObject.minZ = camera.minZ;
- serializationObject.maxZ = camera.maxZ;
- serializationObject.speed = camera.speed;
- serializationObject.inertia = camera.inertia;
- serializationObject.checkCollisions = camera.checkCollisions;
- serializationObject.applyGravity = camera.applyGravity;
- if (camera.ellipsoid) {
- serializationObject.ellipsoid = camera.ellipsoid.asArray();
- }
- // Animations
- appendAnimations(camera, serializationObject);
- return serializationObject;
- };
- var appendAnimations = function (source, destination) {
- if (source.animations) {
- destination.animations = [];
- for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
- var animation = source.animations[animationIndex];
- destination.animations.push(serializeAnimation(animation));
- }
- }
- };
- var serializeAnimation = function (animation) {
- var serializationObject = {};
- serializationObject.name = animation.name;
- serializationObject.property = animation.targetProperty;
- serializationObject.framePerSecond = animation.framePerSecond;
- serializationObject.dataType = animation.dataType;
- serializationObject.loopBehavior = animation.loopMode;
- var dataType = animation.dataType;
- serializationObject.keys = [];
- var keys = animation.getKeys();
- for (var index = 0; index < keys.length; index++) {
- var animationKey = keys[index];
- var key = {};
- key.frame = animationKey.frame;
- switch (dataType) {
- case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
- key.values = [animationKey.value];
- break;
- case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
- case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
- case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
- key.values = animationKey.value.asArray();
- break;
- }
- serializationObject.keys.push(key);
- }
- return serializationObject;
- };
- var serializeMultiMaterial = function (material) {
- var serializationObject = {};
- serializationObject.name = material.name;
- serializationObject.id = material.id;
- serializationObject.tags = BABYLON.Tags.GetTags(material);
- serializationObject.materials = [];
- for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
- var subMat = material.subMaterials[matIndex];
- if (subMat) {
- serializationObject.materials.push(subMat.id);
- } else {
- serializationObject.materials.push(null);
- }
- }
- return serializationObject;
- };
- var serializeMaterial = function (material) {
- var serializationObject = {};
- serializationObject.name = material.name;
- serializationObject.ambient = material.ambientColor.asArray();
- serializationObject.diffuse = material.diffuseColor.asArray();
- serializationObject.specular = material.specularColor.asArray();
- serializationObject.specularPower = material.specularPower;
- serializationObject.emissive = material.emissiveColor.asArray();
- serializationObject.alpha = material.alpha;
- serializationObject.id = material.id;
- serializationObject.tags = BABYLON.Tags.GetTags(material);
- serializationObject.backFaceCulling = material.backFaceCulling;
- if (material.diffuseTexture) {
- serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
- }
- if (material.ambientTexture) {
- serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
- }
- if (material.opacityTexture) {
- serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
- }
- if (material.reflectionTexture) {
- serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
- }
- if (material.emissiveTexture) {
- serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
- }
- if (material.specularTexture) {
- serializationObject.specularTexture = serializeTexture(material.specularTexture);
- }
- if (material.bumpTexture) {
- serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
- }
- return serializationObject;
- };
- var serializeTexture = function (texture) {
- var serializationObject = {};
- if (!texture.name) {
- return null;
- }
- if (texture instanceof BABYLON.CubeTexture) {
- serializationObject.name = texture.name;
- serializationObject.hasAlpha = texture.hasAlpha;
- serializationObject.level = texture.level;
- serializationObject.coordinatesMode = texture.coordinatesMode;
- return serializationObject;
- }
- if (texture instanceof BABYLON.MirrorTexture) {
- var mirrorTexture = texture;
- serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
- serializationObject.renderList = [];
- for (var index = 0; index < mirrorTexture.renderList.length; index++) {
- serializationObject.renderList.push(mirrorTexture.renderList[index].id);
- }
- serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
- } else if (texture instanceof BABYLON.RenderTargetTexture) {
- var renderTargetTexture = texture;
- serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
- serializationObject.renderList = [];
- for (index = 0; index < renderTargetTexture.renderList.length; index++) {
- serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
- }
- }
- serializationObject.name = texture.name;
- serializationObject.hasAlpha = texture.hasAlpha;
- serializationObject.level = texture.level;
- serializationObject.coordinatesIndex = texture.coordinatesIndex;
