babylon.gui.module.d.ts 27 KB

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  1. /// <reference types="babylonjs"/>
  2. declare module 'babylonjs-gui' {
  3. export = BABYLON.GUI;
  4. }
  5. declare module BABYLON.GUI {
  6. interface IFocusableControl {
  7. onFocus(): void;
  8. onBlur(): void;
  9. processKeyboard(evt: KeyboardEvent): void;
  10. }
  11. class AdvancedDynamicTexture extends DynamicTexture {
  12. private _isDirty;
  13. private _renderObserver;
  14. private _resizeObserver;
  15. private _preKeyboardObserver;
  16. private _pointerMoveObserver;
  17. private _pointerObserver;
  18. private _canvasPointerOutObserver;
  19. private _background;
  20. _rootContainer: Container;
  21. _lastPickedControl: Control;
  22. _lastControlOver: Nullable<Control>;
  23. _lastControlDown: Nullable<Control>;
  24. _capturingControl: Nullable<Control>;
  25. _shouldBlockPointer: boolean;
  26. _layerToDispose: Nullable<Layer>;
  27. _linkedControls: Control[];
  28. private _isFullscreen;
  29. private _fullscreenViewport;
  30. private _idealWidth;
  31. private _idealHeight;
  32. private _renderAtIdealSize;
  33. private _focusedControl;
  34. private _blockNextFocusCheck;
  35. background: string;
  36. idealWidth: number;
  37. idealHeight: number;
  38. renderAtIdealSize: boolean;
  39. readonly layer: Nullable<Layer>;
  40. readonly rootContainer: Container;
  41. focusedControl: Nullable<IFocusableControl>;
  42. constructor(name: string, width: number | undefined, height: number | undefined, scene: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number);
  43. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  44. markAsDirty(): void;
  45. addControl(control: Control): AdvancedDynamicTexture;
  46. removeControl(control: Control): AdvancedDynamicTexture;
  47. dispose(): void;
  48. private _onResize();
  49. _getGlobalViewport(scene: Scene): Viewport;
  50. private _checkUpdate(camera);
  51. private _render();
  52. private _doPicking(x, y, type, buttonIndex);
  53. attach(): void;
  54. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  55. moveFocusToControl(control: IFocusableControl): void;
  56. private _manageFocus();
  57. private _attachToOnPointerOut(scene);
  58. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  59. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>): AdvancedDynamicTexture;
  60. }
  61. }
  62. declare module BABYLON.GUI {
  63. class Measure {
  64. left: number;
  65. top: number;
  66. width: number;
  67. height: number;
  68. constructor(left: number, top: number, width: number, height: number);
  69. copyFrom(other: Measure): void;
  70. isEqualsTo(other: Measure): boolean;
  71. static Empty(): Measure;
  72. }
  73. }
  74. declare module BABYLON.GUI {
  75. class Vector2WithInfo extends Vector2 {
  76. buttonIndex: number;
  77. constructor(source: Vector2, buttonIndex?: number);
  78. }
  79. class Matrix2D {
  80. m: Float32Array;
  81. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  82. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  83. determinant(): number;
  84. invertToRef(result: Matrix2D): Matrix2D;
  85. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  86. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  87. static Identity(): Matrix2D;
  88. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  89. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  90. static RotationToRef(angle: number, result: Matrix2D): void;
  91. private static _TempPreTranslationMatrix;
  92. private static _TempPostTranslationMatrix;
  93. private static _TempRotationMatrix;
  94. private static _TempScalingMatrix;
  95. private static _TempCompose0;
  96. private static _TempCompose1;
  97. private static _TempCompose2;
  98. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void;
  99. }
  100. }
  101. declare module BABYLON.GUI {
  102. class ValueAndUnit {
  103. unit: number;
  104. negativeValueAllowed: boolean;
  105. private _value;
  106. ignoreAdaptiveScaling: boolean;
  107. constructor(value: number, unit?: number, negativeValueAllowed?: boolean);
  108. readonly isPercentage: boolean;
  109. readonly isPixel: boolean;
  110. readonly internalValue: number;
  111. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  112. getValue(host: AdvancedDynamicTexture): number;
