configuration.ts 8.0 KB

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  1. import { ITemplateConfiguration } from './../templateManager';
  2. export interface ViewerConfiguration {
  3. // configuration version
  4. version?: string;
  5. extends?: string; // is this configuration extending an existing configuration?
  6. pageUrl?: string; // will be used for sharing and other fun stuff. This is the page showing the model (not the model's url!)
  7. configuration?: string | {
  8. url?: string;
  9. payload?: any;
  10. mapper?: string; // json (default), html, yaml, xml, etc'. if not provided, file extension will be used.
  11. };
  12. // names of functions in the window context.
  13. observers?: IObserversConfiguration;
  14. canvasElement?: string; // if there is a need to override the standard implementation - ID of HTMLCanvasElement
  15. model?: IModelConfiguration | string;
  16. scene?: ISceneConfiguration;
  17. optimizer?: ISceneOptimizerConfiguration | boolean;
  18. // at the moment, support only a single camera.
  19. camera?: ICameraConfiguration,
  20. skybox?: boolean | ISkyboxConfiguration;
  21. ground?: boolean | IGroundConfiguration;
  22. lights?: { [name: string]: boolean | ILightConfiguration },
  23. // engine configuration. optional!
  24. engine?: {
  25. antialiasing?: boolean;
  26. disableResize?: boolean;
  27. engineOptions?: { [key: string]: any };
  28. adaptiveQuality?: boolean;
  29. },
  30. //templateStructure?: ITemplateStructure,
  31. templates?: {
  32. main: ITemplateConfiguration,
  33. [key: string]: ITemplateConfiguration
  34. };
  35. customShaders?: {
  36. shaders?: {
  37. [key: string]: string;
  38. };
  39. includes?: {
  40. [key: string]: string;
  41. }
  42. }
  43. // features that are being tested.
  44. // those features' syntax will change and move out!
  45. // Don't use in production (or be ready to make the changes :) )
  46. lab?: {
  47. flashlight?: boolean | {
  48. exponent?: number;
  49. angle?: number;
  50. intensity?: number;
  51. diffuse?: { r: number, g: number, b: number };
  52. specular?: { r: number, g: number, b: number };
  53. }
  54. hideLoadingDelay?: number;
  55. }
  56. }
  57. export interface IModelConfiguration {
  58. url?: string;
  59. loader?: string; // obj, gltf?
  60. position?: { x: number, y: number, z: number };
  61. rotation?: { x: number, y: number, z: number, w?: number };
  62. scaling?: { x: number, y: number, z: number };
  63. parentObjectIndex?: number; // the index of the parent object of the model in the loaded meshes array.
  64. castShadow?: boolean;
  65. normalize?: boolean | {
  66. center?: boolean;
  67. unitSize?: boolean;
  68. parentIndex?: number;
  69. }; // shoud the model be scaled to unit-size
  70. title?: string;
  71. subtitle?: string;
  72. thumbnail?: string; // URL or data-url
  73. animation?: {
  74. autoStart?: boolean | string;
  75. playOnce?: boolean;
  76. }
  77. // [propName: string]: any; // further configuration, like title and creator
  78. }
  79. export interface ISkyboxConfiguration {
  80. cubeTexture?: {
  81. noMipMap?: boolean;
  82. gammaSpace?: boolean;
  83. url?: string | Array<string>;
  84. };
  85. color?: { r: number, g: number, b: number };
  86. pbr?: boolean; // deprecated
  87. scale?: number;
  88. blur?: number; // deprecated
  89. material?: {
  90. imageProcessingConfiguration?: IImageProcessingConfiguration;
  91. [propName: string]: any;
  92. };
  93. infiniteDIstance?: boolean;
  94. }
  95. export interface IGroundConfiguration {
  96. size?: number;
  97. receiveShadows?: boolean;
  98. shadowLevel?: number;
  99. shadowOnly?: boolean; // deprecated
  100. mirror?: boolean | {
  101. sizeRatio?: number;
  102. blurKernel?: number;
  103. amount?: number;
  104. fresnelWeight?: number;
  105. fallOffDistance?: number;
  106. textureType?: number;
  107. };
  108. texture?: string;
  109. color?: { r: number, g: number, b: number };
  110. opacity?: number;
  111. material?: { // deprecated!
