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- declare module BABYLON {
- class _InstancesBatch {
- public mustReturn: boolean;
- public visibleInstances: InstancedMesh[][];
- public renderSelf: boolean[];
- }
- class Mesh extends AbstractMesh implements IGetSetVerticesData {
- public delayLoadState: number;
- public instances: InstancedMesh[];
- public delayLoadingFile: string;
- public _binaryInfo: any;
- private _LODLevels;
- public _geometry: Geometry;
- private _onBeforeRenderCallbacks;
- private _onAfterRenderCallbacks;
- public _delayInfo: any;
- public _delayLoadingFunction: (any: any, Mesh: any) => void;
- public _visibleInstances: any;
- private _renderIdForInstances;
- private _batchCache;
- private _worldMatricesInstancesBuffer;
- private _worldMatricesInstancesArray;
- private _instancesBufferSize;
- public _shouldGenerateFlatShading: boolean;
- private _preActivateId;
- constructor(name: string, scene: Scene);
- public hasLODLevels : boolean;
- private _sortLODLevels();
- public addLODLevel(distance: number, mesh: Mesh): Mesh;
- public removeLODLevel(mesh: Mesh): Mesh;
- public getLOD(camera: Camera, boundingSphere?: BoundingSphere): AbstractMesh;
- public geometry : Geometry;
- public getTotalVertices(): number;
- public getVerticesData(kind: string): number[];
- public getVertexBuffer(kind: any): VertexBuffer;
- public isVerticesDataPresent(kind: string): boolean;
- public getVerticesDataKinds(): string[];
- public getTotalIndices(): number;
- public getIndices(): number[];
- public isBlocked : boolean;
- public isReady(): boolean;
- public isDisposed(): boolean;
- public _preActivate(): void;
- public _registerInstanceForRenderId(instance: InstancedMesh, renderId: number): void;
- public refreshBoundingInfo(): void;
- public _createGlobalSubMesh(): SubMesh;
- public subdivide(count: number): void;
- public setVerticesData(kind: any, data: any, updatable?: boolean, stride?: number): void;
- public updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void;
- public updateVerticesDataDirectly(kind: string, data: Float32Array, offset?: number, makeItUnique?: boolean): void;
- public makeGeometryUnique(): void;
- public setIndices(indices: number[], totalVertices?: number): void;
- public _bind(subMesh: SubMesh, effect: Effect, fillMode: number): void;
- public _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): void;
- public registerBeforeRender(func: () => void): void;
- public unregisterBeforeRender(func: () => void): void;
- public registerAfterRender(func: () => void): void;
- public unregisterAfterRender(func: () => void): void;
- public _getInstancesRenderList(subMeshId: number): _InstancesBatch;
- public _renderWithInstances(subMesh: SubMesh, fillMode: number, batch: _InstancesBatch, effect: Effect, engine: Engine): void;
- public render(subMesh: SubMesh): void;
- public getEmittedParticleSystems(): ParticleSystem[];
- public getHierarchyEmittedParticleSystems(): ParticleSystem[];
- public getChildren(): Node[];
- public _checkDelayState(): void;
- public isInFrustum(frustumPlanes: Plane[]): boolean;
- public setMaterialByID(id: string): void;
- public getAnimatables(): IAnimatable[];
- public bakeTransformIntoVertices(transform: Matrix): void;
- public _resetPointsArrayCache(): void;
- public _generatePointsArray(): boolean;
- public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): Mesh;
- public dispose(doNotRecurse?: boolean): void;
- public applyDisplacementMap(url: string, minHeight: number, maxHeight: number): void;
- public applyDisplacementMapFromBuffer(buffer: Uint8Array, heightMapWidth: number, heightMapHeight: number, minHeight: number, maxHeight: number): void;
- public convertToFlatShadedMesh(): void;
- public createInstance(name: string): InstancedMesh;
- public synchronizeInstances(): void;
- static CreateBox(name: string, size: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateSphere(name: string, segments: number, diameter: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: any, scene: Scene, updatable?: any): Mesh;
- static CreateTorus(name: string, diameter: number, thickness: number, tessellation: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateTorusKnot(name: string, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateLines(name: string, points: Vector3[], scene: Scene, updatable?: boolean): LinesMesh;
- static CreatePlane(name: string, size: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateGround(name: string, width: number, height: number, subdivisions: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateTiledGround(name: string, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: {
- w: number;
- h: number;
- }, precision: {
- w: number;
- h: number;
- }, scene: Scene, updatable?: boolean): Mesh;
- static CreateGroundFromHeightMap(name: string, url: string, width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, scene: Scene, updatable?: boolean): GroundMesh;
- static MinMax(meshes: AbstractMesh[]): {
- min: Vector3;
- max: Vector3;
- };
- static Center(meshesOrMinMaxVector: any): Vector3;
- static MergeMeshes(meshes: Mesh[], disposeSource?: boolean, allow32BitsIndices?: boolean): Mesh;
- }
- }
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