validation.js 14 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. Math.seedrandom('babylonjs');
  8. function compare(renderData, referenceCanvas, threshold, errorRatio) {
  9. var width = referenceCanvas.width;
  10. var height = referenceCanvas.height;
  11. var size = width * height * 4;
  12. var referenceContext = referenceCanvas.getContext("2d");
  13. var referenceData = referenceContext.getImageData(0, 0, width, height);
  14. var differencesCount = 0;
  15. for (var index = 0; index < size; index += 4) {
  16. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  17. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  18. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  19. continue;
  20. }
  21. referenceData.data[index] = 255;
  22. referenceData.data[index + 1] *= 0.5;
  23. referenceData.data[index + 2] *= 0.5;
  24. differencesCount++;
  25. }
  26. referenceContext.putImageData(referenceData, 0, 0);
  27. if (differencesCount) {
  28. console.log("%c Pixel difference: " + differencesCount + " pixels.", 'color: orange');
  29. }
  30. return (differencesCount * 100) / (width * height) > errorRatio;
  31. }
  32. function getRenderData(canvas, engine) {
  33. var width = canvas.width;
  34. var height = canvas.height;
  35. var renderData = engine.readPixels(0, 0, width, height);
  36. var numberOfChannelsByLine = width * 4;
  37. var halfHeight = height / 2;
  38. for (var i = 0; i < halfHeight; i++) {
  39. for (var j = 0; j < numberOfChannelsByLine; j++) {
  40. var currentCell = j + i * numberOfChannelsByLine;
  41. var targetLine = height - i - 1;
  42. var targetCell = j + targetLine * numberOfChannelsByLine;
  43. var temp = renderData[currentCell];
  44. renderData[currentCell] = renderData[targetCell];
  45. renderData[targetCell] = temp;
  46. }
  47. }
  48. return renderData;
  49. }
  50. function saveRenderImage(data, canvas) {
  51. var width = canvas.width;
  52. var height = canvas.height;
  53. var screenshotCanvas = document.createElement('canvas');
  54. screenshotCanvas.width = width;
  55. screenshotCanvas.height = height;
  56. var context = screenshotCanvas.getContext('2d');
  57. var imageData = context.createImageData(width, height);
  58. var castData = imageData.data;
  59. castData.set(data);
  60. context.putImageData(imageData, 0, 0);
  61. return screenshotCanvas.toDataURL();
  62. }
  63. function evaluate(test, resultCanvas, result, renderImage, waitRing, done) {
  64. var renderData = getRenderData(canvas, engine);
  65. var testRes = true;
  66. // gl check
  67. var gl = engine._gl;
  68. if (gl.getError() !== 0) {
  69. result.classList.add("failed");
  70. result.innerHTML = "×";
  71. testRes = false;
  72. console.log('%c failed (gl error)', 'color: red');
  73. } else {
  74. // Visual check
  75. if (!test.onlyVisual) {
  76. var info = engine.getGlInfo();
  77. var defaultErrorRatio = 2.5
  78. if (compare(renderData, resultCanvas, test.threshold || 25, test.errorRatio || defaultErrorRatio)) {
  79. result.classList.add("failed");
  80. result.innerHTML = "×";
  81. testRes = false;
  82. console.log('%c failed', 'color: red');
  83. } else {
  84. result.innerHTML = "✔";
  85. testRes = true;
  86. console.log('%c validated', 'color: green');
  87. }
  88. }
  89. }
  90. waitRing.classList.add("hidden");
  91. var renderB64 = saveRenderImage(renderData, canvas);
  92. renderImage.src = renderB64;
  93. engine.applyStates();
  94. currentScene.dispose();
  95. currentScene = null;
  96. engine.setHardwareScalingLevel(1);
  97. done(testRes, renderB64);
  98. }
  99. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  100. currentScene.useConstantAnimationDeltaTime = true;
  101. var renderCount = test.renderCount || 1;
  102. currentScene.executeWhenReady(function() {
  103. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  104. currentScene.activeCamera.useAutoRotationBehavior = false;
  105. }
  106. engine.runRenderLoop(function() {
  107. try {
  108. currentScene.render();
  109. renderCount--;
  110. if (renderCount === 0) {
  111. engine.stopRenderLoop();
  112. evaluate(test, resultCanvas, result, renderImage, waitRing, done);
  113. }
  114. }
  115. catch (e) {
  116. console.error(e);
  117. done(false);
  118. }
  119. });
  120. });
  121. }
  122. function runTest(index, done) {
  123. if (index >= config.tests.length) {
  124. done(false);
  125. }
  126. // Clear the plugin activated observables in case it is registered in the test.