- serializationObject.coordinatesMode = texture.coordinatesMode;
- serializationObject.uOffset = texture.uOffset;
- serializationObject.vOffset = texture.vOffset;
- serializationObject.uScale = texture.uScale;
- serializationObject.vScale = texture.vScale;
- serializationObject.uAng = texture.uAng;
- serializationObject.vAng = texture.vAng;
- serializationObject.wAng = texture.wAng;
- serializationObject.wrapU = texture.wrapU;
- serializationObject.wrapV = texture.wrapV;
- // Animations
- appendAnimations(texture, serializationObject);
- return serializationObject;
- };
- var serializeSkeleton = function (skeleton) {
- var serializationObject = {};
- serializationObject.name = skeleton.name;
- serializationObject.id = skeleton.id;
- serializationObject.bones = [];
- for (var index = 0; index < skeleton.bones.length; index++) {
- var bone = skeleton.bones[index];
- var serializedBone = {
- parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
- name: bone.name,
- matrix: bone.getLocalMatrix().toArray()
- };
- serializationObject.bones.push(serializedBone);
- if (bone.animations && bone.animations.length > 0) {
- serializedBone.animation = serializeAnimation(bone.animations[0]);
- }
- }
- return serializationObject;
- };
- var serializeParticleSystem = function (particleSystem) {
- var serializationObject = {};
- serializationObject.emitterId = particleSystem.emitter.id;
- serializationObject.capacity = particleSystem.getCapacity();
- if (particleSystem.particleTexture) {
- serializationObject.textureName = particleSystem.particleTexture.name;
- }
- serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
- serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
- serializationObject.minSize = particleSystem.minSize;
- serializationObject.maxSize = particleSystem.maxSize;
- serializationObject.minLifeTime = particleSystem.minLifeTime;
- serializationObject.maxLifeTime = particleSystem.maxLifeTime;
- serializationObject.emitRate = particleSystem.emitRate;
- serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
- serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
- serializationObject.gravity = particleSystem.gravity.asArray();
- serializationObject.direction1 = particleSystem.direction1.asArray();
- serializationObject.direction2 = particleSystem.direction2.asArray();
- serializationObject.color1 = particleSystem.color1.asArray();
- serializationObject.color2 = particleSystem.color2.asArray();
- serializationObject.colorDead = particleSystem.colorDead.asArray();
- serializationObject.updateSpeed = particleSystem.updateSpeed;
- serializationObject.targetStopDuration = particleSystem.targetStopDuration;
- serializationObject.textureMask = particleSystem.textureMask.asArray();
- serializationObject.blendMode = particleSystem.blendMode;
- return serializationObject;
- };
- var serializeLensFlareSystem = function (lensFlareSystem) {
- var serializationObject = {};
- serializationObject.emitterId = lensFlareSystem.getEmitter().id;
- serializationObject.borderLimit = lensFlareSystem.borderLimit;
- serializationObject.flares = [];
- for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
- var flare = lensFlareSystem.lensFlares[index];
- serializationObject.flares.push({
- size: flare.size,
- position: flare.position,
- color: flare.color.asArray(),
- textureName: BABYLON.Tools.GetFilename(flare.texture.name)
- });
- }
- return serializationObject;
- };
- var serializeShadowGenerator = function (light) {
- var serializationObject = {};
- var shadowGenerator = light.getShadowGenerator();
- serializationObject.lightId = light.id;
- serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
- serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
- serializationObject.renderList = [];
- for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
- var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
- serializationObject.renderList.push(mesh.id);
- }
- return serializationObject;
- };
- var serializeMesh = function (mesh) {
- var serializationObject = {};
- serializationObject.name = mesh.name;
- serializationObject.id = mesh.id;
- serializationObject.tags = BABYLON.Tags.GetTags(mesh);
- serializationObject.position = mesh.position.asArray();
- if (mesh.rotation) {
- serializationObject.rotation = mesh.rotation.asArray();
- } else if (mesh.rotationQuaternion) {
- serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
- }
- serializationObject.scaling = mesh.scaling.asArray();
- serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
- serializationObject.isEnabled = mesh.isEnabled();
- serializationObject.isVisible = mesh.isVisible;
- serializationObject.infiniteDistance = mesh.infiniteDistance;
- serializationObject.receiveShadows = mesh.receiveShadows;
- serializationObject.billboardMode = mesh.billboardMode;
- serializationObject.visibility = mesh.visibility;
- serializationObject.checkCollisions = mesh.checkCollisions;
- // Parent
- if (mesh.parent) {
- serializationObject.parentId = mesh.parent.id;
- }
- // Geometry
