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- module BABYLON {
- var buildCamera = (that, name) => {
- that._leftCamera.isIntermediate = true;
- that.subCameras.push(that._leftCamera);
- that.subCameras.push(that._rightCamera);
- that._leftTexture = new BABYLON.PassPostProcess(name + "_leftTexture", 1.0, that._leftCamera);
- that._anaglyphPostProcess = new BABYLON.AnaglyphPostProcess(name + "_anaglyph", 1.0, that._rightCamera);
- that._anaglyphPostProcess.onApply = effect => {
- effect.setTextureFromPostProcess("leftSampler", that._leftTexture);
- };
- that._update();
- };
- export class AnaglyphArcRotateCamera extends ArcRotateCamera {
- private _eyeSpace: number;
- private _leftCamera: ArcRotateCamera;
- private _rightCamera: ArcRotateCamera;
- // ANY
- constructor(name: string, alpha: number, beta: number, radius: number, target, eyeSpace: number, scene) {
- super(name, alpha, beta, radius, target, scene);
- this._eyeSpace = BABYLON.Tools.ToRadians(eyeSpace);
- this._leftCamera = new BABYLON.ArcRotateCamera(name + "_left", alpha - this._eyeSpace, beta, radius, target, scene);
- this._rightCamera = new BABYLON.ArcRotateCamera(name + "_right", alpha + this._eyeSpace, beta, radius, target, scene);
- buildCamera(this, name);
- }
- public _update(): void {
- this._updateCamera(this._leftCamera);
- this._updateCamera(this._rightCamera);
- this._leftCamera.alpha = this.alpha - this._eyeSpace;
- this._rightCamera.alpha = this.alpha + this._eyeSpace;
- super._update();
- }
- public _updateCamera(camera: ArcRotateCamera) {
- camera.beta = this.beta;
- camera.radius = this.radius;
- camera.minZ = this.minZ;
- camera.maxZ = this.maxZ;
- camera.fov = this.fov;
- camera.target = this.target;
- }
- }
- export class AnaglyphFreeCamera extends FreeCamera {
- private _eyeSpace: number;
- private _leftCamera: FreeCamera;
- private _rightCamera: FreeCamera;
- private _transformMatrix: Matrix;
- constructor(name: string, position: Vector3, eyeSpace: number, scene: Scene) {
- super(name, position, scene);
- this._eyeSpace = BABYLON.Tools.ToRadians(eyeSpace);
- this._transformMatrix = new BABYLON.Matrix();
- this._leftCamera = new BABYLON.FreeCamera(name + "_left", position.clone(), scene);
- this._rightCamera = new BABYLON.FreeCamera(name + "_right", position.clone(), scene);
- buildCamera(this, name);
- }
- public _getSubCameraPosition(eyeSpace, result) {
- var target = this.getTarget();
- BABYLON.Matrix.Translation(-target.x, -target.y, -target.z).multiplyToRef(BABYLON.Matrix.RotationY(eyeSpace), this._transformMatrix);
- this._transformMatrix = this._transformMatrix.multiply(BABYLON.Matrix.Translation(target.x, target.y, target.z));
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this._transformMatrix, result);
- }
- public _update(): void {
- this._getSubCameraPosition(-this._eyeSpace, this._leftCamera.position);
- this._getSubCameraPosition(this._eyeSpace, this._rightCamera.position);
- this._updateCamera(this._leftCamera);
- this._updateCamera(this._rightCamera);
- super._update();
- }
- public _updateCamera(camera: FreeCamera): void {
- camera.minZ = this.minZ;
- camera.maxZ = this.maxZ;
- camera.fov = this.fov;
- camera.setTarget(this.getTarget());
- }
- }
- }
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