  113. toString(host: AdvancedDynamicTexture): string;
  114. fromString(source: string | number): boolean;
  115. private static _Regex;
  116. private static _UNITMODE_PERCENTAGE;
  117. private static _UNITMODE_PIXEL;
  118. static readonly UNITMODE_PERCENTAGE: number;
  119. static readonly UNITMODE_PIXEL: number;
  120. }
  121. }
  122. declare module BABYLON.GUI {
  123. class Control {
  124. name: string | undefined;
  125. private _alpha;
  126. private _alphaSet;
  127. private _zIndex;
  128. _root: Nullable<Container>;
  129. _host: AdvancedDynamicTexture;
  130. parent: Nullable<Container>;
  131. _currentMeasure: Measure;
  132. private _fontFamily;
  133. private _fontStyle;
  134. private _fontSize;
  135. private _font;
  136. _width: ValueAndUnit;
  137. _height: ValueAndUnit;
  138. protected _fontOffset: {
  139. ascent: number;
  140. height: number;
  141. descent: number;
  142. };
  143. private _color;
  144. protected _horizontalAlignment: number;
  145. protected _verticalAlignment: number;
  146. private _isDirty;
  147. protected _cachedParentMeasure: Measure;
  148. private _paddingLeft;
  149. private _paddingRight;
  150. private _paddingTop;
  151. private _paddingBottom;
  152. _left: ValueAndUnit;
  153. _top: ValueAndUnit;
  154. private _scaleX;
  155. private _scaleY;
  156. private _rotation;
  157. private _transformCenterX;
  158. private _transformCenterY;
  159. private _transformMatrix;
  160. private _invertTransformMatrix;
  161. private _transformedPosition;
  162. private _isMatrixDirty;
  163. private _cachedOffsetX;
  164. private _cachedOffsetY;
  165. private _isVisible;
  166. _linkedMesh: Nullable<AbstractMesh>;
  167. private _fontSet;
  168. private _dummyVector2;
  169. private _downCount;
  170. private _enterCount;
  171. private _doNotRender;
  172. isHitTestVisible: boolean;
  173. isPointerBlocker: boolean;
  174. isFocusInvisible: boolean;
  175. shadowOffsetX: number;
  176. shadowOffsetY: number;
  177. shadowBlur: number;
  178. shadowColor: string;
  179. protected _linkOffsetX: ValueAndUnit;
  180. protected _linkOffsetY: ValueAndUnit;
  181. readonly typeName: string;
  182. /**
  183. * An event triggered when the pointer move over the control.
  184. * @type {BABYLON.Observable}
  185. */
  186. onPointerMoveObservable: Observable<Vector2>;
  187. /**
  188. * An event triggered when the pointer move out of the control.
  189. * @type {BABYLON.Observable}
  190. */
  191. onPointerOutObservable: Observable<Control>;
  192. /**
  193. * An event triggered when the pointer taps the control
  194. * @type {BABYLON.Observable}
  195. */
  196. onPointerDownObservable: Observable<Vector2WithInfo>;
  197. /**
  198. * An event triggered when pointer up
  199. * @type {BABYLON.Observable}
  200. */
  201. onPointerUpObservable: Observable<Vector2WithInfo>;
  202. /**
  203. * An event triggered when pointer enters the control
  204. * @type {BABYLON.Observable}
  205. */
  206. onPointerEnterObservable: Observable<Control>;
  207. /**
  208. * An event triggered when the control is marked as dirty
  209. * @type {BABYLON.Observable}
  210. */
  211. onDirtyObservable: Observable<Control>;
  212. /**
  213. * An event triggered after the control is drawn
  214. * @type {BABYLON.Observable}
  215. */
  216. onAfterDrawObservable: Observable<Control>;
  217. alpha: number;
  218. scaleX: number;
  219. scaleY: number;
  220. rotation: number;
  221. transformCenterY: number;
  222. transformCenterX: number;
  223. horizontalAlignment: number;
  224. verticalAlignment: number;
  225. width: string | number;
  226. readonly widthInPixels: number;
  227. height: string | number;
  228. readonly heightInPixels: number;
  229. fontFamily: string;
  230. fontStyle: string;
  231. readonly fontSizeInPixels: number;
  232. fontSize: string | number;
  233. color: string;
  234. zIndex: number;
  235. notRenderable: boolean;
  236. isVisible: boolean;
  237. readonly isDirty: boolean;
  238. paddingLeft: string | number;
  239. readonly paddingLeftInPixels: number;
  240. paddingRight: string | number;
  241. readonly paddingRightInPixels: number;
  242. paddingTop: string | number;
  243. readonly paddingTopInPixels: number;
