babylon.virtualJoysticksCamera.ts 1.8 KB

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  1. module BABYLON {
  2. // We're mainly based on the logic defined into the FreeCamera code
  3. export class VirtualJoysticksCamera extends FreeCamera {
  4. private leftjoystick: BABYLON.VirtualJoystick;
  5. private rightjoystick: BABYLON.VirtualJoystick;
  6. constructor(name, position, scene) {
  7. super(name, position, scene);
  8. this.leftjoystick = new BABYLON.VirtualJoystick(true);
  9. this.leftjoystick.setAxisForUD(BABYLON.JoystickAxis.Z);
  10. this.leftjoystick.setAxisForLR(BABYLON.JoystickAxis.X);
  11. this.leftjoystick.setJoystickSensibility(0.15);
  12. this.rightjoystick = new BABYLON.VirtualJoystick(false);
  13. this.rightjoystick.setAxisForUD(BABYLON.JoystickAxis.X);
  14. this.rightjoystick.setAxisForLR(BABYLON.JoystickAxis.Y);
  15. this.rightjoystick.reverseUpDown = true;
  16. this.rightjoystick.setJoystickSensibility(0.05);
  17. this.rightjoystick.setJoystickColor("yellow");
  18. }
  19. public _checkInputs() {
  20. var cameraTransform = BABYLON.Matrix.RotationYawPitchRoll(this.rotation.y, this.rotation.x, 0);
  21. var deltaTransform = BABYLON.Vector3.TransformCoordinates(this.leftjoystick.deltaPosition, cameraTransform);
  22. this.cameraDirection = this.cameraDirection.add(deltaTransform);
  23. this.cameraRotation = this.cameraRotation.add(this.rightjoystick.deltaPosition);
  24. if (!this.leftjoystick.pressed) {
  25. this.leftjoystick.deltaPosition = this.leftjoystick.deltaPosition.scale(0.9);
  26. }
  27. if (!this.rightjoystick.pressed) {
  28. this.rightjoystick.deltaPosition = this.rightjoystick.deltaPosition.scale(0.9);
  29. }
  30. }
  31. public dispose() {
  32. this.leftjoystick.releaseCanvas();
  33. }
  34. }
  35. }