babylon.refractionPostProcess.d.ts 466 B

12345678910
  1. declare module BABYLON {
  2. class RefractionPostProcess extends PostProcess {
  3. public color: Color3;
  4. public depth: number;
  5. public colorLevel: number;
  6. private _refRexture;
  7. constructor(name: string, refractionTextureUrl: string, color: Color3, depth: number, colorLevel: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
  8. public dispose(camera: Camera): void;
  9. }
  10. }