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- declare module BABYLON {
- class RenderingGroup {
- public index: number;
- private _scene;
- private _opaqueSubMeshes;
- private _transparentSubMeshes;
- private _alphaTestSubMeshes;
- private _activeVertices;
- constructor(index: number, scene: Scene);
- public render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void): boolean;
- public prepare(): void;
- public dispatch(subMesh: SubMesh): void;
- }
- }
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