babylon.postProcessManager.d.ts 450 B

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  1. declare module BABYLON {
  2. class PostProcessManager {
  3. private _scene;
  4. private _indexBuffer;
  5. private _vertexDeclaration;
  6. private _vertexStrideSize;
  7. private _vertexBuffer;
  8. constructor(scene: Scene);
  9. public _prepareFrame(sourceTexture?: WebGLTexture): boolean;
  10. public _finalizeFrame(doNotPresent?: boolean, targetTexture?: WebGLTexture): void;
  11. public dispose(): void;
  12. }
  13. }