  244. paddingBottom: string | number;
  245. readonly paddingBottomInPixels: number;
  246. left: string | number;
  247. readonly leftInPixels: number;
  248. top: string | number;
  249. readonly topInPixels: number;
  250. linkOffsetX: string | number;
  251. readonly linkOffsetXInPixels: number;
  252. linkOffsetY: string | number;
  253. readonly linkOffsetYInPixels: number;
  254. readonly centerX: number;
  255. readonly centerY: number;
  256. constructor(name?: string | undefined);
  257. protected _getTypeName(): string;
  258. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  259. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  260. getParentLocalCoordinates(globalCoordinates: Vector2): Vector2;
  261. moveToVector3(position: Vector3, scene: Scene): void;
  262. linkWithMesh(mesh: Nullable<AbstractMesh>): void;
  263. _moveToProjectedPosition(projectedPosition: Vector3): void;
  264. _markMatrixAsDirty(): void;
  265. _markAsDirty(): void;
  266. _markAllAsDirty(): void;
  267. _link(root: Nullable<Container>, host: AdvancedDynamicTexture): void;
  268. protected _transform(context: CanvasRenderingContext2D): void;
  269. protected _applyStates(context: CanvasRenderingContext2D): void;
  270. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  271. protected _clip(context: CanvasRenderingContext2D): void;
  272. _measure(): void;
  273. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  274. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  275. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  276. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  277. contains(x: number, y: number): boolean;
  278. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  279. _onPointerMove(target: Control, coordinates: Vector2): void;
  280. _onPointerEnter(target: Control): boolean;
  281. _onPointerOut(target: Control): void;
  282. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  283. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  284. forcePointerUp(): void;
  285. _processObservables(type: number, x: number, y: number, buttonIndex: number): boolean;
  286. private _prepareFont();
  287. dispose(): void;
  288. private static _HORIZONTAL_ALIGNMENT_LEFT;
  289. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  290. private static _HORIZONTAL_ALIGNMENT_CENTER;
  291. private static _VERTICAL_ALIGNMENT_TOP;
  292. private static _VERTICAL_ALIGNMENT_BOTTOM;
  293. private static _VERTICAL_ALIGNMENT_CENTER;
  294. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  295. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  296. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  297. static readonly VERTICAL_ALIGNMENT_TOP: number;
  298. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  299. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  300. private static _FontHeightSizes;
  301. static _GetFontOffset(font: string): {
  302. ascent: number;
  303. height: number;
  304. descent: number;
  305. };
  306. static AddHeader(control: Control, text: string, size: string | number, options: {
  307. isHorizontal: boolean;
  308. controlFirst: boolean;
  309. }): StackPanel;
  310. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  311. }
  312. }
  313. declare module BABYLON.GUI {
  314. class Container extends Control {
  315. name: string | undefined;
  316. protected _children: Control[];
  317. protected _measureForChildren: Measure;
  318. protected _background: string;
  319. background: string;
  320. readonly children: Control[];
  321. constructor(name?: string | undefined);
  322. protected _getTypeName(): string;
  323. getChildByName(name: string): Nullable<Control>;
  324. getChildByType(name: string, type: string): Nullable<Control>;
  325. containsControl(control: Control): boolean;
  326. addControl(control: Control): Container;
  327. removeControl(control: Control): Container;
  328. _reOrderControl(control: Control): void;
  329. _markMatrixAsDirty(): void;
  330. _markAllAsDirty(): void;
  331. protected _localDraw(context: CanvasRenderingContext2D): void;
  332. _link(root: Nullable<Container>, host: AdvancedDynamicTexture): void;