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- serializationObject.positions = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- serializationObject.normals = mesh.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- serializationObject.uvs = mesh.getVerticesData(BABYLON.VertexBuffer.UVKind);
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- serializationObject.uvs2 = mesh.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- serializationObject.colors = mesh.getVerticesData(BABYLON.VertexBuffer.ColorKind);
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
- serializationObject.matricesWeights = mesh.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
- serializationObject.matricesIndices = mesh.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
- serializationObject.matricesIndices._isExpanded = true;
- }
- serializationObject.indices = mesh.getIndices();
- // SubMeshes
- serializationObject.subMeshes = [];
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- serializationObject.subMeshes.push({
- materialIndex: subMesh.materialIndex,
- verticesStart: subMesh.verticesStart,
- verticesCount: subMesh.verticesCount,
- indexStart: subMesh.indexStart,
- indexCount: subMesh.indexCount
- });
- }
- }
- // Material
- if (mesh.material) {
- serializationObject.materialId = mesh.material.id;
- } else {
- mesh.material = null;
- }
- // Skeleton
- if (mesh.skeleton) {
- serializationObject.skeletonId = mesh.skeleton.id;
- }
- // Physics
- if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
- serializationObject.physicsMass = mesh.getPhysicsMass();
- serializationObject.physicsFriction = mesh.getPhysicsFriction();
- serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
- switch (mesh.getPhysicsImpostor()) {
- case BABYLON.PhysicsEngine.BoxImpostor:
- serializationObject.physicsImpostor = 1;
- break;
- case BABYLON.PhysicsEngine.SphereImpostor:
- serializationObject.physicsImpostor = 2;
- break;
- }
- }
- // Animations
- appendAnimations(mesh, serializationObject);
- return serializationObject;
- };
- var SceneSerializer = (function () {
- function SceneSerializer() {
- }
- SceneSerializer.Serialize = function (scene) {
- var serializationObject = {};
- // Scene
- serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
- serializationObject.autoClear = scene.autoClear;
- serializationObject.clearColor = scene.clearColor.asArray();
- serializationObject.ambientColor = scene.ambientColor.asArray();
- serializationObject.gravity = scene.gravity.asArray();
- // Fog
- if (scene.fogMode && scene.fogMode !== 0) {
- serializationObject.fogMode = scene.fogMode;
- serializationObject.fogColor = scene.fogColor.asArray();
- serializationObject.fogStart = scene.fogStart;
- serializationObject.fogEnd = scene.fogEnd;
- serializationObject.fogDensity = scene.fogDensity;
- }
- // Lights
- serializationObject.lights = [];
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
- serializationObject.lights.push(serializeLight(light));
- }
- // Cameras
- serializationObject.cameras = [];
- for (index = 0; index < scene.cameras.length; index++) {
- var camera = scene.cameras[index];
- if (camera instanceof BABYLON.FreeCamera) {
- serializationObject.cameras.push(serializeCamera(camera));
- }
- }
- if (scene.activeCamera) {
- serializationObject.activeCameraID = scene.activeCamera.id;
- }
- // Materials
- serializationObject.materials = [];
- serializationObject.multiMaterials = [];
- for (index = 0; index < scene.materials.length; index++) {
- var material = scene.materials[index];
- if (material instanceof BABYLON.StandardMaterial) {
- serializationObject.materials.push(serializeMaterial(material));
- } else if (material instanceof BABYLON.MultiMaterial) {
- serializationObject.multiMaterials.push(serializeMultiMaterial(material));
- }
- }
- // Skeletons
- serializationObject.skeletons = [];
- for (index = 0; index < scene.skeletons.length; index++) {
- serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
- }
- // Meshes
- serializationObject.meshes = [];
- for (index = 0; index < scene.meshes.length; index++) {
- var mesh = scene.meshes[index];
- if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
- serializationObject.meshes.push(serializeMesh(mesh));
- }
- }
- // Particles Systems
- serializationObject.particleSystems = [];
- for (index = 0; index < scene.particleSystems.length; index++) {
- serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
- }
- // Lens flares
- serializationObject.lensFlareSystems = [];
- for (index = 0; index < scene.lensFlareSystems.length; index++) {
- serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
- }
- // Shadows
- serializationObject.shadowGenerators = [];
- for (index = 0; index < scene.lights.length; index++) {
- light = scene.lights[index];
- if (light.getShadowGenerator()) {
- serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
- }
- }
- return serializationObject;
- };
- return SceneSerializer;
- })();
- BABYLON.SceneSerializer = SceneSerializer;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.sceneSerializer.js.map
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