babylon.oculusDistortionCorrectionPostProcess.d.ts 461 B

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  1. declare module BABYLON {
  2. class OculusDistortionCorrectionPostProcess extends PostProcess {
  3. public aspectRatio: number;
  4. private _isRightEye;
  5. private _distortionFactors;
  6. private _postProcessScaleFactor;
  7. private _lensCenterOffset;
  8. private _scaleIn;
  9. private _scaleFactor;
  10. private _lensCenter;
  11. constructor(name: string, camera: Camera, isRightEye: boolean, cameraSettings: any);
  12. }
  13. }