  333. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  334. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  335. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  336. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  337. dispose(): void;
  338. }
  339. }
  340. declare module BABYLON.GUI {
  341. class StackPanel extends Container {
  342. name: string | undefined;
  343. private _isVertical;
  344. private _manualWidth;
  345. private _manualHeight;
  346. private _doNotTrackManualChanges;
  347. private _tempMeasureStore;
  348. isVertical: boolean;
  349. width: string | number;
  350. height: string | number;
  351. constructor(name?: string | undefined);
  352. protected _getTypeName(): string;
  353. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  354. }
  355. }
  356. declare module BABYLON.GUI {
  357. class Rectangle extends Container {
  358. name: string | undefined;
  359. private _thickness;
  360. private _cornerRadius;
  361. thickness: number;
  362. cornerRadius: number;
  363. constructor(name?: string | undefined);
  364. protected _getTypeName(): string;
  365. protected _localDraw(context: CanvasRenderingContext2D): void;
  366. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  367. private _drawRoundedRect(context, offset?);
  368. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  369. }
  370. }
  371. declare module BABYLON.GUI {
  372. class Ellipse extends Container {
  373. name: string | undefined;
  374. private _thickness;
  375. thickness: number;
  376. constructor(name?: string | undefined);
  377. protected _getTypeName(): string;
  378. protected _localDraw(context: CanvasRenderingContext2D): void;
  379. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  380. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  381. }
  382. }
  383. declare module BABYLON.GUI {
  384. class Line extends Control {
  385. name: string | undefined;
  386. private _lineWidth;
  387. private _x1;
  388. private _y1;
  389. private _x2;
  390. private _y2;
  391. private _dash;
  392. private _connectedControl;
  393. private _connectedControlDirtyObserver;
  394. dash: Array<number>;
  395. connectedControl: Control;
  396. x1: string | number;
  397. y1: string | number;
  398. x2: string | number;
  399. y2: string | number;
  400. lineWidth: number;
  401. horizontalAlignment: number;
  402. verticalAlignment: number;
  403. private readonly _effectiveX2;
  404. private readonly _effectiveY2;
  405. constructor(name?: string | undefined);
  406. protected _getTypeName(): string;
  407. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  408. _measure(): void;
  409. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  410. _moveToProjectedPosition(projectedPosition: Vector3): void;
  411. }
  412. }
  413. declare module BABYLON.GUI {
  414. class Slider extends Control {
  415. name: string | undefined;
  416. private _thumbWidth;
  417. private _minimum;
  418. private _maximum;
  419. private _value;
  420. private _background;
  421. private _borderColor;
  422. private _barOffset;
  423. private _isThumbCircle;
  424. onValueChangedObservable: Observable<number>;
  425. borderColor: string;
  426. background: string;
  427. barOffset: string | number;
  428. readonly barOffsetInPixels: number;
  429. thumbWidth: string | number;
  430. readonly thumbWidthInPixels: number;
  431. minimum: number;
  432. maximum: number;
  433. value: number;
  434. isThumbCircle: boolean;
  435. constructor(name?: string | undefined);
  436. protected _getTypeName(): string;
  437. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  438. private _pointerIsDown;
  439. private _updateValueFromPointer(x);
  440. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  441. _onPointerMove(target: Control, coordinates: Vector2): void;
  442. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  443. }
  444. }
  445. declare module BABYLON.GUI {
  446. class Checkbox extends Control {
  447. name: string | undefined;
  448. private _isChecked;
  449. private _background;
  450. private _checkSizeRatio;
  451. private _thickness;
  452. thickness: number;
  453. onIsCheckedChangedObservable: Observable<boolean>;
  454. checkSizeRatio: number;
  455. background: string;
  456. isChecked: boolean;
  457. constructor(name?: string | undefined);
  458. protected _getTypeName(): string;