  112. [propName: string]: any;
  113. };
  114. }
  115. export interface ISceneConfiguration {
  116. debug?: boolean;
  117. autoRotate?: boolean; // deprecated
  118. rotationSpeed?: number; // deprecated
  119. defaultCamera?: boolean; // deprecated
  120. defaultLight?: boolean; // deprecated
  121. clearColor?: { r: number, g: number, b: number, a: number };
  122. imageProcessingConfiguration?: IImageProcessingConfiguration;
  123. environmentTexture?: string;
  124. }
  125. export interface ISceneOptimizerConfiguration {
  126. targetFrameRate?: number;
  127. trackerDuration?: number;
  128. autoGeneratePriorities?: boolean;
  129. improvementMode?: boolean;
  130. degradation?: string; // low, moderate, high
  131. types?: {
  132. texture?: ISceneOptimizerParameters;
  133. hardwareScaling?: ISceneOptimizerParameters;
  134. shadow?: ISceneOptimizerParameters;
  135. postProcess?: ISceneOptimizerParameters;
  136. lensFlare?: ISceneOptimizerParameters;
  137. particles?: ISceneOptimizerParameters;
  138. renderTarget?: ISceneOptimizerParameters;
  139. mergeMeshes?: ISceneOptimizerParameters;
  140. }
  141. }
  142. export interface IObserversConfiguration {
  143. onEngineInit?: string;
  144. onSceneInit?: string;
  145. onModelLoaded?: string;
  146. }
  147. export interface ICameraConfiguration {
  148. position?: { x: number, y: number, z: number };
  149. rotation?: { x: number, y: number, z: number, w: number };
  150. fov?: number;
  151. fovMode?: number;
  152. minZ?: number;
  153. maxZ?: number;
  154. inertia?: number;
  155. behaviors?: {
  156. [name: string]: number | {
  157. type: number;
  158. [propName: string]: any;
  159. };
  160. };
  161. [propName: string]: any;
  162. }
  163. export interface ILightConfiguration {
  164. type: number;
  165. name?: string;
  166. disabled?: boolean;
  167. position?: { x: number, y: number, z: number };
  168. target?: { x: number, y: number, z: number };
  169. direction?: { x: number, y: number, z: number };
  170. diffuse?: { r: number, g: number, b: number };
  171. specular?: { r: number, g: number, b: number };
  172. intensity?: number;
  173. intensityMode?: number;
  174. radius?: number;
  175. shadownEnabled?: boolean; // only on specific lights!
  176. shadowConfig?: {
  177. useBlurExponentialShadowMap?: boolean;
  178. useKernelBlur?: boolean;
  179. blurKernel?: number;
  180. blurScale?: number;
  181. minZ?: number;
  182. maxZ?: number;
  183. frustumSize?: number;
  184. angleScale?: number;
  185. [propName: string]: any;
  186. }
  187. [propName: string]: any;
  188. // no behaviors for light at the moment, but allowing configuration for future reference.
  189. behaviors?: {
  190. [name: string]: number | {
  191. type: number;
  192. [propName: string]: any;
  193. };
  194. };
  195. }
  196. export interface ISceneOptimizerParameters {
  197. priority?: number;
  198. maximumSize?: number;
  199. step?: number;
  200. }
  201. export interface IImageProcessingConfiguration {
  202. colorGradingEnabled?: boolean;
  203. colorCurvesEnabled?: boolean;
  204. colorCurves?: {
  205. globalHue?: number;
  206. globalDensity?: number;
  207. globalSaturation?: number;
  208. globalExposure?: number;
  209. highlightsHue?: number;
  210. highlightsDensity?: number;
  211. highlightsSaturation?: number;
  212. highlightsExposure?: number;
  213. midtonesHue?: number;
  214. midtonesDensity?: number;
  215. midtonesSaturation?: number;
  216. midtonesExposure?: number;
  217. shadowsHue?: number;
  218. shadowsDensity?: number;
  219. shadowsSaturation?: number;
  220. shadowsExposure?: number;
  221. };
  222. colorGradingWithGreenDepth?: boolean;
  223. colorGradingBGR?: boolean;
  224. exposure?: number;
  225. toneMappingEnabled?: boolean;
  226. contrast?: number;
  227. vignetteEnabled?: boolean;
  228. vignetteStretch?: number;
  229. vignetteCentreX?: number;
  230. vignetteCentreY?: number;
  231. vignetteWeight?: number;
  232. vignetteColor?: { r: number, g: number, b: number, a?: number };
  233. vignetteCameraFov?: number;
  234. vignetteBlendMode?: number;
  235. vignetteM?: boolean;
  236. applyByPostProcess?: boolean;
  237. isEnabled?: boolean;
  238. }