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- declare module BABYLON {
- class WoodProceduralTexture extends ProceduralTexture {
- private _ampScale;
- private _woodColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public ampScale : number;
- public woodColor : Color3;
- }
- class FireProceduralTexture extends ProceduralTexture {
- private _time;
- private _speed;
- private _shift;
- private _autoGenerateTime;
- private _fireColors;
- private _alphaThreshold;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public render(useCameraPostProcess?: boolean): void;
- static PurpleFireColors : Color3[];
- static GreenFireColors : Color3[];
- static RedFireColors : Color3[];
- static BlueFireColors : Color3[];
- public fireColors : Color3[];
- public time : number;
- public speed : Vector2;
- public shift : number;
- public alphaThreshold : number;
- }
- class CloudProceduralTexture extends ProceduralTexture {
- private _skyColor;
- private _cloudColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public skyColor : Color3;
- public cloudColor : Color3;
- }
- class GrassProceduralTexture extends ProceduralTexture {
- private _grassColors;
- private _herb1;
- private _herb2;
- private _herb3;
- private _groundColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public grassColors : Color3[];
- public groundColor : Color3;
- }
- class RoadProceduralTexture extends ProceduralTexture {
- private _roadColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public roadColor : Color3;
- }
- class BrickProceduralTexture extends ProceduralTexture {
- private _numberOfBricksHeight;
- private _numberOfBricksWidth;
- private _jointColor;
- private _brickColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public numberOfBricksHeight : number;
- public cloudColor : number;
- public numberOfBricksWidth : number;
- public jointColor : Color3;
- public brickColor : Color3;
- }
- class MarbleProceduralTexture extends ProceduralTexture {
- private _numberOfTilesHeight;
- private _numberOfTilesWidth;
- private _amplitude;
- private _marbleColor;
- private _jointColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public numberOfTilesHeight : number;
- public numberOfTilesWidth : number;
- public jointColor : Color3;
- public marbleColor : Color3;
- }
- }
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