  459. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  460. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  461. }
  462. }
  463. declare module BABYLON.GUI {
  464. class RadioButton extends Control {
  465. name: string | undefined;
  466. private _isChecked;
  467. private _background;
  468. private _checkSizeRatio;
  469. private _thickness;
  470. thickness: number;
  471. group: string;
  472. onIsCheckedChangedObservable: Observable<boolean>;
  473. checkSizeRatio: number;
  474. background: string;
  475. isChecked: boolean;
  476. constructor(name?: string | undefined);
  477. protected _getTypeName(): string;
  478. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  479. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  480. }
  481. }
  482. declare module BABYLON.GUI {
  483. class TextBlock extends Control {
  484. name: string | undefined;
  485. private _text;
  486. private _textWrapping;
  487. private _textHorizontalAlignment;
  488. private _textVerticalAlignment;
  489. private _lines;
  490. private _resizeToFit;
  491. /**
  492. * An event triggered after the text is changed
  493. * @type {BABYLON.Observable}
  494. */
  495. onTextChangedObservable: Observable<TextBlock>;
  496. resizeToFit: boolean;
  497. textWrapping: boolean;
  498. text: string;
  499. textHorizontalAlignment: number;
  500. textVerticalAlignment: number;
  501. constructor(name?: string | undefined, text?: string);
  502. protected _getTypeName(): string;
  503. private _drawText(text, textWidth, y, context);
  504. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  505. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  506. protected _parseLine(line: string | undefined, context: CanvasRenderingContext2D): object;
  507. protected _parseLineWithTextWrapping(line: string | undefined, context: CanvasRenderingContext2D): object;
  508. protected _renderLines(context: CanvasRenderingContext2D): void;
  509. dispose(): void;
  510. }
  511. }
  512. declare var DOMImage: new (width?: number | undefined, height?: number | undefined) => HTMLImageElement;
  513. declare module BABYLON.GUI {
  514. class Image extends Control {
  515. name: string | undefined;
  516. private _domImage;
  517. private _imageWidth;
  518. private _imageHeight;
  519. private _loaded;
  520. private _stretch;
  521. private _source;
  522. private _autoScale;
  523. private _sourceLeft;
  524. private _sourceTop;
  525. private _sourceWidth;
  526. private _sourceHeight;
  527. private _cellWidth;
  528. private _cellHeight;
  529. private _cellId;
  530. sourceLeft: number;
  531. sourceTop: number;
  532. sourceWidth: number;
  533. sourceHeight: number;
  534. autoScale: boolean;
  535. stretch: number;
  536. domImage: HTMLImageElement;
  537. private _onImageLoaded();
  538. source: Nullable<string>;
  539. cellWidth: number;
  540. cellHeight: number;
  541. cellId: number;
  542. constructor(name?: string | undefined, url?: Nullable<string>);
  543. protected _getTypeName(): string;
  544. synchronizeSizeWithContent(): void;
  545. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  546. private static _STRETCH_NONE;
  547. private static _STRETCH_FILL;
  548. private static _STRETCH_UNIFORM;
  549. private static _STRETCH_EXTEND;
  550. static readonly STRETCH_NONE: number;
  551. static readonly STRETCH_FILL: number;
  552. static readonly STRETCH_UNIFORM: number;
  553. static readonly STRETCH_EXTEND: number;
  554. }
  555. }
  556. declare module BABYLON.GUI {
  557. class Button extends Rectangle {
  558. name: string | undefined;
  559. pointerEnterAnimation: () => void;
  560. pointerOutAnimation: () => void;
  561. pointerDownAnimation: () => void;
  562. pointerUpAnimation: () => void;
  563. constructor(name?: string | undefined);
  564. protected _getTypeName(): string;
  565. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  566. _onPointerEnter(target: Control): boolean;
  567. _onPointerOut(target: Control): void;
  568. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  569. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  570. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  571. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  572. static CreateSimpleButton(name: string, text: string): Button;
