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- declare module BABYLON {
- class PostProcessRenderPass {
- private _enabled;
- private _renderList;
- private _renderTexture;
- private _scene;
- private _refCount;
- public _name: string;
- constructor(scene: Scene, name: string, size: number, renderList: Mesh[], beforeRender: () => void, afterRender: () => void);
- public _incRefCount(): number;
- public _decRefCount(): number;
- public _update(): void;
- public setRenderList(renderList: Mesh[]): void;
- public getRenderTexture(): RenderTargetTexture;
- }
- }
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