  127. BABYLON.SceneLoader.OnPluginActivatedObservable.clear();
  128. var test = config.tests[index];
  129. var container = document.createElement("div");
  130. container.id = "container#" + index;
  131. container.className = "container";
  132. document.body.appendChild(container);
  133. var titleContainer = document.createElement("div");
  134. titleContainer.className = "containerTitle";
  135. container.appendChild(titleContainer);
  136. var title = document.createElement("div");
  137. title.className = "title";
  138. titleContainer.appendChild(title);
  139. var result = document.createElement("div");
  140. result.className = "result";
  141. titleContainer.appendChild(result);
  142. var waitRing = document.createElement("img");
  143. waitRing.className = "waitRing";
  144. titleContainer.appendChild(waitRing);
  145. waitRing.src = "/tests/validation/loading.gif";
  146. var resultCanvas = document.createElement("canvas");
  147. resultCanvas.className = "resultImage";
  148. container.appendChild(resultCanvas);
  149. title.innerHTML = "#" + index + "> " + test.title;
  150. console.log("Running " + test.title);
  151. var resultContext = resultCanvas.getContext("2d");
  152. var img = new Image();
  153. img.onload = function() {
  154. resultCanvas.width = img.width;
  155. resultCanvas.height = img.height;
  156. resultContext.drawImage(img, 0, 0);
  157. var renderImage = new Image();
  158. renderImage.className = "renderImage";
  159. container.appendChild(renderImage);
  160. location.href = "#" + container.id;
  161. if (test.sceneFolder) {
  162. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function(newScene) {
  163. currentScene = newScene;
  164. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  165. },
  166. null,
  167. function(loadedScene, msg) {
  168. console.error(msg);
  169. done(false);
  170. });
  171. }
  172. else if (test.playgroundId) {
  173. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  174. console.error("Invalid playground id");
  175. done(false);
  176. return;
  177. }
  178. var snippetUrl = "https://snippet.babylonjs.com";
  179. var pgRoot = "/Playground"
  180. var retryTime = 500;
  181. var maxRetry = 5;
  182. var retry = 0;
  183. var onError = function() {
  184. retry++;
  185. if (retry < maxRetry) {
  186. setTimeout(function() {
  187. loadPG();
  188. }, retryTime);
  189. }
  190. else {
  191. // Skip the test as we can not fetch the source.
  192. done(true);
  193. }
  194. }
  195. var loadPG = function() {
  196. var xmlHttp = new XMLHttpRequest();
  197. xmlHttp.onreadystatechange = function() {
  198. if (xmlHttp.readyState === 4) {
  199. try {
  200. xmlHttp.onreadystatechange = null;
  201. var snippet = JSON.parse(xmlHttp.responseText);
  202. var code = JSON.parse(snippet.jsonPayload).code.toString();
  203. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  204. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  205. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  206. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  207. if (test.replace) {
  208. var split = test.replace.split(",");
  209. for (var i = 0; i < split.length; i += 2) {
  210. var source = split[i].trim();
  211. var destination = split[i + 1].trim();
  212. code = code.replace(source, destination);
  213. }
  214. }
  215. currentScene = eval(code + "\r\ncreateScene(engine)");
  216. if (currentScene.then) {
  217. // Handle if createScene returns a promise
  218. currentScene.then(function(scene) {
  219. currentScene = scene;
  220. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  221. }).catch(function(e) {
  222. console.error(e);
  223. onError();
  224. })
  225. } else {
  226. // Handle if createScene returns a scene
  227. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  228. }
  229. }
  230. catch (e) {
  231. console.error(e);
  232. onError();
  233. }
  234. }
  235. }
  236. xmlHttp.onerror = function() {
  237. console.error("Network error during test load.");
  238. onError();
  239. }
  240. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  241. xmlHttp.send();
  242. }
  243. loadPG();
  244. } else {
  245. // Fix references
  246. if (test.specificRoot) {
  247. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  248. }
  249. var request = new XMLHttpRequest();
  250. request.open('GET', config.root + test.scriptToRun, true);
  251. request.onreadystatechange = function() {
  252. if (request.readyState === 4) {
  253. try {
  254. request.onreadystatechange = null;
  255. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  256. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  257. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  258. if (test.replace) {
  259. var split = test.replace.split(",");
  260. for (var i = 0; i < split.length; i += 2) {
  261. var source = split[i].trim();
  262. var destination = split[i + 1].trim();
  263. scriptToRun = scriptToRun.replace(source, destination);
  264. }
  265. }
  266. if (test.replaceUrl) {
  267. var split = test.replaceUrl.split(",");
  268. for (var i = 0; i < split.length; i++) {
  269. var source = split[i].trim();
  270. var regex = new RegExp(source, "g");
  271. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  272. }
  273. }
  274. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  275. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  276. }
  277. catch (e) {
  278. console.error(e);
  279. done(false);
  280. }
  281. }
  282. };
  283. request.onerror = function() {
  284. console.error("Network error during test load.");
  285. done(false);
  286. }
  287. request.send(null);
  288. }
  289. }
  290. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  291. }
  292. function init() {
  293. BABYLON.SceneLoader.ShowLoadingScreen = false;
  294. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  295. BABYLON.DracoCompression.Configuration.decoder = {
  296. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  297. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  298. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  299. };
  300. BABYLON.GLTFValidation.Configuration = {
  301. url: "../../dist/preview%20release/gltf_validator.js"
  302. };
  303. canvas = document.createElement("canvas");
  304. canvas.className = "renderCanvas";
  305. document.body.appendChild(canvas);
  306. engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: window.disableWebGL2Support ? true : false });
  307. engine.enableOfflineSupport = false;
  308. engine.setDitheringState(false);
  309. }
  310. function dispose() {
  311. engine.dispose();
  312. currentScene = null;
  313. engine = null;
  314. document.body.removeChild(canvas);
  315. canvas = null;
  316. }
  317. init();