  573. static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button;
  574. }
  575. }
  576. declare module BABYLON.GUI {
  577. class ColorPicker extends Control {
  578. name: string | undefined;
  579. private _colorWheelCanvas;
  580. private _value;
  581. private _tmpColor;
  582. private _pointerStartedOnSquare;
  583. private _pointerStartedOnWheel;
  584. private _squareLeft;
  585. private _squareTop;
  586. private _squareSize;
  587. private _h;
  588. private _s;
  589. private _v;
  590. onValueChangedObservable: Observable<Color3>;
  591. value: Color3;
  592. width: string | number;
  593. height: string | number;
  594. size: string | number;
  595. constructor(name?: string | undefined);
  596. protected _getTypeName(): string;
  597. private _updateSquareProps();
  598. private _drawGradientSquare(hueValue, left, top, width, height, context);
  599. private _drawCircle(centerX, centerY, radius, context);
  600. private _createColorWheelCanvas(radius, thickness);
  601. private _RGBtoHSV(color, result);
  602. private _HSVtoRGB(hue, saturation, value, result);
  603. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  604. private _pointerIsDown;
  605. private _updateValueFromPointer(x, y);
  606. private _isPointOnSquare(coordinates);
  607. private _isPointOnWheel(coordinates);
  608. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  609. _onPointerMove(target: Control, coordinates: Vector2): void;
  610. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  611. }
  612. }
  613. declare module BABYLON.GUI {
  614. class InputText extends Control implements IFocusableControl {
  615. name: string | undefined;
  616. private _text;
  617. private _placeholderText;
  618. private _background;
  619. private _focusedBackground;
  620. private _placeholderColor;
  621. private _thickness;
  622. private _margin;
  623. private _autoStretchWidth;
  624. private _maxWidth;
  625. private _isFocused;
  626. private _blinkTimeout;
  627. private _blinkIsEven;
  628. private _cursorOffset;
  629. private _scrollLeft;
  630. private _textWidth;
  631. private _clickedCoordinate;
  632. promptMessage: string;
  633. onTextChangedObservable: Observable<InputText>;
  634. onFocusObservable: Observable<InputText>;
  635. onBlurObservable: Observable<InputText>;
  636. maxWidth: string | number;
  637. readonly maxWidthInPixels: number;
  638. margin: string;
  639. readonly marginInPixels: number;
  640. autoStretchWidth: boolean;
  641. thickness: number;
  642. focusedBackground: string;
  643. background: string;
  644. placeholderColor: string;
  645. placeholderText: string;
  646. text: string;
  647. constructor(name?: string | undefined, text?: string);
  648. onBlur(): void;
  649. onFocus(): void;
  650. protected _getTypeName(): string;
  651. processKey(keyCode: number, key?: string): void;
  652. processKeyboard(evt: KeyboardEvent): void;
  653. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  654. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  655. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  656. dispose(): void;
  657. }
  658. }
  659. declare module BABYLON.GUI {
  660. class KeyPropertySet {
  661. width?: string;
  662. height?: string;
  663. paddingLeft?: string;
  664. paddingRight?: string;
  665. paddingTop?: string;
  666. paddingBottom?: string;
  667. color?: string;
  668. background?: string;
  669. }
  670. class VirtualKeyboard extends StackPanel {
  671. onKeyPressObservable: Observable<string>;
  672. defaultButtonWidth: string;
  673. defaultButtonHeight: string;
  674. defaultButtonPaddingLeft: string;
  675. defaultButtonPaddingRight: string;
  676. defaultButtonPaddingTop: string;
  677. defaultButtonPaddingBottom: string;
  678. defaultButtonColor: string;
  679. defaultButtonBackground: string;
  680. protected _getTypeName(): string;
  681. private _createKey(key, propertySet);
  682. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  683. private _connectedInputText;
  684. private _onFocusObserver;
  685. private _onBlurObserver;
  686. private _onKeyPressObserver;
  687. readonly connectedInputText: Nullable<InputText>;
  688. connect(input: InputText): void;
  689. disconnect(): void;
  690. static CreateDefaultLayout(): VirtualKeyboard;
  691. }
  692. }